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Is Destiny the Wave of the Future?

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by WillowFuxxy
    Originally posted by nariusseldon
    Originally posted by WillowFuxxy

    Yup I have hated 3rd person view since the very first time I saw it more than a decade ago.

     1st person view is way better

    That is just your personal preference. Given the success of games with other view points, obviously not every gamers strongly prefer 1st person.

    For example, I doubt D3 combat will be as much fun if you do it in 1st person. You lose a lot of the situation awareness.

    Now, it is not that I don't play FPS ... but I don't see why games need to have only one viewpoint.

     

    I thought I made that clear when I used words like 'I know I dont represent the majorty' and 'to me'..I know its my preference and I know I am in the minorty I was just making a casual observation how I overlook games that say '3rd person'

    Yes, it is very clear now.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by DavisFlight

    Considering it got average to poor reviews, and isn't an MMO...

     

    safe to say "No."

     

    Besides, most of those sales came from the marketing campaign and buzz, which had a budget that almost dwarfed the game.

    How do you know?

    There is an extensive free beta test, and there are many who have played the game before its release. How do you know that it is not word of mouth?

  • FingzFingz Member UncommonPosts: 139

    Bungie doesn't want to call it an MMO they want to call it a "Shared world shooter."

    $325 million in sales the first 5 days.  That's the cost of 5 WoWs at 60 million each.

    The $500 million announced by Activision was box sales and as MMO players we all know what box sales means, not much.

    It's getting criticized because of lack of story which is an MMO thing.

    http://www.cnet.com/news/destiny-sales-exceed-325m-in-first-five-days-despite-meh-reviews/

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by nariusseldon
    Originally posted by DavisFlight

    Considering it got average to poor reviews, and isn't an MMO...

     

    safe to say "No."

     

    Besides, most of those sales came from the marketing campaign and buzz, which had a budget that almost dwarfed the game.

    How do you know?

    There is an extensive free beta test, and there are many who have played the game before its release. How do you know that it is not word of mouth?

    Because almost all the "word of mouth" threads about the beta and alpha, were negative. Most of the reviews, were negative.

    I know you love mutliplayer games that aren't MMOs, but you don't have to defend all of them.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Fingz

    Bungie doesn't want to call it an MMO they want to call it a "Shared world shooter."

    $325 million in sales the first 5 days.  That's the cost of 5 WoWs at 60 million each.

    The $500 million announced by Activision was box sales and as MMO players we all know what box sales means, not much.

    It's getting criticized because of lack of story which is an MMO thing.

    http://www.cnet.com/news/destiny-sales-exceed-325m-in-first-five-days-despite-meh-reviews/

    Probably they don't want to call it an MMO, because it isn't one, its more of an 'evolution' of the single player game, as games are becoming more 'online' the multiplayer element is becoming embedded within the single player experience, and Destiny does allow for players to have 2 friends join them in multiplayer mode, which for a third person shooter isn't bad, i am not that much of a fan of Third person shooters, but i have to say, that from seeing the youtube vids, they seem to have made a better job of it than they did in Defiance. I can easily see this game outliving Titanfall, which is probably its nearest competitor. image

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by Fingz

    Bungie doesn't want to call it an MMO they want to call it a "Shared world shooter."

    $325 million in sales the first 5 days.  That's the cost of 5 WoWs at 60 million each.

    The $500 million announced by Activision was box sales and as MMO players we all know what box sales means, not much.

    It's getting criticized because of lack of story which is an MMO thing.

    http://www.cnet.com/news/destiny-sales-exceed-325m-in-first-five-days-despite-meh-reviews/

    that is funny when you think about it.

    the story in this sci fi shooter sucks!

    yeah but its an MMO to...

    yeah but Bungie doesnt want you to call it an MMO right now because the story sucks..

     

    lol

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by DavisFlight
    Originally posted by nariusseldon
    Originally posted by DavisFlight

    Considering it got average to poor reviews, and isn't an MMO...

     

    safe to say "No."

     

    Besides, most of those sales came from the marketing campaign and buzz, which had a budget that almost dwarfed the game.

    How do you know?

    There is an extensive free beta test, and there are many who have played the game before its release. How do you know that it is not word of mouth?

    Because almost all the "word of mouth" threads about the beta and alpha, were negative. Most of the reviews, were negative.

    I know you love mutliplayer games that aren't MMOs, but you don't have to defend all of them.

    no i am not defending destiny. I am just curious how you know (for real). In fact, i have not even played the game (and yes, i saw the luke-warm reviews ... i wouldn't call a 70+% on metacrfitics disastrous), so I have not made up my mind if i will like it. (i prob won't play till the PC version is out .. i am in no hurry).

