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Oculus Has Sold Over 100,000 Virtual Reality Headsets

ElRenmazuoElRenmazuo Member RarePosts: 5,361

http://www.ign.com/articles/2014/07/02/oculus-has-sold-over-100000-virtual-reality-headsets

"In April of this year, the company announced that it had sold around 60,000 first-generation Development Kit 1 units. Today it revealed that more than 45,000 Development Kit 2 units have been ordered, with shipments of the new version starting this month."

"Since the time the product originally launched for developers, Oculus VR has hired a number of high-profile employees, including former Valve VR engineer Atman Binstock, former Halo 4 senior art director Kenneth Scott, and Naughty Dog co-founder Jason Rubin. The company was also purchased by Facebook for $2 billion, and Oculus VR recently announced plans to acquire the design team that helped create the Xbox 360 controller and Kinect."

 

 

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Comments

  • Kicksave321Kicksave321 Member CommonPosts: 262

    If an mmo doesn't sell 2million box sales on this site it's a failure.

     

    some call xbox one selling over 5 million units a failure. 

     

    Some call an mmo with 500k subs a failure. 

     

    Based on all that not ready to call Oculus catching on fire yet...as selling 15k less from first to second is usually NOT a good sign. 

     

    plus based on the complaint they may be a little light on the wallet soon.  A clear sign is why one poster in particular continues to post on ESO and bashes Zenimax even though he has admitted to not playing eso and not knowing anything about Zenimax

    He's a little scared that Oculus shadiness is going to come out.  I mean there already is the taking millions from kickstarter and turning around and selling it for a couple billion,  now that pissed off a lot of people already.  Combine that with the lawsuit they are not starting off very well with most gamers.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Kicksave321

     Based on all that not ready to call Oculus catching on fire yet...as selling 15k less from first to second is usually NOT a good sign. 

    How long did it take for the Dev Kit 1 to sell 60k?  And how long did it take dev kit 2 to sell 45k?  If it took dev kit 2 to sell that much in less time than it took dev kit 1 to sell as many as it did than thats a good sign.

    When they finish the commercial version and can actually advertise it as a complete product like on TV and such than we can see its real potential in the market.

    I would say for a developer kit version and compared to other virtual headsets its doing pretty well in sales for now. 

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by ElRenmazuo
    Originally posted by Kicksave321

     Based on all that not ready to call Oculus catching on fire yet...as selling 15k less from first to second is usually NOT a good sign. 

    How long did it take for the Dev Kit 1 to sell 60k?  And how long did it take dev kit 2 to sell 45k?  If it took dev kit 2 to sell that much in less time than it took dev kit 1 to sell as many as it did than thats a good sign.

    When they finish the commercial version and can actually advertise it as a complete product like on TV and such than we can see its real potential in the market.

    I would say for a developer kit version and compared to other virtual headsets its doing pretty well in sales for now. 

    Lots of good questions...my point was that right now based on multiple things that I mentioned it's not catching on fire right now.  It has a decent following I think the fb deal actually pissed off more people then it made people think it was a good thing.  This lawsuit will probably unfortunately drag out and cost them a pretty hefty sum.  With all that we are a few years out before I think VR really takes off. 

  • DamonVileDamonVile Member UncommonPosts: 4,818
    I wonder how many beta max units got sold.
  • DatawarlockDatawarlock Member Posts: 338
    Oculus is already dead in the water. Last thing we need is facebook monitoring everything we're doing when we're NOT on facebook. And security/privacy holes aside, there's some nicer looking competition out there. I'm betting on ANTVR. Chinese or not, I've seen a couple tech demos of it, and Oculus is stone age in comparison.
  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    All I know is I'm not buying 4 of these to watch a movie with the fam. This is the same reason Wii U didn't sell well. One person gets this:

    While the rest play with these:

    Not much enhanced anything for the other players....

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Datawarlock
    Oculus is already dead in the water. Last thing we need is facebook monitoring everything we're doing when we're NOT on facebook. And security/privacy holes aside, there's some nicer looking competition out there. I'm betting on ANTVR. Chinese or not, I've seen a couple tech demos of it, and Oculus is stone age in comparison.

    Facebook already does that.  Seriously, it does.  If you didn't know this then I don't know what to tell you.

    OR is not dead in the water, it sold 100k copies of a thing that isn't even a consumer version yet.  An Alpha version of something selling 100k is insane.  Literally mind bogglingly amazing numbers. 

