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So.. ~100,000 per server?

IselinIselin Member LegendaryPosts: 18,719

Archeage NA + Europe just hit 2,000,000 registered users... in 21 servers. Are the rest of you as surprised as I am that the server capacity is 100K?

 

http://forums.archeagegame.com/showthread.php?76311-ArcheAge-Launch-Update-3-Two-Million-Fast-Entry-and-a-Bright-Future-of-Updates

"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

― Umberto Eco

“Microtransactions? In a single player role-playing game? Are you nuts?” 
― CD PROJEKT RED

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Comments

  • NevulusNevulus Member UncommonPosts: 1,288

    2 million registered users does not equate 2 million concurrent active users in-game.

     

    Seriously speaking, you did not know that?

  • IselinIselin Member LegendaryPosts: 18,719
    Seriously speaking, is there anyone who wouldn't know that captain obvious?
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ToxiaToxia Member UncommonPosts: 1,308
    Originally posted by Iselin
    Seriously speaking, is there anyone who wouldn't know that captain obvious?

    ...

     

    Do you?

    i mean you are assuming all of them are online if you are 'surprised' at how the server cap is 100k. Can't blame someone for pointing out that 100k is plenty for a game that does not have 100k concurrent users, therefore 100k is not a surprising limit to him.

    It does seem to be to you though so.... yeah i totally see where he connected those dots.

    The Deep Web is sca-ry.

  • NildenNilden Member EpicPosts: 3,916

    I think the real story here is:

    "I’m happy to announce we’ve booted out over six figures worth of bad actors from the game, and have started up new processes that are aimed at keeping their reentry as difficult as possible. (Yes, that two million number up there does have these folks subtracted from it already.)"

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • LacedOpiumLacedOpium Member EpicPosts: 2,327

     

    No matter how you try to dismiss the number, 100,000+ registered users per server is an impressive number.  A game doesn't top the two million registered user plateau because it sucks and no one is playing it.
  • Gregor999Gregor999 Member Posts: 86
    Originally posted by LacedOpium

     

    No matter how you try to dismiss the number, 100,000+ registered users per server is an impressive number.  A game doesn't top the two million registered user plateau because it sucks and no one is playing it.

    You must be joking....

     

    I'm a registered user and I quit after a week. When the game is F2P playing it once means you're registered for life. Hell you don't even have to play it you could sign up and never get past character creation and the fanboi's would still somehow count this as a victory.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Iselin

    Archeage NA + Europe just hit 2,000,000 registered users... in 21 servers. Are the rest of you as surprised as I am that the server capacity is 100K?

     

    http://forums.archeagegame.com/showthread.php?76311-ArcheAge-Launch-Update-3-Two-Million-Fast-Entry-and-a-Bright-Future-of-Updates

    I didn't see anything in that link that even remotely suggested 2 million concurrent users or a 100k server capacity. 

    Were you just looking to start trouble or did you not read the content you linked to?

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    What does "2 million registered users" really mean other than the fact that 2 million accounts have been created ? It tells us very little. World of Tanks has 65 million registered accounts.

     

    How many distinct daily logins would be a meaningful number. The registered account number only ever increases, which is one of the reasons why it's so popular with marketing folks.

     

    If Trion suddenly announce that they are starting development of 2 new MMO's and Scot Hartsman gets a new Ferrari, then we could probably infer that AA has been a major boost to Trion's fortunes.

  • JabasJabas Member UncommonPosts: 1,249

    markting allways hide alot of things, and this annoucement is just markting.

    I'd like to know how many founder pack were selled and how many patrons were activate after launch and finally how many current users still loggin, just for curiosity ofc. But that we will never know, we can only suspect and speculate.

     

  • GdemamiGdemami Member EpicPosts: 12,342

    This very site:

    Members: 2,872,084 Users Online:1,761


    Go figure...


    The announcement only states that there is 2M people registered in whole life time of the service existence(ability to register via website, that is +10 months ago?). Nothing more. Very meaningless.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Robokapp
    let's see how many they have in 12 months.

     

    oh, give it a rest, it's all so tedious.

  • An4thorAn4thor Member Posts: 524
    Originally posted by Vesavius
    Originally posted by Robokapp
    let's see how many they have in 12 months.

     

    oh, give it a rest, it's all so tedious.

    People with no games feel entitled to bash other games. I feel sad for them.

  • bobfishbobfish Member UncommonPosts: 1,679

    Server capacity is around 5,000 to 6,000.

     

    It is hard to get a real number though, but given the character creation locks, queue numbers and jury queue numbers, that seems like a reasonable estimate.

  • Spankster77Spankster77 Member UncommonPosts: 487
    Like it or not, AA is the best of what's currently out there.  I personally love the game and will be playing for some time.
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Sukiyaki

    He said registered user. Not concurrent user. Not online. Not playing. Or anything that would let anyone with half a brain assume that he is assuming that all of them are online.

    Erm, if "not playing" how else are you supposed to measure and interpret server capacity comment?


    Originally posted by Iselin

    Are the rest of you as surprised as I am that the server capacity is 100K?

    If OP makes such assumptions as above, then the assumption must be based on that 2M are playing the the game.

