They would not have the whole team debgging and polishing,likely only a few people.
So where is the TEAM,there should be around 150 man teams working on triple A projects,often times many more.
I think what pretty mcuh every developer does is afte the initial money grab,they know little money is coming in so they cut their overhead dramatically.That means when you hear devs tell you they are fully committed to future content,you know it is bs.
If they are 100% serious about the future of the game then there would be the same team that made the game working on every piece of future content.If they want a console port fine get a team for that,otherwise you are ignoring the players who supported your game and just aiming at the NEW money grab,the console players.
For the record, the entire team is still intact. If you are saying hire other people to do the console thing, I can see where you're coming from. Idk if that's the way ESO was built though. I kinda think the ones who built ESO pc have been build ESO console all along.
Ehh? I thought there had been a couple of rounds of fairly substantial lay offs? April and Sept last year. Of course I may well be mistaken.
Hmmm, some new content has been added since launch, but most of the updates have been fixing stuff. 1.6 looks like it will be the first really big update since launch so if they don't add any major new content for a while it looks pretty much par for the course. As long as they have most of the bugs and so forth fixed by the time of the console release everything should be sweet.
Regarding the LFG tool, it doesn't seem to really work, which I think is the main reason why it isn't used? Or maybe it is being used but since it doesn't work it seems like no one is using it?
As for the pvp stuff, like you say there has been no major (or even minor) new content released since launch for that (although they did change the campaigns around a bit). I find it hard to see how they would be able to release the pvp city as a paid dlc either, so I wonder how that will pan out?
Originally posted by Darthus This article lists ESO as 111 million and SWTOR as 106 million. WoW was the only western mmo above it, so in that sense the previous post was right.
Once again, look at what the table is showing you and think about what the numbers mean. That's total revenue from January 2014 to September 2014.
ESO is getting credit for all the Imperial Editions bought on hype and all the people who only stayed for a few months up against a three year old f2p game with a troubled history. If you actually compared that 111 million ESO made in it's first 6 months to what SWTOR made in it's first 6 months I believe you would find SWTOR ahead by at least a factor of two if not three or four.
Also given that all those box sales and MMO tourists that only stayed a few months are counted in the 111 million it's fairly safe to say SWTOR almost certainly went on to pass ESO for 2014 overall.
But ESO launched much later than January, and it´s still in console beta.
Originally posted by Battlerock I actually wish this game would go away.
Keep wishing. There is WoW then ESO, then everything else. ESO is here to stay.
Nice write up Ryan. It's hard to disagree with anything you said.
ESO is here to stay as B2P, probably as F2P at some point. Just like Dragon Nest or League of Angels are here to stay. It's great that people enjoy the game they're playing, but pretending they're doing better than the games that others are playing just because it's the one they're playing is rather childish and pretentious.
ESO is not even in the top 5 current mmo's in terms of profit and active playerbase.
On another line of thought, some people are pointing out that that Zenimax are using PC users to pay bugtesting for console players, and honestly, the way PC users are being shunned and mistreated these days, I wouldn't be surprised at all if that's the case.
Would you care to name those 5 mmo's that are making a bigger profit than ESO? I reckon only WOW and maybe SWTOR are making more money.
Originally posted by Battlerock I actually wish this game would go away.
Keep wishing. There is WoW then ESO, then everything else. ESO is here to stay.
Nice write up Ryan. It's hard to disagree with anything you said.
ESO is here to stay as B2P, probably as F2P at some point. Just like Dragon Nest or League of Angels are here to stay. It's great that people enjoy the game they're playing, but pretending they're doing better than the games that others are playing just because it's the one they're playing is rather childish and pretentious.
ESO is not even in the top 5 current mmo's in terms of profit and active playerbase.
On another line of thought, some people are pointing out that that Zenimax are using PC users to pay bugtesting for console players, and honestly, the way PC users are being shunned and mistreated these days, I wouldn't be surprised at all if that's the case.
Would you care to name those 5 mmo's that are making a bigger profit than ESO? I reckon only WOW and maybe SWTOR are making more money.
To answer that we'd need to know what profit is ESO making, discounting the overhyped initial purchases that took advantage of the IP name (shamefully enough, I was one of those buyers, and I have several friends that were deceived in the same way).
From the top of my head, WoW, Lineage, Lineage II, Blade and Soul, The Secret World, SWTOR, Final Fantasy XIV, DCUO and possibly GW2 are making more steady profit and have more worldwide player concurrence than ESO after the six month mark.
A mmo does not go F2P/B2P for nothing.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
Originally posted by nerovipus32 So when blizzard go 8 months without content it's ok, but when another company do it it's a crime?
