Truly, the PvP in MMOs only caters to those who either want an unfair advantage, or are willing to "pay the price" of unbalanced PvP for the sake of an "open living world". Many people (including the OP of this thread at this rate, it seems) who bothered trying it soon find out that an attempt to have "an open living world" is not worth that price.
Im so ready to "pay that price". I prefer 1000x facing this "issues" and live in a open world where i face real "dangers" contribute to amazing experiences, insted in a lock system that remove all the freedom so everthing is balance, its bored to me.
And no, im not the "winner", im in the "looser" side. Playing AA since launch day, still have a 50 plate set from quests and a cloth craft set lvl 30 (green/blue itens) and a crafted green lvl 34 wapon.
Even some 2 shoots me, the adrenaline of enter in a pvp zone with packs is freaking amazing, me and my friends sometimes we even get paranoic and confuse a rock with a enemy boat
Everyone says that till they actually face the situation. Wait till you get into the actual cluster**** of zerg PVP which is AA.
Truly, the PvP in MMOs only caters to those who either want an unfair advantage, or are willing to "pay the price" of unbalanced PvP for the sake of an "open living world". Many people (including the OP of this thread at this rate, it seems) who bothered trying it soon find out that an attempt to have "an open living world" is not worth that price.
Im so ready to "pay that price". I prefer 1000x facing this "issues" and live in a open world where i face real "dangers" contribute to amazing experiences, insted in a lock system that remove all the freedom so everthing is balance, its bored to me.
And no, im not the "winner", im in the "looser" side. Playing AA since launch day, still have a 50 plate set from quests and a cloth craft set lvl 30 (green/blue itens) and a crafted green lvl 34 wapon.
Even some 2 shoots me, the adrenaline of enter in a pvp zone with packs is freaking amazing, me and my friends sometimes we even get paranoic and confuse a rock with a enemy boat
Everyone says that till they actually face the situation. Wait till you get into the actual cluster**** of zerg PVP which is AA.
I apreciate your "warning" but is not the 1st time i play OWPvP where zergs hapened and 1, 2 or even 3 groups of players dominate the major server spots. I can survive whithout been part of that groups in AA pretty well, there are others games much more complicate when that hapeneds.
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
And, as it turns out, two PvP games do not seem to have had major issues with zergs totally locking everyone else out. EvE, and Darkfall, an unlikely pair. Both EvE and DFO/DFUW have only one server, and are huge areas that take some time to traverse, even with the available fast transportation.
EVE does suffer exactly same issue, the 0.0 area is stale and boring. It is also one of the major focus for upcoming expansions and expansions that will follow.
Darkfall is a dead game that has no population to create this isssue.
EvE has undergone quite a few changes in ruleset, and from a look at the territory map, it looks nothing like the way it used to. There are always new alliances forming, old ones breaking up, and there has always been a sector of space that is full of comparatively small guilds vying for control over a hand full of systems.
0.0 is stale and boring, because it is the High School quad of EvE, even though each year a new clique takes over a different corner, it will always be the same HS BS. Everyone knows that W space is where it's at.
As for Darkfall, DFUW is dead, DFO had two major world wars, with 1500 vs. 1200 each time, which broke up into smaller competitive groups after the war was over. The rules did not unduly favor zergs, due to FPS free aiming, AOE effects, same side casualties/ friendly fire, and the effect of range and move speed.
And I agree that AA is a very poorly designed themepark, with some illusory sandbox elements thrown in.
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
Cant really wipe them when the rez spot is 10 yards away and they can be back into the fight in minutes.
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
One leader is no real advantage, especially when it is a leader like Nekrage. Lol. I am also on Tahyang, with IRON, and in the west we seem to have no real diplomacy, coherence, strategy, nor will. In other games, I have seen leadership work together, designate a Warcaller or Warleader for a particular engagement, sit in each others comms, etc. But those were one open world, one server games. None of that is happening on Tahyang, oh well.
