For me there are no problems with the game itself really. It is the lack of customer support, they had no phone lines or chat system in place to support the game. They only have an email ticket system which takes days or weeks to get problems fixed.
My biggest complaints are that the game is antiquated in some areas.
That my bank is not acount wide, or that with 2+ LAS I dont have an accompanying gear set switch option.
Also, some instances are just insanely laggy. Tempest Refuge fx, has to be the most laggy instance I have ever played. I've probably run the place 50 times, and have had maybe a handfull - 5! that were not laggy. - And I dont mean 20 fps, I mean so laggy that you can barely kill stuff in even twice the time it would take without the lag.
The artifical cap on pve content consumption. First through the ep system, secondly through the atunement, which Im stuck at with 75% of dungeon silver, since the last dungeon I need twice refused to award the silver achievement. - It feels so artificial, that I can only try new content at a rate set by them and not by my own time or skill. Also, what does picking gold items from the ground or interacting with totems, do for my raid readyness, still its part of the optionals I need to do for silver while time ticks away on the allowed alotment for each silver medal.
Lastly, but to me most importantly, I have had 1 support ticket, that I made on the 5th of june when one skill vendor (mount) took all my platinum for advanced riding (costs 50g) - I submitted a ticket, with the lua error I recieved, and was told I'd be reimbursed along with all the other peeps this happened to. - Then they wrote in the patchnotes that they had fixed the issue, which made my purchase the advanced riding skill for my alt, except it wasnt fixed and the alt didnt get the skill, but was deducted the 50g it costs. - just LOL.
So anyway, I read on the forums a few days ago that they had started reimbursing us for the lost gold and plat, but since I hadnt been reimbursed yet, I checked my ticket: Which on the 23rd of june had been marked solved and archived. Eventhough I have yet to be reimbursed, and eventhough their last mail to me read: We will update you through this ticket when we start to reimburse. - Yeah right.
So, anyway, with the bug for my atunement, up along the issue with the riding skill and their poor handling of my ticket there, I am sorry I resubscribed, and have hardly played at all these last few days. - I guess overall I find the game fun when Im doing group content, but find that some of that content isnt all that fun, just timeconsuming and prone to bugs, which kinda sucks when you've perfected your play to be able to silver a dungeon. It requires a lot of focus, and practise, and shouldnt get buggy when time, atleast to me, is valuable.
I have to say the only thing bad about the game is that its unplayabe for me. I dont have the most capable rig ever. But it was enough to run SWTOR & WoW on med at a steady 30-40 FPS.
With WildStar even with every single setting cranked down to low & the resolution toned down Its just unplayable at 5-10 FPS in every area.
I understand this is majorly due to my un-ability to afford a better computer but I would have atlest thought a newer game with the same look as SWTOR & WoW that it would have been optimised where I could atlest play it on the lowest settings.
90% useless skills on every class. No room for creativity at all
My entire guild seems to have quit...hah
Lag, run the game easily, yet sometimes my character feels noticeably behind my keystrokes.
UI still stinks, even with addons that take forever to set up.
Lots of bugs / botters / etc
I do enjoy the difficulty, I know a lot of people do not. The endgame stuff is indeed very challenging, but not very rewarding. The top end gear really is not exciting at all.
Playing : DayZ
Played : EVE, GW, SB, DF, AoC, WoW, WaR, L1, L2, Rift, AA, WS
Why didnt they copy the questing from Guild Wars 2 ? While I dont like many things in GW2 but leveling there was the best experience Ive ever had in a MMO, especially that you never have to go to questhubs then events appearing, zone bosses etc. etc.
Questing is very boring in Wildstar. And you cant even do dungeon runs for EXP like in WoW for example.
But overall where WS lacks the most for me is class design, its pretty poor.
Mostly its just a spamfest of 2 abilities. Also the upgrades after each lvl are boring, you can put a skillpoint into your skills which you are using but they always feel like they do nothing for you ... only the T4 and T8.
For VIPs its a bit better but here are also alot of crap "talents" like 1% more to something, who cares ? Thats boring.
