I will not be back. Even if I do I know I will just repeat the classic " rush to max level - play for 2 weeks - unsubscribe" rotation so I won't bother this time.
Originally posted by furbans Hell just look at all the accounts created the past week when people caught wind of beta key giveaways... like G.I.s on prostitutes.
Some of those people are just looking to trade or sell the WoD beta key.
I've played WoW since early beta with one break over that time cause of the ToC raid. I unsubbed in Dec cause the guild i've raided with since vanilla called it quits and also I have been unhappy with the direction the game has been heading for awhile now. I "might" sub in NOV for the 10 year anniversary and then I will never look back. Most of my guild is in Wildstar now and most of us are almost attuned and are itching to raid.
Whats interesting, is that many on this site claim to have left WoW or that people are leaving WoW left and right due to the direction it took, and that the game has only gotten easier with time. I came accross the following tidbit from Justmonk (Officer in method, the number 1 ranked WoW guild).
"Justmonk: The raiding scene has become better with each expansion; if WoW did not go the way it did it would have most likely lost a lot more people and it would be a lot less popular. The reasons it's still around is the way they took the game. The golden era however is definitely during WoTLK when WoW was in it's prime time and the hardmode raiding changes started to appear."
I've seen some devs mention this as well. The game is 10 years old, and would have likely lost even more players if thay hadn't made a lot of the changes that they did. He is also of the opinion as someone who had been raiding since Vanilla WoW, that its raiding only started to get really good when they introduced hardmodes near the end of WotLK and onward, and has gotten better/harder with each expansion.
That, in a nutshell, is why WoW is still insanly popular, and many people will be back for WoD.
I was going to come back and play the xpac. Not anymore. They've gutted the entire damn thing and are charging 10 bucks extra for it. No thanks. Wildstar has my dollar for the foreseeable future. Damn shame about those capitals. I was really looking for ward to them.
In my opinion, since wow has been around so long compared to many other mmos, it just feels more stable. Now as for longevity, that's a whole other issue, but people will usually resub probably 3 months out of the year just for updated content. Most mmos will get old within a year anyway, especially if people understand the true logic behind newer games. Its not really worth investing in newer games unless they scale their content right. Such as raising level caps and such. With new level caps, there's new hp limits etc which is inevitable, but many tend to follow the same trend as WoW by jumping hp from maybe 5k to 50k within 5-10 levels. Playing WoW atm to me seems pointless since all the raiding and stuff you do now will only be replaced by quested greens when you start WoD.
I've gone back several Times. It's still very smoothwith lots to do. Trouble is I've done what they have to offer. I can't seem to get past level 10 aanymore.
Just because you don't like it doesn't mean it is bad.
Like most I've played WoW off and on since release, but I feel like they're taking a lot of steps in the right direction in WoD. The stat squish, CC reductions, and ability prune are big necessary changes. I also like the look of Ashran and think that could be a lot of fun. I tried Wildstar and it just wasn't for me. I felt like the game just kept throwing explosions and shiny objects at you so you'd never stop to think if you were actually having fun or not. I'm personally looking forward to WoD and think that WoW still has a lot to offer.
I will rattle a month hol from WS i expext, wont be able to resist and buy the expansion and spend a month doing the quests and exploring the world - blizzard do a great job with quests and lore IMO. I'm not really interested in the raising style wow offers any more so il drop out after a month, but a months entertainment is good value IMO.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
WoD offers nothing more than more of the same, + new character models and garrisons. New character models and garrisons ARE kinda a big deal, but the core content is more of the same, no new ways to play the game or anything else for endgame than raiding.
The big question is, can garrisons be considered endgame? If it can, then it's a huge feature, for ONCE adding something alongside raids and arenas for WoW's endgame. It's completely up to garrisons if anyone else besides raiders want to play the game again.
- after almost 10 years, its still the game that has most things right of any MMO out there, and most content to offer...
No doubt about that.
I've given soon 11 years of uninterrupted $15/month subscription to Blizzard, for a good reason. Their MMO, while others are fun, is still the best.
