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Landmark Combat and PvP! [First Impressions]

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Comments

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433
    Originally posted by Enrif
     

    and thats different to any other game?

    in God of War you use the same combos over and over.

    in Skyrim you use your weapon/spell over and over again

    in Halo you shoot your gun over and over again.

    in  Dota you use the autoattack/skills over and over again.

    in tetris you use the same blocks over and over again.

     

    i could make this forever....

    *Never played God of War

    *Skyrim vanilla combat was crap, I modded it the moment people made improvements to it. But at least you could play a sneak character or a mage, in which case you used quite a little bit more strategy than just spamming.

    *I never played Halo, I don't own any consoles. But do you find it fair to compare this to a shooter? Well, I don't. There is far more personal skill involved in shooting that gun over and over than in this kind of thing.  It's very hard to compare twitch skill with the kind of spamming seen here.

    *Never played Dota, if it's anything like LoL or Newerth, then I'd say: highly depends on what class you're playing.

    *Comparison between tetris is simply irrelevant.

     

    Sorry, but I think you know full well that this is about strategy, about how much personality you can put into the combat. That's what makes a game interesting for me. This footage at least is completely lacking that.

    Ok, this game could get more interesting when they've added the 8 abilities per class (a very small amount imo, but ah well), but I seriously can't see how anyone could watch the same boring animation play out a million times for hours on end.

    While that could also change, this whole thing seems like serious hack&slash material to me. I really wonder sometimes why "action combat" is currently likenened to that. Games like Diablo  / Path of Exile / etc. have their place, but they're hardly the type of game that was associated with large and complex MMO's in the past.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • amx23amx23 Member Posts: 102
    Everyone is so full of it. Everyone and their first cousin will try EQ Next and Landmark when it comes out f2p. Its at least 100x times better than FF14 ARR i know because i played that for 2 months and quit.
  • amx23amx23 Member Posts: 102

    percentage of the people who said they hated landmark combat but havent  tried it: 100

     

    How pathetic the haters have to defend their games over risk of losing their playerbase to the innovative Everquest games. They cant and musnt let people choose from their own free will so they have to give it a bad name first. How can we trust them if they never even tried it? Thats right you cant. What are they doctors? They know how to prescribe good medicine. Everyones an internet lawyer too? With their biased comically bad arguments. This site is near a joke and should be only used to spread info. The lack of trustworthyness and the fact that people show their feelings to the world here when they are grown men gives me a headache

  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264
    Originally posted by Azoth
    Originally posted by Herase
    Originally posted by jircris
    really people, you complain about something that was JUST added to a BUILDING and exploration game.....get over your self's i mean honestly its not going to be perfect considering the game is still in an alpha phase.

    My thinking as well, if this was a combat oriented game like warcraft or actually EQnext, then i might be on their side, but It's a combat system they added to a game that's got pretty much nothing to do with combat. Like i said before, to expect a mind blowing combat system for a game about construction, crafting and exploratation is a bit silly imho

    All we know for certain is it's going to be action combat.  

    You might be right if Georgeson didn't keep telling us how we were witnessing the making of EQN with landmark.

    How quickly everyone that wants to defend these two games forget that very important point.  Landmark is the test bed for  EQN.  The combat is awful and this is the system that is being developed for EQN.  Keep fooling yourselves if you want to, but this is the system, Landmark was designed to test as many features as possible to see what the players do and how they react.  Keep hoping though, it will be tweaked and at some point hopefully optimized, and new features will be added for sure, but in the end, what you have seen so far is what you see at launch.  It may be faster and have more abilities, but what you see is what you will get. 

  • amx23amx23 Member Posts: 102
    Minecraft has the best combat to date. Landmark>Minecraft err i mean Minecraft>Landmark. Yes...I am very trustworthy you should trust my expertise and video game critic because i am so unbiased and developers follow my lead to make more crappy games because im the worst human being in the world.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    PvP in a game like Landmark is the stupidest thing I have ever heard of.

    Sometimes I really do think DARPA has a hidden agenda that the game industry is in on.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by onidius
    hmmm I guess it's back to WoW for me.

     

  • AeliousAelious Member RarePosts: 3,521
    While I'm a fan of the reticle targeting the one thing I'm not sold on yet is the "parkor" moves like double jump and gliding. Yes ,it adds another axis to the movement equation but... seems a little hokey. Fun? I'll have to play it once I upgrade and stuck building image. Though fun, or enjoyment, is... should be the end goal of playing a video game part of that enjoyment for many is immersion.  Too hokey or too cheesy and part of that fun is ruined. We'll see how they scale and modify the combat for EQN as Landmark's combat is fine tuned.
  • ArchlyteArchlyte Member RarePosts: 1,405
    I can't imagine EQNext will be night and day different from Landmark, and to me Landmark Combat is simply not fun. The Mouse Button and mouselook thing doesn't feel right, the lack of variety isn't compelling. If the game was realistic looking I could get by some of the flaws, but the cartoony look combined with a slapstick combat system means EQNext is a pass.
    MMORPG players are often like Hobbits: They don't like Adventures
  • kitaradkitarad Member LegendaryPosts: 8,178
    Hmm that looks bad sorry to say.

  • AeliousAelious Member RarePosts: 3,521
    Archlyte

    Something does not have to be night and day to change how it feels. Landmark combat now will probably change over time due to the open production setting SoE has for Landmark. Many times over for EQN since we know about the eight ability combat plus item abilities.
  • KranocKranoc Member Posts: 5
    Da fuq.
  • amx23amx23 Member Posts: 102

    Its not the final version of the combat. As of right now:

     

    Sword: 700 armor  1000 health  175 energy

    Staff:     100 armor  900 health     175 enegry

    Bow:      350 armor  900 health     175 energy

     

    IF you played landmark instead of watching a video about it you would know there is a deep level of crafting system that allows for more custimaztion like potions and different armors and weapons basically the different armors will increase the different aspects like heroic movement or attack damage in ranged. They are adding TONS of new weapons you find in the world in chests or crafting or from monsters that change what each mouse ability does. Each weapon will have 2 unique abilities and damage types and you can switch as many weapons you have as long as how many hotbars.

