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Oculus Has Sold Over 100,000 Virtual Reality Headsets

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Comments

  • HerzyHerzy Member UncommonPosts: 184

    I was able to try this puppy at work. It has me pretty excited what I might be able to experience in the near future. At one point I didn't even feel the thing was on my head.

    One thing that would be great though is if they manage to make it wireless. It would make looking/turning around that much more awesome.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I would like to add to this topic about zenimax.

    I make it clear I have a strong bias against zenimax for more than one reason. However I do want to point out that normally if company x was suing company y for VR I wouldn't really care much because either way I would get VR.

    Zenimax however, a company which had VR research and discarded, shows to me a lack of understand and that if they did VR they would simply fuck it up or bury it.

     

    I just felt like saying for the record why the case is important to me.  I am not loyal to Oculus, I am loyal to VR.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AeonbladesAeonblades Member Posts: 2,083

    Looks like it will do just fine as a small niche marketed product for the enthusiast. Truly exciting that with products like this coming out, we may actually get VR sometime in our life time. For now, this imitation is probably the closest you will come.

     

    It's too early to tell, but I don't see the OR doing much better than it is now after full release. When I had asked some of my friends about it this past weekend at a cookout for the holiday, 8 of the 9 people there didn't even know what the Oculus was or had heard of it.

     

    It will remain safely in the realms of niche enthusiast products, albeit successfully maybe, until they can figure out actual VR technology.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Aeonblades

    Looks like it will do just fine as a small niche marketed product for the enthusiast. Truly exciting that with products like this coming out, we may actually get VR sometime in our life time. For now, this imitation is probably the closest you will come.

     

    It's too early to tell, but I don't see the OR doing much better than it is now after full release. When I had asked some of my friends about it this past weekend at a cookout for the holiday, 8 of the 9 people there didn't even know what the Oculus was or had heard of it.

     

    It will remain safely in the realms of niche enthusiast products, albeit successfully maybe, until they can figure out actual VR technology.

    ok a few things

    1. its not a commerical product right now

    2. they ran out of parts for DK1

    3. They throlled down sales on purpose for DK2 so that developers would get their hands on it.

     

    Just to be clear

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by SEANMCAD
    Originally posted by Aeonblades

    Looks like it will do just fine as a small niche marketed product for the enthusiast. Truly exciting that with products like this coming out, we may actually get VR sometime in our life time. For now, this imitation is probably the closest you will come.

     

    It's too early to tell, but I don't see the OR doing much better than it is now after full release. When I had asked some of my friends about it this past weekend at a cookout for the holiday, 8 of the 9 people there didn't even know what the Oculus was or had heard of it.

     

    It will remain safely in the realms of niche enthusiast products, albeit successfully maybe, until they can figure out actual VR technology.

    ok a few things

    1. its not a commerical product right now

    2. they ran out of parts for DK1

    3. They throlled down sales on purpose for DK2 so that developers would get their hands on it.

     

    Just to be clear

    I bet you have a link or two to back all that up right? 

    Lets be clear here right? 

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by Aeonblades

    Looks like it will do just fine as a small niche marketed product for the enthusiast. Truly exciting that with products like this coming out, we may actually get VR sometime in our life time. For now, this imitation is probably the closest you will come.

     

    It's too early to tell, but I don't see the OR doing much better than it is now after full release. When I had asked some of my friends about it this past weekend at a cookout for the holiday, 8 of the 9 people there didn't even know what the Oculus was or had heard of it.

     

    It will remain safely in the realms of niche enthusiast products, albeit successfully maybe, until they can figure out actual VR technology.

    ok a few things

    1. its not a commerical product right now

    2. they ran out of parts for DK1

    3. They throlled down sales on purpose for DK2 so that developers would get their hands on it.

     

    Just to be clear

    I bet you have a link or two to back all that up right? 

    Lets be clear here right? 

    its been in the news.... item 3 has actually been 'headline oculcus news' for about 3 days now.

    and I cant get you a link on item 1. Sorry bro if you are interest do a little research maybe

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by SEANMCAD
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by Aeonblades

    Looks like it will do just fine as a small niche marketed product for the enthusiast. Truly exciting that with products like this coming out, we may actually get VR sometime in our life time. For now, this imitation is probably the closest you will come.

     

    It's too early to tell, but I don't see the OR doing much better than it is now after full release. When I had asked some of my friends about it this past weekend at a cookout for the holiday, 8 of the 9 people there didn't even know what the Oculus was or had heard of it.