Also lackluster spell effects for classes, animations are fluid and good tho but effects are mostly poor. You even have great effects in game like the flamethrower from a quest or lightning strikes / storm for NPC shamans. But if you play yourself a class the effects mostly suck /sigh ...
Probably my biggest gripe, I have been there and done that before, questing, crafting, raids, tanking, healing, pvp, ect..... It's just going to take something else to pull me away from my casual habits and back into a hardcore immersed gaming mode. I think if WS was my first mmorpg, the game would be great though. Of no fault of any of the recent releases, I am just too casual and I really enjoy being casual, the caveat .... I only play casual friendly games.
Originally posted by Soki123 Wildstar is an oddity to me. I liked it when I made a char, I enjoyed the questing at first, the housing was cool, the humor was ok, but at the same time the game annoyed the hell out of me in a way I can t really describe. My wife felt the exact same way, and we said it to each other almost on sync. I really can t explain it as it is a good game, but annoying at the same time. I couldn t sub to a game that I want to come home and relax in, when I actually just got annoyed and would log out.
Same here. The more I dwell on what bothers me about the game the more I keep thinking it just feels to "gamey" if that makes any sense. I'm used to my MMOs being large sprawling "worlds", the good ones at least, and Wildstar while largeish, doesn't capture a feeling of a real live ecosystem or populated world or whatever. Everything is so fast and hectic/chaotic, no time to relax, not even in the housing plot. The class of the color scheme coupled with twitch based action combat makes the game fun at moments but overkill and tiring the rest of the time.
Secondly, while I enjoy a little challenge, the "hard" part of this game has to do with interacting with other players and not the encounters themselves. Not really the "challenge" I look for in an MMO, never has been. There are other small reasons, but these are the 2 big ones for me. It's not a horrible game either, it just reminds me of candy. Fun to look at and taste, but only good as a piece once every few months. One doesn't eat candy all the time(shouldn't at least) unless they want to get sick.
Originally posted by elocke It's not a horrible game either, it just reminds me of candy. Fun to look at and taste, but only good as a piece once every few months. One doesn't eat candy all the time(shouldn't at least) unless they want to get sick.
I have been struggling to put it into words myself and the candy analogy is the best I have come across.
The entire game is one giant Saturday morning sci-fi cartoon cliche. I still can't believe it is getting such high reviews. I did hold out some hope that the more I leveled the more fun it would get, but I was wrong so far. The entire game even the dungeons which were touted as a main feature of the game are just plain boring.
Also the hardcore gamer that this game caters to will pretty much guarantees that this will be nothing more than a niche small population mmo.
I miss Anarchy Online's insane character skill customization and twinking. Not that I expected anything of the sort from Wildstar, I did after all play the open beta, but it's starting to occur to me that my favorite part of any MMO now is character creation. It's the one time I feel like I have some control!
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Monthly Sub - I knew my game clock was ticking and that put a lot of incentive on playing this game whether I felt like it or not. It's not the money but the fact that I'm renting a time slick and it feels like I'm wasting it if I don't take advantage of that. Thus my other games got pushed to the side. I don't like that setup. I want to game in the world I want when I want.
Based on this statement i would be more inclined to subscribe to mmos if i could freeze my subscription manually when i know i wont be playing, knowing that my remaining paid time will be there waiting for me to manually resume it again on my account.
This needs to become a thing, IMO.
I agree. This is the biggest reason I stop playing most subscription games. I tend to level slowly, as I'm the explorer type who has to wander around aimlessly, looking at stuff, READING, doing things that are counter-productive to "playing the game". But, I don't always feel like playing a particular game (or even any game), every day. When you're paying a subscription, you're paying $0.50 per day, no matter if you play for 24 hours, 5 minutes, or not at all.
In my case, I tend to play in bursts. I'll ignore the game for a week while I'm doing other things and then suddenly feel like playing it, and I'll play several hours a day for a week or two, and then wander off again. If I could buy game time in 30 day chunks and have them only be consumed if I actually logged in on a given 24 hour wallclock day, I'd be far more likely to stick with a game for years.
