also, I am responding to the topic. You got into the mix somehow on a different point I guess. The subject is in the header of the string. check it out.
I did explain in post #20. The question is irrelevant, it can't be seen as a 'wave of the future' yet as it hasn't really started any trend that others want to emulate.
It's just hype, not trend. You seem to want to hold onto this 'How is this the wave of the future' misnomer. I voted No because it's a game that will be successful or it won't.
also, I am responding to the topic. You got into the mix somehow on a different point I guess. The subject is in the header of the string. check it out.
I did explain in post #20. The question is irrelevant, it can't be seen as a 'wave of the future' yet as it hasn't really started any trend that others want to emulate.
It's just hype, not trend. You seem to want to hold onto this 'How is this the wave of the future' misnomer. I voted No because it's a game that will be successful or it won't.
1. that means you agree with me
2. there is no trend its creating its ALREADY a trend. sci fi shooters is already a trend that been around for a very long time.
also, I am responding to the topic. You got into the mix somehow on a different point I guess. The subject is in the header of the string. check it out.
I did explain in post #20. The question is irrelevant, it can't be seen as a 'wave of the future' yet as it hasn't really started any trend that others want to emulate.
It's just hype, not trend. You seem to want to hold onto this 'How is this the wave of the future' misnomer. I voted No because it's a game that will be successful or it won't.
1. that means you agree with me
2. there is no trend its creating its ALREADY a trend. sci fi shooters is already a trend that been around for a very long time.
A lot of posts to see that and yet not realize you posting that question is still pointless huh?
It's not even an MMO (even the company who made it said its not) How could it be "wave of the future" for MMOs any more than Call of Duty is? Destiny has more in common with Call of Duty than actual MMOs.
Lord, I hope not. Destiny's only significant (good) contribution to gaming is its upgrade system - the simple, intuitive approach it takes to building and progressing classes while integrating melee and grenades in a fun form.
Roles outside of damage are non-existent, with the sole exception being the Defender subclass.
Strikes are terrible, generic content. Every boss is the same combination of high damage spam, enormous health, minion waves, and an anti-melee attack, with an optional teleport. Dust Palace is the only boss fight that stands out from this formula.
PvP is sub-par thanks to its emphasis on 1-2 shot mechanics.
Group communication and in-game group forming mechanics are non-existent, essentially making players reliant on the forums and out-of-game connections to form groups for Raids and high-end Strikes.
Dynamic events are one-dimensional and don't happen in large enough variety or frequency.
Generic story with no depth that is reliant on an out-of-game webpage as a form of badly integrated storytelling.
All in all, it's a combination of all of the worst aspects of FPS games and MMO games with none of the redeeming factors of the latter.
Compared to fps games the difference is mmo and rpg elements.
Compared to mmo games the difference is $15 / no cash shop.
What's new: it is a hybrid. Which is giving some reviewers a problem imo. "Having so much fun, can't stop playing, but 6/10 because its not a proper mmo or fps - it seems to vary. I almost feel they should score the game twice and add the scores to give it a 15 out of 10.
And the game got bigger at the weekend. And it got bigger again today. And having seen some of the streamed play today there is nothing trivial about Vault of Glass - almost seem sorry for the reviewers that rushed to be first out..
lets get a little more specific than 'its also an MMO' what specific feature(s) are we talking about here. lets get concrete.
also...calling $15 a month and no cash shop isnt exactly new and its not like they are bringing old school back.
I suggest you underestimate the significance of no sub and no cash shop. How many others qualify? (GW1 basically - although - since August - Asheron's Call fits the bill technically). Pre-launch a common thread(s) on many mmos forums is how many players will the game have after 30 days, how many copies will the game sell. Destiny has a different business model than current mmo games. (Not new for fps games but new for mmos.)
As for mmo features that fps games don't have:
Open, persistent world with character levelling and progression (deeper skill trees than WoW) with serious raids. Stuff you usually find in mmos but not in fps games. Ironically the fact that its a multiplayer with some content that can be played solo isn't that unusual for fps games ironically - it is for many solo-fest mmos that need some multi-player ironically. Enough features to be going on with I think.
