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EverQuest Next New Combat and Classes Video SOE Live 2014

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  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by azarhal
    Originally posted by Innkwell

     EQN on the other hand has :

    Less Races

    Less Class Options ( The class tree looks interesting but nowhere near what the other titles had to offer. ON RELEASE)

    Less combat abilities. ( we all know that is where this is going. )

    they have stated that it wont be like EQ2 in the sense that it wont have things like Heritage quests, language learning, Appearance slots for gear, Achievement points, Collectibles.....

     

    Basically EVERYTHING that made this game stand out for me vs all the other shit titles I had no interests in. When I started playing MMO's I was turned off by shitty Cartoony graphics... and now they gone and jumped on that train now too...

     

     

    In closing, There is no Ratonga... Therefore this game is, and will be a pile of shit.


    EQNext is going to release with 8 races, but technically it's more like 12 because High and Wood elves are together and all humans races are also together. You can still make a Barbarian, they are just under humans in the character creator.

    I don't see how you can call 40 classes less than what EQ2 has.

    EQNext won't have traditional quests, but it doesn't mean they can't have something like Heritage quests created through the AI. Language learning might be in, they never said it wasn't. Appearance slots are going to be in Landmark I don't see why they wouldn't be in Next. Collectibles were said to be IN last year.  Achievement points? You realize that the Combat and Classes Video this thread is about showed that Achievement grants passives, right?

    Also, Achievements points made EQ2 stand out? It's in every MMOs from the last 10 years.

     

    DAMN YOU TROLL!  WITH ALL THOSE FACTS!

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • amx23amx23 Member Posts: 102
    Originally posted by kellian1
    Originally posted by Gallus85
     

    -No other game out there has anything close to the emergent AI system.

    I will just say that other games in the genre have talked ALOT about how their AI is something unique and not bland and having a living story that changes the world (which is what this basically is), we have heard this song and dance before and have seen nothing to believe that EQnext can deliver anything that hasn't already been tried before with this. 

    Again, not saying they can't do it, but the idea and concept is not a new one, just one that we have been lied to on countless times by different games and disappointed with it not living up anywhere close to what was promised. 

    Have you seen the storybricks AI Content of the World panel?? Thats version 0.5, 1.0 is going to be masterful and 2.0 is going to be so much better. This game is only going to get better and for every one person that hates it 10 people who are sick of the direction of mmos will love it. It revolutionalizes on every aspect of the mmo. THis isnt all theory which you can argue. THere are actual information out there that can mold what the game looks like to you. So people know information rather than get it from you, a hater.

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by DMKano
    Originally posted by Allein
    Originally posted by DMKano

    You do realize EQNext won the best Game of the Show E3 2013?

    Actually it won Best of Show.

    Umm.. yeah Best of Show - what does that mean?

    I don't know, can you direct me to the instruction booklet that explains exactly what each of MMORPG.COMs subjective categories are awarded for?

    E3 is a *VIDEO GAME* expo

    Correct

    Best of show, means what - best dressed? Best tasting?

    I'd take it as the BEST thing seen OF the SHOW. Could be a napkin scribble, demo, alpha, beta, ready to release, whatever. This site doesn't have very detailed explanations of what the awards are. They gave Rift - Most Purdy, seriously...

    Unless we are reading something different, they even said PLAN vs GAME. As in something still in early stages vs something much closer to being a completed game.

    E3 best of show means = best GAME of the show.

    Maybe on a different site or different year or if you have some facts to back this view up. Yes, commonly, Best Game of Show, Best of Show, whatever is for a "game" regardless of what you personally consider a game or not. But if they decide that Best of Show means the best thing they saw at the show, you aren't correct.

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by kellian1
    And they mentioned something about no end game but haven't discussed how that is going to work in detail. 

    AI + procedurally generated content + no focus on vertical progression are some of their ways.

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by DMKano

    Opinions

    ESO's animations were not very good.

    Agreed.

    But EQNext animations are FAR worse - just look at the running animation .. hahahha

    Did you look at the Landmark combat animations or animations in general? Were those far worse? Any chance EQN video looked bad due to the stupid "spectator" "movie director" angles?

    Again - it's all in the eye of the beholder.

    Agreed.

    EQNext won't have groundbreaking graphics nor animations - IMO SoE is not even trying to do anything impressive in either animations nor graphics department - they're going for innovations in AI (Storybricks) and Voxel Farm based world.

    SOEmote actually done well is fairly unique. But I agree that the graphics on the tech end won't be groundbreaking. Nor will any other mmorpg coming out. Bless/Black Dessert are already old compared to some console/PC games coming out.