I would guess that on an average month, I would probably play a given game about 15 to 20 days out of the 30. While that's not as profitable as a flat $15/month in the short term, Getting that $10/month over a period of 2 or 3 years instead of only for 1 year would be more cash in their pockets over time.
My biggest complain, and the only reason I'm not subbed at the moment, is the framerate issues. I'm running a two year old computer, with 8gb of ram, a phenom II quadcore and an HD Radeon 6850. I shouldn't be getting 25 fps on medium. Some areas were better than others, but after getting to Farside, it became game breaking for me.
Beyond that, I found the UI to be very distracting at times. The game has a very lively artstyle and this spirits extends to the UI's personality. So quest pop ups, challenge pop ups, and quest dialogues all feel the need to show when I'm an inch from death. There is a good minimalist UI mod in the works that I'll be using once I return to the game in a few months.
I wish there were more areas to level per level bracket, but that's a minor issue given how large the zones are. I also wish you could walk coast to coast as you can in WoW.
Those issues aside, it's a really solid game, with great gameplay and something for everyone. Long term, I am a bit concerned with how hardcore the game actually will become. I'm hoping there is still content released for casuals like myself.
1: The player races quite frankly look like shit, it takes a special kind of idiot to even screw up humans to the point they look stupid/freaky, and wildstar has done this.
2: The devs reluctance to fix bugs, I'm sorry but there have been a bunch of class bugs and other bugs that have been reported since beta that still ARE NOT FIXED, some are minor, others are major, like a skill doing 0 damage if a debuff from another skill is on the target, insted of just not overriding the buff and doing damage, the skill just does 0 damage or anything of value.
I don't mind the world art style, I just wish the player races looked better, I'm a 50 engineer in wildstar myself. Hit 50 3 weeks ago or so and then just lost most interest in the game, since all there was left was a ton of dailies and boring dungeons adinfinitum.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Not really a complaint, but I would have liked to have seen settler structures look like actual walk in shops and small buildings rather than generic terminals.
Monthly Sub - I knew my game clock was ticking and that put a lot of incentive on playing this game whether I felt like it or not. It's not the money but the fact that I'm renting a time slick and it feels like I'm wasting it if I don't take advantage of that. Thus my other games got pushed to the side. I don't like that setup. I want to game in the world I want when I want.
Based on this statement i would be more inclined to subscribe to mmos if i could freeze my subscription manually when i know i wont be playing, knowing that my remaining paid time will be there waiting for me to manually resume it again on my account.
This needs to become a thing, IMO.
that IS a thing in the east. They actually pay by the hour of actual in-game time. So you buy a sub for 50 hours, you get 50 actual in-game hours and sub costs are dirt cheap if you compare it to western model.
If every sub game would do that I'd jump on that sub train instantly.
I'd be subbed on more than just 1 game if that would be the model
"Happiness is not a destination. It is a method of life." -------------------------------
I didn't subscribe because the performance is terrible. If it were some graphically next-level shit, I could forgive it, but it looks like a 5 year old game (and that's being generous).
Also, the game-show theme has gone from mildly irritating, to absolutely annoying. I feel like I am in some kind of MMO version of a wacky fun-house ride the ENTIRE time I'm logged in. It's just too much.
I haven't played in a few weeks, and I don't miss it at all.
I didn't subscribe because the performance is terrible. If it were some graphically next-level shit, I could forgive it, but it looks like a 5 year old game (and that's being generous).
Also, the game-show theme has gone from mildly irritating, to absolutely annoying. I feel like I am in some kind of MMO version of a wacky fun-house ride the ENTIRE time I'm logged in. It's just too much.
I haven't played in a few weeks, and I don't miss it at all.
Originally posted by rojoArcueidBased on this statement i would be more inclined to subscribe to mmos if i could freeze my subscription manually when i know i wont be playing, knowing that my remaining paid time will be there waiting for me to manually resume it again on my account.This needs to become a thing, IMO.
I would love that!!
I think you will find that with most sub games, the only thing encouraging you to play is the fact that you paid for time and don't want to waste it. That if they actually only charged you for time actually spent in game, you wouldn't be in game more, but actually less. Subs are as much a carrot-on-a-stick as progression is. If you didn't have to pay a sub, would you actually be playing the game all that much?