     

    It will remain safely in the realms of niche enthusiast products, albeit successfully maybe, until they can figure out actual VR technology.

    ok a few things

    1. its not a commerical product right now

    2. they ran out of parts for DK1

    3. They throlled down sales on purpose for DK2 so that developers would get their hands on it.

     

    Just to be clear

    I bet you have a link or two to back all that up right? 

    Lets be clear here right? 

    its been in the news.... item 3 has actually been 'headline oculcus news' for about 3 days now.

    and I cant get you a link on item 1. Sorry bro if you are interest do a little research maybe

    1st I aint your "bro"

    2nd you cant post three links?  Really?  

    3rd they didnt run out of parts a company stopped making a part BIG DIFFERENCE.  Based on Oculus shady past they probably didnt pay the manufacture so they stopped making the product for them.  

    4th  The only thing that has been in the news is they have stopped selling to China because they are buying all the kits for resale and reengineering.  

    5th Destiny is not "commercial" and will have millions playing the beta

    6th WoD is not "commercial" and beta are gone on every site in 5 min.

    Just to be clear...

  • SoandsosoSoandsoso Member Posts: 533
    Originally posted by Laughing-man
    Originally posted by Datawarlock
    Oculus is already dead in the water. Last thing we need is facebook monitoring everything we're doing when we're NOT on facebook. And security/privacy holes aside, there's some nicer looking competition out there. I'm betting on ANTVR. Chinese or not, I've seen a couple tech demos of it, and Oculus is stone age in comparison.

    Facebook already does that.  Seriously, it does.  If you didn't know this then I don't know what to tell you.

    OR is not dead in the water, it sold 100k copies of a thing that isn't even a consumer version yet.  An Alpha version of something selling 100k is insane.  Literally mind bogglingly amazing numbers. 

    VR is the future, and the OR is one of the many head sets that will pioneer the way.

    I heard VR was the future back in 1992 when the movie Lawnmower man came out.

  • AmanaAmana Moderator UncommonPosts: 3,912
    Guys, this discussion is becoming a little bit more about one another instead of the topic at hand. Let's keep things on topic if you want to continue this discussion about Oculus.

    To give feedback on moderation, contact mikeb@mmorpg.com

  • KarbleKarble Member UncommonPosts: 750
    Originally posted by ElRenmazuo

    http://www.ign.com/articles/2014/07/02/oculus-has-sold-over-100000-virtual-reality-headsets

    "In April of this year, the company announced that it had sold around 60,000 first-generation Development Kit 1 units. Today it revealed that more than 45,000 Development Kit 2 units have been ordered, with shipments of the new version starting this month."

    "Since the time the product originally launched for developers, Oculus VR has hired a number of high-profile employees, including former Valve VR engineer Atman Binstock, former Halo 4 senior art director Kenneth Scott, and Naughty Dog co-founder Jason Rubin. The company was also purchased by Facebook for $2 billion, and Oculus VR recently announced plans to acquire the design team that helped create the Xbox 360 controller and Kinect."

     

     

    To be quite honest....

    I hope they keep at it even if it will just make the first person view piloting better. I like the idea of being able to fly a quadcopter a mile away and still have perfect vision and fly around.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Kicksave321

    5th Destiny is not "commercial" and will have millions playing the beta

    6th WoD is not "commercial" and beta are gone on every site in 5 min.

     

    Both of those are commercial games. Both have the gaming consumer as the target audience and are marketed toward gaming consumers. 

    Oculus Rift is currently a Dev Kit. The target audience is developers. To gauge any consumer interest based on these numbers would be like Microsoft gauging consumer XBox interest based on XDKs shipped. 

     

    @Herzy,  

    Wireless would be a great leap forward. I've used two different versions of the headset and I also found the weight of it to become a relative non-factor after a few minutes. Looking forward to what the next iteration brings.  

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Loktofeit
    Originally posted by Kicksave321

    5th Destiny is not "commercial" and will have millions playing the beta

    6th WoD is not "commercial" and beta are gone on every site in 5 min.

     

    Both of those are commercial games. Both have the gaming consumer as the target audience and are marketed toward gaming consumers. 

    Oculus Rift is currently a Dev Kit. The target audience is developers. To gauge any consumer interest based on these numbers would be like Microsoft gauging consumer XBox interest based on XDKs shipped. 

     

    @Herzy,  

    Wireless would be a great leap forward. I've used two different versions of the headset and I also found the weight of it to become a relative non-factor after a few minutes. Looking forward to what the next iteration brings.  

     

    agreed

    granted many people who are not developers did in fact buy a kit but doing so wasn't exactly advertised.

    Plus the first Oculus stop production early and DK2 has closed off sales to China that has to affect numbers.

    Wireless would be great. Even more so once we factor in hand controls like Razor it can get really 'wirely' fast.