    VR is the future, and the OR is one of the many head sets that will pioneer the way.

  • DatawarlockDatawarlock Member Posts: 338
    Originally posted by Laughing-man
    Originally posted by Datawarlock
    Oculus is already dead in the water. Last thing we need is facebook monitoring everything we're doing when we're NOT on facebook. And security/privacy holes aside, there's some nicer looking competition out there. I'm betting on ANTVR. Chinese or not, I've seen a couple tech demos of it, and Oculus is stone age in comparison.

    Facebook already does that.  Seriously, it does.  If you didn't know this then I don't know what to tell you.

    OR is not dead in the water, it sold 100k copies of a thing that isn't even a consumer version yet.  An Alpha version of something selling 100k is insane.  Literally mind bogglingly amazing numbers. 

    VR is the future, and the OR is one of the many head sets that will pioneer the way.

    Nobody's arguing the future of VR, But OR will be the tiny share of it all. Since more people are buying/developing for/gaming on consoles, Sony has a far better shot at pioneering than OR ever will. Then there's Samsung building one for what we'll call 'the poor'. And ANTVR... the one that doesn't need a camera watching you because it's got it's built-in sensors that do the job more effectively, while not having yet another device 'watching' your every move and doing gods know what with the info lol.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Ramonski7

    All I know is I'm not buying 4 of these to watch a movie with the fam. This is the same reason Wii U didn't sell well.

    The Wii U didnt sell is because it didnt have enough worth while games since its been released.  But after E3 2014 and all the games they have announced in it, its been selling more.  Especially since the new mario released and the announcement of the new Zelda.

  • Asm0deusAsm0deus Member EpicPosts: 4,619

    Funny thread this... the thing is still in the development stage and already cries of doom. image As to the lawsuit why do you think it was sold to facebook other than a big fat check?  Pretty sure facebook can handle zenimax.

    Maybe lets see what happens with the CV before we run around crying its the end!, its the end!

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    they also bought the company that made the xbox 360 controller

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    guys!

    1. The Oculus is not in a commerical version yet and they are greatly limited by hardware resources. comparing number of units sold to a commerically released product is a bit silly.

    2. If Oculus was doing this just for money (just like every other company in the world does by design), would they still keep on working after the Facebook purchase? not sure that makes a lot of sense now does it

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Datawarlock
    Originally posted by Laughing-man
    Originally posted by Datawarlock
    Oculus is already dead in the water. Last thing we need is facebook monitoring everything we're doing when we're NOT on facebook. And security/privacy holes aside, there's some nicer looking competition out there. I'm betting on ANTVR. Chinese or not, I've seen a couple tech demos of it, and Oculus is stone age in comparison.

    Facebook already does that.  Seriously, it does.  If you didn't know this then I don't know what to tell you.

    OR is not dead in the water, it sold 100k copies of a thing that isn't even a consumer version yet.  An Alpha version of something selling 100k is insane.  Literally mind bogglingly amazing numbers. 

    VR is the future, and the OR is one of the many head sets that will pioneer the way.

    Nobody's arguing the future of VR, But OR will be the tiny share of it all. Since more people are buying/developing for/gaming on consoles, Sony has a far better shot at pioneering than OR ever will. Then there's Samsung building one for what we'll call 'the poor'. And ANTVR... the one that doesn't need a camera watching you because it's got it's built-in sensors that do the job more effectively, while not having yet another device 'watching' your every move and doing gods know what with the info lol.

    1. to be clear the 'VR  phobics' are not making themselves very clear and they are leaving the impression that VR itself is doomed, not just OR specifically. They should be more clear.

    2, I personally dont care who wins the VR battle.

    3. The problem with the consoles is that anything under 1080p PER EYE causes a screendoor effect.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by ElRenmazuo
    Originally posted by Ramonski7

    All I know is I'm not buying 4 of these to watch a movie with the fam. This is the same reason Wii U didn't sell well.

    The Wii U didnt sell is because it didnt have enough worth while games since its been released.  But after E3 2014 and all the games they have announced in it, its been selling more.  Especially since the new mario released and the announcement of the new Zelda.