I am assuming you're referring to World of Warcraft. World of Warcraft has a gear grind, it has raiding tiers that in the past has been able to provide viable content for players for longer lengths of time. ESO has none of those, it's end game can be completed within an hour or two. In a lot of cases the best gear doesn't even come from doing trials it comes from crafters.
My current two MMOs are WoW and ESO. ESO has come a long way since beta, my first time in the game. There are a few things that I always thought should be changed or updated, and there are somethings that I just wish were gone.
Maybe it's the old school player in me, but I actually wish they would just remove the LFG tool and never actually fix it. This would force players to actually communicate with each other to get a group going.
Cyrodiil is fun as it is. I've never been a big PvPer, but I've always wanted the Imperial City to open up as kind of like a Darkness Falls in DAoC. One of the most exciting things was opening up Darkness Falls and zerg in killing everyone and everything inside
My biggest complaint is balance. Imho balance of the classes, attributes and builds have always been off. By builds I mean stamina, magicka, or hybrid skills. Which do you use more. The stamina trees don't perform nearly as well as the magicka trees. In 1.6 they are fixing this by making morphs allow you to choose stamina or magicka though.
Attributes are also very weird. I remember back in beta, you asked yourself as dps, do I want to go all stamina or all magicka. Today, almost everyone puts 49 or 50 points into health.
Dragonknight is by far the best class. They are by far the best tanking class, can do extremely good dps, and can be great healers with their buffs. Nightblade on the other hand is the only class that has trouble soloing. Once you get into VR5+ territory on NB it's pretty much a dps race. You can counter this by having restoration staff on your second slot, but that's not very nightbladish imho. Sorc and Templar seem to be in the middle and are okay, but even they have problems. Templar has zero burst damage and Sorc pets are fairly weak (sort of fixed in 1.6)
With all that said, I still think ESO is the best MMO out right now, and plan to play it for a long time. This is a big deal since I've never played more than 3 months of a B2P or F2P game. Where as P2P games, my track record is measured in years lol.
pretty much covered whats keeping me from playing atm= still waiting for the solo content.
ist nice that itll be free to play now i may just check in on my character now and again.
+1
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
But Zenimax are probably correct in their console strategy. Skyrim sold 3 times more copies on console than on the PC, so there's a lot of gold in them thar hills... best not to ruffle any feathers before plucking the goose clean.
It's probable that ESO will sell decent with the console version. Assuming that millions of console gamers live under rocks and don't research their games before buying them of course. I mean sure there are the kids that take what they get when it's a gift or when they beg mom to buy that cool new game because the box art looks cool or because they liked previous Elder Scrolls games. I doubt it will have Skyrim numbers though. You have to remember that Skyrim is a good game and carries on the Elder Scrolls IP very well. Even with it's flaws and bugs. ESO,..ehh not so much.
that is laughable...you think this is the one market where the majority of people research before buying. Hell people on this site do not do it...look at all the complaints. People buy because of marketing and word of mouth. Skyrim because popular because it became mainstream and you have to pay it or be outside. Morning show DJ's on the radio were talking about the game. If ESO gets that same hype then it will sell big.
No I agree with that actually, by just like you said. However, in my opinion the console crowd is less opt to research their games before buying due the very reasons I mentioned.
since you said its your opinion, not a fact, i wont argue with it. But implying that PC environment doesnt have the same kids that dont do research and have the same reasons (and even more) since they get more games for free on a pc is wrong.
But Zenimax are probably correct in their console strategy. Skyrim sold 3 times more copies on console than on the PC, so there's a lot of gold in them thar hills... best not to ruffle any feathers before plucking the goose clean.
It's probable that ESO will sell decent with the console version. Assuming that millions of console gamers live under rocks and don't research their games before buying them of course. I mean sure there are the kids that take what they get when it's a gift or when they beg mom to buy that cool new game because the box art looks cool or because they liked previous Elder Scrolls games. I doubt it will have Skyrim numbers though. You have to remember that Skyrim is a good game and carries on the Elder Scrolls IP very well. Even with it's flaws and bugs. ESO,..ehh not so much.
that is laughable...you think this is the one market where the majority of people research before buying. Hell people on this site do not do it...look at all the complaints. People buy because of marketing and word of mouth. Skyrim because popular because it became mainstream and you have to pay it or be outside. Morning show DJ's on the radio were talking about the game. If ESO gets that same hype then it will sell big.
No I agree with that actually, by just like you said. However, in my opinion the console crowd is less opt to research their games before buying due the very reasons I mentioned.
since you said its your opinion, not a fact, i wont argue with it. But implying that PC environment doesnt have the same kids that dont do research and have the same reasons (and even more) since they get more games for free on a pc is wrong.