There are so many other problems with the game, that OT can't ruin it at all, because a zerg called "XL games and Trion" has already wtfpwned the whole of AA. With RNG supergrind crafting, Delphi gear doing 2x the damage of Eph gear, the uselessness of high end mob spawns, I could go on, but AA does have player made flags and cosmetic designs, and player made sheet music, which are its best sandboxy features. See you next game!
Originally posted by holdenhamlet So I'm on Tahyang with Oran'thul and they basically control everything. I've read about other servers having their own zerg guild issues.
Freedich is on lockdown most of the time and if it isn't, they can easily zerg in through their house to overwhelm anyone trying to make a large turn in.
The west has never won a Halcyona. Hasla is theirs whenever they feel like driving everyone out. It's looking bleak for the update as OT is probably going to zerg their way to a couple castles at least.
PVP is basically pointless as I'm always in a 5to1 disadvantage. Basically my game-play is relegated to logging in, milking my cows, and logging off.
Allowing guilds with so many people is bad enough, but the game has been out for years so they had all the information they needed to lock down everything. It really seems like a zerg guild in this version of the game is basically able to ruin a server.
I suggest limiting the cap on guilds to say 300 or even 500. The current way it is just allows for too much global dominance and is going to drive people away. I'm already trying to find a new game since almost anything is better than milking cows. I have over a thousand gold but there's no point in spending it on gear if I'll always be against impossible odds.
What's the point of playing a sandbox PVP game if you can never win?
I hate to say this OP but I am glad they are not on my server Ollo, just b/c I had to deal with OT in Alpha every fucking day... we have our own Zerg guilds on Ollo but nothing like OT, OT is only big b/c he is a Huge Streamer and once he gets bored of AA and move on OT will die out IMO..
There isnt really anything you can do to OT at all NOTHING!! you could get every guild against them and they will probably power house through at least this was the case in Alpha, they feed Neckbread everything.. they can roll 1000 deep at any given time..
thats the problem and players where hoping to have a guild cap.. but in all honesty OT would of made multi guilds to hold all there members..
It does suck to play on the server with OT just b/c they can come in at any given time with 500+ ppl and wreck anything and take anything they want..
1 more note.. when Auroria come's out on Nov 4th try and find out where OT is going to take a castle if not all of them, and do not I repeat do not place land there, just for the simple fact that your tax's will be greatly increased..
I have been playing AA since pre-release and sadly I have come to realize that outside the 1 v 1 arena skill has little influence on open world PvP in this game.
For starters there is way to much CC which generally results in whomever gets off first wins. Not to mention that there are no diminishing returns.
Next look at gear, plate no resistance to magic at all while casters are out of gap closer distance, again in a 1 v 1 you can overcome this by playing smarter but in a 2 + v 1 you are never going to win.
Most large scale open world PvP comes down to the group with bigger numbers wins. This again is mainly due to the ridiculous number of CC abilities in the game.
Lastly, gear. Gear > skill in this game. The difference in quest gear vs. GHA + gear is huge which means that those individuals that can't get into GHA have little chance of beating those that can.
As I see it to really enjoy this game you need to:
1. Join a huge organized PvP focused guild.
2. Farm and craft even if you don't enjoy it.
3. Be willing to dump a good amount of RL $$ into the game to maximize your progression. If you max out professions you will have enough income to buy the best gear.
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
You obviously didn't read my post as I am a member of one of those large guilds and it is doable. Plus, OT isn't organized as much as you think. They communicate where to go and show up in force, that's it. There is no direction...Nekrage can't command 1000 players easily. The people directly with him are somewhat organized, the rest...not so much.
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
You obviously didn't read my post as I am a member of one of those large guilds and it is doable. Plus, OT isn't organized as much as you think. They communicate where to go and show up in force, that's it. There is no direction...Nekrage can't command 1000 players easily. The people directly with him are somewhat organized, the rest...not so much.
Are you guys allied with AG and ED? If not, why not? Seems like with all 3 together we might be able to do something.
