Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
Why are you sorry? You pulled numbers out of your ass with a complete guess.
Not really made up. The game didnt sell well, the game had tons of bugs where the majority left. Tons of refunds were given. Given the average retention rate the 200k figure seems about right on the money.
Hmm well you didn't provide any last time, pretty sure you won't this time but let's try this again shall we?
A link of how many refunds were given?
A link that shows "the majority" left?
A link the game didn't sell well?
Now until you can provide some facts, links, evidence for your made up number that's not worth the paper you would write it on and obvious that it is just A number you just pulled out of nowhere in a poor attempt to bash a video game.
How is 200k subs bad? Eve only has 500k which was a little older of a number and has been dipping. If you have proof to discredit anything I said you are welcomed to post whatever you want.
And there we have it the weakest reply to asking for links...I'm not pulling numbers out of my a$$ you are. If I posted numbers I would provide links not just a bunch of hater talking points. Now I bet the 700k is high and the 200k is low not sure what math the other guy is working off to get to 234k but yeah he's pulling numbers out of his a$$ too. So instead of running with the hater talking points and using some random number why don't you just stick with I don't agree with 700k. I bet 5 people would not have called you out for pulling numbers out of your a$$.
Im sorry you dont agree. I think 200k is very generous. But thank you for your remarks.
Wows retention rate was 30%. That's a comment from their CEO.
So lets give eso the same rate ( even though no mmo will have rates as good ). that puts them at 232k
So why is everyone flipping out on the guy who said 200k when any one of you could of done some simple math and come up with the same ball park answer ? Do you need a thrid party site to do basic math for you or something ?
How do you apply such a number when you don't know where to even start from? WHat makes that 200k "forum post" any more correct than these numbers in the article? He's saying 200k, they're saying 775k in june...
Flipping out? Asking someone to back up a claim is flipping out?
His posted started with " I'm guessing" And there's 3 pages of people asking for his source. I hope none of you are ditectives in real life.
Opintions that are clearly just that don't need sources or links. He didn't try and pass it off as a fact like so many people here do. His only real mistake was trying to justify it after as anything other than what it originally was. His opinion..
Wows retention rate was 30%. That's a comment from their CEO.
So lets give eso the same rate ( even though no mmo will have rates as good ). that puts them at 232k
So why is everyone flipping out on the guy who said 200k when any one of you could of done some simple math and come up with the same ball park answer ? Do you need a thrid party site to do basic math for you or something ?
How do you apply such a number when you don't know where to even start from? WHat makes that 200k "forum post" any more correct than these numbers in the article? He's saying 200k, they're saying 775k in june...
Flipping out? Asking someone to back up a claim is flipping out?
His posted started with " I'm guessing" And there's 3 pages of people asking for his source. I hope none of you are ditectives in real life.
Opintions that are clearly just that don't need sources or links. He didn't try and pass it off as a fact like so many people here do. His only real mistake was trying to justify it after as anything other than what it originally was. His opinion..
Are you reading his posts? You call this an opinion?
"Not really made up. The game didnt sell well, the game had tons of bugs where the majority left. Tons of refunds were given. Given the average retention rate the 200k figure seems about right on the money."
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If anyone would like to explain how they got a different number I would love to see it. Its also the defense who is suppose to refute allegations. You have the burden of proof not me.
His 200k number came from "given the avg retention rate".what is the avg retention rate for an mmo? Apply it to the 775k number and tell me what you get.
Originally posted by kitarad SuperData research was the same source used to support how much money SWTOR was making and a lot of posters on this very site discredited it as unreliable. Now it is being used to support ESO sub numbers. Interesting development.
This seems about right, 420k box sales + 3-4 times more digital downloads = 1.2-1.6 mill or so sold, with about a 50% retention rate.
Not even WoW -arguably the most successful MMO ever - has that high a retention rate. I don't think that number adds up for ESO (or any MMO for that matter).
What I estimate for any MMO that's not WoW is < 30%. Twenty percent retention rate seems more plausible for any run-of-the-mill MMO.
If you actually read the full article it says: "Our research shows that trial players who play World of Warcraft past level ten are much more likely to stick with the game for a long time" "Currently, only about 30 percent of our trial players make it past this threshold.
