A lot of people buying archeage are not going to want to do quests since they are same old same old, and some might not even want to craft.
If you are not into crafting and insane grinding associated with it, there isn't really much to do and that is what "there is so much to do in AA" utter bs myth boils down to.
In AA you can do about the same as in other themeparks - raid, craft, pvp but comparatively the game is severly lacking content in that regard.
Is this a serious statement or trolling?
How many AAA "themeparks" have naval combat, non-instanced housing, non-instanced farming, collision physics, trade runs and sieges of custom user-built castles for territorial tax rights?
Tons of AAA themeparks have collision physics. Non-instance housing/farming is a gimmick, doesn't add to gameplay in anyway shape or form. And of recent themeparks, none have had castle seiges for tax rights, but Aion/Aika did.
I am going to get into this game when I am done with FFXIV ARR. I would like to avoid PvP though so may be not the best idea for me to try but everything else makes me interested and I would subscribe of course.
A lot of people buying archeage are not going to want to do quests since they are same old same old, and some might not even want to craft.
If you are not into crafting and insane grinding associated with it, there isn't really much to do and that is what "there is so much to do in AA" utter bs myth boils down to.
In AA you can do about the same as in other themeparks - raid, craft, pvp but comparatively the game is severly lacking content in that regard.
Is this a serious statement or trolling?
How many AAA "themeparks" have naval combat, non-instanced housing, non-instanced farming, collision physics, trade runs and sieges of custom user-built castles for territorial tax rights?
Non-instance housing/farming is a gimmick, doesn't add to gameplay in anyway shape or form.
My thatched farmhouse with it's extra planting land and the storage chests i have in there for extra space, plus the other utilities I am aiming to put in there says to me [mod edit]
A lot of people buying archeage are not going to want to do quests since they are same old same old, and some might not even want to craft.
If you are not into crafting and insane grinding associated with it, there isn't really much to do and that is what "there is so much to do in AA" utter bs myth boils down to.
In AA you can do about the same as in other themeparks - raid, craft, pvp but comparatively the game is severly lacking content in that regard.
Is this a serious statement or trolling?
How many AAA "themeparks" have naval combat, non-instanced housing, non-instanced farming, collision physics, trade runs and sieges of custom user-built castles for territorial tax rights?
Non-instance housing/farming is a gimmick, doesn't add to gameplay in anyway shape or form.
My thatched farmhouse with it's extra planting land and the storage chests i have in there for extra space, plus the other utilities I am aiming to put in there says to me [mod edit]
How is this better than, say, the single player Elder Scrolls games? Sandbox games are only as compelling as the tools that they give you, and are only as good as the design. For example, the land aspect is great - for those people who got good spots. They could easily have made design choices so that more people could get land - e.g. it would not disrupt "immersion" if you could only plant "one house per plot", e.g. that people couldn't block others from multiple plots. It would not disrupt "immersion" if there was a strict land limit per account at launch, to be gradually raised. (You want a big kingdom? Develop it when the game has launched and others have a chance.) It would not disrupt immersion if people couldn't make cash shop purchases to claim lots of land while others can't even get into the game.
These are concrete examples of design choices that they made which cut many people off from the appealing side of the game. The entire labor point system is another example - a system which rewards online AFK behavior is poorly designed. I'd hoped that we'd progressed from the EQ1 "park your toon in the bazaar to sell things" model.
You seem to want to turn this into some kind of cleverness competition between us rather than talking about there game, which is why I am here. Look, you win, you are smarter than me, you can have the crown.
I know what the title says, and I feel that I have explained it very clearly here. Can we now not talk about the game rather than these meta debates that so quickly dissolve into pedantic nit picking?
Let us accept that I am saying the best overall game for me since EQ and move on?
So why don't you begin by sharing with us how it ranks so high with you? Maybe you can give a little background as to what you look for in an MMO, etc.?
I have also very much fun with this Game, and i can't remember when was the last time i had really fun with an MMORPG.