And it's not even about being addicted to raiding... I didn't raid since middle of Cataclysm. I mostly do PvP with some old raid farming for gear models, mounts and old legendaries. I log in, try an old raid for the chance to get one of the mounts, or join friends in a dungeon because they need me, or just jump in to do a couple of random battlegrounds. No obligation, no grind, total freedom.
Exactly this^^
I have a busy life and play games to relax. Being a social member of a raiding guild gives me so many options. I occasionally raid with guildies (never HC), I do dungeons with friends, I have a transmog buddy to do old raids with for gear and mounts. If I'm tired and want to solo a bit I'll do dailies to relax and max out some reputations to obtain their mount....
There are times I do not play at all, can safely be away for days and weeks and not feeling Im behind anything. I had to leave ArcheAge unexpectately for 3 weeks and thus lost my farm and all I build. I hate that.....
WoD offers nothing more than more of the same, + new character models and garrisons. New character models and garrisons ARE kinda a big deal, but the core content is more of the same, no new ways to play the game or anything else for endgame than raiding.
The big question is, can garrisons be considered endgame? If it can, then it's a huge feature, for ONCE adding something alongside raids and arenas for WoW's endgame. It's completely up to garrisons if anyone else besides raiders want to play the game again.
It Depends how this Garrisons will play. How long it takes to fully Upgrade and if it´s fun enough to work through these Upgrades. And then what happens afterwards after you Reach the max?
If People max out Garrisons in a month and then ending up in a repetitive gameplay mill.... then People will burn out on Garrisons real quick.
As long as The Elder Scrolls Online stays as awesome as it is you will not see me in WoW anytime soon. Cow is for the kiddies that feed the money wow that is Blizzard!
Having in mind that selling features of this xpack are new skins and phased castles I don't see how anyone would be exited about it except for most die hard WoW fans. I think this xpack will start strong decline in WoW population.
WoD offers nothing more than more of the same, + new character models and garrisons. New character models and garrisons ARE kinda a big deal, but the core content is more of the same, no new ways to play the game or anything else for endgame than raiding.
The big question is, can garrisons be considered endgame? If it can, then it's a huge feature, for ONCE adding something alongside raids and arenas for WoW's endgame. It's completely up to garrisons if anyone else besides raiders want to play the game again.
It Depends how this Garrisons will play. How long it takes to fully Upgrade and if it´s fun enough to work through these Upgrades. And then what happens afterwards after you Reach the max?
If People max out Garrisons in a month and then ending up in a repetitive gameplay mill.... then People will burn out on Garrisons real quick.
I was under the impression that garrisons will offer content besides the building and upgrading. Managing your crew, sending them on missions, if they fail they are taken prisoners and you have to go save them (quest). Also farm in the garrison and other activities. It could be good, or too simple. In any case it's the most interesting thing in WoW for me in years.
I won't be coming back to WoW, in fact this will be the first expansion that I will not buy..
It's right to say that WOW has done a lot right but its also done a hell of a lot wrong and that the whole way the raiding has gone in my opinion is antisocial, antiguild and in my opinion is ruining the game.
I also find it amazing that we have this vast beautiful world and no one is ever in it , everyone sits in a hub and just spams the LFG tool, even after the cataclysm the world got even better looking and other than a little peek of new players leveling it quickly went back to everyone just sitting in a city.
LFG LFR is at the top of the things done wrong list and I pray that no one ever copies that system, raiding and finding a group should always be a very social thing, it should be something that takes planning something that needs a large number of players and something that needs a guild of friends playing together, the second they dropped the raid count to 25/20/10 from 40 they began their quest to kill their own game and their numbers dropped.
Gone are the days where a raid leader is actually needed, gone are the days you need to know tactics the fight a boss, gone are the days that you actually needed to explore the world and find a dungeon to enter it for a run, gone are the social aspects of the modern mmo.
Originally posted by Thane Originally posted by laseritMany will return for WOD, that I have no doubt.But.... how long will they stay?
as always they will stay for about a month and leave again
Or they will stay for two months until everything is being nerfed as always by shit company like blizzard is.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.? -Albert Einstein
"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write. So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.
