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@PvEers: If you had the power and could punish PvPers in the game some how, what would do?

2

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  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by Hariken
    Originally posted by Arrogant_Wormy
    Honestly the easy solution for PvP to be better overall would be a cap on the levels that can be pk'ed. ie. +/- 5 lvls. This would solve the only problem I have in PVP.. and that is griefers. As for punishment... I think the pirate system in ArcheAge does an ok job of it. The punishments need to be a little more severe, but overall it is good.

    You shouldn't be able to attack anyone lower lvl than you period. The one and only time i ever had fun in mmo pvp was in Aion. I was out exploring and came across another player on the other side. It was just the two us and we fought over and over letting each other rest up and going at it again. We had a blast until some max lvl ahole came up and killed him in one hit. I cursed this guy out so bad that he said he was sorry and then just watched us have fun We were so evenly matched and the fights were long and fun and the max lvl guys started to give me some tips. Soon we had players on both sides giving us tips because both of us were new to pvp. That was the only time in a mmo where i enjoyed pvp. I really wish i could have made friends with that guy but we were on different sides and couldn't even talk to each other.

    What a cool story.  Sincerely enjoyed reading that.  I had a really good pvp situation in Tera (around launch).  Your feelings towards Aion's pvp is similar to my Tera PVP love.  Thanks for sharing it. 

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by KyutaSyuko
    I personally think it would be great if there was a notoriety system in place where the more notorious you are (from PKing) the more likely city/town guards will attack you on sight as well as random, roaming patrols (along roads of course).  Also a bounty system where players could goto a bounty collector or something and pay whatever they wanted to create a bounty with a minimum based on their level and what they could be expected to have which then gets multiplied by a multiple based on their level (that way bounties played by low levels will still be as appealing since the lower levels probably wouldn't have as much money as the higher levels) which then becomes the reward amount for the first person that accepts the bounty and then returns with evidence of completion of bounty.  Of course the evidence of completion item would be a quest item that would only drop for those that had taken the bounty, and only if someone else hadn't already completed it.

    That's a great idea.  Would of loved a system like this in Tera lol.  Glad I was in the headstart.  The poor bastards who made new characters on the pvp servers about a week or two after launch.  Ya, they didn't get much questing done lol.  The gankers would just sit at the end of the 2 bridges that led out of the town lol.  

     

    It was funny seeing like 20 people take a run for it.  They knew a few of them would get killed sure.  But, most of them might get away lol.  Like watching African wildlife on Nat Geo.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by DMKano

    I fail to see a point of this thread.

    Punish people for PvPing in a PvP game?

    Why?

    A PvE player is not going to play on PvP servers.

    The premise is beyond flawed.

     

     

    reread what i meant by that.

    Philosophy of MMO Game Design

  • Alka_SetzerAlka_Setzer Member UncommonPosts: 167
    Originally posted by DMKano

    I fail to see a point of this thread.

    Punish people for PvPing in a PvP game?

    Why?

    A PvE player is not going to play on PvP servers.

    The premise is beyond flawed.

    You're so wrong about that that it's just hilarious. Go on any PvP server in almost any game and start killing a bunch of random people, especially lower levels, and tell me that most of them wont be furious with you or say something like you're bothering them because they're trying to level.

     

    The fact of the matter is that everyone has their own idea of what PvP is or what it should be like and if it doesn't conform to their ideas and beliefs they're going to get angry at you and the game. I don't play WoW but I've heard that they nerfed open world PvP so much due to "PvEers" complaining about getting ganked on PvP servers that no one ever ganks or PvPs anymore because it's turned into a complete waste of time.

     

    ============

     

    Anyways, if I had to think of something it would probably be to give them a quest to get 100 generic items from mobs, until they complete that quest they can't do anything else. No PvP, no trading, nothing. Or move their character to a PvE server for "x" amount of time if there are PvE servers. Or pretty much anything that hampers their ability to PvP, reduced stats until "x" is achieved etc... Not very "fun" but that's all I got. You can always turn their characters into something goofy too so they look completely stupid. Give em a giant dunce cap or something.

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by MMOExposed
    Originally posted by DMKano

    I fail to see a point of this thread.

    Punish people for PvPing in a PvP game?

    Why?