But i do wish there were no Quest in this Game, because i started like usually, go and do this and that, and with LvL 20 i got so bored questing, because they are really repetitive, but then i decided to see what else is there and now i am having a blast doing all the other staff
I love this game so far. Yes I am a patron, so I get a little extra labor. How much sandbox is sandbox? I mean EVE yea its a galaxy.. go figure.. This is 3 main continents and they figured it out rather well
Originally posted by blueturtle13 People who say there is nothing to do in a game like this are themepark fans who need more direction and be told what to do. This may not be a full on sandbox but it is far more than an on rails game. I play as a pirate on my own vessel with a crew and disrupt trade routes and seize goods and even enslave crew members and hold trials for those who break our rules. Can not do that in WOW or games like it.
I will say only after a day of playing to level 10 that it is a bit limiting at the beginning. Maybe even too theme park. I wish I could be able to learn something outside of quests and be able to do something that isn't in a field I am directed at. I am not a Themepark player, if anything I only play themeparks for a day or too and get bored of the same quest over and over.
I think maybe after a week of this I will be done because of the limitations, if they are still there. Or maybe there should be options for people with different needs....
I agree with ya OP. For me this really is the best MMO since EQ. I love how much you can do and I'm not even close to doing everything yet. I don't know that I'd feel this way if I didn't have the land that I do though since that is a big part of it, but really an amazing game. I am not sure how long it will keep my attention, but I love PvP and the naval aspects really interest me. One of the things I love most is the lack of instancing. Yes they do have them on dungeons, which annoys me, but everything else is non-instanced and I love that! The world really feels like a living world to me.
I love that reputation matters. You get to know your neighbors around your land (I do anyway). Trade runs are alright, I like the crafting and farming, questing is meh, but that is a tutorial so I don't mind.
I come from Rallos Zek PvP server on EQ - played EQ for 3.5 years from launch day. It's still the best ever for me, but ArcheAge is very good. Without a doubt the best MMO since EQ for me. I also played alpha since April.
The MMO that gave me the thrill up my leg again since EQ1 was ESO. My opinion ESO is by far the best MMO out right now. If you are not into PVP or crafting, AA is not the game for you.
If I want PVP I find myself having the most fun in MMOFPS like Defiance and such, I enjoy the fast paced twitch combat.
A lot of people buying archeage are not going to want to do quests since they are same old same old, and some might not even want to craft.
If you are not into crafting and insane grinding associated with it, there isn't really much to do and that is what "there is so much to do in AA" utter bs myth boils down to.
In AA you can do about the same as in other themeparks - raid, craft, pvp but comparatively the game is severly lacking content in that regard.
Is this a serious statement or trolling?
How many AAA "themeparks" have naval combat, non-instanced housing, non-instanced farming, collision physics, trade runs and sieges of custom user-built castles for territorial tax rights?
Tons of AAA themeparks have collision physics.
Oh really? Then perhaps you could name a few. In WoW and ESO at least, even characters can stand right on top of each other, let alone vehicles, harpoons, etc.
Non-instance housing/farming is a gimmick, doesn't add to gameplay in anyway shape or form.
Wait what? The last week has been about land rush land rush land rush. Have you played?
And of recent themeparks, none have had castle seiges for tax rights, but Aion/Aika did.
Ok, Aion had meaningful sieges of PREBUILT castles, unlike Archeage's user-designed ones. It's still "something to do", and helps shoot down the above claim that it's "utter BS" that there is so much to do in Archeage.
A lot of people buying archeage are not going to want to do quests since they are same old same old, and some might not even want to craft.
If you are not into crafting and insane grinding associated with it, there isn't really much to do and that is what "there is so much to do in AA" utter bs myth boils down to.
In AA you can do about the same as in other themeparks - raid, craft, pvp but comparatively the game is severly lacking content in that regard.
Is this a serious statement or trolling?
How many AAA "themeparks" have naval combat, non-instanced housing, non-instanced farming, collision physics, trade runs and sieges of custom user-built castles for territorial tax rights?
Non-instance housing/farming is a gimmick, doesn't add to gameplay in anyway shape or form.
My thatched farmhouse with it's extra planting land and the storage chests i have in there for extra space, plus the other utilities I am aiming to put in there says to me [mod edit]
How is this better than, say, the single player Elder Scrolls games?
