Everyone that has Glyph installed is a registered user for AA since it's one account, even those that play Rift only.
Or am I missing something?
They may have Glyph installed, but they aren't a registered AA account until they make an account for AA. Glyph is just a launcher/frontend for a couple dozen titles.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
This is all so irrelevant. The games servers are full with many of them still having prime time queues. In game, there are gobs of players everywhere. One of the biggest complaints on the game forums is lack of land availability and it is even difficult to complete quests due to heavy competition for quest mobs. The AH is bustling activity with with almost everything posted on it selling quickly. A better argument could be made that the game needs to lose some players in order for it to be comfortably playable.
Denial on this one is big with the haters. What else do you want? Blood?
This is all so irrelevant. The games servers are full with many of them still having prime time queues. In game, there are gobs of players everywhere. One of the biggest complaints on the game forums is lack of land availability and it is even difficult to complete quests due to heavy competition for quest mobs. The AH is bustling activity with with almost everything posted on it selling quickly. A better argument could be made that the game needs to lose some players in order for it to be comfortably playable.
Denial on this one is big with the haters. What else do you want? Blood?
LOL yes I do think they want blood.
To be fair I've done my own fair share of game bashing on these very forums. For whatever reason, a game struck me as being so bad it deserved to be hounded. Usually, for me anyway, it's because all MMOs have been WoW-clones up until this one and it pisses me off that such a great platform like MMORPGs can be wasted so often and to such repeated failure.
This is all so irrelevant. The games servers are full with many of them still having prime time queues. In game, there are gobs of players everywhere. One of the biggest complaints on the game forums is lack of land availability and it is even difficult to complete quests due to heavy competition for quest mobs. The AH is bustling activity with with almost everything posted on it selling quickly. A better argument could be made that the game needs to lose some players in order for it to be comfortably playable.
Denial on this one is big with the haters. What else do you want? Blood?
Two different possible replies:
Reply 1: It's the fault of the topic for being irrelevant in the first place. Or, arguably, what started the topic in the first place (Trion's marketting department). "Registered users" for a FREE-TO-PLAY game has got to be one of the most freakishly irrelevant statistics EVER. If you're gonna bash someone for being irrelevant, it should start with Trion's marketting.
Reply 2: The "haters" are simply responding to the ridiculous logical fallacy that 2 million registered users means server capacity is 100,000. Even Archeage LOVERS should agree with that (unless they're wierdos that don't think 2 + 2 = 4 or something). Whether or not Archeage is popular does not change the fact that "2 million registered users = 100,000 people on the servers at once" is a RIDICULOUS logical FAIL, regardless of what game it's about. It is very relevant to the topic because it's showing that the topic is WRONG. It's not the "haters" fault for being irrelevant in this case because they ARE relevant to the topic at hand. The fact that pointing out the topic is wrong might be irrelevant to the state of Archeage itself is because the state of Archeage itself is only tangentally related to the topic. In essence, they're only irrelevant to you because YOU moved the goalposts of the argument (or more specifically, switched the secondary goalpost with the primary one).
No matter how you try to dismiss the number, 100,000+ registered users per server is an impressive number. A game doesn't top the two million registered user plateau because it sucks and no one is playing it.
Well, it do tell us why so many people complain about how little land there is left for farms...
But it also tells us that they need to open more servers, server queues tells their own story: 100K players can't be online at the same time.
Being careful the first 2 weeks in a game where merging servers is very hard is fine, but now they should know how many servers they need to have and should open up another 10.
But it is indeed a pretty impressive number even if it is likely that many people create an account and just play for a few days. If the game can keep it up I will be even more impressed.
Everyone that has Glyph installed is a registered user for AA since it's one account, even those that play Rift only.
Or am I missing something?
They may have Glyph installed, but they aren't a registered AA account until they make an account for AA. Glyph is just a launcher/frontend for a couple dozen titles.
I never made an AA account. Rift via Steam installed Glyph which allowed me to install AA using my Rift logon and password.
Originally posted by MMOGamer71I never made an AA account. Rift via Steam installed Glyph which allowed me to install AA using my Rift logon and password.
This is all so irrelevant. The games servers are full with many of them still having prime time queues. In game, there are gobs of players everywhere. One of the biggest complaints on the game forums is lack of land availability and it is even difficult to complete quests due to heavy competition for quest mobs. The AH is bustling activity with with almost everything posted on it selling quickly. A better argument could be made that the game needs to lose some players in order for it to be comfortably playable.