Three major complaints for me that ended up driving me away and unsubbed at the moment:
Clunky combat/movement
UI clutter/issues and bugs
Lack of interesting leveling content and end game content as well as Armor/Character design choices
Couldn't bring myself to keep playing for the moment, the game shows promise and it has a lot more issues than the 3 I listed here, but those are the 3 that bug me the most. Fix the bugs, continue fixing performance issues, maybe do another pass on the visuals of the game? As of now the game plays worse and looks worse than WoW does imo. If they can at least get the performance up to WoW levels I can deal with the inferior graphics personally.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I didn't subscribe because the performance is terrible. If it were some graphically next-level shit, I could forgive it, but it looks like a 5 year old game (and that's being generous).
Also, the game-show theme has gone from mildly irritating, to absolutely annoying. I feel like I am in some kind of MMO version of a wacky fun-house ride the ENTIRE time I'm logged in. It's just too much.
I haven't played in a few weeks, and I don't miss it at all.
This is pretty much spot on for me too, but also that it felt more like a game of chores.
Sensible people just say "its not for me" when they quit a game, the whiners and haters post opinions to justify their quitting as facts to why no one else should play if they don't like it.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Comments
My biggest complaints are that the game is antiquated in some areas.
That my bank is not acount wide, or that with 2+ LAS I dont have an accompanying gear set switch option.
Also, some instances are just insanely laggy. Tempest Refuge fx, has to be the most laggy instance I have ever played. I've probably run the place 50 times, and have had maybe a handfull - 5! that were not laggy. - And I dont mean 20 fps, I mean so laggy that you can barely kill stuff in even twice the time it would take without the lag.
The artifical cap on pve content consumption. First through the ep system, secondly through the atunement, which Im stuck at with 75% of dungeon silver, since the last dungeon I need twice refused to award the silver achievement. - It feels so artificial, that I can only try new content at a rate set by them and not by my own time or skill. Also, what does picking gold items from the ground or interacting with totems, do for my raid readyness, still its part of the optionals I need to do for silver while time ticks away on the allowed alotment for each silver medal.
Lastly, but to me most importantly, I have had 1 support ticket, that I made on the 5th of june when one skill vendor (mount) took all my platinum for advanced riding (costs 50g) - I submitted a ticket, with the lua error I recieved, and was told I'd be reimbursed along with all the other peeps this happened to. - Then they wrote in the patchnotes that they had fixed the issue, which made my purchase the advanced riding skill for my alt, except it wasnt fixed and the alt didnt get the skill, but was deducted the 50g it costs. - just LOL.
So anyway, I read on the forums a few days ago that they had started reimbursing us for the lost gold and plat, but since I hadnt been reimbursed yet, I checked my ticket: Which on the 23rd of june had been marked solved and archived. Eventhough I have yet to be reimbursed, and eventhough their last mail to me read: We will update you through this ticket when we start to reimburse. - Yeah right.
So, anyway, with the bug for my atunement, up along the issue with the riding skill and their poor handling of my ticket there, I am sorry I resubscribed, and have hardly played at all these last few days. - I guess overall I find the game fun when Im doing group content, but find that some of that content isnt all that fun, just timeconsuming and prone to bugs, which kinda sucks when you've perfected your play to be able to silver a dungeon. It requires a lot of focus, and practise, and shouldnt get buggy when time, atleast to me, is valuable.
in a world with very sophisticated technology, why are swords viable weapons?
Lightsabers/vibroswords are only viable options in the hands of jedi/sith or crazy-adept cyborgs who also use guns.
There's no force, so why are swords viable?
Logically, if swords began competing with guns, we would build better guns. derr why wouldn't we just build better guns?
This game has no logic.
I have to say the only thing bad about the game is that its unplayabe for me. I dont have the most capable rig ever. But it was enough to run SWTOR & WoW on med at a steady 30-40 FPS.
With WildStar even with every single setting cranked down to low & the resolution toned down Its just unplayable at 5-10 FPS in every area.