    A PvE player is not going to play on PvP servers.

    The premise is beyond flawed.

     

     

    reread what i meant by that.

    If it's not insulting people, bashing a game or telling people you play free it has no purpose on this site !

  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    Originally posted by reeereee
    Originally posted by versulas
    Originally posted by NightHaveN
    1. GW2 style zone level adjustment.  If you go to a lowbie zone, bam you are lowbie too.  Fair fight.

    You know, I've never actually thought of that in terms of pvp. It's... kind of clever in that it doesn't lock out certain zones for those looking for a fight or under-populate others.

    Pretty obvious too, though people who want to see progress and not just experience fps-type matches where everyone is on the same playing field will still be mad.

    It couldn't be like gw2 system though, as the stats still heavily favor the high levels, to the point where there'd still be 'lowbie-ganking'. Maybe closer but not quite swtor-style bolstering where you could essentially fight naked and still be on par with others. 

     

    Meh, not for everyone... Personally, I like the sound of the bounty system, coupled with something like age of wushu where their character never logs out and you can still track them down and get a reward even if they log. It's something I've wanted to do since the early SWG days.

    Bounty systems never work.  The ganker just calls in a friend to come pk him and they split the bounty and laugh about how foolish the person who placed it was.

    not allways true, i played a game called archlord that had a bounty system. and it worked out pretty good.

    first off it was a grinder game so xp and levels where not easy to get, and if u died with a bounty on your head you lost a % of your xp. the higher the bounty the more xp u lost. i believe it had a cap of like 10% of your level or somthing like that, but in that game 10% xp was like 8 hours of grinding mobs. so it was a big deal.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by DamonVile
    Originally posted by MMOExposed
    Originally posted by DMKano

    I fail to see a point of this thread.

    Punish people for PvPing in a PvP game?

    Why?

    A PvE player is not going to play on PvP servers.

    The premise is beyond flawed.

     

     

    reread what i meant by that.

    If it's not insulting people, bashing a game or telling people you play free it has no purpose on this site !

    :(

    Philosophy of MMO Game Design

  • Alka_SetzerAlka_Setzer Member UncommonPosts: 167
    Originally posted by reeereee
    Originally posted by versulas
    Originally posted by NightHaveN
    1. GW2 style zone level adjustment.  If you go to a lowbie zone, bam you are lowbie too.  Fair fight.

    You know, I've never actually thought of that in terms of pvp. It's... kind of clever in that it doesn't lock out certain zones for those looking for a fight or under-populate others.

    Pretty obvious too, though people who want to see progress and not just experience fps-type matches where everyone is on the same playing field will still be mad.

    It couldn't be like gw2 system though, as the stats still heavily favor the high levels, to the point where there'd still be 'lowbie-ganking'. Maybe closer but not quite swtor-style bolstering where you could essentially fight naked and still be on par with others. 

     

    Meh, not for everyone... Personally, I like the sound of the bounty system, coupled with something like age of wushu where their character never logs out and you can still track them down and get a reward even if they log. It's something I've wanted to do since the early SWG days.

    Bounty systems never work.  The ganker just calls in a friend to come pk him and they split the bounty and laugh about how foolish the person who placed it was.

    Bounty systems by themselves will likely never work if there is also no penalty to dying. And losing exp is hardly a penalty in MMOs these days. Chance to lose items or skills/skillpoints, something not so easily recoverable, could make it work. Or hell make it so if you enter a "PK status" all your items are bound to you and can't be unequipped. If someone then places a bounty on you there's an individual chance to drop parts of your gear.  Even if a friend comes to collect the bounty you would still be losing something significant.

  • GruugGruug Member RarePosts: 1,794

    If a pvp'er attacks and kills a pve'er of their level or below, they automatically lose 5 levels below the pve'er after the combat.

    Seriously though, just don't allow pvp and pve to mix UNLESS the pve'er so flags himself. Like someone above said, let pvp'ers pvp but also let the pve'er pve WITHOUT the bother of the pvp'er.

     

    Let's party like it is 1863!

  • TalemireTalemire Member UncommonPosts: 842
    Originally posted by coretex666

    I think L2 PK system is nice.