    Combat to me looks very boring - but that's just like one aspect of the game that may mean very little in the long run.

    As we haven't seen actual combat, beyond Landmark's version, don't know how you get to this so quickly. I thought the game wasn't playable so they showed us crappy pre-made videos? How is there combat in a non-playable game?

    As long as they really nail Storybricks - and can handle more than 50 players per area/instance without a major drop in performance - animation/graphics/combat won't matter that much.

    Agreed.

     

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Innkwell

    EQN on the other hand has :

    Less Races

    Enough at launch, clearly plan to add more.

    Less Class Options ( The class tree looks interesting but nowhere near what the other titles had to offer. ON RELEASE)

    Less combat abilities. ( we all know that is where this is going. )

    These two seem like crazy talk considering the massive amount of options in multi-classing. There is 40+ classes at release > EQ2. Each class can be taken in so many ways that it isn't even a contest.

    they have stated that it wont be like EQ2 in the sense that it wont have things like Heritage quests, language learning, Appearance slots for gear, Achievement points, Collectibles.....

     Proof? 

    Basically EVERYTHING that made this game stand out for me vs all the other shit titles I had no interests in. When I started playing MMO's I was turned off by shitty Cartoony graphics... and now they gone and jumped on that train now too...

     Obviously we are mostly stating our opinion, I'll take very nice looking cartoon/stylized visuals over dead soul, clay, uncanny valley models that look like an early art student's work today.

    In closing, There is no Ratonga... Therefore this game is, and will be a pile of shit.

     Proof? There is clearly a lot of fans of them, no clue why they wouldn't make it in.

    and for those who want some nostalgia ...

    Yay for vertical power stacking? Nothing like out-progressing content and being hand-held to the end.

     

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Innkwell

    They have ZERO interests retaining in old players of the game. They want to capture a newer, larger, console audience. If you cant read between the lines, just go watch every video and listen to the words they choose.

     Been online gaming for almost 2 decades. Guess they failed? How dare they want to make a game that might have a chance at staying alive for another 10 years. 

    (EVERYTHING I have stated  about the game content in its current form has been stated by Smedley and others in the live chats, sorry if you don't scrutinize it enough.)

    Can you point out any of it? Sure what you say is fact or just your "reading between the line?"

     

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by kellian1
    Secondly what you listed here (all 6) are NOT new concepts, they just aren't, those aren't my opinions those are facts. If you want to believe they are...that's fine, go right ahead and sing the praises of this game to others who hold the same opinion, nobody is going to stop you and it certainly isn't going to ruin my day for you and others to believe it. 

    Please point out other games in the genre that have 1 or more of those features. How about all of them? Might not be 100% new, but new together none the less. I think it is innovative in the sense that it is a new attempt with putting them all together to work as one. There are no games that are totally original anymore. So many have been released, that even if it isn't blatant copying, the ideas have at least been tried at some point. Two of the last mmorpgs released were complete copies of other games, didn't even attempt to mask it. Wildstar to WoW, ESO to Skyrim/DAOC, EQN to a very long list of games? If they can take a bunch of great ideas from 50 games and get them to work, that is innovative to me I guess. Compared to "Just make EQ3!" that some demand.

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Allein
    Originally posted by kellian1
    And they mentioned something about no end game but haven't discussed how that is going to work in detail. 

    AI + procedurally generated content + no focus on vertical progression are some of their ways.

    You are wasting your time trying to make people understand that. There is a subset of the MMO population who can't understand that "endgame" content is just content. They can't grasp that you don't need something special to do once you hit "max level".

    Expect EQNext to get a lots of hate for "lack of content", for the simple reasons that content is not static or easily found and you will have to pretty much live in the game to access all of it.

    I just hope SOE continue on their tracks and that they don't listen to the QQing of the Themeparkers. The last thing I want is the AI to go around in a loop so Joe the Themeparker can play through it in 2 weeks when he comes back from vacations.

     

     

  • kellian1kellian1 Member UncommonPosts: 238
    Originally posted by azarhal
    Originally posted by Allein
    Originally posted by kellian1
    And they mentioned something about no end game but haven't discussed how that is going to work in detail. 

    AI + procedurally generated content + no focus on vertical progression are some of their ways.

    You are wasting your time trying to make people understand that. There is a subset of the MMO population who can't understand that "endgame" content is just content. They can't grasp that you don't need something special to do once you hit "max level".

    Expect EQNext to get a lots of hate for "lack of content", for the simple reasons that content is not static or easily found and you will have to pretty much live in the game to access all of it.