    Interestingly, despite gaming taking up most of my freetime what I am most looking forward to from Oculus is non-gaming things like movies and maybe traveling around the grand canyon or taking a sky dive.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by SEANMCAD
    Originally posted by Loktofeit
    Originally posted by Kicksave321

    5th Destiny is not "commercial" and will have millions playing the beta

    6th WoD is not "commercial" and beta are gone on every site in 5 min.

     

    Both of those are commercial games. Both have the gaming consumer as the target audience and are marketed toward gaming consumers. 

    Oculus Rift is currently a Dev Kit. The target audience is developers. To gauge any consumer interest based on these numbers would be like Microsoft gauging consumer XBox interest based on XDKs shipped. 

     

    @Herzy,  

    Wireless would be a great leap forward. I've used two different versions of the headset and I also found the weight of it to become a relative non-factor after a few minutes. Looking forward to what the next iteration brings.  

     

    agreed

    granted many people who are not developers did in fact buy a kit but doing so wasn't exactly advertised.

    Plus the first Oculus stop production early and DK2 has closed off sales to China that has to affect numbers.

    Wireless would be great. Even more so once we factor in hand controls like Razor it can get really 'wirely' fast.

    Interestingly, despite gaming taking up most of my freetime what I am most looking forward to from Oculus is non-gaming things like movies and maybe traveling around the grand canyon or taking a sky dive.

    Again you try to make it sound like a positive why they stopped selling in china and stopped production.  

    China was stopped because they were buying all the units and using them as resale and for reverse engineering.  That later was to make a better cheaper product. 

     

    They stopped production because the manufacture stopped making a part which could have been because Oculus stopped paying the manufacture.  Neither of these are good things for Oculus.  

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by Loktofeit
    Originally posted by Kicksave321

    5th Destiny is not "commercial" and will have millions playing the beta

    6th WoD is not "commercial" and beta are gone on every site in 5 min.

     

    Both of those are commercial games. Both have the gaming consumer as the target audience and are marketed toward gaming consumers. 

    Oculus Rift is currently a Dev Kit. The target audience is developers. To gauge any consumer interest based on these numbers would be like Microsoft gauging consumer XBox interest based on XDKs shipped. 

     

    @Herzy,  

    Wireless would be a great leap forward. I've used two different versions of the headset and I also found the weight of it to become a relative non-factor after a few minutes. Looking forward to what the next iteration brings.  

     

    agreed

    granted many people who are not developers did in fact buy a kit but doing so wasn't exactly advertised.

    Plus the first Oculus stop production early and DK2 has closed off sales to China that has to affect numbers.

    Wireless would be great. Even more so once we factor in hand controls like Razor it can get really 'wirely' fast.

    Interestingly, despite gaming taking up most of my freetime what I am most looking forward to from Oculus is non-gaming things like movies and maybe traveling around the grand canyon or taking a sky dive.

    Again you try to make it sound like a positive why they stopped selling in china and stopped production.  

    China was stopped because they were buying all the units and using them as resale and for reverse engineering.  That later was to make a better cheaper product. 

     

    They stopped production because the manufacture stopped making a part which could have been because Oculus stopped paying the manufacture.  Neither of these are good things for Oculus.  

    the question is why are the sell numbers so low.

    That is what those points address. You think they do not apply to low sells numbers?

    besides to be honest, you seem to know a lot for a person who suggested he didn't even know Oculus Rift was not a consumer product. What is your agenda here? Do you really want to partake in this conversation?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by SEANMCAD
    Originally posted by Loktofeit
    Originally posted by Kicksave321

    5th Destiny is not "commercial" and will have millions playing the beta

    6th WoD is not "commercial" and beta are gone on every site in 5 min.

     

    Both of those are commercial games. Both have the gaming consumer as the target audience and are marketed toward gaming consumers. 

    Oculus Rift is currently a Dev Kit. The target audience is developers. To gauge any consumer interest based on these numbers would be like Microsoft gauging consumer XBox interest based on XDKs shipped. 

     

    @Herzy,  

    Wireless would be a great leap forward. I've used two different versions of the headset and I also found the weight of it to become a relative non-factor after a few minutes. Looking forward to what the next iteration brings.  

     

    agreed

    granted many people who are not developers did in fact buy a kit but doing so wasn't exactly advertised.

    Plus the first Oculus stop production early and DK2 has closed off sales to China that has to affect numbers.

    Wireless would be great. Even more so once we factor in hand controls like Razor it can get really 'wirely' fast.

    Interestingly, despite gaming taking up most of my freetime what I am most looking forward to from Oculus is non-gaming things like movies and maybe traveling around the grand canyon or taking a sky dive.