Subscription retention is very different for WoW.
How is this different for those who decided to sub?
When I bought the game, I was on a trial, until the moment I decided to sub.
Originally posted by TankYou88 If anyone would like to explain how they got a different number I would love to see it. Its also the defense who is suppose to refute allegations. You have the burden of proof not me.
It's not about having another number, it's about realizing there are no numbers to be had... WHen you're the only one throwing around numbers yes, the burden of proof is on you.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
Im sorry you didn't like the game but 700k+ people did.
Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
Im sorry you didn't like the game but 700k+ people did.
You better have proof to that number. People dont like when you give numbers.
Originally posted by ryvendark His 200k number came from "given the avg retention rate".what is the avg retention rate for an mmo? Apply it to the 775k number and tell me what you get.
775k is the guessed current (as of june) not the guess at where it started, 775k would be the retention, which would put sales in the millions. Why would he use that number to back up his claim? it itself is guessed and is not based on any actuality.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
Im sorry you didn't like the game but 700k+ people did.
You better have proof to that number. People dont like when you give numbers.
First page top post - More proof than any other given in this thread yet.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
This seems about right, 420k box sales + 3-4 times more digital downloads = 1.2-1.6 mill or so sold, with about a 50% retention rate.
Not even WoW -arguably the most successful MMO ever - has that high a retention rate. I don't think that number adds up for ESO (or any MMO for that matter).
What I estimate for any MMO that's not WoW is < 30%. Twenty percent retention rate seems more plausible for any run-of-the-mill MMO.
If you actually read the full article it says: "Our research shows that trial players who play World of Warcraft past level ten are much more likely to stick with the game for a long time" "Currently, only about 30 percent of our trial players make it past this threshold.
Subscription retention is very different for WoW.
How is this different for those who decided to sub?
When I bought the game, I was on a trial, until the moment I decided to sub.
Where do you think subscribers start off?
When you buy the box for ESO you get 30 free days. You can try wow for free up to level 20. There is a huge difference in the retention of people that try something for free compared to people that already bought the game.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Originally posted by ryvendark His 200k number came from "given the avg retention rate".what is the avg retention rate for an mmo? Apply it to the 775k number and tell me what you get.
775k is the guessed current (as of june) not the guess at where it started, 775k would be the retention, which would put sales in the millions. Why would he use that number to back up his claim? it itself is guessed and is not based on any actuality.
I can't argue with that. The math being done does make the assumption that it was total sales.
Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
Im sorry you didn't like the game but 700k+ people did.
You better have proof to that number. People dont like when you give numbers.
First page top post - More proof than any other given in this thread yet.
Nope. Not at all. They just made a wild guess. Like I said my number at least have some math added to it.
If someone would like to give anything to discredit what I am saying you are all welcomed to do so.
I dont see how 200k is such a hateful thing to say and why everyone has their panties in a bunch.
When you buy the box for ESO you get 30 free days. You can try wow for free up to level 20. There is a huge difference in the retention of people that try something for free compared to people that already bought the game.
I love how everyone seems to be guessing the population numbers for ESO. I guess I'll play too. I think anything over 500k is a stretch, given the number of "I'm leaving" and "I want a refund" threads I've seen just on this site alone. So, I'm gonna guesstimate 500k or lower population for the game, which isn't bad at all.
This seems about right, 420k box sales + 3-4 times more digital downloads = 1.2-1.6 mill or so sold, with about a 50% retention rate.
Not even WoW -arguably the most successful MMO ever - has that high a retention rate. I don't think that number adds up for ESO (or any MMO for that matter).
What I estimate for any MMO that's not WoW is < 30%. Twenty percent retention rate seems more plausible for any run-of-the-mill MMO.
If you actually read the full article it says: "Our research shows that trial players who play World of Warcraft past level ten are much more likely to stick with the game for a long time" "Currently, only about 30 percent of our trial players make it past this threshold.
Subscription retention is very different for WoW.
How is this different for those who decided to sub?
When I bought the game, I was on a trial, until the moment I decided to sub.
Where do you think subscribers start off?