If wiping them and camping them is so doable, why hasn't the west ever won Halcyona in 2 months?
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
You obviously didn't read my post as I am a member of one of those large guilds and it is doable. Plus, OT isn't organized as much as you think. They communicate where to go and show up in force, that's it. There is no direction...Nekrage can't command 1000 players easily. The people directly with him are somewhat organized, the rest...not so much.
IMHO it's a potential flaw in the game if a guild can zerg and win over everyone else even withOUT organized leadership. In a different MMO, I was head of the strongest and largest guild on the server and when territory wars started, I had to communicate like crazy and had several lieutenants helping all over the place to plan and react on the fly as different territories of ours came under attack at the same time (and which you could only set instant teleports to half of them before you ran out of instant teleport markers). In that game, we needed a combination of numbers, gear power, AND tactics in order to win (and we didn't always win. We were often actually outnumbered on some occassions because the entire rest of the server was a ton of smaller guilds allied against us every once in a while, but we still overcame that most of the time by sheer organization)
The fact that someone in AA can just faceroll everyone just by sheer numbers alone despite no decent organization is not a good thing.
What's the point of playing a sandbox PVP game if you can never win?
As it was said numerous times before: AA is not a sandbox, it is a poorly designed themepark.
Seems like some people still do not get this
Guild caps are no issue there, it is just a name tag. 1000 people in 1 guild or split in 5 makes no difference.
Also, the game can be won, Oran'thu clearly won ArcheAge
Yes.... AA is NOT a Sandbox MMO. I wish more people would understand this. I wish Trion and XL Games would stop promoting it as the "Ultimate Sandbox" because it has little to no elements that makes it a true Sandbox experience and what elements they put into the game is limited as to how the player wishes to progress in a Sandbox element.
As far as the guild issue..... you either buck up and bear it, join them, or move on. XL Games has not changed this design since their launch in KR and RU so I highly doubt you will see it change for the NA/EU servers.
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
You obviously didn't read my post as I am a member of one of those large guilds and it is doable. Plus, OT isn't organized as much as you think. They communicate where to go and show up in force, that's it. There is no direction...Nekrage can't command 1000 players easily. The people directly with him are somewhat organized, the rest...not so much.
Are you guys allied with AG and ED? If not, why not? Seems like with all 3 together we might be able to do something.
If wiping them and camping them is so doable, why hasn't the west ever won Halcyona in 2 months?
I don't organize alliances so I can't comment there, but we have a non-aggressive cooperative with AG. I'm unable to think of who ED is at the moment. As for Halcyona, we haven't ever really tried. The time we tied with OT was just a lot of randoms gathering together to make sure we didn't lose. As for our pushes on Freedich is concerned, it was doable because it was us organized and with an alliance.
It strikes me as funny, but when I hear how hard it is to get a 40 man raid organized in an MMO, the thought that people feel a battle with 1000's of players in an MMO can be organized, just blows me away!
I can see breaking it down into smaller groups, but even then its hundreds of people. Mad crazy psychotic PvP people!!
How on earth can that be organized?? There's bound to be zerging, simply by the fact that its thousands of players. Isn't that the definition of Zerg? Overwhelming numbers?
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
You obviously didn't read my post as I am a member of one of those large guilds and it is doable. Plus, OT isn't organized as much as you think. They communicate where to go and show up in force, that's it. There is no direction...Nekrage can't command 1000 players easily. The people directly with him are somewhat organized, the rest...not so much.
Are you guys allied with AG and ED? If not, why not? Seems like with all 3 together we might be able to do something.
If wiping them and camping them is so doable, why hasn't the west ever won Halcyona in 2 months?
I don't organize alliances so I can't comment there, but we have a non-aggressive cooperative with AG. I'm unable to think of who ED is at the moment. As for Halcyona, we haven't ever really tried. The time we tied with OT was just a lot of randoms gathering together to make sure we didn't lose. As for our pushes on Freedich is concerned, it was doable because it was us organized and with an alliance.