     

    Nobody would buy four of these to watch movies with the family unless they wanted to have a group vomit event caused by motion sickness.  VR headsets have a limited utility in the world right now.  Outside of video games, applications for this technology do not exist as anything other than ideas.  That's the problem with the Rift as a commercial product that was just purchased for 2 billion dollars.  That doesn't mean it's going to die, but there are a lot of issues that the Rift creates rather than solves.

     

    1) Anyone watching a movie that doesn't adjust what the viewer is seeing based on their head position or movement is likely to experience motion sickness as their eyes see motion that their bodies do not feel.  The content must be crafted to the medium.  Right now that content is limited to video games, and even there it's limited.

    2) Anyone wearing the headset is tied to the spot they were in when they put it on.  Without visual stimulus users aren't going to have a good idea where their hands are, where things are around them (like full glasses of water or full bags of Cheetos) and they are certainly not going to get up and walk around with a headset on to use the bathroom.  Nobody wearing one of these headsets is going to move at all.

    3) Content for the headsets is limited and will continue to be limited unless many people buy them, but why would many people other than gamers buy them when there is little or no content?  Even the content for gamers, the ideal audience and ideal consumer for headsets face the issue of limited content.

     

    The technology is great.  I just question the 2 billion dollar price tag for a commercial product with the above issues.

     

    I can not remember winning or losing a single debate on the internet.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by lizardbones
    Originally posted by ElRenmazuo
    Originally posted by Ramonski7

    All I know is I'm not buying 4 of these to watch a movie with the fam. This is the same reason Wii U didn't sell well.

    The Wii U didnt sell is because it didnt have enough worth while games since its been released.  But after E3 2014 and all the games they have announced in it, its been selling more.  Especially since the new mario released and the announcement of the new Zelda.

     

    Nobody would buy four of these to watch movies with the family unless they wanted to have a group vomit event caused by motion sickness.  VR headsets have a limited utility in the world right now.  Outside of video games, applications for this technology do not exist as anything other than ideas.  That's the problem with the Rift as a commercial product that was just purchased for 2 billion dollars.  That doesn't mean it's going to die, but there are a lot of issues that the Rift creates rather than solves.

     

    1) Anyone watching a movie that doesn't adjust what the viewer is seeing based on their head position or movement is likely to experience motion sickness as their eyes see motion that their bodies do not feel.  The content must be crafted to the medium.  Right now that content is limited to video games, and even there it's limited.

    2) Anyone wearing the headset is tied to the spot they were in when they put it on.  Without visual stimulus users aren't going to have a good idea where their hands are, where things are around them (like full glasses of water or full bags of Cheetos) and they are certainly not going to get up and walk around with a headset on to use the bathroom.  Nobody wearing one of these headsets is going to move at all.

    3) Content for the headsets is limited and will continue to be limited unless many people buy them, but why would many people other than gamers buy them when there is little or no content?  Even the content for gamers, the ideal audience and ideal consumer for headsets face the issue of limited content.

     

    The technology is great.  I just question the 2 billion dollar price tag for a commercial product with the above issues.

     

    1. that is not how the movie apps work with Oculus. Movies are static like they are in real life (a fixed position) people do not get sick from that.

    2. there is a chance that VR will become more widespread in non-gaming uses then in gaming uses

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by lizardbones
    Originally posted by ElRenmazuo
    Originally posted by Ramonski7

    All I know is I'm not buying 4 of these to watch a movie with the fam. This is the same reason Wii U didn't sell well.

    The Wii U didnt sell is because it didnt have enough worth while games since its been released.  But after E3 2014 and all the games they have announced in it, its been selling more.  Especially since the new mario released and the announcement of the new Zelda.

     

    Nobody would buy four of these to watch movies with the family unless they wanted to have a group vomit event caused by motion sickness.  VR headsets have a limited utility in the world right now.

    Government, Military, Medical SImulations, pretty much any kind of simulated training for different kinds of Jobs.  This is much better than the VR training the military currently uses.

    http://www.cambridge-news.co.uk/News/SLIDESHOW-A-virtual-war-zone-Great-Chesterford-company-uses-Oculus-Rift-to-recreate-the-front-line-to-train-medics-20140702111626.htm

    http://archvirtual.com/2013/10/16/medical-simulation-for-oculus-rift-and-web-applications-downloads-available/

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by SEANMCAD
    Originally posted by lizardbones
    Originally posted by ElRenmazuo
    Originally posted by Ramonski7

    All I know is I'm not buying 4 of these to watch a movie with the fam. This is the same reason Wii U didn't sell well.