     

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by WillowFuxxy
    Originally posted by Fingz

    Bungie doesn't want to call it an MMO they want to call it a "Shared world shooter."

    $325 million in sales the first 5 days.  That's the cost of 5 WoWs at 60 million each.

    The $500 million announced by Activision was box sales and as MMO players we all know what box sales means, not much.

    It's getting criticized because of lack of story which is an MMO thing.

    http://www.cnet.com/news/destiny-sales-exceed-325m-in-first-five-days-despite-meh-reviews/

    that is funny when you think about it.

    the story in this sci fi shooter sucks!

    yeah but its an MMO to...

    yeah but Bungie doesnt want you to call it an MMO right now because the story sucks..

     

    lol

    sigh .. that is too bad ... i thought of hope that it will be a great sci-fi shooter with some MP features.

    I dont mind though .. i still have not finished wolfenstein if i want a shooter with a story.

     

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by nariusseldon
    Originally posted by DavisFlight
    Originally posted by nariusseldon
    Originally posted by DavisFlight

    Considering it got average to poor reviews, and isn't an MMO...

     

    safe to say "No."

     

    Besides, most of those sales came from the marketing campaign and buzz, which had a budget that almost dwarfed the game.

    How do you know?

    There is an extensive free beta test, and there are many who have played the game before its release. How do you know that it is not word of mouth?

    Because almost all the "word of mouth" threads about the beta and alpha, were negative. Most of the reviews, were negative.

    I know you love mutliplayer games that aren't MMOs, but you don't have to defend all of them.

    no i am not defending destiny. I am just curious how you know (for real). In fact, i have not even played the game (and yes, i saw the luke-warm reviews ... i wouldn't call a 70+% on metacrfitics disastrous), so I have not made up my mind if i will like it. (i prob won't play till the PC version is out .. i am in no hurry).

     

     

     

    games with really large advertising and 'hype' budget have to have a a number subtracted from metacritic scores. maybe -1 maybe -2 not sure really. -1 seems fair. so yeah 67 is the real score

  • FingzFingz Member UncommonPosts: 139

    mmorpg.com has a forum for Destiny

    http://www.mmorpg.com/discussion2.cfm/forum/1456/General-Discussion.html

    I know that doesn't mean anything really. From reading around there's at least one place you have 32 players on screen at one time. Many places have 16 players.

    A lot of MMOs don't have 32 players on screen.

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by Fingz

    mmorpg.com has a forum for Destiny

    http://www.mmorpg.com/discussion2.cfm/forum/1456/General-Discussion.html

    I know that doesn't mean anything really. From reading around there's at least one place you have 32 players on screen at one time. Many places have 16 players.

    A lot of MMOs don't have 32 players on screen.

    I seriously doubt they would have created a whole page for this game if Bungie at some point didnt call the game an MMO.

     

    Two months ago the trend was 'resolution doesnt matter' last month is was 'frames per second doesnt matter' now Machima is suggesting that reviews dont matter.

  • laseritlaserit Member LegendaryPosts: 7,591
    Originally posted by Fingz

    mmorpg.com has a forum for Destiny

    http://www.mmorpg.com/discussion2.cfm/forum/1456/General-Discussion.html

    I know that doesn't mean anything really. From reading around there's at least one place you have 32 players on screen at one time. Many places have 16 players.

    A lot of MMOs don't have 32 players on screen.

    Then maybe they're not MMO's, or maybe online multiplayer games have been MMO's all along, or maybe Sumo Wrestlers have to be playing in order for it to be Massively.

     

    You get the point?

    "Be water my friend" - Bruce Lee

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by laserit
    Originally posted by Fingz

    mmorpg.com has a forum for Destiny

    http://www.mmorpg.com/discussion2.cfm/forum/1456/General-Discussion.html

    I know that doesn't mean anything really. From reading around there's at least one place you have 32 players on screen at one time. Many places have 16 players.

    A lot of MMOs don't have 32 players on screen.

    Then maybe they're not MMO's, or maybe online multiplayer games have been MMO's all along, or maybe Sumo Wrestlers have to be playing in order for it to be Massively.

     

    You get the point?

    I am pretty sure at some point Bungie did call this game an MMO.

    More importantly who cares...trying ot make players feel bad about calling it an MMO isnt going to make them like the game.

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Phry
    Originally posted by Fingz

     

    Probably they don't want to call it an MMO, because it isn't one, its more of an 'evolution' of the single player game, as games are becoming more 'online' the multiplayer element is becoming embedded within the single player experience, and Destiny does allow for players to have 2 friends join them in multiplayer mode, which for a third person shooter isn't bad, i am not that much of a fan of Third person shooters, but i have to say, that from seeing the youtube vids, they seem to have made a better job of it than they did in Defiance. I can easily see this game outliving Titanfall, which is probably its nearest competitor. image

    Zenimax said that TESO wasn't an mmo either; maybe because it is pretty much an online solo game with a multiplayer option. 