I kind of wish the bigger guilds would just merge and form an anti-OT zerg.
AG and Emperium Divine held Freedrich for a couple hours one time too. It's not a big accomplishment in the grand scheme of things to hold the island for like .01% of the time it's been available, and to get 1 tie out of 150 halcyona matches.
I have been playing AA since pre-release and sadly I have come to realize that outside the 1 v 1 arena skill has little influence on open world PvP in this game.
For starters there is way to much CC which generally results in whomever gets off first wins. Not to mention that there are no diminishing returns.
Next look at gear, plate no resistance to magic at all while casters are out of gap closer distance, again in a 1 v 1 you can overcome this by playing smarter but in a 2 + v 1 you are never going to win.
Most large scale open world PvP comes down to the group with bigger numbers wins. This again is mainly due to the ridiculous number of CC abilities in the game.
Lastly, gear. Gear > skill in this game. The difference in quest gear vs. GHA + gear is huge which means that those individuals that can't get into GHA have little chance of beating those that can.
As I see it to really enjoy this game you need to:
1. Join a huge organized PvP focused guild.
2. Farm and craft even if you don't enjoy it.
3. Be willing to dump a good amount of RL $$ into the game to maximize your progression. If you max out professions you will have enough income to buy the best gear.
The error many folks do, mismatch the genre of MMORPG with shooters or action based games.
1) MMORPG's = build up a char regarding abilities and attriebutes and gear him up so he becomes best possible in overcoming most/all hinderances in the open world. Also form succesfull big guilds wich aid you reaching forementioned goals.
2) other games = coordinate your mouse and button clicks the best so you winall/most of the given map objectives while your char doesn't have attributes to lvl and gear have been handed to you free/ are generic / doesn't have much of an impact in regards of creating an advantage. Build ad hoc teams thats numbers are matched in the map instance with them of opponents.
Now people mismatch that 2) should apply to 1) but that goes against the basic characteristic of 1) and overall the philosophy behind 1) and 2) are opposite to each other.
Poor diplomacy on your faction side is a game-breaking problem?
Merge some guilds, form alliance, wipe them out and gank them on the graveyard. Thats what we would do on our server.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
You obviously didn't read my post as I am a member of one of those large guilds and it is doable. Plus, OT isn't organized as much as you think. They communicate where to go and show up in force, that's it. There is no direction...Nekrage can't command 1000 players easily. The people directly with him are somewhat organized, the rest...not so much.
Are you guys allied with AG and ED? If not, why not? Seems like with all 3 together we might be able to do something.
If wiping them and camping them is so doable, why hasn't the west ever won Halcyona in 2 months?
I don't organize alliances so I can't comment there, but we have a non-aggressive cooperative with AG. I'm unable to think of who ED is at the moment. As for Halcyona, we haven't ever really tried. The time we tied with OT was just a lot of randoms gathering together to make sure we didn't lose. As for our pushes on Freedich is concerned, it was doable because it was us organized and with an alliance.
I kind of wish the bigger guilds would just merge and form an anti-OT zerg.
AG and Emperium Divine held Freedrich for a couple hours one time too. It's not a big accomplishment in the grand scheme of things to hold the island for like .01% of the time it's been available, and to get 1 tie out of 150 halcyona matches.
It proves it is doable with tactics and teamwork. There is nothing stopping our side from doing the same as OT. The system doesn't give their side an advantage, the players on our side give them that advantage.
Time destroys zerg guilds - happens in every game.
Over time zerg guilds splinter and die.
One point in time does not define MMORPGs long term - so just because certain guilds are strong in the first 3 months does not mean that 6,9 months down the road it will be still the same.
Time destroys everything
I would agree with you in most every MMORPG except perhaps for EVE. Some zerg guilds there (Goons) have been strong for 10 years now, and even when the larger alliances collapse they just reform under a new banner and new zerg alliances replace them.