    That last part is going to be the interesting thing, especially since FB's goal is to have it an interactive social experience, as well. 

    They recently bought up a controller manufacturer and now RakNet, so I'm thinking they've got plans already and are just working to put it all in motion. 

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by SEANMCAD
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by Loktofeit
    Originally posted by Kicksave321

    5th Destiny is not "commercial" and will have millions playing the beta

    6th WoD is not "commercial" and beta are gone on every site in 5 min.

     

    Both of those are commercial games. Both have the gaming consumer as the target audience and are marketed toward gaming consumers. 

    Oculus Rift is currently a Dev Kit. The target audience is developers. To gauge any consumer interest based on these numbers would be like Microsoft gauging consumer XBox interest based on XDKs shipped. 

     

    @Herzy,  

    Wireless would be a great leap forward. I've used two different versions of the headset and I also found the weight of it to become a relative non-factor after a few minutes. Looking forward to what the next iteration brings.  

     

    agreed

    granted many people who are not developers did in fact buy a kit but doing so wasn't exactly advertised.

    Plus the first Oculus stop production early and DK2 has closed off sales to China that has to affect numbers.

    Wireless would be great. Even more so once we factor in hand controls like Razor it can get really 'wirely' fast.

    Interestingly, despite gaming taking up most of my freetime what I am most looking forward to from Oculus is non-gaming things like movies and maybe traveling around the grand canyon or taking a sky dive.

    Again you try to make it sound like a positive why they stopped selling in china and stopped production.  

    China was stopped because they were buying all the units and using them as resale and for reverse engineering.  That later was to make a better cheaper product. 

     

    They stopped production because the manufacture stopped making a part which could have been because Oculus stopped paying the manufacture.  Neither of these are good things for Oculus.  

    the question is why are the sell numbers so low.

    That is what those points address. You think they do not apply to low sells numbers?

    besides to be honest, you seem to know a lot for a person who suggested he didn't even know Oculus Rift was not a consumer product. What is your agenda here? Do you really want to partake in this conversation?

    Again you bring up this consumer product when I never said anything about it to try and side track your inaccuracies.  Are you sure you want partake in this conversation?  

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by SEANMCAD
    Originally posted by lizardbones
    Originally posted by SEANMCAD
    Originally posted by lizardbones
    Originally posted by ElRenmazuo
    Originally posted by Ramonski7

    All I know is I'm not buying 4 of these to watch a movie with the fam. This is the same reason Wii U didn't sell well.

    The Wii U didnt sell is because it didnt have enough worth while games since its been released.  But after E3 2014 and all the games they have announced in it, its been selling more.  Especially since the new mario released and the announcement of the new Zelda.

     

    Nobody would buy four of these to watch movies with the family unless they wanted to have a group vomit event caused by motion sickness.  VR headsets have a limited utility in the world right now.  Outside of video games, applications for this technology do not exist as anything other than ideas.  That's the problem with the Rift as a commercial product that was just purchased for 2 billion dollars.  That doesn't mean it's going to die, but there are a lot of issues that the Rift creates rather than solves.

     

    1) Anyone watching a movie that doesn't adjust what the viewer is seeing based on their head position or movement is likely to experience motion sickness as their eyes see motion that their bodies do not feel.  The content must be crafted to the medium.  Right now that content is limited to video games, and even there it's limited.

    2) Anyone wearing the headset is tied to the spot they were in when they put it on.  Without visual stimulus users aren't going to have a good idea where their hands are, where things are around them (like full glasses of water or full bags of Cheetos) and they are certainly not going to get up and walk around with a headset on to use the bathroom.  Nobody wearing one of these headsets is going to move at all.

    3) Content for the headsets is limited and will continue to be limited unless many people buy them, but why would many people other than gamers buy them when there is little or no content?  Even the content for gamers, the ideal audience and ideal consumer for headsets face the issue of limited content.

     

    The technology is great.  I just question the 2 billion dollar price tag for a commercial product with the above issues.

     

    1. that is not how the movie apps work with Oculus. Movies are static like they are in real life (a fixed position) people do not get sick from that.

    2. there is a chance that VR will become more widespread in non-gaming uses then in gaming uses

     

    1) Actually, I remember reading that and I forgot.  The head tracking actually takes away  motion sickness by showing the user a virtual screen.  There are issues of image quality and sharpness though.  The average HD television is going to provide a superior experience, and 4K televisions are going to provide a much sharper experience.  This also doesn't address the convenience issues of using a headset.

    2) People keep saying this, but they never address any of the issues associated with using some sort of headset in the first place that must be addressed for widespread adoption.