    You kill someone who did not attack you. You turn into PK and your name becomes red. You now have very high chance to drop the gear you are wearing or carrying in your inventory when you are killed. In a game where you work months to get a single item, turning into PK represents a significant risk, so that it works relatively effectively in regulating the amount of PvP.

    Nice, +1

    Love the sinner, hate the sin.
  • d_20d_20 Member RarePosts: 1,878
    Bolt of Zeus Permadeath + full loot corpse


  • mrputtsmrputts Member UncommonPosts: 284
    Originally posted by reeereee

    Bounty systems never work.  The ganker just calls in a friend to come pk him and they split the bounty and laugh about how foolish the person who placed it was.

    Bounty system can work.

    With a few rules and features

    • No Guild member, or anyone that /gquit in the last 90 day can collect your bounty
    • No player you grouped with in the last 60 days can collect your bounty
    • No Account that has grouped with your account in the last 60 days can collect your bounty.
    • The bounty is increased automagically for every pk you do (A small amount but still an increase)
    • Bounty Hunter quest givers will now spawn Quests to kill you (perhaps with an added reward)
    • A searchable board that has all known PKers on it for grouping reference.
    With things like these in place. Potential ass hats will have to form little conclaves with themselves. No one that enjoys bounty hunting would risk loosing a potential target by grouping with them.
     
    Edit: I am not Anti-pvp. I actually think it is a needed feature for an MMO. I just feel it needs to have checks and balances.

    Ea is like a poo fingered midas ~ShakyMo

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783

    My biggest gripe with pvp vs pve is that in almost every mmo, there is no real consequences for the griefer. Look at Eve as a prime example. A guy scans you in high sec space, sees you got something worth a lot of money. He attacks you and kills you and then is destroyed by the npc cops. But here is where it all goes wrong. The griefer now turns in the insurance he had on his vehicle and gets his freaking money back for griefing.  I always thought that was a stupid thing to allow griefers to do.

     

    To me, mmo games should have pvp but killing should be rare, not a gank fest. There should be real serious consequences that you would have to be willing to take to make it worth killing someone for. Locking people out of towns is almost never a deterrent. Much harsher punishments should be implemented. These are mmos not fps games. You want to kill just because then go play an fps game. I know I am in the minority on this one and thats ok. When they have crappy pvp/pve systems in place, I play on a strictly pve server or will just skip the game if they dont have a pve server. Lifes to short to get pissed off over video game griefers lol.

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by mrputts
    Originally posted by reeereee

    Bounty systems never work.  The ganker just calls in a friend to come pk him and they split the bounty and laugh about how foolish the person who placed it was.

    Bounty system can work.

    With a few rules and features

    • No Guild member, or anyone that /gquit in the last 90 day can collect your bounty
    • No player you grouped with in the last 60 days can collect your bounty
    • No Account that has grouped with your account in the last 60 days can collect your bounty.
    • The bounty is increased automagically for every pk you do (A small amount but still an increase)
    • Bounty Hunter quest givers will now spawn Quests to kill you (perhaps with an added reward)
    • A searchable board that has all known PKers on it for grouping reference.
    With things like these in place. Potential ass hats will have to form little conclaves with themselves. No one that enjoys bounty hunting would risk loosing a potential target by grouping with them.
     
    Edit: I am not Anti-pvp. I actually think it is a needed feature for an MMO. I just feel it needs to have checks and balances.

    People would just make alts on different accounts to collect bounties, this would add a small financial barrier on p2p games and no barrier at all on f2p games.

  • GadarethGadareth Member UncommonPosts: 310

    To put it simple is a PvP flagged player attacks and kills a non PvP flagged player the PvP player should be flagged as a legitimate bounty kill at the same time he will also have a internal flag set for Permadeath.

    The amount on the bounty offered and the duration of the permadeath flag should be dependent on the number of PvE player kills he has made in the characters lifetime. For example 30 min for one kill an hour for 2 etc. This time will be ingame time so the player will need to be logged in for it to count down.

    Live by the sword die by the sword.

     

  • mrputtsmrputts Member UncommonPosts: 284
    Originally posted by reeereee
    Originally posted by mrputts
    Originally posted by reeereee

    Bounty systems never work.  The ganker just calls in a friend to come pk him and they split the bounty and laugh about how foolish the person who placed it was.

