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Game has RvR, crafting and housing. It features a 100% RvR-based leveling track for all combat (non crafter) classes. All leveling comes from engaging in RvR whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.
So far, we have committed to 12 races and classes at launch plus a unique pure “crafter-only” class and that number can go up, not down, over the next two years.
12 races and classes. Now thats a lot of variety for a new mmo at launch.
Comments
I love RvR but I actually I agree. When I played DAOC I played it for RvR. But then years after when Warhammer came I noticed that I actually needed some PvE as well at max level. Even though it didn't help my character. It gets boring fast to just do RvR because often there is so much frustration. Realmates acting selfish, realmmates playing extremely bad, realmmates giving up, enemies are too many, enemies are too few etc etc.
In DAOC I think I liked it because of their PvP-reward system. With good realm-abilities that you could get as you raised in PvP-rank.
they send out information several times per month to backers updating people on the development. Sometimes they include small videos of what they are working on.
What they are doing is "smart".
Instead of saying "hey we have x, y, and z" and then changing "x, y and z" and getting angry gamers complaining on forums to they are working and letting out information when they have it and when it's more solid.
This recent spate of information is their first release to the public as far as I know.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Tree of savior has 80 classes and Archeage has 240ish class combinations which are continually tweaked to bring the to some level of parity. Archeage also does not lock you into two predetermined progression paths. Not saying CU is bad but so far it is unremarkable for a P2P game.
It's just b/c it's not even close to Alpha, and the release date is so far off (2 years at least according to MJ). As things get more set in stone, and we start seeing in-game screencaps and videos, I think you'll see a LOT more hype and chatter about the game.
I personally am crazy excited the game is being made and can hardly wait, but it's just so damn far off yet and sooo much can change between now and then...and I hate to use this as an example, but it being the last game Mark Jacobs was involved with so I have to, but just look at what happened w/ WAR. That game was going to be pure awesome w/ it's campaigns, a different one for each race and it all ending in huge city sieges of the six races home cities. All of it seemed to add up until DAoC 2 in a Warhammer skin (how could u lose with that, right?), but look how it turned out. Granted, I don't believe all that fault can lay in MJ's lap, as I think much of what the game became was reactionary in nature to what WoW was doing and what EA wanted it to be (i.e. more "WoWish, less DAoCish).
1. There is an enormous difference between "already has" and "hopefully will someday have".
2. There is an enormous difference between "already has well-implemented features" and "already has half-baked features that sounded good on paper".
3. There is an enormous difference between "game is playable and robust" and "implemented features are far enough along to release a demo video".
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Add to that, the track record of kickstarter games is dismal. Now, if a successful beta test arrives, expect to see more hype.
DAoC - Excalibur & Camlann
Well... there is enough hype. They have already funded their game with a successful kickstarter.(over 2$ from crowdfunding)
And there was not a lot of worthy information after the kickstarter until now(the BSC days), and even most of the info on the BSC days(which by the way i enjoyed very much, and liked all of what i have heard there) is mostly design papers.
They are in a very early development stage.. it takes time to make a good game, and they have the money to make what they want(crowdfund money 2$mil+ and 3$ mil additional from Mark Jacobs(2) and another unnamed investor(1)).
So.. it really is enough hype.. at some point at time it will most probably be overhyped as almost any game in the recent years. But for that they have to be almost finished and dish out BetaAccess Weekends, and be able to show actual gameplay. With other words in maybe 2-3 years.. so be patience.. and hopefully they do next year or so something similar like BSC days, because that was really a fun and successful event in my humble opinion.
The track recod of kickstarter games is dismal? Seriously? Just recently we do have some kickstarter MMO, and non of the can be finished in that timeframe.. non of them is 5 years+ in development.
- Pathfinder Online. around $1mil - Jan 13, 2013
- Shroud of the Avater. around $2 mil - April 7, 2013
- Camelot Unchained. around $2 mil - May 2, 2013
and if you want count them as MMOs add Elite: Dangerous and Star Citizen. And i will not count any MMO kickstarter wanting less than a $1million, because those were not really serious developers.. and you do have some bad apples.. but what do you expect from a game like Greed Monger(asking for $30k, even got $90k)? What can you expect from $90k? A demo? Maybe, but more? Most likely not.
All of them started end of 2012 or 2013.. that is not even 2 years in development. What do you expect?
And about games in general FTL: Faster than Light (kickstarter Aug 2012) is already released and i would call it a success. And even for normal computer games a development cycle above 2 years is anything than unusual.
So about what do you talk? Lets talk in 2018 again, when all of those have 5 years development cycle on their shoulders, and how many of them will have already be released(and i bet not all of them), and how it will look then. To judge now is completely to early..
Simple answer:
NO PVE
Most people want a true RPG style experience and that entails having a strong player versus environment to progress to. If there's no PvE why not stick with a FPS or a MOBA?
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Not enought advertisement (maybe lack of funds?)
There is a reason why marketing cost a bomb. At this point, creating a solid game may have a higher priority than advertising (or hyping, you know, that hot, strawberry scented air...)
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
The people who are interested are following it. Others don't want to hear about it until it is a LOT closer to launch.
What you are telling us is what they want the game to be, not what the game is. DAoC is my all time favorite game, and I would love CU to live up to that, but it isn't even in a state where its worth hyping yet.
We have Archage coming up, and Elder Scrolls Online PvP is already amazingly close to that DAoC feel.
I love the idea of CU, but getting hyped over press releases is only going to end badly.
Its a game focused on crafting, RvR, and RP, in other words, very niche, and very specific target audience.
Its a good thing IMO because it will keep the people who are into more mainstream content away and should bred a pretty intense cult following among though who liek those systems.
When pvp is a major focus, I ignore the game.