     

    For 2 billion dollars, the wide spread "civilian" use of the Rift is a must, not an option.  This doesn't even look at competition in the gaming space.  There are going to be other companies coming out with headsets, and they will be able to focus on gaming, not some sort of nebulous general purpose use.  Kind of like Sony focused on gaming for their gaming console where Microsoft focused on "Entertainment".

     

    1. I agree it does not address the subject of watching a movie as a group. Having said that, 

            a. despite what many people think watching TV/movies are not a social event as much as they think. At a party that is the time interaction with others stops. board games and conversation are much more interactive.

            b. the movie apps allow for multiplayer.

            c. the movie apps do not have to 100% replace all TV/movie instances in order to be a major success in that space. documentries are hughely successful but not everyone watches them.

            d. the DK2 version has been reported to be 'radically improved' over DK1. and Oculus has stated that the CV will be even better than DK2.

    2. I dont know for sure, but I would assume there are plenty of 2 billion dollar industries that do not find its way into everyones home. It doesnt have to be everywhere to be successful.

           a. additionally, at least the UK, gaming is not a minor entertainment form. In fact, its the number 1 entertainment form so even if VR stays just in gaming it will be huge.

     

    I would love to see the successful two billion dollar documentary.  That's the part that is going to be an issue.  Facebook is a public company, not a private company.  It matters if they spend two billion dollars on something that doesn't return a huge investment.

     

    Gaming is a huge industry, and games have reached the point that their budgets exceed major motion pictures, and they can often make more money.  None of that or anything you said addresses the basic usability issues that headsets in general have.

     

    1) Headsets are not replacing any existing technology.  A person who buys a headset isn't going to throw out their television, computer monitor, tablet or phone.  It's an additional thing.  This is a tough thing to do in any industry.

    2) There is no clearly defined niche for the new device to fill that doesn't come with both competition from existing tech and from competitors in the same space.  This is not a Tesla or iPhone situation.  When the Rift finally releases, Sony is going to have their headset and I'm sure someone else will have one too.  Probably Microsoft.

    3) It comes with usability issues by design.  A wireless version would be cool, but unless it also comes with cameras that let the user see what's in front of them, they'll have to take it off to move around, whether or not it's wireless.  Just being able to take a drink of a tasty beverage will require removing or lifting the headset too.  Never mind trying to play games with other people in the room who you might want to talk to.

     

    None of this means "failure".  Headsets are probably a great idea.  It just doesn't look like a two billion dollar idea to me.  Not right now.  I could absolutely be wrong.  Of course I don't think I'm wrong.  That would just be weird.  Why would I be going on about this if I thought I was wrong?  :-)

     

    The winners in all this will be gamers.  VR headsets are coming to market, and they are going to be well developed.  The people who want VR headsets are not going to get chincy little cr@p devices.  That's a good thing.

     

    I can not remember winning or losing a single debate on the internet.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by Loktofeit
    Originally posted by Kicksave321

    5th Destiny is not "commercial" and will have millions playing the beta

    6th WoD is not "commercial" and beta are gone on every site in 5 min.

     

    Both of those are commercial games. Both have the gaming consumer as the target audience and are marketed toward gaming consumers. 

    Oculus Rift is currently a Dev Kit. The target audience is developers. To gauge any consumer interest based on these numbers would be like Microsoft gauging consumer XBox interest based on XDKs shipped. 

     

    @Herzy,  

    Wireless would be a great leap forward. I've used two different versions of the headset and I also found the weight of it to become a relative non-factor after a few minutes. Looking forward to what the next iteration brings.  

     

    agreed

    granted many people who are not developers did in fact buy a kit but doing so wasn't exactly advertised.

    Plus the first Oculus stop production early and DK2 has closed off sales to China that has to affect numbers.

    Wireless would be great. Even more so once we factor in hand controls like Razor it can get really 'wirely' fast.

    Interestingly, despite gaming taking up most of my freetime what I am most looking forward to from Oculus is non-gaming things like movies and maybe traveling around the grand canyon or taking a sky dive.

    Again you try to make it sound like a positive why they stopped selling in china and stopped production.  

    China was stopped because they were buying all the units and using them as resale and for reverse engineering.  That later was to make a better cheaper product. 

     

    They stopped production because the manufacture stopped making a part which could have been because Oculus stopped paying the manufacture.  Neither of these are good things for Oculus.  

    the question is why are the sell numbers so low.

    That is what those points address. You think they do not apply to low sells numbers?

    besides to be honest, you seem to know a lot for a person who suggested he didn't even know Oculus Rift was not a consumer product. What is your agenda here? Do you really want to partake in this conversation?

    Again you bring up this consumer product when I never said anything about it to try and side track your inaccuracies.  Are you sure you want partake in this conversation?  

    you wanted me to provide you a link that showed (aka prove) that Oculus Rift was not a consumer product.