    Bounty system can work.

    With a few rules and features

    • No Guild member, or anyone that /gquit in the last 90 day can collect your bounty
    • No player you grouped with in the last 60 days can collect your bounty
    • No Account that has grouped with your account in the last 60 days can collect your bounty.
    • The bounty is increased automagically for every pk you do (A small amount but still an increase)
    • Bounty Hunter quest givers will now spawn Quests to kill you (perhaps with an added reward)
    • A searchable board that has all known PKers on it for grouping reference.
    With things like these in place. Potential ass hats will have to form little conclaves with themselves. No one that enjoys bounty hunting would risk loosing a potential target by grouping with them.
     
    Edit: I am not Anti-pvp. I actually think it is a needed feature for an MMO. I just feel it needs to have checks and balances.

    People would just make alts on different accounts to collect bounties, this would add a small financial barrier on p2p games and no barrier at all on f2p games.

    Then add IPs to that list. My point is it can be done.

    Ea is like a poo fingered midas ~ShakyMo

  • mrputtsmrputts Member UncommonPosts: 284
    Originally posted by Gadareth

    To put it simple is a PvP flagged player attacks and kills a non PvP flagged player the PvP player should be flagged as a legitimate bounty kill at the same time he will also have a internal flag set for Permadeath.

    The amount on the bounty offered and the duration of the permadeath flag should be dependent on the number of PvE player kills he has made in the characters lifetime. For example 30 min for one kill an hour for 2 etc. This time will be ingame time so the player will need to be logged in for it to count down.

    Live by the sword die by the sword.

     

    Permadeath maybe a little harsh.... A respawn timer on the other hand (increases the more you kill regardless of how many times you have been killed.)

    Ea is like a poo fingered midas ~ShakyMo

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Alka_Setzer
    Originally posted by reeereee
    Originally posted by versulas
    Originally posted by NightHaveN
    1. GW2 style zone level adjustment.  If you go to a lowbie zone, bam you are lowbie too.  Fair fight.

    You know, I've never actually thought of that in terms of pvp. It's... kind of clever in that it doesn't lock out certain zones for those looking for a fight or under-populate others.

    Pretty obvious too, though people who want to see progress and not just experience fps-type matches where everyone is on the same playing field will still be mad.

    It couldn't be like gw2 system though, as the stats still heavily favor the high levels, to the point where there'd still be 'lowbie-ganking'. Maybe closer but not quite swtor-style bolstering where you could essentially fight naked and still be on par with others. 

     

    Meh, not for everyone... Personally, I like the sound of the bounty system, coupled with something like age of wushu where their character never logs out and you can still track them down and get a reward even if they log. It's something I've wanted to do since the early SWG days.

    Bounty systems never work.  The ganker just calls in a friend to come pk him and they split the bounty and laugh about how foolish the person who placed it was.

    Bounty systems by themselves will likely never work if there is also no penalty to dying. And losing exp is hardly a penalty in MMOs these days. Chance to lose items or skills/skillpoints, something not so easily recoverable, could make it work. Or hell make it so if you enter a "PK status" all your items are bound to you and can't be unequipped. If someone then places a bounty on you there's an individual chance to drop parts of your gear.  Even if a friend comes to collect the bounty you would still be losing something significant.

    Yes, but your friend that is there to split the bounty with you will just pick up whatever items drop.

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by mrputts
    Originally posted by reeereee
    Originally posted by mrputts
    Originally posted by reeereee

    Bounty systems never work.  The ganker just calls in a friend to come pk him and they split the bounty and laugh about how foolish the person who placed it was.

    Bounty system can work.

    With a few rules and features

    • No Guild member, or anyone that /gquit in the last 90 day can collect your bounty
    • No player you grouped with in the last 60 days can collect your bounty
    • No Account that has grouped with your account in the last 60 days can collect your bounty.
    • The bounty is increased automagically for every pk you do (A small amount but still an increase)
    • Bounty Hunter quest givers will now spawn Quests to kill you (perhaps with an added reward)
    • A searchable board that has all known PKers on it for grouping reference.
    With things like these in place. Potential ass hats will have to form little conclaves with themselves. No one that enjoys bounty hunting would risk loosing a potential target by grouping with them.
     
