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Why isnt there more hype about Camelot Unchained?

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  • sirphobossirphobos Member UncommonPosts: 620
    CU is all just ideas and talk right now. Not to mention it's probably three years off right now, of course people aren't going to be excited yet, as there really isn't much there to get excited about. Plus, even if CU turns out to live up to its promises, it has a very narrow potential player base. Most MMORPG fans are not going up be interested in a game that is 100% pvp.
  • sumdumguy1sumdumguy1 Member RarePosts: 1,373
    Originally posted by dreamscaper
    I'd imagine because the main focus of the game is RvR PVP. PVP isn't nearly as popular as most of its vocal supporters think it is.

    This

  • ZeymereZeymere Member UncommonPosts: 210

    I am a fan of Daoc.  Was and still am.  I am looking forward to CU.  As far as the op's question is because like everyone here has mentioned it is too soon.  Mark J is good at bulleting ideas but lets see those in actual game.  Lets see what happens after it gets sifted through the sieve of reality.  Besides if the game is 2 years off then they really don't want the hype train now anyhow.  if they had it now it would be well burned out by the time it reaches the station.

     

    Zeymere

  • CrusadesCrusades Member Posts: 480

    over hype can be disastrous for a game - CU is trying to meet kickstarter promises, they will launch and people will complain but at the end of the day, they will have a paper trail of "hey this is what you asked for and here it is"

    at that point in time a lot of conversations will switch to what I said the other day " it's the players that make the games " when I started a thread that said "ask not what your mmo can do for you, but what you can do for your mmo"

  • UltorXUltorX Member UncommonPosts: 56
    Originally posted by Jean-Luc_Picard

    Avoid using words like "ignorant" if you don't want backfire.

    DAoC was at the top for the minority of DAoC fans. Everyone else was playing the other MMOs, which had a way higher player base. The only reason why DAoC was remotely successful back then is because it was the only one proposing "carebear" canned PvP, with 100% safe leveling and then only entering PvP. Other games did that much better since then, and the DAoC model would not work even remotely as well nowadays.

    Nah, can't agree on any of those points and am sure all the pople who always recall DAoC with such high esteem wouldn't too, but you sure aren't interested in a discussion, just need a place to exhale your opinions.

    Originally posted by Jean-Luc_Picard

    Yet you're ready to give money to someone whose last games were total failures. I must admit I have a hard time to grasp your logic, except of course if it's blind fanatism.

    Again being all ignorant and overdramatic. I said CU is a huge risk, if you don't want to support the ideas behind it, that's fine.

    I must admit I have a hard time to grasp your logic, except of course if it's blind hate. 

  • UltorXUltorX Member UncommonPosts: 56
    Originally posted by Jean-Luc_Picard

    That must be one of the most funny thing I've read in all my time on the Net, and that's a long, long time. I suggest you look up the definition of "Forum" in any decent dictionary.

    Discussion here means exchange of opinion, that's the reason why forums exist.

    And yeah, my opinion is that bullshit developers whose last projects were total failures and who try to earn money on yet another crappy project with just nice promises without any substance do NOT deserve MY money.

    Could be that you need to do some more browsing, from what I could gather the web is full of even funnier stuff.

    It's simple really, on various discussion boards there are people that genuinely want to discuss some matters and then there are people that are only interested  in forcing their opinion onto others and don't really want to hear the other side of the story. I found it it's not worth it to argue with the second type.

    Anyway, thanks for completely proving my point with yet another hateful post. Don't worry though, no one is taking your money.

  • UltorXUltorX Member UncommonPosts: 56
    Dude, I'm really not forcing the game on anyone. Quite the contrary.
  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by Jean-Luc_Picard

    The "faith" of some people is quite impressive...

    Let me recap:

    All the latest games made by Mythic/Jacobs were rubbish. The last game made by Jacobs before Warhammer was Dark Age of Camelot... considered the best PvP MMO of all time. Warhammer is one of the few MMORPGs that was actually shut down. Yes, because EA was in charge of it. Every MMO EA has ever touched was shut down except SWTOR. Earth and Beyond. The Sims Online. WAR. And SWTOR very nearly shut down. EA has horrible MMO management.  Mythic got shut down too now. Mythic stopped actually being Mythic in 2007. And even DAoC never passed 250k players at it's prime. And yet that's still the second biggest subscription MMO of its day.