    And the maximum multiplayer team size is now 6 following the release of Vault of Glass - which Blizzard would have rolled out in 3 or 4 instalments.  And there are two further "unveilings" in September; one is to do with vehicles the other ....a story based mission maybe. With more to come. So we don't really know all that Destiny is today. But I agree that - considered as an fps game - it is an evolution.

    Considered as an mmo there are things it simply doesn't even try to do and others it does very well. Which leads to the debate. For me though the biggest difference is (launching with) no sub. To thrive such a model needs high sales - which will be augmented by paid DLC. If it sells enough the game will thrive and the evolution will continue.

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by gervaise1
    Originally posted by Phry
    Originally posted by Fingz

     

    Probably they don't want to call it an MMO, because it isn't one, its more of an 'evolution' of the single player game, as games are becoming more 'online' the multiplayer element is becoming embedded within the single player experience, and Destiny does allow for players to have 2 friends join them in multiplayer mode, which for a third person shooter isn't bad, i am not that much of a fan of Third person shooters, but i have to say, that from seeing the youtube vids, they seem to have made a better job of it than they did in Defiance. I can easily see this game outliving Titanfall, which is probably its nearest competitor. image

    Zenimax said that TESO wasn't an mmo either; maybe because it is pretty much an online solo game with a multiplayer option. 

    And the maximum multiplayer team size is now 6 following the release of Vault of Glass - which Blizzard would have rolled out in 3 or 4 instalments.  And there are two further "unveilings" in September; one is to do with vehicles the other ....a story based mission maybe. With more to come. So we don't really know all that Destiny is today. But I agree that - considered as an fps game - it is an evolution.

    Considered as an mmo there are things it simply doesn't even try to do and others it does very well. Which leads to the debate. For me though the biggest difference is (launching with) no sub. To thrive such a model needs high sales - which will be augmented by paid DLC. If it sells enough the game will thrive. It will truly evolve.

    from a sales side I wonder how often going on the defensive actually works. 

    I mean will people really say 'OH my bad I thought it was an MMO, ok well I will keep playing then'

    blame the customer for not understanding...i wonder if that actually helps sales

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by WillowFuxxy
    Originally posted by Fingz

    mmorpg.com has a forum for Destiny

    http://www.mmorpg.com/discussion2.cfm/forum/1456/General-Discussion.html

    I know that doesn't mean anything really. From reading around there's at least one place you have 32 players on screen at one time. Many places have 16 players.

    A lot of MMOs don't have 32 players on screen.

    I seriously doubt they would have created a whole page for this game if Bungie at some point didnt call the game an MMO.

     

    Two months ago the trend was 'resolution doesnt matter' last month is was 'frames per second doesnt matter' now Machima is suggesting that reviews dont matter.

    There are tons of games on this website that aren't MMOs. They even had Age of Empires Online, which only allowed you to play with up to 2 other people.

    This website covers singelplayer RPGs.

    It's not an MMO, Bungie doesn't call it an MMO.

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by WillowFuxxy

     

    from a sales side I wonder how often going on the defensive actually works. 

    I mean will people really say 'OH my bad I thought it was an MMO, ok well I will keep playing then'

    blame the customer for not understanding...i wonder if that actually helps sales

    I don't believe that Activision / Bungie can be accused of going on the defensive; there has been no backing down from what they have said the game is, or will be. They are very clear that it is still unfolding - and you would expect nothing else either.

    If a persons plays mmos for crafting then - yeah. However if they bought it thinking it was "an mmo" - whatever one of those is because e.g. not every mmos has had crafting say - then they may indeed keep playing it for a while because its fun and because they have bought it and because they don't have to pay again in 30 days time.  

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by DavisFlight
    Originally posted by WillowFuxxy
    Originally posted by Fingz

    mmorpg.com has a forum for Destiny

    http://www.mmorpg.com/discussion2.cfm/forum/1456/General-Discussion.html

    I know that doesn't mean anything really. From reading around there's at least one place you have 32 players on screen at one time. Many places have 16 players.

    A lot of MMOs don't have 32 players on screen.

    I seriously doubt they would have created a whole page for this game if Bungie at some point didnt call the game an MMO.

     

    Two months ago the trend was 'resolution doesnt matter' last month is was 'frames per second doesnt matter' now Machima is suggesting that reviews dont matter.

    There are tons of games on this website that aren't MMOs. They even had Age of Empires Online, which only allowed you to play with up to 2 other people.