It's not even an MMO (even the company who made it said its not) How could it be "wave of the future" for MMOs any more than Call of Duty is? Destiny has more in common with Call of Duty than actual MMOs.
So TESO isn't an mmo .... because Zenimax said it wasn't.
If you look at Vault of Glass however you will see that the comparison with e.g. WoW is very real. And it can be compared to CoD as well.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Its a decent game for a console game. I think that's the point. I didn't find it all that compelling; not bad just not earth-shattering but I play PC games primarily. If I were mostly a console player, my mind might be blown
I'm not sure what your talking about, Destiny is not an MMO, is a multi-player console game. A console game that sold allot of copies, like allot of other console games that have sold allot of copies. What future wave of change are you talking about?
why do people care so much whether Destiny is an MMO or not? does it actually matters?
can't we just play the game and enjoy it without having to think MMO or not? even Bungie them selfs said it's not really an MMO, shouldn't that be an end of discussion?
for me, buying Destiny in the first place was due to these reviews:
is it fun? yes
is it replayable? very
more future content? definitely
graphics? excellent
all that i ever wanted from a console game checked out, sure it might not be perfect, as there isn't any game which is perfect to the point there is no flaws, but Destiny is fun as it is, whether it is massive or not massive, that it does give you is the feeling that you are not alone in the game ( compared to a Single player where everything is AI, but in Destiny at least you know those are human playing it ) , it's just that you cant chat:
i do hope maybe they will implement a voice chat system so you can chat with anyone nearby using the in game voice chat, in the future i hope.
there you go people, enjoy the game and lets not make this small things ruin the feeling of the game!
why do people care so much whether Destiny is an MMO or not? does it actually matters?
can't we just play the game and enjoy it without having to think MMO or not? even Bungie them selfs said it's not really an MMO, shouldn't that be an end of discussion?
Well OP is asking about the future of MMOs so asking whether it's actually one is pretty relevant. To me calling a Destiny an MMO is like calling a shooter with some progression elements in it an RPG and while Destiny may be a good game for what it is (I don't know as those sorts of games are not my thing at all ) I will definitely not be playing any so called MMOs which emulate it too heavily.
why do people care so much whether Destiny is an MMO or not? does it actually matters?
can't we just play the game and enjoy it without having to think MMO or not? even Bungie them selfs said it's not really an MMO, shouldn't that be an end of discussion?
Well OP is asking about the future of MMOs so asking whether it's actually one is pretty relevant. To me calling a Destiny an MMO is like calling a shooter with some progression elements in it an RPG and while Destiny may be a good game for what it is (I don't know as those sorts of games are not my thing at all ) I will definitely not be playing any so called MMOs which emulate it too heavily.
well, it's just that many people are still discussing about it XD
i do hope that in the future, any Console fpsmmo or similar, will not just copy what Bungie has done with Destiny, while for some, it might be a good style of MMO/multiplayer shooter or however you want it to be, there are still more room for improvement for the future kind of console gaming, but this might be the start of a new set of example of what we would see in the next gen shooter IP
Bungie did it right, many people love it, so i hope to see a more improved wave in the future
Compared to fps games the difference is mmo and rpg elements.
Compared to mmo games the difference is $15 / no cash shop.
What's new: it is a hybrid. Which is giving some reviewers a problem imo. "Having so much fun, can't stop playing, but 6/10 because its not a proper mmo or fps - it seems to vary. I almost feel they should score the game twice and add the scores to give it a 15 out of 10.
And the game got bigger at the weekend. And it got bigger again today. And having seen some of the streamed play today there is nothing trivial about Vault of Glass - almost seem sorry for the reviewers that rushed to be first out..
lets get a little more specific than 'its also an MMO' what specific feature(s) are we talking about here. lets get concrete.
also...calling $15 a month and no cash shop isnt exactly new and its not like they are bringing old school back.
I suggest you underestimate the significance of no sub and no cash shop. How many others qualify? (GW1 basically - although - since August - Asheron's Call fits the bill technically). Pre-launch a common thread(s) on many mmos forums is how many players will the game have after 30 days, how many copies will the game sell. Destiny has a different business model than current mmo games. (Not new for fps games but new for mmos.)