    Tell me, exactly what was a supposed to think on that request? was I to think you were honest or just trolling me?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by lizardbones

     

     

    I would love to see the successful two billion dollar documentary.  That's the part that is going to be an issue.  Facebook is a public company, not a private company.  It matters if they spend two billion dollars on something that doesn't return a huge investment.

     

    Gaming is a huge industry, and games have reached the point that their budgets exceed major motion pictures, and they can often make more money.  None of that or anything you said addresses the basic usability issues that headsets in general have.

     

    1) Headsets are not replacing any existing technology.  A person who buys a headset isn't going to throw out their television, computer monitor, tablet or phone.  It's an additional thing.  This is a tough thing to do in any industry.

    2) There is no clearly defined niche for the new device to fill that doesn't come with both competition from existing tech and from competitors in the same space.  This is not a Tesla or iPhone situation.  When the Rift finally releases, Sony is going to have their headset and I'm sure someone else will have one too.  Probably Microsoft.

    3) It comes with usability issues by design.  A wireless version would be cool, but unless it also comes with cameras that let the user see what's in front of them, they'll have to take it off to move around, whether or not it's wireless.  Just being able to take a drink of a tasty beverage will require removing or lifting the headset too.  Never mind trying to play games with other people in the room who you might want to talk to.

     

    None of this means "failure".  Headsets are probably a great idea.  It just doesn't look like a two billion dollar idea to me.  Not right now.  I could absolutely be wrong.  Of course I don't think I'm wrong.  That would just be weird.  Why would I be going on about this if I thought I was wrong?  :-)

     

    The winners in all this will be gamers.  VR headsets are coming to market, and they are going to be well developed.  The people who want VR headsets are not going to get chincy little cr@p devices.  That's a good thing.

     

    sorry I am in another conversation at the moment so I didn't read everything but I did see that word 'Microsoft'

    you mean the company that can not get its console about 1080p?

    as it has been stated many times 1080p is a MINUMIUM requirement for VR.

    I am sure the VR headset is greatly improved and all the articles on the matter are at least some what accurate rather than as false as an Enron finical report.

     

    As far as it being Nitch product. I personally don't give a fuck how nitch is it is.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by SEANMCAD
    Originally posted by lizardbones

     

     

    I would love to see the successful two billion dollar documentary.  That's the part that is going to be an issue.  Facebook is a public company, not a private company.  It matters if they spend two billion dollars on something that doesn't return a huge investment.

     

    Gaming is a huge industry, and games have reached the point that their budgets exceed major motion pictures, and they can often make more money.  None of that or anything you said addresses the basic usability issues that headsets in general have.

     

    1) Headsets are not replacing any existing technology.  A person who buys a headset isn't going to throw out their television, computer monitor, tablet or phone.  It's an additional thing.  This is a tough thing to do in any industry.

    2) There is no clearly defined niche for the new device to fill that doesn't come with both competition from existing tech and from competitors in the same space.  This is not a Tesla or iPhone situation.  When the Rift finally releases, Sony is going to have their headset and I'm sure someone else will have one too.  Probably Microsoft.

    3) It comes with usability issues by design.  A wireless version would be cool, but unless it also comes with cameras that let the user see what's in front of them, they'll have to take it off to move around, whether or not it's wireless.  Just being able to take a drink of a tasty beverage will require removing or lifting the headset too.  Never mind trying to play games with other people in the room who you might want to talk to.

     

    None of this means "failure".  Headsets are probably a great idea.  It just doesn't look like a two billion dollar idea to me.  Not right now.  I could absolutely be wrong.  Of course I don't think I'm wrong.  That would just be weird.  Why would I be going on about this if I thought I was wrong?  :-)

     

    The winners in all this will be gamers.  VR headsets are coming to market, and they are going to be well developed.  The people who want VR headsets are not going to get chincy little cr@p devices.  That's a good thing.

     

    sorry I am in another conversation at the moment so I didn't read everything but I did see that word 'Microsoft'

    you mean the company that can not get its console about 1080p?

    as it has been stated many times 1080p is a MINUMIUM requirement for VR.

    I am sure the VR headset is greatly improved and all the articles on the matter are at least some what accurate rather than as false as an Enron finical report.

     

    As far as it being Nitch product. I personally don't give a fuck how nitch is it is.

    It should be a bannable offense to post 100% lies...well you would have been banned long ago.  

     

    Nice try bashing microsoft it's so easy to correct you...

    Xbox one will be 1080 for DESTINY!!...now what was that just a pathetic attempt at lying? Or do you just have no clue what you spout out most the time? 