Its funny that after all the time that this game has been out, it still has a lot of potential and ideas that are not fully utilized to captivate people. Its so easy for them to implement cross events or more world bosses that drop mounts. Them redo'ing old dungeons was a nice touch that were scaled up to cap. They just need things implemented that make people want to continuously do them. MoP world bosses were cool when they first came out, but then it became pointless to do most of them and the loot was like once per week I think? Just making each one drop a rare mount that is bound (or sellable I suppose) would make it more unified I think, like timeless kinda did with that dragon even though I think his mount is bound now. Anyway, I'll play WoD, get everything to 100 and quit for a while like I did with MoP. Most games kinda suffer from the same problem anyway. Kinda changing the subject, but can anyone list a game that's "end-game" doesn't get boring over time? I wanted to say how old FFXI used to be with HNMs, even though many didn't like to do them (botting etc), but it did keep me playing everyday. And leveling different jobs on the same character was nice. Even though it kinda shortens the player base doing it that way (makes it harder to recruit people, since most people will only have 1 character with that), but re-leveling through quests and such is tedious also.
After playing for what 7 years from start..all this super whoopie-do update is too little too late.. WoW had it's day.. It's too far from what is was at the launch!.. Seen it, Smelt it , Felt it all before!
I won't be coming back to WoW, in fact this will be the first expansion that I will not buy..
It's right to say that WOW has done a lot right but its also done a hell of a lot wrong and that the whole way the raiding has gone in my opinion is antisocial, antiguild and in my opinion is ruining the game.
I also find it amazing that we have this vast beautiful world and no one is ever in it , everyone sits in a hub and just spams the LFG tool, even after the cataclysm the world got even better looking and other than a little peek of new players leveling it quickly went back to everyone just sitting in a city.
LFG LFR is at the top of the things done wrong list and I pray that no one ever copies that system, raiding and finding a group should always be a very social thing, it should be something that takes planning something that needs a large number of players and something that needs a guild of friends playing together, the second they dropped the raid count to 25/20/10 from 40 they began their quest to kill their own game and their numbers dropped.
Gone are the days where a raid leader is actually needed, gone are the days you need to know tactics the fight a boss, gone are the days that you actually needed to explore the world and find a dungeon to enter it for a run, gone are the social aspects of the modern mmo.
And how many People did those 40-man RAIDs again back in the day?
That's right. 1% of the entire population! Not exactly viable to spend a hell lot of Resources on, when 99% of the playerbase doesn't use it!
The EverQuest franchise has a very loyal group of hardcore RAIDers in their games for years and the RAID size has always been 25. No one ever complained about that and that it was too small.
I won't be coming back to WoW, in fact this will be the first expansion that I will not buy..
It's right to say that WOW has done a lot right but its also done a hell of a lot wrong and that the whole way the raiding has gone in my opinion is antisocial, antiguild and in my opinion is ruining the game.
I also find it amazing that we have this vast beautiful world and no one is ever in it , everyone sits in a hub and just spams the LFG tool, even after the cataclysm the world got even better looking and other than a little peek of new players leveling it quickly went back to everyone just sitting in a city.
LFG LFR is at the top of the things done wrong list and I pray that no one ever copies that system, raiding and finding a group should always be a very social thing, it should be something that takes planning something that needs a large number of players and something that needs a guild of friends playing together, the second they dropped the raid count to 25/20/10 from 40 they began their quest to kill their own game and their numbers dropped.
Gone are the days where a raid leader is actually needed, gone are the days you need to know tactics the fight a boss, gone are the days that you actually needed to explore the world and find a dungeon to enter it for a run, gone are the social aspects of the modern mmo.
And how many People did those 40-man RAIDs again back in the day?
That's right. 1% of the entire population! Not exactly viable to spend a hell lot of Resources on, when 99% of the playerbase doesn't use it!
The EverQuest franchise has a very loyal group of hardcore RAIDers in their games for years and the RAID size has always been 25. No one ever complained about that and that it was too small.
I won't be coming back to WoW, in fact this will be the first expansion that I will not buy..