As for mmo features that fps games don't have:
Open, persistent world with character levelling and progression (deeper skill trees than WoW) with serious raids. Stuff you usually find in mmos but not in fps games. Ironically the fact that its a multiplayer with some content that can be played solo isn't that unusual for fps games ironically - it is for many solo-fest mmos that need some multi-player ironically. Enough features to be going on with I think.
Two things.
1. So you are saying the take away difference between Destiny and a standard sci fi FPS is
a. open workd
b. raiding
c. leveling and progression
so basically it took 1. over done game system (sci fi shooter) and melted it with another over done game system (traditional MMO) ok fair enough. At least I am getting a better picture.
2. saying 'no cash shops' as one of your top key features is kinda funny given cash shops themselves havent even been around that long. Going back to game features from 5 years ago isnt exactly going retro.
Originally posted by goboygo I'm not sure what your talking about, Destiny is not an MMO, is a multi-player console game. A console game that sold allot of copies, like allot of other console games that have sold allot of copies. What future wave of change are you talking about?
That AAA developers will abandon MMOs (just like Blizz ditching Titan) and redirect their resources to other types of online games like Destiny?
Well OP is asking about the future of MMOs so asking whether it's actually one is pretty relevant. To me calling a Destiny an MMO is like calling a shooter with some progression elements in it an RPG and while Destiny may be a good game for what it is (I don't know as those sorts of games are not my thing at all ) I will definitely not be playing any so called MMOs which emulate it too heavily.
What is the problem of that? FPS-RPG seems like a good label for borderland.
And it is not relevant whether Destiny is a MMO because the definition of MMO is broadening anyway. While you do not want to call Destiny a MMO, plenty of those who run MMO websites do. I wonder why.
Personally i don't care about the label (of Destiny or future games). As long as they are fun to me, i will play it.
Well OP is asking about the future of MMOs so asking whether it's actually one is pretty relevant. To me calling a Destiny an MMO is like calling a shooter with some progression elements in it an RPG and while Destiny may be a good game for what it is (I don't know as those sorts of games are not my thing at all ) I will definitely not be playing any so called MMOs which emulate it too heavily.
What is the problem of that? FPS-RPG seems like a good label for borderland.
And it is not relevant whether Destiny is a MMO because the definition of MMO is broadening anyway. While you do not want to call Destiny a MMO, plenty of those who run MMO websites do. I wonder why.
Personally i don't care about the label (of Destiny or future games). As long as they are fun to me, i will play it.
Destiny works exactly as any other themepark: you can solo until the end game through a story, you can do instances and battlegrounds. Open world is just meaningless and it is not required.
Well OP is asking about the future of MMOs so asking whether it's actually one is pretty relevant. To me calling a Destiny an MMO is like calling a shooter with some progression elements in it an RPG and while Destiny may be a good game for what it is (I don't know as those sorts of games are not my thing at all ) I will definitely not be playing any so called MMOs which emulate it too heavily.
What is the problem of that? FPS-RPG seems like a good label for borderland.
And it is not relevant whether Destiny is a MMO because the definition of MMO is broadening anyway. While you do not want to call Destiny a MMO, plenty of those who run MMO websites do. I wonder why.
Personally i don't care about the label (of Destiny or future games). As long as they are fun to me, i will play it.
Destiny works exactly as any other themepark: you can solo until the end game through a story, you can do instances and battlegrounds. Open world is just meaningless and it is not required.
yeh ... so i don't see a problem extending MMO to cover destiny, or games like that.
Well OP is asking about the future of MMOs so asking whether it's actually one is pretty relevant. To me calling a Destiny an MMO is like calling a shooter with some progression elements in it an RPG and while Destiny may be a good game for what it is (I don't know as those sorts of games are not my thing at all ) I will definitely not be playing any so called MMOs which emulate it too heavily.
What is the problem of that? FPS-RPG seems like a good label for borderland.
And it is not relevant whether Destiny is a MMO because the definition of MMO is broadening anyway. While you do not want to call Destiny a MMO, plenty of those who run MMO websites do. I wonder why.