    I just hope SOE continue on their tracks and that they don't listen to the QQing of the Themeparkers. The last thing I want is the AI to go around in a loop so Joe the Themeparker can play through it in 2 weeks when he comes back from vacations.

     

     

    Look...enjoy your game...really have fun with it. I really hope it does well, honestly.

    Trying to pigeon hole people into this or that simply for their feelings on this game is rather shortsighted at best and arrogant at worst. What they have described they have done so in a very broad sense, if it's good enough for you and you find it detailed enough for you then good...you have no reason to even care what others think as you have already made your decision this game is for you, will be innovative and will change the direction of the entire genre regardless what anyone says or writes. There is no discussion as your mind is made up on the matter, so have at it and enjoy.

    Would just like to point out that anything you do max level is just "content" i have no idea what in the world your talking about there. If it's alternative leveling content, non leveling content, skill content, finding new classes content its still content. That something special your talking about is still going to be "content"...so..yeah no clue what you mean with that one. Content is Content regardless of what it actually is...if it's something your character is doing it content. 

    I don't know how many more times I can say this to the guys who have your minds made up on this...enjoy the game and I hope it does well. Pointing out flaws (as some of us see them) is not an attack on anyone for liking the game, it's just what some of us see. Some of these things could be proven wrong with time, who knows.

    For some of you to get so..seemingly offended by this is really mind boggling. I don't hope this game fails at all I hope it does well....just not for me and having a healthy discussion(on anything really) is usually a good thing, looks like this discussion has quickly gone in the other direction with some however and that's to bad....

  • amx23amx23 Member Posts: 102
    It was certainly playable the devs played it in 2013 reveal. i remember in january they got to play landmark and build stuff before alpha came. But really, who knows and who cares. They showed destructability and tiered worlds and thats not a light feat when it comes to the actaul work behind it. I think it deserves best in show for a gaming convention done by a website and not by people who play the mmo treadmill who defines what a good game to them might actually be like. consumer.
  • AeliousAelious Member RarePosts: 3,521
    MMORPG gave out a handful of awards for their "Best of E3". While it's true that EQN wasn't playable then I don't see the huge deal. Again, they gave out other awards to the rest of the relevant titles of that time.
  • AeliousAelious Member RarePosts: 3,521
    Actually amx brings up a good point. It was playable in some fashion since they were playing it live but not for public consumption.
  • observerobserver Member RarePosts: 3,685
    Originally posted by Pratt2112
    Originally posted by kjempff

    Destructible world sounds good, but looks bad. After building stuff in Landmark I realized how limited their voxel system is to create detailed shapes with. You see the flaws in the buildings and instead of using good artists, they copied what people made in Landmark. Even though there are some amazing stuff in Landmark, the voxel based stuff wont stand scrutiny. Voxels for terrain is ok, but for buildings etc, not pretty.

    What they showed with abilities that digs holes in the ground is just unfitting and unnatural, hey even in Landmark I find it kindda wierd that you can just start up your (forgot the name) "disintegrator5000" and 30 secs later having dug youself a 100m deep hole in solid rock.

    First order of business should really be to try and fix the fundamental problems with voxels limited shape options and looks, that is what Landmark needs badly, then it might be acceptable to use for a mmorpg like eqnext that is supposed to compete with beautiful and almost naturalistic style in other mmorpgs.

    Yeah, what strikes me is how they just keep pushing the "destructible environment!" thing.

    It's like, anything they do, they have to somehow work in "and look guys.... Destructible environments!".. .even if not verbally.

    It actually reminds me of how everyone was going bonkers back when hardware accelerated graphics came along (3DFX, etc), and suddenly colored-lighting was possible. Everyone and their grandmother was drowning their games in orange, blue, red, green.. full saturated lighting.. and it just looked ridiculous. It's like they were so excited about the tech, that they felt they had to  use it everywhere possible. This "destructible environments!" thing reminds me of that.

    I know. You can destroy the environment. You can create large holes in the ground. Wonderful. How about showing me something with more substance now.. you know... actual gameplay... and not a hole-digging light-show bonanza. 

    Let me know how I'm going to be immersed in your world. How am I going to get that pure, drawn-in "Everquest" feel in EQ:N? How will Norrath make me feel I'm really there? And no, "destructible environments!!" isn't going to do that.

    And really.. does anyone else already have expectations that 'destructible environments!" will become some new way of griefing? Someone's out in the wilderness, minding their own business. Maybe they're AFK momentarily.. They come back and are suddenly deep down in a hole, or in some cavern underground... because someone came by and.. "destructible environments!"

    I dunno.. I'm over the gimmicks, I'm over the light-shows. I wanna see something of substance. Enough with the dog and pony show.

