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Does the MMO industry have an unhealthy way of focusing on what's successful?
Half a billion in sales so far. Is this what all MMOs will look like? A lot of people say many MMOs look like WoW because of WoW's success.
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"unhealthy"? You would rather have the industry focus on what is unsuccessful?
Destiny is going to be another data point (amongst D3, LoL, WoT ...) that you don't need a full classical MMO with a persistent world to be successful. An good online game with some MMO elements suffice.
In fact, Bungie has clarified that they do not think Destiny is even a MMO (to the chargrin of many MMO sites but it does not prevent them to cover it anyway).
May be this will cause the term MMO to broaden even further.
No I would think its more a wave of the passed.
whats new that they are bringing to the table?
A new IP?
Seamless online matching?
... and who says everything needs to be new. Just the amount of details and polish will carry far.
LoL is not the first MOBA and yet it created a new genre. Wow is not the first MMO but it changes the genre. There are plenty of example that you don't have to do it first .. just have to do it well.
Fun
Now there's someone who knows what they are talking about. Bungie saw how PSO and PSU handled their unique MMO styles and maybe early naughties FPS ( with RS lockdown having a little bit of weapon leveling up within it ). With that they made a very very good game. Not sure if many noticed but I for one haven't got stuck in the scenery once. Leading me to think that the testing time for the maps must have been very time consuming indeed. Rather like an online goldeneye or more appropriately perfect dark. Also unlike many an MMO.
The only thing that's strange about the game is no text chat.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
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Wow, you and I are just at opposite ends of the spectrum now aren't we?
What "new" does any game really bring to the table?
And do these games have to be "new"? Shouldn't they be fun?
A coworker is actively playing destiny and he loves it. I told him about some of the feelings that I see on forums and the told me that's why he never looks at forums, it's all subjective and he doesn't need others to inform him of what he should and shouldn't like.
From his description of his experience I'm actually interested in seeing what the PC version is like.
So is destiny the wave of the future? Well, in that it seems, from what little I know, that one can just get in game and "get to the action" or do what you want relatively easily with a few friends, that it has upgradeable classes and loot and it seems to hone in on various activities that people seem to like then "sure" why not.
It's too early to tell if the game will continue to be a "hit" as we don't know how many people bought the game based on other expectations.
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how can something be 'the wave of the future' and not bring anything new to the table at the same time?
the question is 'wave of the future' to me that means something new, not something not new.
One could say that about all the genres. Not just FPS games. Not very insightful.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
i would say that is true ONLY because of a lack of innovation.
There is nothing intrinsic about FPS that makes all FPS the same. Although in fairness applying such a narrow definition for a game is in fact implying exactly that.
I agree that Destiny is a good example of what blockbuster console titles will look like. I am not even sure that Destiny is a MMO. Multiplayer Online, most definately... but Massive? I am not sure whether this really applies.
Massive doesn't apply at all unless ur in the tower. Imagine Diablo 3/Borderlands 2, if Diablo 3/Borderlands 2 had a main city that everyone could hang out in. Thats Destiny.
by doing something really well and perpetuating the design?
Future can be a continuation of the past. It does not have to be brand new.
WOW is not brand new .. but it solves many problems of MMOs, and it was polished .. and hence it became the future. Exactly an example of you dont need something totally new.
ok fair enough..
snore for this guy though
However if game X is the same as game Y the question becomes why should I be excited for game y?
The question is irrelevant as only you can answer that question. It's subjective, how can someone tell you what to be excited about whether a game, movie or car?
If your whole point is saying Destiny isn't interesting to you, then Ok. The whole 'wave of the future' thing is also irrelevant, since bringing up how much money or copies sold does not equate to future success with other games, game design, or innovation.
WoW is an mmorpg. A lot of MMORPGs look like WoW trying to get a piece of their success.
Destiny is an mmo/coop shooter (FPS). If other MMOFPS follow on Destiny´s footstep we would have better MMOFPS on the market IMO.
MMOFPS are not MMORPG so we will still have MMORPGs trying to be WoW 2.0
so this subject if about 'wave of the future' that is what this string is all about.
Having said that I concede that bringing nothing new to the table isnt a requirement for the wave of the future that is fine. However I still have to ask, if I have game X why do I want to play game Y? Maybe becuase it has more content? or maybe because it has a new design? not sure what but I am just trying to suggest there has to be SOMETHING different otherwise nobody would buy it.
You may as well ask whether GTA V, Battlefield and other popular games with a multiplayer mode will have an effect.
My vote was yes, it will have some effect. Just like every popular franchise in the world will affect others.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Again, how can anyone answer that for you but by giving what they think is relevant to their possible enjoyment of game Y. Only if you and that person agree %100 on everything can their answer incite you to get excited about it. Would you prefer more content? Different combat mechanics? More story? Marketing has a lot to do with hype. So does brand recognition.
Destiny just came out, who knows if it will be boring to most after month and potentially see a huge drop of players. Initial interest or sales mean little to the longevity of a game.
It's not for a lack of trying though.
Neocron, Defiance, Planetside, Firefall... all have tried to bring FPS into the MMO genre.
And others will keep on trying.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
These games are a good example of what I am saying
GTA 5 people want to play even though its a lot like GTA 4. That doesnt mean its a bad game but it does mean its not a 'wave of the future' anymore than GTA 4 is