     

    http://www.cinemablend.com/m/games/Destiny-Runs-1080p-30fps-Xbox-One-According-Geoff-Keighley-64628.html

     

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by lizardbones

     

     

    I would love to see the successful two billion dollar documentary.  That's the part that is going to be an issue.  Facebook is a public company, not a private company.  It matters if they spend two billion dollars on something that doesn't return a huge investment.

     

    Gaming is a huge industry, and games have reached the point that their budgets exceed major motion pictures, and they can often make more money.  None of that or anything you said addresses the basic usability issues that headsets in general have.

     

    1) Headsets are not replacing any existing technology.  A person who buys a headset isn't going to throw out their television, computer monitor, tablet or phone.  It's an additional thing.  This is a tough thing to do in any industry.

    2) There is no clearly defined niche for the new device to fill that doesn't come with both competition from existing tech and from competitors in the same space.  This is not a Tesla or iPhone situation.  When the Rift finally releases, Sony is going to have their headset and I'm sure someone else will have one too.  Probably Microsoft.

    3) It comes with usability issues by design.  A wireless version would be cool, but unless it also comes with cameras that let the user see what's in front of them, they'll have to take it off to move around, whether or not it's wireless.  Just being able to take a drink of a tasty beverage will require removing or lifting the headset too.  Never mind trying to play games with other people in the room who you might want to talk to.

     

    None of this means "failure".  Headsets are probably a great idea.  It just doesn't look like a two billion dollar idea to me.  Not right now.  I could absolutely be wrong.  Of course I don't think I'm wrong.  That would just be weird.  Why would I be going on about this if I thought I was wrong?  :-)

     

    The winners in all this will be gamers.  VR headsets are coming to market, and they are going to be well developed.  The people who want VR headsets are not going to get chincy little cr@p devices.  That's a good thing.

     

    sorry I am in another conversation at the moment so I didn't read everything but I did see that word 'Microsoft'

    you mean the company that can not get its console about 1080p?

    as it has been stated many times 1080p is a MINUMIUM requirement for VR.

    I am sure the VR headset is greatly improved and all the articles on the matter are at least some what accurate rather than as false as an Enron finical report.

     

    As far as it being Nitch product. I personally don't give a fuck how nitch is it is.

    It should be a bannable offense to post 100% lies...well you would have been banned long ago.  

     

    Nice try bashing microsoft it's so easy to correct you...

    Xbox one will be 1080 for DESTINY!!...now what was that just a pathetic attempt at lying? Or do you just have no clue what you spout out most the time? 

     

    http://www.cinemablend.com/m/games/Destiny-Runs-1080p-30fps-Xbox-One-According-Geoff-Keighley-64628.html

     

    thank you.

    I thought xbox only did 1080p upscale its interesting that its not upscaled (I assume).

    a few problems however,

    1. for VR 30fps will not work, people will get sick.

    2. they have stated that 1080p is the MINUMUM that will work for people

     

    HAVING SAID THAT...if we talk to much about consoles the mods will slap it. so lets move on. yes I started it but lets move on

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by SEANMCAD
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by lizardbones

     

     

    I would love to see the successful two billion dollar documentary.  That's the part that is going to be an issue.  Facebook is a public company, not a private company.  It matters if they spend two billion dollars on something that doesn't return a huge investment.

     

    Gaming is a huge industry, and games have reached the point that their budgets exceed major motion pictures, and they can often make more money.  None of that or anything you said addresses the basic usability issues that headsets in general have.

     

    1) Headsets are not replacing any existing technology.  A person who buys a headset isn't going to throw out their television, computer monitor, tablet or phone.  It's an additional thing.  This is a tough thing to do in any industry.

    2) There is no clearly defined niche for the new device to fill that doesn't come with both competition from existing tech and from competitors in the same space.  This is not a Tesla or iPhone situation.  When the Rift finally releases, Sony is going to have their headset and I'm sure someone else will have one too.  Probably Microsoft.

    3) It comes with usability issues by design.  A wireless version would be cool, but unless it also comes with cameras that let the user see what's in front of them, they'll have to take it off to move around, whether or not it's wireless.  Just being able to take a drink of a tasty beverage will require removing or lifting the headset too.  Never mind trying to play games with other people in the room who you might want to talk to.

     

    None of this means "failure".  Headsets are probably a great idea.  It just doesn't look like a two billion dollar idea to me.  Not right now.  I could absolutely be wrong.  Of course I don't think I'm wrong.  That would just be weird.  Why would I be going on about this if I thought I was wrong?  :-)

     

    The winners in all this will be gamers.  VR headsets are coming to market, and they are going to be well developed.  The people who want VR headsets are not going to get chincy little cr@p devices.  That's a good thing.