     

    Sword attack : 85       /          125 +Stun

    Staff:  (5 bolts of) 65           /  10 damage over time + snare

    Bow: 100                  /   marks target, each left click does 200 damage

     

    These are just the 3 basic weapons.  Other weapons will have different stats and damages and unique abilities.

     

    You need to watch mulltiple videos are at least try it out before you can become a video game critic and write the iniitial sampling of combat which is being tested off. 

     

    And you call yourself video game crtiics. Wow, such research...

  • CrimsonSixCrimsonSix Member UncommonPosts: 42
    Don't really care about the mechanics. But the animation though - ugh. Stilted and chopped. You'd think the industry would learn to make fluid and graceful animations by now. WoW did it 10 years ago -_-
  • kitaradkitarad Member LegendaryPosts: 8,178
    It is kinda scary they thought that was good enough to show. Makes you wonder what real bad looks like.

  • ozmonoozmono Member UncommonPosts: 1,211
    Originally posted by CrimsonSix
    Don't really care about the mechanics. But the animation though - ugh. Stilted and chopped. You'd think the industry would learn to make fluid and graceful animations by now. WoW did it 10 years ago -_-

    I haven't tried landmarks combat but based on the videos I've seen for EQN and landmark you have a good point but WoW is not my standard for good combat in a MMO, Tera is.

  • HeraseHerase Member RarePosts: 993
    Originally posted by kitarad
    It is kinda scary they thought that was good enough to show. Makes you wonder what real bad looks like.

    Well i think they didn't expect people (mmorpg.com)  to lose their minds over something they've implemented into alpha, for testing, for the first time. Just not sure what anyone was expecting, some one said "fluid and graceful" really? come on.

  • corpusccorpusc Member UncommonPosts: 1,341
    Originally posted by Enrif
    Originally posted by Fdzzaigl

    Since when was "spam left click" an interesting and engaging experience? Right, since never.

    Sorry guys, this is just ridiculously spammy looking. I don't give a damn about having to lead or aim your attacks, you're still only spamming the same thing.

    and thats different to any other game?

    in God of War you use the same combos over and over.

    in Skyrim you use your weapon/spell over and over again

    in Halo you shoot your gun over and over again.

    in  Dota you use the autoattack/skills over and over again.

    in tetris you use the same blocks over and over again.

     

    i could make this forever....

     

    for real. 

    in racing you just spam the steering wheel back & forth in only 2 directions.... over and over. 

    etc. etc.

     

    such absurd reductionism.  and these people say this as if they think they got some winning logic on their side

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    Corpus Callosum    

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  • corpusccorpusc Member UncommonPosts: 1,341
    Originally posted by Boneserino

    Yup if you liked Darkfall, you will love this!

     

    Bunny hop, bunny hop.    Barrel roll, superman,  Bunny hop, bunny hop.......  Die! 

     

     Whack - A - Mole  at  its best!!!  

     

    you totally don't understand what whack-a-mole means.

    that is traditional tab-target RPG combat.

     

    its the total opposite of bunnyhopping action games.

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    Corpus Callosum    

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  • AeliousAelious Member RarePosts: 3,521
    Kitarad

    If this was a typical MMO production it would be surprising but they are going with an "open production" method. They stated as,long as it works and I fun they will implement it in order to get "live testing." Take that for what you will but it wasn't expected to be polished and is a work in progress.
  • corpusccorpusc Member UncommonPosts: 1,341
    Originally posted by Fdzzaigl

    While that could also change, this whole thing seems like serious hack&slash material to me. I really wonder sometimes why "action combat" is currently likenened to that. Games like Diablo  / Path of Exile / etc. have their place, but they're hardly the type of game that was associated with large and complex MMO's in the past.

     

    that's the key right there.

    all your ideas of what MMOs should be are all rooted in cliches of the past.

    we're finally coming out of the dark ages and getting rid of the 1970's dice rolling "gameplay" for the most part.

    (don't argue with me that it won't die, i realize that.... it will always be there, but it won't be the default anymore...it will go back to its niche and stay there in games like ArcheAge)

     

     

    and like somebody mentioned, this has a lot in common with Darkfall now.   they were way ahead of their time.

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    Corpus Callosum    

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  • TokkenTokken Member EpicPosts: 3,651

    um, remember everyone it's still alpha. Give it time.


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • amx23amx23 Member Posts: 102
    Originally posted by kitarad
    It is kinda scary they thought that was good enough to show. Makes you wonder what real bad looks like.

    I'll tell you what bad looks like. Any MMORPG you play

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Robokapp
    Originally posted by amx23
    Originally posted by kitarad
    It is kinda scary they thought that was good enough to show. Makes you wonder what real bad looks like.

    I'll tell you what bad looks like. Any MMORPG you play

    these kinds of posts wont make your MMO any better. you should admit there's a problem and work towards adressing it not try to hide it.

     

    Once it releases there won't be a chance to do this anymore and your MMO will end up in the dead pile of "it's been a long journey and we would've done things differently".

     

  • AeliousAelious Member RarePosts: 3,521
    While I agree antagonistic posts are pointless so is posting general negativity with no constructive point, other than to say it isn't good. Often times without due diligence in referencing released information.
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