When you buy the box for ESO you get 30 free days. You can try wow for free up to level 20. There is a huge difference in the retention of people that try something for free compared to people that already bought the game.
The article quoting the CEO is from the 11th of Feb. 2010.
World of Warcraft Starter Edition was introduced mid-July 2011.
Edit: I'll stick to my point that it matters not one iota how people pick up WoW. Whether it's by the old 10-day (or however many) trial form or through this new S.E.
After that article I clearly remember this retention rate benchmark being used everywhere and so far has held up for every single MMO launched since. I posted it only because I saw the 50% retention rate comment.
Aside from that, if one has proper estimates about how many clients were sold, then the retention rate benchmarks hold up solidly.
Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
Im sorry you didn't like the game but 700k+ people did.
You better have proof to that number. People dont like when you give numbers.
First page top post - More proof than any other given in this thread yet.
Nope. Not at all. They just made a wild guess. Like I said my number at least have some math added to it.
If someone would like to give anything to discredit what I am saying you are all welcomed to do so.
I dont see how 200k is such a hateful thing to say and why everyone has their panties in a bunch.
It's not that 200k is a bad thing, it's that you are saying you used math when you didn't use any math. I don't know how much more clear people can be with you. At this point I'm beginning to think there may be a language barrier. The top post discredits everything you say, whether you agree or not, because they have more information than you do.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
He asked you to provide some data proving your statements, can you? He didn't ask if you where sorry or not.
We can only go by what the report says and we will never truly know what the actual numbers are. I quit many weeks ago and its was my perception (while playing) that that BOTS outnumbered the real players. It would be interesting to see actual player numbers versus bot accounts.
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. Playing: ESO, WOT, Smite, and Marvel Heroes
Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
Im sorry you didn't like the game but 700k+ people did.
You better have proof to that number. People dont like when you give numbers.
First page top post - More proof than any other given in this thread yet.
Nope. Not at all. They just made a wild guess. Like I said my number at least have some math added to it.
If someone would like to give anything to discredit what I am saying you are all welcomed to do so.
I dont see how 200k is such a hateful thing to say and why everyone has their panties in a bunch.
It's not that 200k is a bad thing, it's that you are saying you used math when you didn't use any math. I don't know how much more clear people can be with you. At this point I'm beginning to think there may be a language barrier. The top post discredits everything you say, whether you agree or not, because they have more information than you do.
The top post just says 700k. It doesnt say how they got that number. Thats not discrediting me. Someone can say 10m that still wouldnt discredit me.
This seems about right, 420k box sales + 3-4 times more digital downloads = 1.2-1.6 mill or so sold, with about a 50% retention rate.
Not even WoW -arguably the most successful MMO ever - has that high a retention rate. I don't think that number adds up for ESO (or any MMO for that matter).
What I estimate for any MMO that's not WoW is < 30%. Twenty percent retention rate seems more plausible for any run-of-the-mill MMO.
If you actually read the full article it says: "Our research shows that trial players who play World of Warcraft past level ten are much more likely to stick with the game for a long time" "Currently, only about 30 percent of our trial players make it past this threshold.
Subscription retention is very different for WoW.
How is this different for those who decided to sub?
When I bought the game, I was on a trial, until the moment I decided to sub.
Where do you think subscribers start off?
When you buy the box for ESO you get 30 free days. You can try wow for free up to level 20. There is a huge difference in the retention of people that try something for free compared to people that already bought the game.
The article quoting the CEO is from the 11th of Feb. 2010.
World of Warcraft Starter Edition was introduced mid-July 2011.
Before starter edition was introduced you could still try the game for 10 days and play up to level 20.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Originally posted by TankYou88 Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.
All the refunds? Please post a link to an actual source of how many refunds were given?
People just leaving? Please provide a source of people just leaving?
Low sales? Please provide a link that stated low sales?
200k seems like a desperate extremely bias pulled out of a$$ number.
Thank you for trying I guess...
Im sorry you dont agree.
Im sorry you didn't like the game but 700k+ people did.
You better have proof to that number. People dont like when you give numbers.
First page top post - More proof than any other given in this thread yet.
Nope. Not at all. They just made a wild guess. Like I said my number at least have some math added to it.
If someone would like to give anything to discredit what I am saying you are all welcomed to do so.