    Edit: I am not Anti-pvp. I actually think it is a needed feature for an MMO. I just feel it needs to have checks and balances.

    People would just make alts on different accounts to collect bounties, this would add a small financial barrier on p2p games and no barrier at all on f2p games.

    Then add IPs to that list. My point is it can be done.

    Yes, because no one can ever mask their IP...  if every chinese gold selling company can get past IP blocks I don't think dedicated PvPers are going to have any issues at all with it.

  • mrputtsmrputts Member UncommonPosts: 284
    Originally posted by reeereee
    Originally posted by mrputts

    Then add IPs to that list. My point is it can be done.

    Yes, because no one can ever mask their IP...  if every chinese gold selling company can get past IP blocks I don't think dedicated PvPers are going to have any issues at all with it.

    Perhaps. You could get a VPN or whatever. It would be a lot of work, and no doubt some would go through that. I doubt all would, but you never know. Of course that friend could be competing against actual bounty hunters so I guess the race would be on.

    And before you say he would have the upper hand. Most if not all games nowadays have Quest trackers built in. If bounty hunters have the quest to kill you guess what.. they know where you are also.

     

    You seem very fervent in thinking ways to bust it. I bet you could think of ways to foil your exploits.

    Ea is like a poo fingered midas ~ShakyMo

  • GadarethGadareth Member UncommonPosts: 310
    Originally posted by mrputts
    Originally posted by Gadareth

    To put it simple is a PvP flagged player attacks and kills a non PvP flagged player the PvP player should be flagged as a legitimate bounty kill at the same time he will also have a internal flag set for Permadeath.

    The amount on the bounty offered and the duration of the permadeath flag should be dependent on the number of PvE player kills he has made in the characters lifetime. For example 30 min for one kill an hour for 2 etc. This time will be ingame time so the player will need to be logged in for it to count down.

    Live by the sword die by the sword.

     

    Permadeath maybe a little harsh.... A respawn timer on the other hand (increases the more you kill regardless of how many times you have been killed.)

    Not really a player who targets non PvP players should face harsh consequences for his actions. They often use the excuse of making it more real, no hand holding, no carebear etc etc as excuses for their actions. Well make them put something that matters on the line for their jollies. You want to grief then be prepared to pay the piper.

     

     

  • cheyanecheyane Member LegendaryPosts: 9,405

    Did not realise there were so many bloodthirsty PvE players.

     

    I think some penalty lock out might work a week for really bad cases.

    Garrus Signature
  • karbonistakarbonista Member UncommonPosts: 78

    The worst punishment possible:

     

    Leave and play a different game.  The whole stupid formula won't work if there are no carebears to gank.  Lord knows the gankers don't want fair fights.

  • mrputtsmrputts Member UncommonPosts: 284
    Originally posted by Gadareth.                                                                                                                                                                                                                                                                                                                                                                                                                                   You want to grief then be prepared to pay the piper.          

    Lol your last statement makes me think of this This

    Ea is like a poo fingered midas ~ShakyMo

  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    Originally posted by DMKano
    Originally posted by Alka_Setzer
    Originally posted by DMKano

    I fail to see a point of this thread.

    Punish people for PvPing in a PvP game?

    Why?

    A PvE player is not going to play on PvP servers.

    The premise is beyond flawed.

    You're so wrong about that that it's just hilarious. Go on any PvP server in almost any game and start killing a bunch of random people, especially lower levels, and tell me that most of them wont be furious with you or say something like you're bothering them because they're trying to level.

    No this is where you are wrong.

    Ive been killed in PvP games by max level players when I was a noob player - when I got upset over it - it is MY problem for getting upset.

    If a game allows a max level player to kill level 1s - it is wihin gameplay rules.

    Also ANYONE who plays on such a server is NOT "PvEr" - all players are PvP players on PvP servers whether they know it or not is irrelevant.

    There is no PvErs on PvP server - if you can kill another player in open world at will - its an open PvP game - there are no PvE players there.

    On open PvP servers ALL players are PvP players - bottom line.

     

    This is what it comes down to. But i have noticed many games are opening up so many pvp servers anymore that when all the pretend pvpers rage quit it leaves for low population.

    I wish games would just open 1 pvp server maybe 2 and go from there.

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