    Yet you still think that those guys, Jacobs leading, can make a good game with a crappy crowdfunding budget? Considering Jacobs has designed dozens of multiplayer games over the years? And that DAoC was made with even less money and worse tools? Yes.

    Educate yourself troll.

  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by dreamscaper
    I'd imagine because the main focus of the game is RvR PVP. PVP isn't nearly as popular as most of its vocal supporters think it is.

    Yet Camelot Unchained, a PVP throwback to the old days, actually got Kickstarted. Can't really say that about Pantheon, the PVE equivalent.

  • Tyvolus4Tyvolus4 Member UncommonPosts: 192
    I have had just a passing interest in the game...I somehow place this with being burned by WAR...also, I could be 100% wrong here, but I think there isn't much (if any) PvE....I want to see a solid MMO that features strong pvp and pve. 
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    The game doesn't exist yet.  Its all talk kickstarter.  I think IF it comes around with playable form it will be more hyped.  
  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by Apraxis

    So i guess you are mostly a pve player and have no whatsoever idea about pvp. Truth is.. the space of pvp is not in the slightest explored up to now. MOBAs are only the first tiny step, and more to come.. and especially in persistents worlds and with a little bit more massive scale.(not neccesary MMORPGs, but to some degree MMO like)

    And yes.. for players like you it is most probably uninteresting, because a PvP game(made as a PvP game) is something completely different what the usual MMORPG player expect.

     

    Are you seriously trying to equate MOBAs have a resemblance to MMORPGs?     Just because they have an isometric view and a flimsy form of stat progression doesn't qualify them to be in the same category.

     

    There have been quite a few games that highlighted PvP as the main stage of gameplay,   Darkfall online,  Warhammer Online, Age of Conan, and they failed miserably. 

  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by thinktank001
    Originally posted by Apraxis

    So i guess you are mostly a pve player and have no whatsoever idea about pvp. Truth is.. the space of pvp is not in the slightest explored up to now. MOBAs are only the first tiny step, and more to come.. and especially in persistents worlds and with a little bit more massive scale.(not neccesary MMORPGs, but to some degree MMO like)

    And yes.. for players like you it is most probably uninteresting, because a PvP game(made as a PvP game) is something completely different what the usual MMORPG player expect.

     

    Are you seriously trying to equate MOBAs have a resemblance to MMORPGs?     Just because they have an isometric view and a flimsy form of stat progression doesn't qualify them to be in the same category.

     

    There have been quite a few games that highlighted PvP as the main stage of gameplay,   Darkfall online,  Warhammer Online, Age of Conan, and they failed miserably. 

    That's exactly your mistake.. we talk about pvp games here.. not about MMORPG. And yes.. MOBAs are pvp games.. as is camelot unchained.. and maybe both are not so much MMORPGs.

    Highlighted PvP? PvP in Age of Conan is a joke.. and to call it a pvp game even more so.

    Warhammer.. with battlegrounds? If they would have focused more on world pvp and less on pve(which sucks anyway in warhammer) the game would have done better most probably

    Darkfall? You mean that indy game? well.. that, for a indy game does actually well. But you can only expect that much from indy games. By the way, where is the pve indy game with even close of a success to Darkfall? Exactly.. there is non.. and the kickstarter Pantheon failed.

    Edit:

    And again.. you have to come away from the RPG part of MMORPGs.. because a pure pvp game does not need RPG.. it can include in some way or form some RPG elements(similar to MOBAs), but what you 100% do not need is a steady character progression system, or NPC Quests or a lot of other stuff MMORPGs somewhat define. Such games should be foremost PvP games... on a larger scale in a persistent world.. that may be then a MMO of some kind, but not really a MMORPG..

    And yeah.. as i already said in the first post.. there are almost no PvP MMORPGs worth playing.. they all suck miserable. And one reason could be that all of them tried very hard to be "real RPGs" + offer PvE. Cut both out, and focus on PvP + a persistent world and a massive scale.. and you can maybe easier get a good pvp game.

    The player group is in any way different. Most PvP player don't care much about RPG, and most MMORPGs as we can clearly see, don't know what to do in a PvP game, or just don't want it. But a lot of other people want pvp, as MOBAs, RTS and FPS show very clear.