Denial on this one is big with the haters. What else do you want? Blood?
Two different possible replies:
Reply 1: It's the fault of the topic for being irrelevant in the first place. Or, arguably, what started the topic in the first place (Trion's marketting department). "Registered users" for a FREE-TO-PLAY game has got to be one of the most freakishly irrelevant statistics EVER. If you're gonna bash someone for being irrelevant, it should start with Trion's marketting.
Reply 2: The "haters" are simply responding to the ridiculous logical fallacy that 2 million registered users means server capacity is 100,000. Even Archeage LOVERS should agree with that (unless they're wierdos that don't think 2 + 2 = 4 or something). Whether or not Archeage is popular does not change the fact that "2 million registered users = 100,000 people on the servers at once" is a RIDICULOUS logical FAIL, regardless of what game it's about. It is very relevant to the topic because it's showing that the topic is WRONG. It's not the "haters" fault for being irrelevant in this case because they ARE relevant to the topic at hand. The fact that pointing out the topic is wrong might be irrelevant to the state of Archeage itself is because the state of Archeage itself is only tangentally related to the topic. In essence, they're only irrelevant to you because YOU moved the goalposts of the argument (or more specifically, switched the secondary goalpost with the primary one).
So much for semantics. The OP specifically mentioned they were registered users. There is no disagreement in that regard. No one is arguing server capacity. The 100,000 per server is simply an average of registered players per server. Simple math tells us that a game having 200M+ registered players over 21 servers averages out to approx. 100,000 per server. Simply that and nothing more. Contrary to your point, however, the discussion has shifted from the obvious facts to whether it implies the game popularity or success. Were this not the case, there would be no discussion because the OP simply repeated what is mentioned int he article. The game is popular and doing very well. Period. And no you can not have blood.
Originally posted by LacedOpiumNo matter how you try to dismiss the number, 100,000+ registered users per server is an impressive number. A game doesn't top the two million registered user plateau because it sucks and no one is playing it.
Well, it do tell us why so many people complain about how little land there is left for farms...But it also tells us that they need to open more servers, server queues tells their own story: 100K players can't be online at the same time.Being careful the first 2 weeks in a game where merging servers is very hard is fine, but now they should know how many servers they need to have and should open up another 10.But it is indeed a pretty impressive number even if it is likely that many people create an account and just play for a few days. If the game can keep it up I will be even more impressed.
Adding servers won't even remotely cover the total number of Patrons needing land.
The land situation would have been somewhat resolved had they limited every Patron account to just one plot of land for farming and one plot of land for housing. Not two houses, not two farms, one of each PER ACCOUNT/PER IP ADDRESS. If they want more land, they'd have to create another Patron account WITH A UNIQUE credit card number and IP address.
Even with that, they would have run out of land... because the land plots don't even remotely come close to the potential Patron players.
They also could have implemented a system in which land that was freed up due to not paying taxes would become available first come/first server to the next active subscription Patron in line. No worry about hackers, the land is locked to that Patron for 48 hours to pay his taxes or get released to the next Patron in line.
Anyone found selling land would immediately have it repossessed by Trion and put into the Patron waiting land queue. Land cannot be sold by players.
This would have made the Patron system at least worth the price sans the initial land grab. Of course if they limited players to level 50 to acquire land in the first place...
The announcement only states that there is 2M people registered in whole life time of the service existence(ability to register via website, that is +10 months ago?). Nothing more. Very meaningless.
This is a good point. I registered on the AA site about 5 months ago. I have never played the game. I wonder if I'm considered one of the 2 million registered users?
Originally posted by MrMelGibson This is a good point. I registered on the AA site about 5 months ago. I have never played the game. I wonder if I'm considered one of the 2 million registered users?
Well, my point is likely flawed though or at least it is more complicated.
As Loktofeit pointed out, the accounts are most likely truly linked to AA in some way so I would gess that the number refers at least to accounts that has AA linked in Glyph library.
First, this thread seems to be bait to start controversy. All games report registered users. That doesn't mean they all still play now. Ok, finished.
Second, this game comes closesr to what I envisioned UO2 as more than any other mmo I've played. It has some cool economy ideas like trade runs, mild pvp that doesn't require you to be hardcore but it integrated into risk vs reward, great housing and farming. The great part is they have many places in the world to unlock, including Auroria which will introduce sieges among other things.