It's right to say that WOW has done a lot right but its also done a hell of a lot wrong and that the whole way the raiding has gone in my opinion is antisocial, antiguild and in my opinion is ruining the game.
I also find it amazing that we have this vast beautiful world and no one is ever in it , everyone sits in a hub and just spams the LFG tool, even after the cataclysm the world got even better looking and other than a little peek of new players leveling it quickly went back to everyone just sitting in a city.
LFG LFR is at the top of the things done wrong list and I pray that no one ever copies that system, raiding and finding a group should always be a very social thing, it should be something that takes planning something that needs a large number of players and something that needs a guild of friends playing together, the second they dropped the raid count to 25/20/10 from 40 they began their quest to kill their own game and their numbers dropped.
Gone are the days where a raid leader is actually needed, gone are the days you need to know tactics the fight a boss, gone are the days that you actually needed to explore the world and find a dungeon to enter it for a run, gone are the social aspects of the modern mmo.
And how many People did those 40-man RAIDs again back in the day?
That's right. 1% of the entire population! Not exactly viable to spend a hell lot of Resources on, when 99% of the playerbase doesn't use it!
The EverQuest franchise has a very loyal group of hardcore RAIDers in their games for years and the RAID size has always been 25. No one ever complained about that and that it was too small.
I say like 30% at least. Anyone wanna say more?
Blizzard published that number themselves back in the day and as to why they reduced the RAID size in following expansions.
Do you think the game would have more longevity if Blizzard controlled entry to expansion content via item level? So it kinda forces people to play through old content before advancing? Well honestly it really doesn't since you can just have someone op run you through it, but in regards to accessing WoD content, it might?
Comments
Some of those people are just looking to trade or sell the WoD beta key.
I've played WoW since early beta with one break over that time cause of the ToC raid. I unsubbed in Dec cause the guild i've raided with since vanilla called it quits and also I have been unhappy with the direction the game has been heading for awhile now. I "might" sub in NOV for the 10 year anniversary and then I will never look back. Most of my guild is in Wildstar now and most of us are almost attuned and are itching to raid.
Whats interesting, is that many on this site claim to have left WoW or that people are leaving WoW left and right due to the direction it took, and that the game has only gotten easier with time. I came accross the following tidbit from Justmonk (Officer in method, the number 1 ranked WoW guild).
"Justmonk: The raiding scene has become better with each expansion; if WoW did not go the way it did it would have most likely lost a lot more people and it would be a lot less popular. The reasons it's still around is the way they took the game.
The golden era however is definitely during WoTLK when WoW was in it's prime time and the hardmode raiding changes started to appear."
I've seen some devs mention this as well. The game is 10 years old, and would have likely lost even more players if thay hadn't made a lot of the changes that they did. He is also of the opinion as someone who had been raiding since Vanilla WoW, that its raiding only started to get really good when they introduced hardmodes near the end of WotLK and onward, and has gotten better/harder with each expansion.
That, in a nutshell, is why WoW is still insanly popular, and many people will be back for WoD.
This is your justification for people coming back to WOW?
Thats like suggesting that if your only option for physical intimacy is to get gangbanged that you're going to take that over nothing.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Like most I've played WoW off and on since release, but I feel like they're taking a lot of steps in the right direction in WoD. The stat squish, CC reductions, and ability prune are big necessary changes. I also like the look of Ashran and think that could be a lot of fun. I tried Wildstar and it just wasn't for me. I felt like the game just kept throwing explosions and shiny objects at you so you'd never stop to think if you were actually having fun or not. I'm personally looking forward to WoD and think that WoW still has a lot to offer.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
as always they will stay for about a month and leave again
"I'll never grow up, never grow up, never grow up! Not me!"
Or stay and jumping around Orgrimmar and Stormwind, spamming Dirge in chat channels...
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
WoD offers nothing more than more of the same, + new character models and garrisons. New character models and garrisons ARE kinda a big deal, but the core content is more of the same, no new ways to play the game or anything else for endgame than raiding.