     

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Apraxis
    Originally posted by thinktank001
    Originally posted by Apraxis

    So i guess you are mostly a pve player and have no whatsoever idea about pvp. Truth is.. the space of pvp is not in the slightest explored up to now. MOBAs are only the first tiny step, and more to come.. and especially in persistents worlds and with a little bit more massive scale.(not neccesary MMORPGs, but to some degree MMO like)

    And yes.. for players like you it is most probably uninteresting, because a PvP game(made as a PvP game) is something completely different what the usual MMORPG player expect.

     

    Are you seriously trying to equate MOBAs have a resemblance to MMORPGs?     Just because they have an isometric view and a flimsy form of stat progression doesn't qualify them to be in the same category.

     

    There have been quite a few games that highlighted PvP as the main stage of gameplay,   Darkfall online,  Warhammer Online, Age of Conan, and they failed miserably. 

    That's exactly your mistake.. we talk about pvp games here.. not about MMORPG. And yes.. MOBAs are pvp games.. as is camelot unchained.. and maybe both are not so much MMORPGs.

    Highlighted PvP? PvP in Age of Conan is a joke.. and to call it a pvp game even more so.

    Warhammer.. with battlegrounds? If they would have focused more on world pvp and less on pve(which sucks anyway in warhammer) the game would have done better most probably

    Darkfall? You mean that indy game? well.. that, for a indy game does actually well. But you can only expect that much from indy games. By the way, where is the pve indy game with even close of a success to Darkfall? Exactly.. there is non.. and the kickstarter Pantheon failed.

    Edit:

    And again.. you have to come away from the RPG part of MMORPGs.. because a pure pvp game does not need RPG.. it can include in some way or form some RPG elements(similar to MOBAs), but what you 100% do not need is a steady character progression system, or NPC Quests or a lot of other stuff MMORPGs somewhat define. Such games should be foremost PvP games... on a larger scale in a persistent world.. that may be then a MMO of some kind, but not really a MMORPG..

    And yeah.. as i already said in the first post.. there are almost no PvP MMORPGs worth playing.. they all suck miserable. And one reason could be that all of them tried very hard to be "real RPGs" + offer PvE. Cut both out, and focus on PvP + a persistent world and a massive scale.. and you can maybe easier get a good pvp game.

    The player group is in any way different. Most PvP player don't care much about RPG, and most MMORPGs as we can clearly see, don't know what to do in a PvP game, or just don't want it. But a lot of other people want pvp, as MOBAs, RTS and FPS show very clear.

     

    I think personally, that you are clutching at straws, as players who play MOBA's and those who play MMO's are completely different, whether its PVE or PVP,  and it has been proven time and time again, that the number of players who are interested in a PVP only MMO is a relatively small subset of the PVP community in any case, even DAOC was also a PVE MMO, its just that the PVP was for its time, fairly revolutional, and the whole 3 realms thing probably started with them. But for a strictly PVP only MMO, the demand is actually very small, and its probably dominated by the FPS community, you just have to look at Darkfall to see that fantasy based games that concentrate on PVP are not that popular, and much as you might draw parallels between PVP and MOBA games, the two things are entirely separate in every conceivable way. That doesn't mean that CU can't work, it just means that the likelihood of it becoming a mainstream game is fairly minimal. PVP for both fantasy and Scifi based MMO's is pretty well covered, and i honestly believe that the biggest proportion even of those that do enjoy PVP, prefer to do so in a PVE based game where they have access to battlegrounds etc, that show rankings and have league tables, as those allow them to engage in different types of gameplay and also gain notoriety in PVP where their abilities are 'socially' demonstrable, which is something most probably desire anyway.image

  • PurutzilPurutzil Member UncommonPosts: 3,048

    Simple: Its just an idea touted with stuff that not everyone wants. Its got nothing to yet show for itself to build up any hype. What there was shown was quite laughable (and understandably so given its early development cycle) that very few would really just jump on without a single hesitation.

     

    Given its audience being very specific, its going to need to come out and show itself and what it has before it can build any hype. Even then, I'm quite doubtful that it will be that great looking to attract anyone BUT those seeking that specific game style will jump on board. Its really up to them once they got it more close to finished with stuff to show and how they attempt to 'advertise' it to the public that we might be able to see hype really develop on the game. 