I understand this is majorly due to my un-ability to afford a better computer but I would have atlest thought a newer game with the same look as SWTOR & WoW that it would have been optimised where I could atlest play it on the lowest settings.
Bad story, uninteresting world
90% useless skills on every class. No room for creativity at all
My entire guild seems to have quit...hah
Lag, run the game easily, yet sometimes my character feels noticeably behind my keystrokes.
UI still stinks, even with addons that take forever to set up.
Lots of bugs / botters / etc
I do enjoy the difficulty, I know a lot of people do not. The endgame stuff is indeed very challenging, but not very rewarding. The top end gear really is not exciting at all.
Playing : DayZ
Played : EVE, GW, SB, DF, AoC, WoW, WaR, L1, L2, Rift, AA, WS
Loved: DAoC, EVE, SB, old WoW, L2, GW2, EQ1-2
Overall the game is pretty good BUT ....
Why didnt they copy the questing from Guild Wars 2 ? While I dont like many things in GW2 but leveling there was the best experience Ive ever had in a MMO, especially that you never have to go to questhubs then events appearing, zone bosses etc. etc.
Questing is very boring in Wildstar. And you cant even do dungeon runs for EXP like in WoW for example.
But overall where WS lacks the most for me is class design, its pretty poor.
Mostly its just a spamfest of 2 abilities. Also the upgrades after each lvl are boring, you can put a skillpoint into your skills which you are using but they always feel like they do nothing for you ... only the T4 and T8.
For VIPs its a bit better but here are also alot of crap "talents" like 1% more to something, who cares ? Thats boring.
Also lackluster spell effects for classes, animations are fluid and good tho but effects are mostly poor. You even have great effects in game like the flamethrower from a quest or lightning strikes / storm for NPC shamans. But if you play yourself a class the effects mostly suck /sigh ...
Same here. The more I dwell on what bothers me about the game the more I keep thinking it just feels to "gamey" if that makes any sense. I'm used to my MMOs being large sprawling "worlds", the good ones at least, and Wildstar while largeish, doesn't capture a feeling of a real live ecosystem or populated world or whatever. Everything is so fast and hectic/chaotic, no time to relax, not even in the housing plot. The class of the color scheme coupled with twitch based action combat makes the game fun at moments but overkill and tiring the rest of the time.
Secondly, while I enjoy a little challenge, the "hard" part of this game has to do with interacting with other players and not the encounters themselves. Not really the "challenge" I look for in an MMO, never has been. There are other small reasons, but these are the 2 big ones for me. It's not a horrible game either, it just reminds me of candy. Fun to look at and taste, but only good as a piece once every few months. One doesn't eat candy all the time(shouldn't at least) unless they want to get sick.
I have been struggling to put it into words myself and the candy analogy is the best I have come across.
The entire game is one giant Saturday morning sci-fi cartoon cliche. I still can't believe it is getting such high reviews. I did hold out some hope that the more I leveled the more fun it would get, but I was wrong so far. The entire game even the dungeons which were touted as a main feature of the game are just plain boring.
Also the hardcore gamer that this game caters to will pretty much guarantees that this will be nothing more than a niche small population mmo.
Quest grind
Limited action bar
I miss Anarchy Online's insane character skill customization and twinking. Not that I expected anything of the sort from Wildstar, I did after all play the open beta, but it's starting to occur to me that my favorite part of any MMO now is character creation. It's the one time I feel like I have some control!
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
I agree. This is the biggest reason I stop playing most subscription games. I tend to level slowly, as I'm the explorer type who has to wander around aimlessly, looking at stuff, READING, doing things that are counter-productive to "playing the game". But, I don't always feel like playing a particular game (or even any game), every day. When you're paying a subscription, you're paying $0.50 per day, no matter if you play for 24 hours, 5 minutes, or not at all.
In my case, I tend to play in bursts. I'll ignore the game for a week while I'm doing other things and then suddenly feel like playing it, and I'll play several hours a day for a week or two, and then wander off again. If I could buy game time in 30 day chunks and have them only be consumed if I actually logged in on a given 24 hour wallclock day, I'd be far more likely to stick with a game for years.