I dont see how 200k is such a hateful thing to say and why everyone has their panties in a bunch.
It's not that 200k is a bad thing, it's that you are saying you used math when you didn't use any math. I don't know how much more clear people can be with you. At this point I'm beginning to think there may be a language barrier. The top post discredits everything you say, whether you agree or not, because they have more information than you do.
The top post just says 700k. It doesnt say how they got that number. Thats not discrediting me. Someone can say 10m that still wouldnt discredit me.
You didn't even read the article then. This conversation is moot, and I'm convinced at this point you just want to argue. Repeating yourself over and over doesn't make your guessing turn into real math, no matter how much you want it to be. I'll leave you to harass other people in here, just know that you make me giggle with your inability to achieve a basic understanding of how math works.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Comments
Im sorry you dont agree. I think 200k is very generous. But thank you for your remarks.
His posted started with " I'm guessing" And there's 3 pages of people asking for his source. I hope none of you are ditectives in real life.
Opintions that are clearly just that don't need sources or links. He didn't try and pass it off as a fact like so many people here do. His only real mistake was trying to justify it after as anything other than what it originally was. His opinion..
Are you reading his posts? You call this an opinion?
"Not really made up. The game didnt sell well, the game had tons of bugs where the majority left. Tons of refunds were given. Given the average retention rate the 200k figure seems about right on the money."
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How is this different for those who decided to sub?
When I bought the game, I was on a trial, until the moment I decided to sub.
Where do you think subscribers start off?
It's not about having another number, it's about realizing there are no numbers to be had... WHen you're the only one throwing around numbers yes, the burden of proof is on you.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Im sorry you didn't like the game but 700k+ people did.
You better have proof to that number. People dont like when you give numbers.
775k is the guessed current (as of june) not the guess at where it started, 775k would be the retention, which would put sales in the millions. Why would he use that number to back up his claim? it itself is guessed and is not based on any actuality.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
First page top post - More proof than any other given in this thread yet.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
When you buy the box for ESO you get 30 free days. You can try wow for free up to level 20. There is a huge difference in the retention of people that try something for free compared to people that already bought the game.
I can't argue with that. The math being done does make the assumption that it was total sales.
Nope. Not at all. They just made a wild guess. Like I said my number at least have some math added to it.
If someone would like to give anything to discredit what I am saying you are all welcomed to do so.
I dont see how 200k is such a hateful thing to say and why everyone has their panties in a bunch.
Tell that to all the p2p mmos that went f2p.
The article quoting the CEO is from the 11th of Feb. 2010.
World of Warcraft Starter Edition was introduced mid-July 2011.
Edit: I'll stick to my point that it matters not one iota how people pick up WoW. Whether it's by the old 10-day (or however many) trial form or through this new S.E.
After that article I clearly remember this retention rate benchmark being used everywhere and so far has held up for every single MMO launched since. I posted it only because I saw the 50% retention rate comment.
Aside from that, if one has proper estimates about how many clients were sold, then the retention rate benchmarks hold up solidly.
It's not that 200k is a bad thing, it's that you are saying you used math when you didn't use any math. I don't know how much more clear people can be with you. At this point I'm beginning to think there may be a language barrier. The top post discredits everything you say, whether you agree or not, because they have more information than you do.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
He asked you to provide some data proving your statements, can you? He didn't ask if you where sorry or not.
It's a blood in the water thing now. The points have all been made and responding now gives the forum warriors more ammo.
We can only go by what the report says and we will never truly know what the actual numbers are. I quit many weeks ago and its was my perception (while playing) that that BOTS outnumbered the real players. It would be interesting to see actual player numbers versus bot accounts.
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
The top post just says 700k. It doesnt say how they got that number. Thats not discrediting me. Someone can say 10m that still wouldnt discredit me.
Before starter edition was introduced you could still try the game for 10 days and play up to level 20.
You didn't even read the article then. This conversation is moot, and I'm convinced at this point you just want to argue. Repeating yourself over and over doesn't make your guessing turn into real math, no matter how much you want it to be. I'll leave you to harass other people in here, just know that you make me giggle with your inability to achieve a basic understanding of how math works.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.