    Even if it doesn't gain big numbers (very doubtful it will) considering the scope of the project its very likely the game will survive just fine so long as those who might have interest support the game. I'm doubtful its reliant on huge numbers to survive.

  • Iceman8235Iceman8235 Member UncommonPosts: 205
    I'm sure it's been said, but the main reason for the lack of hype right now is that the game is like 2 years away minimum.  I'm interested but when a game is that far down the road it's pointless to do anything other than check up on it every few months.
  • HaralinHaralin Member UncommonPosts: 148

    Please dont hype this game much hyped games are such a disappointment in the last years :D.

     

     

    I htink it is not hyped so much cause of the only PvP attitude, all PvE people will not like it and there are way more PvE players out there as PvP players.

  • arcundoarcundo Member UncommonPosts: 88

    Why are people saying it isnt any gameplay out?:

    https://www.youtube.com/watch?v=nXmA22b9osA&feature=player_detailpage&list=UUVCBRi911BttMo1XP4cUOfQ

    Though we can' see much of the Physx, HairWorks og FlameWorks cooperation with Nvidia, they talk about, in that gameplay vid. ;)

    Questions to DAOC players/fans: In the CU gameplay vid we see a lot cultures and classes. To me quite a few of them seem to cater to a young audience (elementary school), this was something new to me compared to the artwork and technology presented by CSE's Cu development before.  Example of this is the char the developer plays.  (other examples from other games can be found quite a few in Guild Wars 2 and WoW). So I guess the question is was it like that in DOAC too and can we expect it i CU?  

    Another concern is: Should CSE put the break on and not implement more classes and cultures?  They have a lot of things they need to land in terms of new ideas etc. that they are to implement into their game that has not been done before.  This needs to be tested and polished.  Mortal Online too had a lot of ideas but not enough developer resources to implement it properly in time.

     

     

  • Velonius650Velonius650 Member UncommonPosts: 27
    Originally posted by arcundo

    Why are people saying it isnt any gameplay out?:

    https://www.youtube.com/watch?v=nXmA22b9osA&feature=player_detailpage&list=UUVCBRi911BttMo1XP4cUOfQ

    Though we can' see much of the Physx, HairWorks og FlameWorks cooperation with Nvidia, they talk about, in that gameplay vid. ;)

    Questions to DAOC players/fans: In the CU gameplay vid we see a lot cultures and classes. To me quite a few of them seem to cater to a young audience (elementary school), this was something new to me compared to the artwork and technology presented by CSE's Cu development before.  Example of this is the char the developer plays.  (other examples from other games can be found quite a few in Guild Wars 2 and WoW). So I guess the question is was it like that in DOAC too and can we expect it i CU?  

    Another concern is: Should CSE put the break on and not implement more classes and cultures?  They have a lot of things they need to land in terms of new ideas etc. that they are to implement into their game that has not been done before.  This needs to be tested and polished.  Mortal Online too had a lot of ideas but not enough developer resources to implement it properly in time.

     

     

    I don't quite see your point about the elementary schoolness of the races but yes compared to DAoC races they are more "creative" - especially on the Arthurian side.  For example in original DAoC, the Albion realm (Arthurian) was very basic when it came to races - Briton, Saracen, Highlander, and Avalonian.  Basically 4 different versions of humans.  It wasn't until later expansions that Albion introduced Inconnu, Ogres, etc.  Now, compared to what we've seen so far in CU the Arthurians are day and night compared to their DAoC equivalent - you now have a cat race and dragon people race.  That's quite a leap for the basic "human" realm.  Actually I'd even argue that in CU the Vikings have become the "boring" human realm as 3 of their 4 races so far all resemble some type of human.   

    The point is that yes even DAoC had to appeal to the wants of its players to spread out the "cool" races across all 3 factions as to avoid everyone swarming to one or the other.  It's inevitable in gaming that you want to keep it fresh and introduce different types of races, some more creative than others, but that is how you draw in new players.  I'm probably like you - I will end up playing something that resembles human and could never for the life of me play some cat like thing.  But, the bottom line is that if a new player wants to play the dragon lady then go for it - more people to kill.   