I made no mention of single player games, and don't see the need to now. I was clearly putting it into the context of MMORPGs.
Sandbox games are only as compelling as the tools that they give you, and are only as good as the design. For example, the land aspect is great - for those people who got good spots.
It is great, I agree.
And yes, the spots are finite. This is an intentional part of the competitive design and to facilitate a market in land trade.
These are concrete examples of design choices that they made which cut many people off from the appealing side of the game.
Yes, the game isn't for people that believe that they are automatically entitled to something like land just for logging in. It won't suit those kind of folks. To the other types of player though, getting land on an established server will be a welcome challenge.
Ofc, you can always roll on one of the regularly launched new servers to maximise your chances at getting land. I believe 3 more EU ones went up last night.
The entire labor point system is another example - a system which rewards online AFK behavior is poorly designed. I'd hoped that we'd progressed from the EQ1 "park your toon in the bazaar to sell things" model.
Well, as of now, the maximum AFK time is, I think, 15 minutes.
So I guess the game isn't designed for parking your character like we used to do in EQ
I agree with ya OP. For me this really is the best MMO since EQ. I love how much you can do and I'm not even close to doing everything yet. I don't know that I'd feel this way if I didn't have the land that I do though since that is a big part of it, but really an amazing game. I am not sure how long it will keep my attention, but I love PvP and the naval aspects really interest me. One of the things I love most is the lack of instancing. Yes they do have them on dungeons, which annoys me, but everything else is non-instanced and I love that! The world really feels like a living world to me.
I love that reputation matters. You get to know your neighbors around your land (I do anyway). Trade runs are alright, I like the crafting and farming, questing is meh, but that is a tutorial so I don't mind.
I come from Rallos Zek PvP server on EQ - played EQ for 3.5 years from launch day. It's still the best ever for me, but ArcheAge is very good. Without a doubt the best MMO since EQ for me. I also played alpha since April.
Sounds like you came from the same place, and have the same view on these games as me.
Reputation has been a massive missing element in social RPGs in the last decade, I fully agree.
To say AA is the best since EQ is still an insult to EQ. AA is a full blown themepark with a touch of sandbox. Charging at every enemy recklessly with ridiculous anime combos because there's no real penalty to dying is the furthest from sandbox imaginable.
Additionally: the game only has 2 races ffs(since 3 look the same). 90% of character builds will include shadowplay in a month. You can get to max level in a week. You get randomly showered with loot constantly with little to no effort. The quests are somehow easier then WoW and when that's over it's a joke soloing to max(in EQ's day levels meant something). All the decent land is already taken leaving players with few reasons to even spend real money.
And finally, which i hate the most, AA combat is a WoW clone + non stop button mashing. You have to be seriously delusional to even consider this game a sandbox let alone on classic EQ's level.
To say AA is the best since EQ is still an insult to EQ. AA is a full blown themepark with a touch of sandbox. Charging at every enemy recklessly with ridiculous anime combos because there's no real penalty to dying is the furthest from sandbox imaginable.
....
While there is some disagreement about the precise definition of "sandbox", I'm pretty sure it's not a synonym for "hard". (Or whatever the opposite of "anime" is either)
To say AA is the best since EQ is still an insult to EQ. AA is a full blown themepark with a touch of sandbox. Charging at every enemy recklessly with ridiculous anime combos because there's no real penalty to dying is the furthest from sandbox imaginable.
Additionally: the game only has 2 races ffs(since 3 look the same). 90% of character builds will include shadowplay in a month. You can get to max level in a week. You get randomly showered with loot constantly with little to no effort. The quests are somehow easier then WoW and when that's over it's a joke soloing to max(in EQ's day levels meant something). All the decent land is already taken leaving players with few reasons to even spend real money.
And finally, which i hate the most, AA combat is a WoW clone + non stop button mashing. You have to be seriously delusional to even consider this game a sandbox let alone on classic EQ's level.