No telling if AA will follow the more traditional pattern but since there's no real territory/resources to control in AA likely so.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
even when the larger alliances collapse they just reform under a new banner and new zerg alliances replace them.
This is my experience with lots of MMOs I've played heavily, too. Even if a guild eventually collapses from whatever, it usually just reforms under a new name with a slightly restructured membership. Perhaps 25-40% of the members will be gone, removed due to internal dramas, but a core will remain, pick up their own friends, the guild will pretty much be top anyways just like the last guild was, and the state of things continue.
Which is fine with me since I'm usually a member of that winning guild simply by being friendly and committed, and strong because of it. Almost always when my old "strongest guild on the server" collapses, it's with the people who got sick of being with others due to drama issues saying to me "Hey, come with us for this new guild" (that's basically gonna be the old guild with some slight restructuring). Although some will be cut off due to internal dramas (hence the "restructuring" in the first place), overall strong people join up with strong people in MMOs for the most part, not just for practical reasons but also because they tend to be kindred spirits (what with them being the same personality type that's obsessive and dedicated enough to be that strong in the first place, etc). which is possibly a major reason why this whole "reforms under a different name" phenomena exists.
Originally posted by holdenhamlet So I'm on Tahyang with Oran'thul and they basically control everything. I've read about other servers having their own zerg guild issues.
Freedich is on lockdown most of the time and if it isn't, they can easily zerg in through their house to overwhelm anyone trying to make a large turn in.
The west has never won a Halcyona. Hasla is theirs whenever they feel like driving everyone out. It's looking bleak for the update as OT is probably going to zerg their way to a couple castles at least.
PVP is basically pointless as I'm always in a 5to1 disadvantage. Basically my game-play is relegated to logging in, milking my cows, and logging off.
Allowing guilds with so many people is bad enough, but the game has been out for years so they had all the information they needed to lock down everything. It really seems like a zerg guild in this version of the game is basically able to ruin a server.
I suggest limiting the cap on guilds to say 300 or even 500. The current way it is just allows for too much global dominance and is going to drive people away. I'm already trying to find a new game since almost anything is better than milking cows. I have over a thousand gold but there's no point in spending it on gear if I'll always be against impossible odds.
What's the point of playing a sandbox PVP game if you can never win?
Omg, have you people never heard of guild alliances and the use of teamwork? Being a bunch of lazy asses won't gain you much in the game.
If I remember correctly, the Imperials were defeated by a band of rebel scum...get your shit together.
Comments
Everyone says that till they actually face the situation. Wait till you get into the actual cluster**** of zerg PVP which is AA.
I apreciate your "warning" but is not the 1st time i play OWPvP where zergs hapened and 1, 2 or even 3 groups of players dominate the major server spots. I can survive whithout been part of that groups in AA pretty well, there are others games much more complicate when that hapeneds.
It's really not that simple. Two of the largest guilds are in an alliance and still we're outnumbered 3to1 even if everyone shows up.
We're talking about a guild with a thousand people in it and hundreds online every moment of the day.
Even assuming everyone on the West was in the same alliance and was focused on beating them, OT would still have the advantage of having 1 leader calling the shots, meaning they'll be more coordinated, and with instant transport throughout the game, they can have hundreds of people anywhere at any moment they need it.
It's really not that easy to wipe like 500 people and then camp them.
EvE has undergone quite a few changes in ruleset, and from a look at the territory map, it looks nothing like the way it used to. There are always new alliances forming, old ones breaking up, and there has always been a sector of space that is full of comparatively small guilds vying for control over a hand full of systems.
0.0 is stale and boring, because it is the High School quad of EvE, even though each year a new clique takes over a different corner, it will always be the same HS BS. Everyone knows that W space is where it's at.
As for Darkfall, DFUW is dead, DFO had two major world wars, with 1500 vs. 1200 each time, which broke up into smaller competitive groups after the war was over. The rules did not unduly favor zergs, due to FPS free aiming, AOE effects, same side casualties/ friendly fire, and the effect of range and move speed.