    This website covers singelplayer RPGs.

    It's not an MMO, Bungie doesn't call it an MMO.

    COOL I didnt know that.

    well as it turns out I am not in the market for another sci fi shooter so I pass

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by gervaise1
    Originally posted by WillowFuxxy

     

    from a sales side I wonder how often going on the defensive actually works. 

    I mean will people really say 'OH my bad I thought it was an MMO, ok well I will keep playing then'

    blame the customer for not understanding...i wonder if that actually helps sales

    I don't believe that Activision / Bungie can be accused of going on the defensive; there has been no backing down from what they have said the game is, or will be. They are very clear that it is still unfolding - and you would expect nothing else either.

    If a persons plays mmos for crafting then - yeah. However if they bought it thinking it was "an mmo" - whatever one of those is because e.g. not every mmos has had crafting say - then they may indeed keep playing it for a while because its fun and because they have bought it and because they don't have to pay again in 30 days time.  

    dont get hung up on the word 'defensive' step back a second and step thru it

    will reminding customers that the game is not an MMO increase sales, decrease sales or not make any difference at all?

    the game is still the game regardless of what they say. so I am curious if spending time even talking about it helps their bottom line. So again its not like people are going to say

    'oh crap! I am so stupid I thought it was an MMO ok well in that case then I will continue to play....'

    nope that is not going to happen

  • WizardryWizardry Member LegendaryPosts: 19,332

    Success is basically forced onto the industry through mass marketing and media.They rely on gamer's not thinking for themselves and just shove some hype media onto them and expect gamer's to buy into it which seems to work most of the time.I have no doubt what so ever that MOST of the sales are BLIND purchases,they know almost nothing of the game and buying for a myriad of reasons.

    How often do we see people "Find a game for me" or "help me decide" or "what game do you guys think is the best game right now".They see something looks popular they want in on it,just like your kids wanting the latest fashion wear.

    Fact is the future will be full of options just like it always has.Yes Wow opened eyes to new devs wanting to cash in on a new booming market but in reality,that design was already around before Wow.Most copy that design because it is simple and looks like a lot of content even though 99% of it is meaningless or boring.

    I have waited long periods to find something i would play and after several years i have waited again but found a free game to play that is nowhere near a triple A status but it has ideas that i like.If what you like is the same old status quo you won't have to wait at all.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by Robokapp
    Originally posted by nariusseldon
    Originally posted by Robokapp
    Originally posted by nariusseldon
    Originally posted by Robokapp
    Originally posted by nariusseldon

    "unhealthy"? You would rather have the industry focus on what is unsuccessful?

     

    we already have whats succesful.

    and what is the problem with more that is successful?

    the problem is the repetitiveness and lack of long-term interest leading to shorter life-spans and desperate searches for new business models rather than new gameplay mechanics.

     

    I'm assuming you already knew all this, though. 

    People are asking for repetitiveness (specifically sandbox, UO type game, EQ type game ....) everyday here.

    And what is wrong with shorter game as long as there are a lot of them? Just play the next one after you finish one.

     

    what does the next one have to offer that I haven't experienced in the first? why not play the same one again and save the money?

    The new car smell, that's what it's all about. Once that wears off, onto the next!

    10
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by nariusseldon

    "unhealthy"? You would rather have the industry focus on what is unsuccessful?

    ....

    I don't think anyone want that but maybe they should try to do new things instead of just paste and copy already successful games? Destiny actually did that and became successful, just copying them wont make you a new success.

  • WillowFuxxyWillowFuxxy Member Posts: 406
    Originally posted by Loke666
    Originally posted by nariusseldon

    "unhealthy"? You would rather have the industry focus on what is unsuccessful?

    ....

    I don't think anyone want that but maybe they should try to do new things instead of just paste and copy already successful games? Destiny actually did that and became successful, just copying them wont make you a new success.

    Gabe Newell the owner of Valve (like most of us know) said..and I paraphrase

    'we dont believe in marketing, we just focus on making a good product and have the rest sort itself out'

    'we make more money per employee than Micorsoft does.

     

    In other words, if companies spent less time trying to sell a game and more time trying innovation they might end up making even more money

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I think for themepark MMORPG's its the logical way to go.  If you're going to make a game mostly play like a single player just as well make it single/muliplayer and avoid the gameplay sacrafices MMORPG's have to.
  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    My brother just finished the game storyline in 1 week, now what?

    Anyways the game is fantastic looking and action packed, but see no different than any other console game out there.

    However, how long can you really play this game for without it getting repetitive and becoming the same ole same ole like HALO, COD and Titanfall. MMOFPS shooters to me are pretty much short term games to scratch that itch <imo>.

     

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