No concept of the game ...Heading out of port with 2k in gold worth of trade packs on board your ships is what pvp is all about at the moment , not sure what game you played but it sure isn't AA beyond the F2P level
To say AA is the best since EQ is still an insult to EQ. AA is a full blown themepark with a touch of sandbox. Charging at every enemy recklessly with ridiculous anime combos because there's no real penalty to dying is the furthest from sandbox imaginable.
Additionally: the game only has 2 races ffs(since 3 look the same). 90% of character builds will include shadowplay in a month. You can get to max level in a week. You get randomly showered with loot constantly with little to no effort. The quests are somehow easier then WoW and when that's over it's a joke soloing to max(in EQ's day levels meant something). All the decent land is already taken leaving players with few reasons to even spend real money.
And finally, which i hate the most, AA combat is a WoW clone + non stop button mashing. You have to be seriously delusional to even consider this game a sandbox let alone on classic EQ's level.
No concept of the game ...Heading out of port with 2k in gold worth of trade packs on board your ships is what pvp is all about at the moment , not sure what game you played but it sure isn't AA beyond the F2P level
So what he said isn't part of AA?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I think there are big issues with this not being at least partial loot. You don't have do weigh risk vs reward. I lose a see battle oh well I still just run back out there and try again endlessly. Same with the the land combat. I don't understand the appeal of the dying over and over again with no risk. You could just wave after wave people. At least have inventory loot and make the ammo loot. I guess I just don't understand.
The game has the worst PvE loot I've ever seen. They have labor points not based on gameplay but time standing around or money spent. The combat is a step backwards. Less everything than EQ other than maybe PvP. At least EQ had PvE risk vs reward and PvE danger. This game doesn't even have PvP risk vs reward or danger. I die and respawn with eveything and come back...yawn. The epic nervous feeling as you await the oncoming siege force in DF would not be here as you lose nothing.
I want to like this game but my two favorite games EQ and DFUW do both sides of the coin better PvE and PvP. Hell DF has a seamless world and does PvE better, at least lootwise.
Overall, I like the way this game halfway went. At least it is better than the linear themepark quest hub BS we have put up with over the past ten years. I just think they could have done much better either way. At least improve PvE loot for gods sake, no excuse for that crap.
Edit: Are you running tradepacks even 50% of the time? Well then I don't consider this game valid risk vs reward.
I like the OP comments and generally agree, have also played since alpha, and I am very infrequent poster as you can tell.
I actually find the game relaxing. I am not grinding hardcore, or rushing to some perceived end-game. I am just rolling along checking thing out and exploring and wondering what I will see next.
And yes I am an old gamer (over 45)
Plenty of room for improvement, but my hope like anyone else that wants to play is that it has legs and can give me a few years of enjoyment, and I am happy to pay for that (hell my cable bill and cell phone bill dont provide me nearly the enjoyment and cost 10x what I might put into this game).
F2P does not entitle anyone to anything. Come check it out and if you like it, support the game, otherwise find another F2P to bash as there was a time when F2P was the loch ness monster. Its still a great time to be into technology and games even though its not fashionable to admit it. Hell I once paid cash money for paper graph maps to a game, let alone the price of the game
To say AA is the best since EQ is still an insult to EQ.
/sigh
I have to wonder at the comprehension being displayed by the people scrabbling to hate this game...
How on Earth is saying this game is the best SINCE everquest 'insulting' everquest?
Can you not see that it isn't comparing it to classic EQ in anyway... The statement actually puts EQ up above all other games and uses it as a benchmark to measure a good MMO by.
Hardly 'insulting' it.
I am saying that, for me, this is a more enjoyable and fun MMO than anything SINCE everquest (repeating this here, just to help it sink in). I stand by that as an Alpha player 3+ months into it who is really having a blast.
Try to understand what's being said before looking for insult maybe.
is it really F2P now or still only for the founders who paid?
can I download and get land for a house?
I suspect you know that you can't get land of your own on a free account and are just asking to score some kind of point.
But, yes, you can certainly play. My guild has a few freebs that seem to be having a blast. They share land with their craft families and seem to do just fine.