And I agree that AA is a very poorly designed themepark, with some illusory sandbox elements thrown in.
Cant really wipe them when the rez spot is 10 yards away and they can be back into the fight in minutes.
One leader is no real advantage, especially when it is a leader like Nekrage. Lol. I am also on Tahyang, with IRON, and in the west we seem to have no real diplomacy, coherence, strategy, nor will. In other games, I have seen leadership work together, designate a Warcaller or Warleader for a particular engagement, sit in each others comms, etc. But those were one open world, one server games. None of that is happening on Tahyang, oh well.
There are so many other problems with the game, that OT can't ruin it at all, because a zerg called "XL games and Trion" has already wtfpwned the whole of AA. With RNG supergrind crafting, Delphi gear doing 2x the damage of Eph gear, the uselessness of high end mob spawns, I could go on, but AA does have player made flags and cosmetic designs, and player made sheet music, which are its best sandboxy features. See you next game!
I hate to say this OP but I am glad they are not on my server Ollo, just b/c I had to deal with OT in Alpha every fucking day... we have our own Zerg guilds on Ollo but nothing like OT, OT is only big b/c he is a Huge Streamer and once he gets bored of AA and move on OT will die out IMO..
There isnt really anything you can do to OT at all NOTHING!! you could get every guild against them and they will probably power house through at least this was the case in Alpha, they feed Neckbread everything.. they can roll 1000 deep at any given time..
thats the problem and players where hoping to have a guild cap.. but in all honesty OT would of made multi guilds to hold all there members..
It does suck to play on the server with OT just b/c they can come in at any given time with 500+ ppl and wreck anything and take anything they want..
1 more note.. when Auroria come's out on Nov 4th try and find out where OT is going to take a castle if not all of them, and do not I repeat do not place land there, just for the simple fact that your tax's will be greatly increased..
again this is how it was in alpha
I have been playing AA since pre-release and sadly I have come to realize that outside the 1 v 1 arena skill has little influence on open world PvP in this game.
For starters there is way to much CC which generally results in whomever gets off first wins. Not to mention that there are no diminishing returns.
Next look at gear, plate no resistance to magic at all while casters are out of gap closer distance, again in a 1 v 1 you can overcome this by playing smarter but in a 2 + v 1 you are never going to win.
Most large scale open world PvP comes down to the group with bigger numbers wins. This again is mainly due to the ridiculous number of CC abilities in the game.
Lastly, gear. Gear > skill in this game. The difference in quest gear vs. GHA + gear is huge which means that those individuals that can't get into GHA have little chance of beating those that can.
As I see it to really enjoy this game you need to:
1. Join a huge organized PvP focused guild.
2. Farm and craft even if you don't enjoy it.
3. Be willing to dump a good amount of RL $$ into the game to maximize your progression. If you max out professions you will have enough income to buy the best gear.
You obviously didn't read my post as I am a member of one of those large guilds and it is doable. Plus, OT isn't organized as much as you think. They communicate where to go and show up in force, that's it. There is no direction...Nekrage can't command 1000 players easily. The people directly with him are somewhat organized, the rest...not so much.
Are you guys allied with AG and ED? If not, why not? Seems like with all 3 together we might be able to do something.
If wiping them and camping them is so doable, why hasn't the west ever won Halcyona in 2 months?
IMHO it's a potential flaw in the game if a guild can zerg and win over everyone else even withOUT organized leadership. In a different MMO, I was head of the strongest and largest guild on the server and when territory wars started, I had to communicate like crazy and had several lieutenants helping all over the place to plan and react on the fly as different territories of ours came under attack at the same time (and which you could only set instant teleports to half of them before you ran out of instant teleport markers). In that game, we needed a combination of numbers, gear power, AND tactics in order to win (and we didn't always win. We were often actually outnumbered on some occassions because the entire rest of the server was a ton of smaller guilds allied against us every once in a while, but we still overcame that most of the time by sheer organization)
The fact that someone in AA can just faceroll everyone just by sheer numbers alone despite no decent organization is not a good thing.