Personally i don't care about the label (of Destiny or future games). As long as they are fun to me, i will play it.
Destiny works exactly as any other themepark: you can solo until the end game through a story, you can do instances and battlegrounds. Open world is just meaningless and it is not required.
yeh ... so i don't see a problem extending MMO to cover destiny, or games like that.
I'll second that. There's some things I'd love to see them do better, but I've grouped more in Destiny than I have in the past 2 or 3 years in any other game.
Raise your hand if you've had an "Oh Sh!t" moment in Destiny? Raise your hand if you've had that same experience in any other recent MMO (excluding maybe Wildstar for those who are still playing it). Mmmmmm, yeah, pretty much.
Raise your hand if you've had an "Oh Sh!t" moment in Destiny? Raise your hand if you've had that same experience in any other recent MMO (excluding maybe Wildstar for those who are still playing it). Mmmmmm, yeah, pretty much.
I haven't played Destiny yet (still waiting for the PC version) but i have the same experience you described in D3 when i played with my son.
Raise your hand if you've had an "Oh Sh!t" moment in Destiny? Raise your hand if you've had that same experience in any other recent MMO (excluding maybe Wildstar for those who are still playing it). Mmmmmm, yeah, pretty much.
I haven't played Destiny yet (still waiting for the PC version) but i have the same experience you described in D3 when i played with my son.
Great example, for sure!
Yeah, like in WoW, I'm disappointed if I pull a single mob because it's a waste of my time if I pull anything less than 5 or 6, lol. I could probably pull more than 10 if I could find that many without one running away.
As for Destiny, well maybe I'm starting to get old bones, but it seems a hell of a lot more difficult than your typical shooter. Difficulty and AI actually ramps up as you progress, as well.
Now if there was only some way for me to talk to people!
Comments
I did explain in post #20. The question is irrelevant, it can't be seen as a 'wave of the future' yet as it hasn't really started any trend that others want to emulate.
It's just hype, not trend. You seem to want to hold onto this 'How is this the wave of the future' misnomer. I voted No because it's a game that will be successful or it won't.
1. that means you agree with me
2. there is no trend its creating its ALREADY a trend. sci fi shooters is already a trend that been around for a very long time.
A lot of posts to see that and yet not realize you posting that question is still pointless huh?
It's not even an MMO (even the company who made it said its not) How could it be "wave of the future" for MMOs any more than Call of Duty is? Destiny has more in common with Call of Duty than actual MMOs.
Agreed! It should be gone by xmas. After all it's only another Defiance / Dust 514. /vomit
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!
Lord, I hope not. Destiny's only significant (good) contribution to gaming is its upgrade system - the simple, intuitive approach it takes to building and progressing classes while integrating melee and grenades in a fun form.
Roles outside of damage are non-existent, with the sole exception being the Defender subclass.
Strikes are terrible, generic content. Every boss is the same combination of high damage spam, enormous health, minion waves, and an anti-melee attack, with an optional teleport. Dust Palace is the only boss fight that stands out from this formula.
PvP is sub-par thanks to its emphasis on 1-2 shot mechanics.
Group communication and in-game group forming mechanics are non-existent, essentially making players reliant on the forums and out-of-game connections to form groups for Raids and high-end Strikes.
Dynamic events are one-dimensional and don't happen in large enough variety or frequency.
Generic story with no depth that is reliant on an out-of-game webpage as a form of badly integrated storytelling.
All in all, it's a combination of all of the worst aspects of FPS games and MMO games with none of the redeeming factors of the latter.
I suggest you underestimate the significance of no sub and no cash shop. How many others qualify? (GW1 basically - although - since August - Asheron's Call fits the bill technically). Pre-launch a common thread(s) on many mmos forums is how many players will the game have after 30 days, how many copies will the game sell. Destiny has a different business model than current mmo games. (Not new for fps games but new for mmos.)
As for mmo features that fps games don't have:
Open, persistent world with character levelling and progression (deeper skill trees than WoW) with serious raids. Stuff you usually find in mmos but not in fps games. Ironically the fact that its a multiplayer with some content that can be played solo isn't that unusual for fps games ironically - it is for many solo-fest mmos that need some multi-player ironically. Enough features to be going on with I think.