Right now my goal is to build fishing boat. You can find bird swarms in the open ocean which indicates a good place to throw bait for game fish. Once you get on on the hook, you have a mini game to fight them on board. Normally they equal a trade pack but the fishing boat has storage. Its a long-term goal but one that doesn't include some stupid gear grind. After lvl 35 or so I've really only done quests for weapons/armor. Now I do trade runs farm, and pvp a bit for exp. Its that freedom that, to me, makes a great mmo.
Lol @ some of the responses in this thread. I didn't think I had to spell out that it was not concurrent logged-in user capacity but it appears I was wrong and things do have to be spelled out in this forum.
At one point last week, several servers did not allow any new character creations of any sort. This was the point where Trion felt they had reached maximum server overall capacity for those servers. I for one, am surprised that this magic number is somewhere near 100,000... I imagined it would be much lower than that.
Indeed when people around here try to guess total MMO populations for games that have not released numbers, they sometimes count server and multiply it by some arbitrary number in the 10-30K range they pull out of their rear end... I have never seen anyone pull out 100,000 as that number and if they did, the trolls would have a field day making fun of them.
So here you have it, that number can be as high as 100,000 and that was something I found surprising.
At any rate, I've said my piece. Y'all have a good time on your soap boxes.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
At one point last week, several servers did not allow any new character creations of any sort. This was the point where Trion felt they had reached maximum server overall capacity for those servers. I for one, am surprised that this magic number is somewhere near 100,000... I imagined it would be much lower than that.
It's not. You can't draw any conclusions between registered users and anything to do with server or game populations. Registered users just means people who signed up for an account. That's it. It's a meaningless PR figure that every studio puts out for their game. If you go sign up for an ArcheAge account right now and never play the game you're still a "registered user".
If you're looking for numbers relevant to ArcheAge, look for subscription numbers and xAU (daily, monthly, weekly active users). Concurrent users is another useful figure. If Trion reports on any of these, you'll all have something to really talk about. Trying to dice up registered users is a waste of effort and drawing conclusions based on that figure to estimate anything to do with server populations or total player populations is equally pointless.
My personal point-of-view (FWIW) is that reported numbers don't really matter unless they're poor and impact how the studio approaches continued development of the game. If you play the game every day and things feel healthy and the developer is adding new content or features at a decent clip, that's really all that matters. However, if you are going to talk numbers, registered users is literally at the bottom of the pile in terms of relevance to anything.
There is an unscientific method of seeing or guessing at current populations. Jury queue. I have been seeing between 800s (off peak) and 1400s (peak) queue placement when I first log in. That is for west side and only for people 30+ who have done the quests to be eligible. So that is probably less than 20% of the complete server population considering east side, players under level 30 and bots. So I dont think it is out of bounds to think there are between 5K and 10K players online at least on my server at any given time. I suspect some of the original head start servers are even larger. Although if there is a queue then I suspect those servers al have the same hard capacity, which I would assume is over 10000 (or if you prefer over 9000)
But its a free to play game any fool can sign up for, its like ESO making their 5 million beta sign up announcements, totally meaningless.
I'm in complete aggreement with MikeB above. The number means absolutely nothing. Except it does confirm that they do not have any more than that number.
While you are able to log in via Glyph, account info for particular game is stored separatedly. 2 different databases.
I think that is what Loktofeit was talking about.
Actually, that's exactly it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Most MMO's are consistent in reporting that concurrent users logged in usually equates to around 1/3 of registered current active accounts and server capacities are set accordingly. No MMO ever has every single player logged in at the same time.
Where is that number from? I think you're confusing MAU or DAU with PCU. An average PCU of 1/3 of your active accounts is pretty damn amazing.
Actually that 1/3 (that was from years ago) may be a bit high looking over some of those numbers, but you can see from subs and PCU that you never get anywhere near your total usersbase logging in together. Just surprised by the OP's naivety.
Originally posted by jmcdermottuk http://mmodata.blogspot.co.uk/search/label/News Actually that 1/3 (that was from years ago) may be a bit high looking over some of those numbers, but you can see from subs and PCU that you never get anywhere near your total usersbase logging in together. Just surprised by the OP's naivety.
The multiplier is about 7-8 = 12-15% of total players being online on average.
30% isn't realistic even for newly released games when play hours are much higher.