Explain please. Why isn't it sandbox?
Philosophy of MMO Game Design
I don't organize alliances so I can't comment there, but we have a non-aggressive cooperative with AG. I'm unable to think of who ED is at the moment. As for Halcyona, we haven't ever really tried. The time we tied with OT was just a lot of randoms gathering together to make sure we didn't lose. As for our pushes on Freedich is concerned, it was doable because it was us organized and with an alliance.
It strikes me as funny, but when I hear how hard it is to get a 40 man raid organized in an MMO, the thought that people feel a battle with 1000's of players in an MMO can be organized, just blows me away!
I can see breaking it down into smaller groups, but even then its hundreds of people. Mad crazy psychotic PvP people!!
How on earth can that be organized?? There's bound to be zerging, simply by the fact that its thousands of players. Isn't that the definition of Zerg? Overwhelming numbers?
FFA Nonconsentual Full Loot PvP ...You know you want it!!
I kind of wish the bigger guilds would just merge and form an anti-OT zerg.
AG and Emperium Divine held Freedrich for a couple hours one time too. It's not a big accomplishment in the grand scheme of things to hold the island for like .01% of the time it's been available, and to get 1 tie out of 150 halcyona matches.
The error many folks do, mismatch the genre of MMORPG with shooters or action based games.
1) MMORPG's = build up a char regarding abilities and attriebutes and gear him up so he becomes best possible in overcoming most/all hinderances in the open world. Also form succesfull big guilds wich aid you reaching forementioned goals.
2) other games = coordinate your mouse and button clicks the best so you winall/most of the given map objectives while your char doesn't have attributes to lvl and gear have been handed to you free/ are generic / doesn't have much of an impact in regards of creating an advantage. Build ad hoc teams thats numbers are matched in the map instance with them of opponents.
Now people mismatch that 2) should apply to 1) but that goes against the basic characteristic of 1) and overall the philosophy behind 1) and 2) are opposite to each other.
It proves it is doable with tactics and teamwork. There is nothing stopping our side from doing the same as OT. The system doesn't give their side an advantage, the players on our side give them that advantage.
I would agree with you in most every MMORPG except perhaps for EVE. Some zerg guilds there (Goons) have been strong for 10 years now, and even when the larger alliances collapse they just reform under a new banner and new zerg alliances replace them.
No telling if AA will follow the more traditional pattern but since there's no real territory/resources to control in AA likely so.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is my experience with lots of MMOs I've played heavily, too. Even if a guild eventually collapses from whatever, it usually just reforms under a new name with a slightly restructured membership. Perhaps 25-40% of the members will be gone, removed due to internal dramas, but a core will remain, pick up their own friends, the guild will pretty much be top anyways just like the last guild was, and the state of things continue.
Which is fine with me since I'm usually a member of that winning guild simply by being friendly and committed, and strong because of it. Almost always when my old "strongest guild on the server" collapses, it's with the people who got sick of being with others due to drama issues saying to me "Hey, come with us for this new guild" (that's basically gonna be the old guild with some slight restructuring). Although some will be cut off due to internal dramas (hence the "restructuring" in the first place), overall strong people join up with strong people in MMOs for the most part, not just for practical reasons but also because they tend to be kindred spirits (what with them being the same personality type that's obsessive and dedicated enough to be that strong in the first place, etc). which is possibly a major reason why this whole "reforms under a different name" phenomena exists.
Omg, have you people never heard of guild alliances and the use of teamwork? Being a bunch of lazy asses won't gain you much in the game.
If I remember correctly, the Imperials were defeated by a band of rebel scum...get your shit together.
So it seems the leader of the zerg guild quit over the recent decisions Trion made. The day after West was able to win in Halcyona for the first time.
I think you guys really underestimate how big a deal it is to have everyone under one guild with one leader.