So TESO isn't an mmo .... because Zenimax said it wasn't.
If you look at Vault of Glass however you will see that the comparison with e.g. WoW is very real. And it can be compared to CoD as well.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Seaspite
Playing ESO on my X-Box
why do people care so much whether Destiny is an MMO or not? does it actually matters?
can't we just play the game and enjoy it without having to think MMO or not? even Bungie them selfs said it's not really an MMO, shouldn't that be an end of discussion?
for me, buying Destiny in the first place was due to these reviews:
is it fun? yes
is it replayable? very
more future content? definitely
graphics? excellent
all that i ever wanted from a console game checked out, sure it might not be perfect, as there isn't any game which is perfect to the point there is no flaws, but Destiny is fun as it is, whether it is massive or not massive, that it does give you is the feeling that you are not alone in the game ( compared to a Single player where everything is AI, but in Destiny at least you know those are human playing it ) , it's just that you cant chat:
i do hope maybe they will implement a voice chat system so you can chat with anyone nearby using the in game voice chat, in the future i hope.
there you go people, enjoy the game and lets not make this small things ruin the feeling of the game!
So What Now?
Well OP is asking about the future of MMOs so asking whether it's actually one is pretty relevant. To me calling a Destiny an MMO is like calling a shooter with some progression elements in it an RPG and while Destiny may be a good game for what it is (I don't know as those sorts of games are not my thing at all ) I will definitely not be playing any so called MMOs which emulate it too heavily.
well, it's just that many people are still discussing about it XD
i do hope that in the future, any Console fpsmmo or similar, will not just copy what Bungie has done with Destiny, while for some, it might be a good style of MMO/multiplayer shooter or however you want it to be, there are still more room for improvement for the future kind of console gaming, but this might be the start of a new set of example of what we would see in the next gen shooter IP
Bungie did it right, many people love it, so i hope to see a more improved wave in the future
So What Now?
Two things.
1. So you are saying the take away difference between Destiny and a standard sci fi FPS is
a. open workd
b. raiding
c. leveling and progression
so basically it took 1. over done game system (sci fi shooter) and melted it with another over done game system (traditional MMO) ok fair enough. At least I am getting a better picture.
2. saying 'no cash shops' as one of your top key features is kinda funny given cash shops themselves havent even been around that long. Going back to game features from 5 years ago isnt exactly going retro.
and what is the problem with more that is successful?
That AAA developers will abandon MMOs (just like Blizz ditching Titan) and redirect their resources to other types of online games like Destiny?
What is the problem of that? FPS-RPG seems like a good label for borderland.
And it is not relevant whether Destiny is a MMO because the definition of MMO is broadening anyway. While you do not want to call Destiny a MMO, plenty of those who run MMO websites do. I wonder why.
Personally i don't care about the label (of Destiny or future games). As long as they are fun to me, i will play it.
Destiny works exactly as any other themepark: you can solo until the end game through a story, you can do instances and battlegrounds. Open world is just meaningless and it is not required.
yeh ... so i don't see a problem extending MMO to cover destiny, or games like that.
I'll second that. There's some things I'd love to see them do better, but I've grouped more in Destiny than I have in the past 2 or 3 years in any other game.
Raise your hand if you've had an "Oh Sh!t" moment in Destiny? Raise your hand if you've had that same experience in any other recent MMO (excluding maybe Wildstar for those who are still playing it). Mmmmmm, yeah, pretty much.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I haven't played Destiny yet (still waiting for the PC version) but i have the same experience you described in D3 when i played with my son.
Great example, for sure!
Yeah, like in WoW, I'm disappointed if I pull a single mob because it's a waste of my time if I pull anything less than 5 or 6, lol. I could probably pull more than 10 if I could find that many without one running away.
As for Destiny, well maybe I'm starting to get old bones, but it seems a hell of a lot more difficult than your typical shooter. Difficulty and AI actually ramps up as you progress, as well.
Now if there was only some way for me to talk to people!
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------