    That reminds me when "Bullet Time" physics came out.  Every single game had the Matrix slo-mo action scene it.

  • ZandilZandil Member UncommonPosts: 252
    I still struggle to enjoy the cartoon graphic style. the combat effects seem very Asian stylish.

    image
  • amx23amx23 Member Posts: 102

    You act like destructability is the only thing they have in this game. Every aspect of what makes this an mmo is done better. Watch every panel and go to reddit to get more info. World: 17000 square kilometers and seamless. (tiered underground also). Combat: Skilled based moreso than Elder Scrolls Skyrim. Classes: 40+ unique dynamic with no limited roles. Armor resource regenerates the more you are struck at the more chances your health will go down. No regen for health unless healed. Abilities: tied realistically to what you are wearing (enhancers) and some moves are faster than bullet time (how much fun is that?). progression: tiered to what you can collect and what you can do not how simulated how "stronger" you are getting. Multi-classing secondary abiltiies like passives ones. Graphics: Sorta like planetside 2. Quests: Sorta like a real-time strategy you can change permantly. Servers will be different depending on AI. 

    Combat abilties include: dark mantle-you gain 10% damage and your armor heals faster over time at the trade-off of losing 25% of your health. Makes the shadowknight seem imposing. Energize- consecutive lighting attacks heal energy. Static Charge- when you move 5 m, you restore energy and abilities require 15% more energy and you do 10% more damage. Lightning and Tempest are one.?         (only 3 of the 480 projected)

    No levels, 

    No quests,

    ps4 and occulus rift compatible.

     

    You think its all a gimmick?

    (directed at observer)

  • AeliousAelious Member RarePosts: 3,521
    DMKano

    You're arguing a moot point because MMORPG.com is,not beholden to those rules. They used it as a loose guide for their own MMO tailored awards and broke "Best of E3" into many different pieces besides. If you want to cry foul based on what you believe that's fine but they didn't break any rules. They in fact gave out six "Best of E3" awards. I'm not even sure why this is a big deal other than having something to complain about.
  • amx23amx23 Member Posts: 102
    This isnt all just i have 1000000 hit points and i wear this armor that gives me 400 more hit points there are no stats on equipment but they added how it affects playstyle. You have to PROVE yourself in this game. The grind is going to be aquring abilities and  "changing the world" the loot is probably going to be underground anyway. This isnt a gimmick, stop playing the mmo treadmill and stop listening to the trolls. This is revolution.
  • amx23amx23 Member Posts: 102
    They just upgraded forgelight from 8km by 8km to 128km by 128km. Thats roughly 16400 square kilometers. World of Warcraft gets bigger by each expansion. Each section of 30 by 60 can be 128 by 128 km if they wanted to but they wont. But you should see how this plays in H1Z1 where they wanted 7000 people per server. The world, noratth, they said would be larger than all the zones from EQ1 and EQ2 combined
  • laseritlaserit Member LegendaryPosts: 7,591

    I wonder who's going to win an award at Bitch-Con this year? image

     

    In all seriousness:

     

    MMORPG gave an award for what they believed was the best MMORPG being shown at the show and with for legitimate reason.

    And with every publication, award, editorial, story, etc. etc. your are free to agree or disagree with it (unless you live in a communist dictatorship of course)

     

    All you hear around here... day in and day out is "we want something different" "tired of the same old theme park crap" blah blah blah

     

    Love em or hate em. Here is a company that is really trying to do something different and they are actually being way upfront and open with development. Some people just plain as day, can't handle having an earlier look at development. There is no NDA.

     

    I'll wait for release before I make any judgements

     

     

     

     

    "Be water my friend" - Bruce Lee

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Arclan

    No one will be happier than we naysayers if SOE launches a game we want to play. So far the innovations don't outweigh the negatives.

     

    DMKano's post is exactly correct. It's always the right time to criticize a game, especially one who won best of show.

     

     


    Originally posted by Allein

    Originally posted by DOLPHYNN That seems like terrible combat. Each fight takes from 2 - 7 seconds. There is no meaning in a fight for combat of such short length. This is EverQuest. Give us challenge and long fights so we can actually do things and react. The lights and sound effects need to be toned down as well. Each battle should not be a firework show. Save a bunch of that flash for really special abilities.
    Can't tell if you are trolling or not, if so, good work.

     


    He's not trolling but you might be. His post is 100% on point. Three second combat is absolutely not Everquest. In Everquest, even combat between a level 1 noob and a flimsy bat felt thrilling.