    The Wii U didnt sell is because it didnt have enough worth while games since its been released.  But after E3 2014 and all the games they have announced in it, its been selling more.  Especially since the new mario released and the announcement of the new Zelda.

     

    Nobody would buy four of these to watch movies with the family unless they wanted to have a group vomit event caused by motion sickness.  VR headsets have a limited utility in the world right now.  Outside of video games, applications for this technology do not exist as anything other than ideas.  That's the problem with the Rift as a commercial product that was just purchased for 2 billion dollars.  That doesn't mean it's going to die, but there are a lot of issues that the Rift creates rather than solves.

     

    1) Anyone watching a movie that doesn't adjust what the viewer is seeing based on their head position or movement is likely to experience motion sickness as their eyes see motion that their bodies do not feel.  The content must be crafted to the medium.  Right now that content is limited to video games, and even there it's limited.

    2) Anyone wearing the headset is tied to the spot they were in when they put it on.  Without visual stimulus users aren't going to have a good idea where their hands are, where things are around them (like full glasses of water or full bags of Cheetos) and they are certainly not going to get up and walk around with a headset on to use the bathroom.  Nobody wearing one of these headsets is going to move at all.

    3) Content for the headsets is limited and will continue to be limited unless many people buy them, but why would many people other than gamers buy them when there is little or no content?  Even the content for gamers, the ideal audience and ideal consumer for headsets face the issue of limited content.

     

    The technology is great.  I just question the 2 billion dollar price tag for a commercial product with the above issues.

     

    1. that is not how the movie apps work with Oculus. Movies are static like they are in real life (a fixed position) people do not get sick from that.

    2. there is a chance that VR will become more widespread in non-gaming uses then in gaming uses

     

    1) Actually, I remember reading that and I forgot.  The head tracking actually takes away  motion sickness by showing the user a virtual screen.  There are issues of image quality and sharpness though.  The average HD television is going to provide a superior experience, and 4K televisions are going to provide a much sharper experience.  This also doesn't address the convenience issues of using a headset.

    2) People keep saying this, but they never address any of the issues associated with using some sort of headset in the first place that must be addressed for widespread adoption.

     

    For 2 billion dollars, the wide spread "civilian" use of the Rift is a must, not an option.  This doesn't even look at competition in the gaming space.  There are going to be other companies coming out with headsets, and they will be able to focus on gaming, not some sort of nebulous general purpose use.  Kind of like Sony focused on gaming for their gaming console where Microsoft focused on "Entertainment".

     

    I can not remember winning or losing a single debate on the internet.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by lizardbones
    Originally posted by SEANMCAD
    Originally posted by lizardbones
    Originally posted by ElRenmazuo
    Originally posted by Ramonski7

    All I know is I'm not buying 4 of these to watch a movie with the fam. This is the same reason Wii U didn't sell well.

    The Wii U didnt sell is because it didnt have enough worth while games since its been released.  But after E3 2014 and all the games they have announced in it, its been selling more.  Especially since the new mario released and the announcement of the new Zelda.

     

    Nobody would buy four of these to watch movies with the family unless they wanted to have a group vomit event caused by motion sickness.  VR headsets have a limited utility in the world right now.  Outside of video games, applications for this technology do not exist as anything other than ideas.  That's the problem with the Rift as a commercial product that was just purchased for 2 billion dollars.  That doesn't mean it's going to die, but there are a lot of issues that the Rift creates rather than solves.

     

    1) Anyone watching a movie that doesn't adjust what the viewer is seeing based on their head position or movement is likely to experience motion sickness as their eyes see motion that their bodies do not feel.  The content must be crafted to the medium.  Right now that content is limited to video games, and even there it's limited.

    2) Anyone wearing the headset is tied to the spot they were in when they put it on.  Without visual stimulus users aren't going to have a good idea where their hands are, where things are around them (like full glasses of water or full bags of Cheetos) and they are certainly not going to get up and walk around with a headset on to use the bathroom.  Nobody wearing one of these headsets is going to move at all.

    3) Content for the headsets is limited and will continue to be limited unless many people buy them, but why would many people other than gamers buy them when there is little or no content?  Even the content for gamers, the ideal audience and ideal consumer for headsets face the issue of limited content.