Everquest a long time ago said only 20 % of the population played concurrently .That was when server capacities were smaller so have no idea what the figure is now and Everquest had all time zones playing together so their figure of one fifth is skewed since it is always 9 pm in some place in the world so people are always playing on their servers.
Comments
They may have Glyph installed, but they aren't a registered AA account until they make an account for AA. Glyph is just a launcher/frontend for a couple dozen titles.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
This is all so irrelevant. The games servers are full with many of them still having prime time queues. In game, there are gobs of players everywhere. One of the biggest complaints on the game forums is lack of land availability and it is even difficult to complete quests due to heavy competition for quest mobs. The AH is bustling activity with with almost everything posted on it selling quickly. A better argument could be made that the game needs to lose some players in order for it to be comfortably playable.
Denial on this one is big with the haters. What else do you want? Blood?
LOL yes I do think they want blood.
To be fair I've done my own fair share of game bashing on these very forums. For whatever reason, a game struck me as being so bad it deserved to be hounded. Usually, for me anyway, it's because all MMOs have been WoW-clones up until this one and it pisses me off that such a great platform like MMORPGs can be wasted so often and to such repeated failure.
Two different possible replies:
Reply 1: It's the fault of the topic for being irrelevant in the first place. Or, arguably, what started the topic in the first place (Trion's marketting department). "Registered users" for a FREE-TO-PLAY game has got to be one of the most freakishly irrelevant statistics EVER. If you're gonna bash someone for being irrelevant, it should start with Trion's marketting.
Reply 2: The "haters" are simply responding to the ridiculous logical fallacy that 2 million registered users means server capacity is 100,000. Even Archeage LOVERS should agree with that (unless they're wierdos that don't think 2 + 2 = 4 or something). Whether or not Archeage is popular does not change the fact that "2 million registered users = 100,000 people on the servers at once" is a RIDICULOUS logical FAIL, regardless of what game it's about. It is very relevant to the topic because it's showing that the topic is WRONG. It's not the "haters" fault for being irrelevant in this case because they ARE relevant to the topic at hand. The fact that pointing out the topic is wrong might be irrelevant to the state of Archeage itself is because the state of Archeage itself is only tangentally related to the topic. In essence, they're only irrelevant to you because YOU moved the goalposts of the argument (or more specifically, switched the secondary goalpost with the primary one).
Well, it do tell us why so many people complain about how little land there is left for farms...
But it also tells us that they need to open more servers, server queues tells their own story: 100K players can't be online at the same time.
Being careful the first 2 weeks in a game where merging servers is very hard is fine, but now they should know how many servers they need to have and should open up another 10.
But it is indeed a pretty impressive number even if it is likely that many people create an account and just play for a few days. If the game can keep it up I will be even more impressed.
I never made an AA account. Rift via Steam installed Glyph which allowed me to install AA using my Rift logon and password.
It is called SSO.
While you are able to log in via Glyph, account info for particular game is stored separatedly. 2 different databases.
I think that is what Loktofeit was talking about.
So much for semantics. The OP specifically mentioned they were registered users. There is no disagreement in that regard. No one is arguing server capacity. The 100,000 per server is simply an average of registered players per server. Simple math tells us that a game having 200M+ registered players over 21 servers averages out to approx. 100,000 per server. Simply that and nothing more. Contrary to your point, however, the discussion has shifted from the obvious facts to whether it implies the game popularity or success. Were this not the case, there would be no discussion because the OP simply repeated what is mentioned int he article. The game is popular and doing very well. Period. And no you can not have blood.
Adding servers won't even remotely cover the total number of Patrons needing land.
The land situation would have been somewhat resolved had they limited every Patron account to just one plot of land for farming and one plot of land for housing. Not two houses, not two farms, one of each PER ACCOUNT/PER IP ADDRESS. If they want more land, they'd have to create another Patron account WITH A UNIQUE credit card number and IP address.
Even with that, they would have run out of land... because the land plots don't even remotely come close to the potential Patron players.
They also could have implemented a system in which land that was freed up due to not paying taxes would become available first come/first server to the next active subscription Patron in line. No worry about hackers, the land is locked to that Patron for 48 hours to pay his taxes or get released to the next Patron in line.
Anyone found selling land would immediately have it repossessed by Trion and put into the Patron waiting land queue. Land cannot be sold by players.
This would have made the Patron system at least worth the price sans the initial land grab. Of course if they limited players to level 50 to acquire land in the first place...