The big question is, can garrisons be considered endgame? If it can, then it's a huge feature, for ONCE adding something alongside raids and arenas for WoW's endgame. It's completely up to garrisons if anyone else besides raiders want to play the game again.
Exactly this^^
I have a busy life and play games to relax. Being a social member of a raiding guild gives me so many options. I occasionally raid with guildies (never HC), I do dungeons with friends, I have a transmog buddy to do old raids with for gear and mounts. If I'm tired and want to solo a bit I'll do dailies to relax and max out some reputations to obtain their mount....
There are times I do not play at all, can safely be away for days and weeks and not feeling Im behind anything. I had to leave ArcheAge unexpectately for 3 weeks and thus lost my farm and all I build. I hate that.....
It Depends how this Garrisons will play. How long it takes to fully Upgrade and if it´s fun enough to work through these Upgrades. And then what happens afterwards after you Reach the max?
If People max out Garrisons in a month and then ending up in a repetitive gameplay mill.... then People will burn out on Garrisons real quick.
I was under the impression that garrisons will offer content besides the building and upgrading. Managing your crew, sending them on missions, if they fail they are taken prisoners and you have to go save them (quest). Also farm in the garrison and other activities. It could be good, or too simple. In any case it's the most interesting thing in WoW for me in years.
I won't be coming back to WoW, in fact this will be the first expansion that I will not buy..
It's right to say that WOW has done a lot right but its also done a hell of a lot wrong and that the whole way the raiding has gone in my opinion is antisocial, antiguild and in my opinion is ruining the game.
I also find it amazing that we have this vast beautiful world and no one is ever in it , everyone sits in a hub and just spams the LFG tool, even after the cataclysm the world got even better looking and other than a little peek of new players leveling it quickly went back to everyone just sitting in a city.
LFG LFR is at the top of the things done wrong list and I pray that no one ever copies that system, raiding and finding a group should always be a very social thing, it should be something that takes planning something that needs a large number of players and something that needs a guild of friends playing together, the second they dropped the raid count to 25/20/10 from 40 they began their quest to kill their own game and their numbers dropped.
Gone are the days where a raid leader is actually needed, gone are the days you need to know tactics the fight a boss, gone are the days that you actually needed to explore the world and find a dungeon to enter it for a run, gone are the social aspects of the modern mmo.
Or they will stay for two months until everything is being nerfed as always by shit company like blizzard is.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.? -Albert Einstein
"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.
Its funny that after all the time that this game has been out, it still has a lot of potential and ideas that are not fully utilized to captivate people. Its so easy for them to implement cross events or more world bosses that drop mounts. Them redo'ing old dungeons was a nice touch that were scaled up to cap. They just need things implemented that make people want to continuously do them. MoP world bosses were cool when they first came out, but then it became pointless to do most of them and the loot was like once per week I think? Just making each one drop a rare mount that is bound (or sellable I suppose) would make it more unified I think, like timeless kinda did with that dragon even though I think his mount is bound now. Anyway, I'll play WoD, get everything to 100 and quit for a while like I did with MoP. Most games kinda suffer from the same problem anyway. Kinda changing the subject, but can anyone list a game that's "end-game" doesn't get boring over time? I wanted to say how old FFXI used to be with HNMs, even though many didn't like to do them (botting etc), but it did keep me playing everyday. And leveling different jobs on the same character was nice. Even though it kinda shortens the player base doing it that way (makes it harder to recruit people, since most people will only have 1 character with that), but re-leveling through quests and such is tedious also.
After playing for what 7 years from start..all this super whoopie-do update is too little too late.. WoW had it's day.. It's too far from what is was at the launch!.. Seen it, Smelt it , Felt it all before!
Eli
And how many People did those 40-man RAIDs again back in the day?
That's right. 1% of the entire population! Not exactly viable to spend a hell lot of Resources on, when 99% of the playerbase doesn't use it!
The EverQuest franchise has a very loyal group of hardcore RAIDers in their games for years and the RAID size has always been 25. No one ever complained about that and that it was too small.
Citizen: Preach your filth elsewhere!
Blizzard published that number themselves back in the day and as to why they reduced the RAID size in following expansions.