     

     


    Originally posted by Aelious
    I respect that you have your own preconcieved notions of what an "RPG" looks like and gives you a greater sense of immersion (that's why most of us play MMORPGs) but you really didn't mention any universal reason other than your opinion...

     


    Which also happens to be my opinion. Are you offering something besides your opinion?

     

     

     


    Originally posted by goboygo
    Whuu? What just happened? Was that game combat footage or did my monitor just blow some pixels out. It was kind of like the old Batman TV series fight scenes. WHAM! POW! BOOM! Apparently any violent action you take in the world of EQ sets off some sort of atomic reaction.

     


    LOL the "BAM!, POW!, KLUNK!" would fit perfectly IMO.

     

     

    Your definition of thrilling is my definition of snoozefest!!!!  I find shallow, slow, methodical combat to be one of the wrost aspects of the early MMO's.  Not only is it boring but it is so unimmersive and contrary to real life.  I can't think of anything as dumb as 30sec-1min combat where foes trade blows and nothing happens till mysteriously one of them falls over dead.  Talk about boring and silly!

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • amx23amx23 Member Posts: 102
    Voxel Farm, Jeremy Soule, Planetside 2 forge light engine, Storybricks. You act like this game is all a gimmick. Imagine if this game is going to sink because of all of the trolls. Imagine if it did. Fuck you gaming industry.
  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Innkwell

    Heres why the gme sucks "In My Opinion".

    I played EQ2 for 5 years and the one thing that made them stand apart is that they weren't afraid to make their game "more" complex. By this I mean more race/class choices to further differentiate the experience of large and small group combat. They had tons of abilities, and working towards a master version actually something that wasn't handed to you. And if you decided to change factions, you lost all that master progression.

     Deity Lines, Fighting DIETIES (so awesome), Class changing, Doing the Betrayal Quest and either changing factions OR just staying in limbo. Prismatic Weapon-line was actually something you had to work towards to complete, IT WAS A PAIN IN THE ASS. All that work was worth it in the end when you had awesome Items that other people didn't have unless they put in the work to get them. Epic class weapons, The pvp/pve tab for all abilities and armor sets ( differentiating the values and effects depending on whether or not you were in pvvp.)

     

     The Problem for me is that EQ2 wasnt afraid to try to capture the original EQ experience all while adding to it...

     

     EQN on the other hand has :

    Less Races

    Less Class Options ( The class tree looks interesting but nowhere near what the other titles had to offer. ON RELEASE)

    Less combat abilities. ( we all know that is where this is going. )

    they have stated that it wont be like EQ2 in the sense that it wont have things like Heritage quests, language learning, Appearance slots for gear, Achievement points, Collectibles.....

     

    Basically EVERYTHING that made this game stand out for me vs all the other shit titles I had no interests in. When I started playing MMO's I was turned off by shitty Cartoony graphics... and now they gone and jumped on that train now too...

     

     

    In closing, There is no Ratonga... Therefore this game is, and will be a pile of shit.

     

    and for those who want some nostalgia ...

    just looking at that skillbar gives me the creeps!

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • redcoreredcore Member UncommonPosts: 108

    i have installed landmark and uninstalled it after 30 mins. i don't know why but it feels "laggy". no matter what i did - i felt like 1 sec lag in everything i tried to perform. kind of like "easy in - easy out" animation curve, and i hate that in games. the game doesn't feel responsive. you just "wait" for every action...i was like - move finally, do it!

    i tried to set max graphic (cca 35 fps/sec), lowest graphic (around 50 fps). neither helped..the game still felt laggy. i just waved goodbye and uninstalled it. and i have realized that i don't give a damn crap about housing and building.

    long story short - gameplay failed.

    ill stick to wow (again). there is no game on the market which can beat wow gameplay - its responsive, smooth, animation is nice and fluid - everything just works!

  • AeliousAelious Member RarePosts: 3,521
    Originally posted by amx23
    Voxel Farm, Jeremy Soule, Planetside 2 forge light engine, Storybricks. You act like this game is all a gimmick. Imagine if this game is going to sink because of all of the trolls. Imagine if it did. F*** you gaming industry.

     

    The beautiful thing is they can't really do that based upon the aim of EQN/Landmark.  It will fail or succeed based upon it's own merit because it is not targetting any one group of players.  The impression I get is that SoE is creating a game that is unlike previous MMOs and is simply fun to play.  Had they targetted a "clique" of the playerbase, such as "old school" players it may have been succeptable to "troll damage" due to them being so fickle.

     

    In short, if EQN and Landmark are fun to play and engaging they will not fail regardless of what a small portion of the overall MMO community thinks.

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