This is a good point. I registered on the AA site about 5 months ago. I have never played the game. I wonder if I'm considered one of the 2 million registered users?
ArcheAge reportedly world's first MMO to have 100% retention rate.
Well, my point is likely flawed though or at least it is more complicated.
As Loktofeit pointed out, the accounts are most likely truly linked to AA in some way so I would gess that the number refers at least to accounts that has AA linked in Glyph library.
First, this thread seems to be bait to start controversy. All games report registered users. That doesn't mean they all still play now. Ok, finished.
Second, this game comes closesr to what I envisioned UO2 as more than any other mmo I've played. It has some cool economy ideas like trade runs, mild pvp that doesn't require you to be hardcore but it integrated into risk vs reward, great housing and farming. The great part is they have many places in the world to unlock, including Auroria which will introduce sieges among other things.
Right now my goal is to build fishing boat. You can find bird swarms in the open ocean which indicates a good place to throw bait for game fish. Once you get on on the hook, you have a mini game to fight them on board. Normally they equal a trade pack but the fishing boat has storage. Its a long-term goal but one that doesn't include some stupid gear grind. After lvl 35 or so I've really only done quests for weapons/armor. Now I do trade runs farm, and pvp a bit for exp. Its that freedom that, to me, makes a great mmo.
Lol @ some of the responses in this thread. I didn't think I had to spell out that it was not concurrent logged-in user capacity but it appears I was wrong and things do have to be spelled out in this forum.
At one point last week, several servers did not allow any new character creations of any sort. This was the point where Trion felt they had reached maximum server overall capacity for those servers. I for one, am surprised that this magic number is somewhere near 100,000... I imagined it would be much lower than that.
Indeed when people around here try to guess total MMO populations for games that have not released numbers, they sometimes count server and multiply it by some arbitrary number in the 10-30K range they pull out of their rear end... I have never seen anyone pull out 100,000 as that number and if they did, the trolls would have a field day making fun of them.
So here you have it, that number can be as high as 100,000 and that was something I found surprising.
At any rate, I've said my piece. Y'all have a good time on your soap boxes.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You are imagining it all.
That 2M reported does not imply 2M people playing. It is a SUM of people over a period of time, not actual player base.
ie. WoW having 8M subs, but it could easily be +50M registered accounts over the years. That is the same type of number reported for AA.
LOL ..you mean like WOW having 8 million accounts and calling them subs don't you ?
It's not. You can't draw any conclusions between registered users and anything to do with server or game populations. Registered users just means people who signed up for an account. That's it. It's a meaningless PR figure that every studio puts out for their game. If you go sign up for an ArcheAge account right now and never play the game you're still a "registered user".
If you're looking for numbers relevant to ArcheAge, look for subscription numbers and xAU (daily, monthly, weekly active users). Concurrent users is another useful figure. If Trion reports on any of these, you'll all have something to really talk about. Trying to dice up registered users is a waste of effort and drawing conclusions based on that figure to estimate anything to do with server populations or total player populations is equally pointless.
My personal point-of-view (FWIW) is that reported numbers don't really matter unless they're poor and impact how the studio approaches continued development of the game. If you play the game every day and things feel healthy and the developer is adding new content or features at a decent clip, that's really all that matters. However, if you are going to talk numbers, registered users is literally at the bottom of the pile in terms of relevance to anything.
There is an unscientific method of seeing or guessing at current populations. Jury queue. I have been seeing between 800s (off peak) and 1400s (peak) queue placement when I first log in. That is for west side and only for people 30+ who have done the quests to be eligible. So that is probably less than 20% of the complete server population considering east side, players under level 30 and bots. So I dont think it is out of bounds to think there are between 5K and 10K players online at least on my server at any given time. I suspect some of the original head start servers are even larger. Although if there is a queue then I suspect those servers al have the same hard capacity, which I would assume is over 10000 (or if you prefer over 9000)
But its a free to play game any fool can sign up for, its like ESO making their 5 million beta sign up announcements, totally meaningless.
Actually, that's exactly it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
http://mmodata.blogspot.co.uk/search/label/News
Actually that 1/3 (that was from years ago) may be a bit high looking over some of those numbers, but you can see from subs and PCU that you never get anywhere near your total usersbase logging in together. Just surprised by the OP's naivety.
The multiplier is about 7-8 = 12-15% of total players being online on average.
30% isn't realistic even for newly released games when play hours are much higher.