Make some friends and I am sure that you will be able to use their land as well. This is a game built on social co-operation
Comments
Tons of AAA themeparks have collision physics. Non-instance housing/farming is a gimmick, doesn't add to gameplay in anyway shape or form. And of recent themeparks, none have had castle seiges for tax rights, but Aion/Aika did.
거북이는 목을 내밀 때 안 움직입니다
My thatched farmhouse with it's extra planting land and the storage chests i have in there for extra space, plus the other utilities I am aiming to put in there says to me [mod edit]
거북이는 목을 내밀 때 안 움직입니다
How is this better than, say, the single player Elder Scrolls games? Sandbox games are only as compelling as the tools that they give you, and are only as good as the design. For example, the land aspect is great - for those people who got good spots. They could easily have made design choices so that more people could get land - e.g. it would not disrupt "immersion" if you could only plant "one house per plot", e.g. that people couldn't block others from multiple plots. It would not disrupt "immersion" if there was a strict land limit per account at launch, to be gradually raised. (You want a big kingdom? Develop it when the game has launched and others have a chance.) It would not disrupt immersion if people couldn't make cash shop purchases to claim lots of land while others can't even get into the game.
These are concrete examples of design choices that they made which cut many people off from the appealing side of the game. The entire labor point system is another example - a system which rewards online AFK behavior is poorly designed. I'd hoped that we'd progressed from the EQ1 "park your toon in the bazaar to sell things" model.
So why don't you begin by sharing with us how it ranks so high with you? Maybe you can give a little background as to what you look for in an MMO, etc.?
I have also very much fun with this Game, and i can't remember when was the last time i had really fun with an MMORPG.
But i do wish there were no Quest in this Game, because i started like usually, go and do this and that, and with LvL 20 i got so bored questing, because they are really repetitive, but then i decided to see what else is there and now i am having a blast doing all the other staff
I will say only after a day of playing to level 10 that it is a bit limiting at the beginning. Maybe even too theme park. I wish I could be able to learn something outside of quests and be able to do something that isn't in a field I am directed at. I am not a Themepark player, if anything I only play themeparks for a day or too and get bored of the same quest over and over.
I think maybe after a week of this I will be done because of the limitations, if they are still there. Or maybe there should be options for people with different needs....
HomePage/Gaming Blog - http://dalewj.com . MMORPGer - Current game: http://AfterWorld.ru .
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I agree with ya OP. For me this really is the best MMO since EQ. I love how much you can do and I'm not even close to doing everything yet. I don't know that I'd feel this way if I didn't have the land that I do though since that is a big part of it, but really an amazing game. I am not sure how long it will keep my attention, but I love PvP and the naval aspects really interest me. One of the things I love most is the lack of instancing. Yes they do have them on dungeons, which annoys me, but everything else is non-instanced and I love that! The world really feels like a living world to me.
I love that reputation matters. You get to know your neighbors around your land (I do anyway). Trade runs are alright, I like the crafting and farming, questing is meh, but that is a tutorial so I don't mind.
I come from Rallos Zek PvP server on EQ - played EQ for 3.5 years from launch day. It's still the best ever for me, but ArcheAge is very good. Without a doubt the best MMO since EQ for me. I also played alpha since April.
The MMO that gave me the thrill up my leg again since EQ1 was ESO. My opinion ESO is by far the best MMO out right now. If you are not into PVP or crafting, AA is not the game for you.
If I want PVP I find myself having the most fun in MMOFPS like Defiance and such, I enjoy the fast paced twitch combat.
Oh really? Then perhaps you could name a few. In WoW and ESO at least, even characters can stand right on top of each other, let alone vehicles, harpoons, etc.
Wait what? The last week has been about land rush land rush land rush. Have you played?
Ok, Aion had meaningful sieges of PREBUILT castles, unlike Archeage's user-designed ones. It's still "something to do", and helps shoot down the above claim that it's "utter BS" that there is so much to do in Archeage.
Sounds like you came from the same place, and have the same view on these games as me.
Reputation has been a massive missing element in social RPGs in the last decade, I fully agree.
To say AA is the best since EQ is still an insult to EQ. AA is a full blown themepark with a touch of sandbox. Charging at every enemy recklessly with ridiculous anime combos because there's no real penalty to dying is the furthest from sandbox imaginable.