     

    The technology is great.  I just question the 2 billion dollar price tag for a commercial product with the above issues.

     

    1. that is not how the movie apps work with Oculus. Movies are static like they are in real life (a fixed position) people do not get sick from that.

    2. there is a chance that VR will become more widespread in non-gaming uses then in gaming uses

     

    1) Actually, I remember reading that and I forgot.  The head tracking actually takes away  motion sickness by showing the user a virtual screen.  There are issues of image quality and sharpness though.  The average HD television is going to provide a superior experience, and 4K televisions are going to provide a much sharper experience.  This also doesn't address the convenience issues of using a headset.

    2) People keep saying this, but they never address any of the issues associated with using some sort of headset in the first place that must be addressed for widespread adoption.

     

    For 2 billion dollars, the wide spread "civilian" use of the Rift is a must, not an option.  This doesn't even look at competition in the gaming space.  There are going to be other companies coming out with headsets, and they will be able to focus on gaming, not some sort of nebulous general purpose use.  Kind of like Sony focused on gaming for their gaming console where Microsoft focused on "Entertainment".

     

    1. I agree it does not address the subject of watching a movie as a group. Having said that, 

            a. despite what many people think watching TV/movies are not a social event as much as they think. At a party that is the time interaction with others stops. board games and conversation are much more interactive.

            b. the movie apps allow for multiplayer.

            c. the movie apps do not have to 100% replace all TV/movie instances in order to be a major success in that space. documentries are hughely successful but not everyone watches them.

            d. the DK2 version has been reported to be 'radically improved' over DK1. and Oculus has stated that the CV will be even better than DK2.

    2. I dont know for sure, but I would assume there are plenty of 2 billion dollar industries that do not find its way into everyones home. It doesnt have to be everywhere to be successful.

           a. additionally, at least the UK, gaming is not a minor entertainment form. In fact, its the number 1 entertainment form so even if VR stays just in gaming it will be huge.

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    Once the commercial version is available, I'll definitely buy one. It's  ideal for some of the games I play heavily, like War Thunder and Planetside 2. It will probably be very useful in Elite and Star Citizen too. 

     

    I think the utility of Oculus gaming-wise may depend very much on the types of games you play. Outside of gaming, I don't think it will be much use to the general public initially.

  • IHATETHISWEBSITEIHATETHISWEBSITE Member Posts: 16

    £500.00 Dev KIT 2 not am option for lot of people especially for dieing Europe....

    450 Euro only for Rent

    60 Euro for Bus pass

    Food ? Bills ?

    Idk but I don't think in near future will be able to buy one even if I desire it so much .....

     

    today with such a price I think 100k It's a big success ....I'm sure millions want to buy it but it's financially impossible  for most people.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by IHATETHISWEBSITE

    £500.00 Dev KIT 2 not am option for lot of people especially for dieing Europe....

    450 Euro only for Rent

    60 Euro for Bus pass

    Food ? Bills ?

    Idk but I don't think in near future will be able to buy one even if I desire it so much .....

     

    today with such a price I think 100k It's a big success ....I'm sure millions want to buy it but it's financially possible  for most people.

    wow!

    us dollars its $350 which is 1/2 of a low rent for 1 bedroom!

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    here is a fun fact I just connected the dots on.

    Zenimax discarded its work on VR to the point that Carmack left in frustration.

    Zenimax is worth 1.2 billion dollars

    Oculus buy out was 2 billion

     

    a bit of an lol

     

    oh but not to worry, zenimax will continue its plan to put VR to rest by sueing 

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • HeretiqueHeretique Member RarePosts: 1,536
    Originally posted by IHATETHISWEBSITE

    £500.00 Dev KIT 2 not am option for lot of people especially for dieing Europe....

    450 Euro only for Rent

    60 Euro for Bus pass

    Food ? Bills ?

    Idk but I don't think in near future will be able to buy one even if I desire it so much .....

     

    today with such a price I think 100k It's a big success ....I'm sure millions want to buy it but it's financially impossible  for most people.

    Seeing as we haven't seen the consumer version of the Oculus, their plan to have it below $300USD can still happen. Have to wait and see.

  • Thomas007pThomas007p Member Posts: 12
    Wow I am surprised by that number I thought for sure only line 10000 people might have purchased one.
  • RazaliRazali Member Posts: 8
    Facebook purchases everything these days...
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