    As for your comment, that 2M indeed do not represent concurent users, neither it represents people that even play the game though.

    It is just the number that registered an account via website in past many months, regardless whether they ever logged into a game.

  • HerzyHerzy Member UncommonPosts: 184

    I hate this type of thread with every title released. It's stupid and useless.

    If the servers still look healthy after 6+ months to a year then that's all that matters.

  • jmcdermottukjmcdermottuk Member RarePosts: 1,571

    FYI

    Most MMO's are consistent in reporting that concurrent users logged in usually equates to around 1/3 of registered current active accounts and server capacities are set accordingly. No MMO ever has every single player logged in at the same time.

  • kulhatkulhat Member Posts: 36

    Is'nt every single goldseller also a registered user?

    Or have I misunderstood something.

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Sukiyaki
    Originally posted by Gdemami   Originally posted by Sukiyaki He said registered user. Not concurrent user. Not online. Not playing. Or anything that would let anyone with half a brain assume that he is assuming that all of them are online.   Erm, if "not playing" how else are you supposed to measure and interpret server capacity comment? By the currently registered user. You know... just like the OP actually SAID. MMOs have hard caps on registered user per server just as they have hardware limitations or hard set caps for concurrent player. Originally posted by Iselin Are the rest of you as surprised as I am that the server capacity is 100K?
      If OP makes such assumptions as above, then the assumption must be based on that 2M are playing the the game. You are the one making assumptions. Wrong assumptions. OP talks hard facts about 2 M registered user to the game and simple math dividing them to the existing server for an average. As for your comment, that 2M indeed do not represent concurent users, neither it represents people that even play the game though. Just like the article, the OP and I said. The only ones talking about concurrent user is everyone after him making assumptions when trying to act smartass about the OPs comment. After the second comment it should have been obvious HE DID NOT assume that. It is just the number that registered an account via website in past many months, regardless whether they ever logged into a game. Again no one said they are not registered user or said anything that implies the must be all active, or all online. You are making the assumptions.
    You can rest your case now..

    1) There are no caps on registered user per server because account registration has no revelance to server you play on.

    2) Again, that "simple" math is flawed math since dividing 2M does not net a server capacity - those 2M are not playing people, it has nothing to do with server capacity.

    3) Yes, that is pretty much all what OP and you are assuming, wrongly.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
  • JeepEscapeJeepEscape Member UncommonPosts: 64

    All e-peen arguing back and forth means nothing.  The servers are bustling with activity, and people are enjoying the hell out of it.  No, it's not for everyone, especially if PvP isn't your idea of end-game, but some of us LOVE it.

    I don't know why anyone would play this game for "free" anyway.  The subscription really opens things up.

    I think it doesn't go far enough in some ways.  I hope other developers are learning the lesson that gameplay systems are more important than static content that people burn through in a matter of 30 days.

  • greatskysgreatskys Member UncommonPosts: 451

    I suspect given you still have to que to get into a server that its a good bet that a lot of them are still playing . I'm not a big fan of the game myself for me it seems to be mostly about farming going to market doing some pvp on the way and then going back and farming some more . 

    To quote a scene from Clerks 2 ( talking about the lord of the Rings trilogy there is a lot of walking in this game ) . 

    Still even though its not for me I can see thus far it seems to be a success but I suspect it will not hang onto those numbers unless things change drastically in regards to the availability of land because new people coming to it are going to have a tough time because they are not part of the landed gentry . I can see Archeage becoming a microcosm of real life where a small minority have all the wealth . 

    When the dust settles my guess if that it will have about half a million active players which is more than enough to make it a successful business venture for Trion . 

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Originally posted by Iselin

    Archeage NA + Europe just hit 2,000,000 registered users... in 21 servers. Are the rest of you as surprised as I am that the server capacity is 100K?

     

    http://forums.archeagegame.com/showthread.php?76311-ArcheAge-Launch-Update-3-Two-Million-Fast-Entry-and-a-Bright-Future-of-Updates

    Everyone that has Glyph installed is a registered user for AA since it's one account, even those that play Rift only.

    Or am I missing something?

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by jmcdermottuk

    FYI

    Most MMO's are consistent in reporting that concurrent users logged in usually equates to around 1/3 of registered current active accounts and server capacities are set accordingly. No MMO ever has every single player logged in at the same time.

    Where is that number from? I think you're confusing MAU or DAU with PCU. An average PCU of 1/3 of your active accounts is pretty damn amazing. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by Jabas
    markting allways hide alot of things, and this annoucement is just markting.I'd like to know how many founder pack were selled and how many patrons were activate after launch and finally how many current users still loggin, just for curiosity ofc. But that we will never know, we can only suspect and speculate.


    Indeed. I'd like a battery of statistical information. Player retention and churn; as well as the average $ players spend in the cash shop, plus the standard deviation. I'd like to know how many hours players spend in the game.


    but we won't get it. This whole 'deceive the customer' bullshit is sickening; and a large reason why I've tuned out. Yes, companies can claim they aren't publishing these data for fear of competitors making use of it.



    Originally posted by Gdemami
    This very site:Members: 2,872,084 Users Online:1,761...


    hahahah can't really argue with those numbers.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

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