     

    sorry I am in another conversation at the moment so I didn't read everything but I did see that word 'Microsoft'

    you mean the company that can not get its console about 1080p?

    as it has been stated many times 1080p is a MINUMIUM requirement for VR.

    I am sure the VR headset is greatly improved and all the articles on the matter are at least some what accurate rather than as false as an Enron finical report.

     

    As far as it being Nitch product. I personally don't give a fuck how nitch is it is.

    It should be a bannable offense to post 100% lies...well you would have been banned long ago.  

     

    Nice try bashing microsoft it's so easy to correct you...

    Xbox one will be 1080 for DESTINY!!...now what was that just a pathetic attempt at lying? Or do you just have no clue what you spout out most the time? 

     

    http://www.cinemablend.com/m/games/Destiny-Runs-1080p-30fps-Xbox-One-According-Geoff-Keighley-64628.html

     

    thank you.

    I thought xbox only did 1080p upscale its interesting that its not upscaled (I assume).

    a few problems however,

    1. for VR 30fps will not work, people will get sick.

    2. they have stated that 1080p is the MINUMUM that will work for people

    1. I hope people dont get sick that will be one of their biggest hurdles to get over...

    2. I have not read that statement but hope its true...as DK1 did not get very good review on picture quality.  

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kicksave321

     

    1. I hope people dont get sick that will be one of their biggest hurdles to get over...

    2. I have not read that statement but hope its true...as DK1 did not get very good review on picture quality.  

    Most reviews (in fact I would suggest the vast majority of them) are overall very positive about Oculus. Yes the DK1 models resolution is not good and not ready for prime time which is exactly why (among other reasons) there is a DK2 in the first place. If DK1 was that good they would not have made a DK2.

    I don't want to dive into your motvations personally at the risk of getting mod slapped but I can help but wonder why you are so negative toward VR. Its like you are going out of your way to look for bad things about it.

     

    Why?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by SEANMCAD
    Originally posted by Kicksave321

     

    1. I hope people dont get sick that will be one of their biggest hurdles to get over...

    2. I have not read that statement but hope its true...as DK1 did not get very good review on picture quality.  

    Most reviews (in fact I would suggest the vast majority of them) are overall very positive about Oculus. Yes the DK1 models resolution is not good and not ready for prime time which is exactly why (among other reasons) there is a DK2 in the first place. If DK1 was that good they would not have made a DK2.

    I don't want to dive into your motvations personally at the risk of getting mod slapped but I can help but wonder why you are so negative toward VR. Its like you are going out of your way to look for bad things about it.

     

    Why?

    Hmm all i said is i did not read that about the min requirement.  And no the review about DK1 picture quality especially during a movie were not good.  I dont know how that is being negative I didnt write the reviews just read them.  I said I hope its true how is that bad?  

     

    I dont want to dive into your motivations personally at the risk of the getting a mod slapped but i cant help buy wonder why you are also posting inaccurate information about Zenimax, Microsoft and Oculus?  Its like you go out of your way to make up bad things about Microsof and Zenimax and turn everything about Oculus into a postive includeing twisting words.  

     

    Why?  

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by Kicksave321

     

    1. I hope people dont get sick that will be one of their biggest hurdles to get over...

    2. I have not read that statement but hope its true...as DK1 did not get very good review on picture quality.  

    Most reviews (in fact I would suggest the vast majority of them) are overall very positive about Oculus. Yes the DK1 models resolution is not good and not ready for prime time which is exactly why (among other reasons) there is a DK2 in the first place. If DK1 was that good they would not have made a DK2.

    I don't want to dive into your motvations personally at the risk of getting mod slapped but I can help but wonder why you are so negative toward VR. Its like you are going out of your way to look for bad things about it.

     

    Why?

    Hmm all i said is i did not read that about the min requirement.  And no the review about DK1 picture quality especially during a movie were not good.  I dont know how that is being negative I didnt write the reviews just read them.  I said I hope its true how is that bad?  

     

    I dont want to dive into your motivations personally at the risk of the getting a mod slapped but i cant help buy wonder why you are also posting inaccurate information about Zenimax, Microsoft and Oculus?  Its like you go out of your way to make up bad things about Microsof and Zenimax and turn everything about Oculus into a postive includeing twisting words.  

     

    Why?  

    The reason I ask is because I have read a lot of articles about Oculus and I personally do not recall one that said the picture quality was not that good other than one. I don't deny its true I know its true because I have a DK1. Its just not something that I have read a lot of times, but it seems to be something that caught your eye and stayed with you. what about all the good stuff you have read about it?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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