I would guess that on an average month, I would probably play a given game about 15 to 20 days out of the 30. While that's not as profitable as a flat $15/month in the short term, Getting that $10/month over a period of 2 or 3 years instead of only for 1 year would be more cash in their pockets over time.
So, +1 to the "bankable play time" idea.
My biggest complain, and the only reason I'm not subbed at the moment, is the framerate issues. I'm running a two year old computer, with 8gb of ram, a phenom II quadcore and an HD Radeon 6850. I shouldn't be getting 25 fps on medium. Some areas were better than others, but after getting to Farside, it became game breaking for me.
Beyond that, I found the UI to be very distracting at times. The game has a very lively artstyle and this spirits extends to the UI's personality. So quest pop ups, challenge pop ups, and quest dialogues all feel the need to show when I'm an inch from death. There is a good minimalist UI mod in the works that I'll be using once I return to the game in a few months.
I wish there were more areas to level per level bracket, but that's a minor issue given how large the zones are. I also wish you could walk coast to coast as you can in WoW.
Those issues aside, it's a really solid game, with great gameplay and something for everyone. Long term, I am a bit concerned with how hardcore the game actually will become. I'm hoping there is still content released for casuals like myself.
I have 2 mainly
1: The player races quite frankly look like shit, it takes a special kind of idiot to even screw up humans to the point they look stupid/freaky, and wildstar has done this.
2: The devs reluctance to fix bugs, I'm sorry but there have been a bunch of class bugs and other bugs that have been reported since beta that still ARE NOT FIXED, some are minor, others are major, like a skill doing 0 damage if a debuff from another skill is on the target, insted of just not overriding the buff and doing damage, the skill just does 0 damage or anything of value.
I don't mind the world art style, I just wish the player races looked better, I'm a 50 engineer in wildstar myself. Hit 50 3 weeks ago or so and then just lost most interest in the game, since all there was left was a ton of dailies and boring dungeons adinfinitum.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Not really a complaint, but I would have liked to have seen settler structures look like actual walk in shops and small buildings rather than generic terminals.
that IS a thing in the east. They actually pay by the hour of actual in-game time. So you buy a sub for 50 hours, you get 50 actual in-game hours and sub costs are dirt cheap if you compare it to western model.
If every sub game would do that I'd jump on that sub train instantly.
I'd be subbed on more than just 1 game if that would be the model
"Happiness is not a destination. It is a method of life."
-------------------------------
"What are your biggest complaints?" - It's not FF XIV ARR with a sci-fi skin or action combat.
I didn't subscribe because the performance is terrible. If it were some graphically next-level shit, I could forgive it, but it looks like a 5 year old game (and that's being generous).
Also, the game-show theme has gone from mildly irritating, to absolutely annoying. I feel like I am in some kind of MMO version of a wacky fun-house ride the ENTIRE time I'm logged in. It's just too much.
I haven't played in a few weeks, and I don't miss it at all.
I know exactly how you feel.
I think you will find that with most sub games, the only thing encouraging you to play is the fact that you paid for time and don't want to waste it. That if they actually only charged you for time actually spent in game, you wouldn't be in game more, but actually less. Subs are as much a carrot-on-a-stick as progression is. If you didn't have to pay a sub, would you actually be playing the game all that much?
Three major complaints for me that ended up driving me away and unsubbed at the moment:
Clunky combat/movement
UI clutter/issues and bugs
Lack of interesting leveling content and end game content as well as Armor/Character design choices
Couldn't bring myself to keep playing for the moment, the game shows promise and it has a lot more issues than the 3 I listed here, but those are the 3 that bug me the most. Fix the bugs, continue fixing performance issues, maybe do another pass on the visuals of the game? As of now the game plays worse and looks worse than WoW does imo. If they can at least get the performance up to WoW levels I can deal with the inferior graphics personally.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Biggest complaints?
1. art style
2. art style
3. art style
4. subscription
5. art style
My friends who play says it's a pretty good game. I cannot confirm, as I don't like the art style (at all).
This is pretty much spot on for me too, but also that it felt more like a game of chores.
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
When I said i had "time", i meant virtual time, i got no RL "time" for you.