    DAOC (retired): RR11 Merc
    Upcoming: CU, Wasteland 2, Eternity, Planescape

  • arcundoarcundo Member UncommonPosts: 88
    Originally posted by Velonius650

    I don't quite see your point about the elementary schoolness of the races but yes compared to DAoC races they are more "creative" - especially on the Arthurian side.  For example in original DAoC, the Albion realm (Arthurian) was very basic when it came to races - Briton, Saracen, Highlander, and Avalonian.  Basically 4 different versions of humans.  It wasn't until later expansions that Albion introduced Inconnu, Ogres, etc.  Now, compared to what we've seen so far in CU the Arthurians are day and night compared to their DAoC equivalent - you now have a cat race and dragon people race.  That's quite a leap for the basic "human" realm.  Actually I'd even argue that in CU the Vikings have become the "boring" human realm as 3 of their 4 races so far all resemble some type of human.   

    The point is that yes even DAoC had to appeal to the wants of its players to spread out the "cool" races across all 3 factions as to avoid everyone swarming to one or the other.  It's inevitable in gaming that you want to keep it fresh and introduce different types of races, some more creative than others, but that is how you draw in new players.  I'm probably like you - I will end up playing something that resembles human and could never for the life of me play some cat like thing.  But, the bottom line is that if a new player wants to play the dragon lady then go for it - more people to kill.   

    Thanks for an indept answer!

    I guess to explain what  I mean I could mention Asura from GW2 (but similar in WoW).  One of the reasons actually I didnt play GW2 was that I didnt want to PvP against Asura, when they look like someone you just want to give a hug.

    They are probably in game for younger and female audiences.

    Also I guess for a person like me who likes as low-fantasy as possible, I want the game to have a serious look.  And that was much clearer in the tech demos than I saw in that gameplay vid.

    So I guess what you are saying is that we can expect CU to a little more for younger audiences than DAOC?

     

  • TyggsTyggs Member UncommonPosts: 456
    PVP focused kinda sums it up. There are plenty of games that fufill the pvp itch with very little barrier to entry. PVP has been done much better in other genres and is usually heavily botched in MMOs.

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  • jesteralwaysjesteralways Member RarePosts: 2,560
    There was a lot of hype but then CU fans started trolling the forums with nonsense like misleading poll that had options like "i am here for CU, i don't care about mmorpg.com"; "CU is the only mmorpg, rest is trash" and so on. and then there were misleading thread, derailing threads on other forums, baiting players to post on CU forums and then reporting anyone who wrote anything negative. Trolling killed the hype.

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  • Velonius650Velonius650 Member UncommonPosts: 27
    Originally posted by lindhsky
    Originally posted by dreamscaper
    I'd imagine because the main focus of the game is RvR PVP. PVP isn't nearly as popular as most of its vocal supporters think it is.

     

    I love RvR but I actually I agree. When I played DAOC I played it for RvR. But then years after when Warhammer came I noticed that I actually needed some PvE as well at max level. Even though it didn't help my character. It gets boring fast to just do RvR because often there is so much frustration. Realmates acting selfish, realmmates playing extremely bad, realmmates giving up, enemies are too many, enemies are too few etc etc.

     

    In DAOC I think I liked it because of their PvP-reward system. With good realm-abilities that you could get as you raised in PvP-rank.

    I agree with you to some extent - that you do need a certain element of pve (or non-rvr) to break the constant RvR/PvP.  I think this will be achieved in CU through having to gather resources if you're building a guild house, your own house, a defense tower, etc.  It'll give some downtime to hang out with guildies, do some mindless pve, etc.  Hopefully the RvR dungeon "The Depths" also has a big boss or two as that could lead to some exciting PvE/PvP.  The boss could drop valuable resources.  As well, I'd like to see dragons out in the world that just show up - triggering a world event that you now have to defend your keep against this big dragon and also the other two realms.  The chaos could be quite fun. 

    DAOC (retired): RR11 Merc
    Upcoming: CU, Wasteland 2, Eternity, Planescape

  • MkilbrideMkilbride Member UncommonPosts: 643
    Sorry, I've been keeping it all to myself.

    Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!

    http://www.kickstarter.com/projects/13861848/camelot-unchained

  • will75will75 Member UncommonPosts: 365
     Not sure where these 2017-2018 dates are  being quoted as. The release date is still set for 2015 december and as MJ said recently, nothing has changed to alter that time frame.

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