Additionally: the game only has 2 races ffs(since 3 look the same). 90% of character builds will include shadowplay in a month. You can get to max level in a week. You get randomly showered with loot constantly with little to no effort. The quests are somehow easier then WoW and when that's over it's a joke soloing to max(in EQ's day levels meant something). All the decent land is already taken leaving players with few reasons to even spend real money.
And finally, which i hate the most, AA combat is a WoW clone + non stop button mashing. You have to be seriously delusional to even consider this game a sandbox let alone on classic EQ's level.
While there is some disagreement about the precise definition of "sandbox", I'm pretty sure it's not a synonym for "hard". (Or whatever the opposite of "anime" is either)
No concept of the game ...Heading out of port with 2k in gold worth of trade packs on board your ships is what pvp is all about at the moment , not sure what game you played but it sure isn't AA beyond the F2P level
So what he said isn't part of AA?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I think there are big issues with this not being at least partial loot. You don't have do weigh risk vs reward. I lose a see battle oh well I still just run back out there and try again endlessly. Same with the the land combat. I don't understand the appeal of the dying over and over again with no risk. You could just wave after wave people. At least have inventory loot and make the ammo loot. I guess I just don't understand.
The game has the worst PvE loot I've ever seen. They have labor points not based on gameplay but time standing around or money spent. The combat is a step backwards. Less everything than EQ other than maybe PvP. At least EQ had PvE risk vs reward and PvE danger. This game doesn't even have PvP risk vs reward or danger. I die and respawn with eveything and come back...yawn. The epic nervous feeling as you await the oncoming siege force in DF would not be here as you lose nothing.
I want to like this game but my two favorite games EQ and DFUW do both sides of the coin better PvE and PvP. Hell DF has a seamless world and does PvE better, at least lootwise.
Overall, I like the way this game halfway went. At least it is better than the linear themepark quest hub BS we have put up with over the past ten years. I just think they could have done much better either way. At least improve PvE loot for gods sake, no excuse for that crap.
Edit: Are you running tradepacks even 50% of the time? Well then I don't consider this game valid risk vs reward.
Hi all,
I like the OP comments and generally agree, have also played since alpha, and I am very infrequent poster as you can tell.
I actually find the game relaxing. I am not grinding hardcore, or rushing to some perceived end-game. I am just rolling along checking thing out and exploring and wondering what I will see next.
And yes I am an old gamer (over 45)
Plenty of room for improvement, but my hope like anyone else that wants to play is that it has legs and can give me a few years of enjoyment, and I am happy to pay for that (hell my cable bill and cell phone bill dont provide me nearly the enjoyment and cost 10x what I might put into this game).
F2P does not entitle anyone to anything. Come check it out and if you like it, support the game, otherwise find another F2P to bash as there was a time when F2P was the loch ness monster. Its still a great time to be into technology and games even though its not fashionable to admit it. Hell I once paid cash money for paper graph maps to a game, let alone the price of the game
enjoy....
/sigh
I have to wonder at the comprehension being displayed by the people scrabbling to hate this game...
How on Earth is saying this game is the best SINCE everquest 'insulting' everquest?
Can you not see that it isn't comparing it to classic EQ in anyway... The statement actually puts EQ up above all other games and uses it as a benchmark to measure a good MMO by.
Hardly 'insulting' it.
I am saying that, for me, this is a more enjoyable and fun MMO than anything SINCE everquest (repeating this here, just to help it sink in). I stand by that as an Alpha player 3+ months into it who is really having a blast.
Try to understand what's being said before looking for insult maybe.
I too love this game and it's the most fun I've had since my first MMO. I'll be playing for a LONG time.
Best thing since sliced bread.
is it really F2P now or still only for the founders who paid?
can I download and get land for a house?
I suspect you know that you can't get land of your own on a free account and are just asking to score some kind of point.
But, yes, you can certainly play. My guild has a few freebs that seem to be having a blast. They share land with their craft families and seem to do just fine.
Make some friends and I am sure that you will be able to use their land as well. This is a game built on social co-operation