I'm not implying the PC environment doesn't have the same kids that do zero research. I'm implying that zero research is more common with console environment. So,..is that what you are disagreeing with or are we both agreeing that it happens in both environments? Because I believe it happens in both just like Horusa said and I also believe that it happens more often with consoles.
Originally posted by Battlerock I actually wish this game would go away.
Keep wishing. There is WoW then ESO, then everything else. ESO is here to stay.
Nice write up Ryan. It's hard to disagree with anything you said.
ESO is here to stay as B2P, probably as F2P at some point. Just like Dragon Nest or League of Angels are here to stay. It's great that people enjoy the game they're playing, but pretending they're doing better than the games that others are playing just because it's the one they're playing is rather childish and pretentious.
ESO is not even in the top 5 current mmo's in terms of profit and active playerbase.
On another line of thought, some people are pointing out that that Zenimax are using PC users to pay bugtesting for console players, and honestly, the way PC users are being shunned and mistreated these days, I wouldn't be surprised at all if that's the case.
Would you care to name those 5 mmo's that are making a bigger profit than ESO? I reckon only WOW and maybe SWTOR are making more money.
To answer that we'd need to know what profit is ESO making, discounting the overhyped initial purchases that took advantage of the IP name (shamefully enough, I was one of those buyers, and I have several friends that were deceived in the same way).
From the top of my head, WoW, Lineage, Lineage II, Blade and Soul, The Secret World, SWTOR, Final Fantasy XIV, DCUO and possibly GW2 are making more steady profit and have more worldwide player concurrence than ESO after the six month mark.
A mmo does not go F2P/B2P for nothing.
Yet all the games you mentioned that have "higher profit" are either f2p or b2p except for WOW and final fantasy.Blade and soul isn't even out over here. If ESO wasn't doing well i doubt very much they'd be developing the game for consoles. It will be the number 2 mmo once released on console.
To answer that we'd need to know what profit is ESO making, discounting the overhyped initial purchases that took advantage of the IP name (shamefully enough, I was one of those buyers, and I have several friends that were deceived in the same way).
From the top of my head, WoW, Lineage, Lineage II, Blade and Soul, The Secret World, SWTOR, Final Fantasy XIV, DCUO and possibly GW2 are making more steady profit and have more worldwide player concurrence than ESO after the six month mark.
A mmo does not go F2P/B2P for nothing.
So you take his baseless assumptions and bias and replace them with your own? Some of the games on your list are definitely not more popular or profitable. I guess I'll just stop there as arguing with someone who uses games that also failed to maintain subs (in most cases were btp or were bleeding so bad their only option was ftp) as shining examples of success against a game which has done well with subs is futile. You're right about one thing though. They did go btp for a reason. It will lead to many more console sales at release.
I've been subber since launch and adventuring with very relaxed pace. Using mods that don't make char progression faster or with less work and thinking so only cosmetic for example Grid inventory,Souschef,Foundry tactical combat UI mod and so on. Shame indeed that 1.6 release coming so late and that couch gamers get their dive in only in june even couch gamers version has been playable for a while now. Still they need to wait almost 3x months from B2P model arrival to dive in into Tamriel Just silly and unbelievable..
Justice system was first meant to land before end of january and now as there r some probs with some elements on it's 1st part it be released in march before turning to B2P model. So blah need to wait that far. Hopefully devs make new default UI so new players who dive in won't be feeling bad in their belly after seeing UI. Community will turn into more toxic no doubt when Tamriel Unlimited launches,but like many vets have said: Lets hope for enduring for everyone. New tutorial that's under work is more darkish & feels great.
Very nice article Ray
- Terry "Fedaygin" -
"Recycle, Reduce Single Plastic Use & Switch To Fabric Groceries Bag"https://www.fedaygin.com/"Treat Others as You Want to be Treated"
My current two MMOs are WoW and ESO. ESO has come a long way since beta, my first time in the game. There are a few things that I always thought should be changed or updated, and there are somethings that I just wish were gone.
Maybe it's the old school player in me, but I actually wish they would just remove the LFG tool and never actually fix it. This would force players to actually communicate with each other to get a group going.
Cyrodiil is fun as it is. I've never been a big PvPer, but I've always wanted the Imperial City to open up as kind of like a Darkness Falls in DAoC. One of the most exciting things was opening up Darkness Falls and zerg in killing everyone and everything inside
My biggest complaint is balance. Imho balance of the classes, attributes and builds have always been off. By builds I mean stamina, magicka, or hybrid skills. Which do you use more. The stamina trees don't perform nearly as well as the magicka trees. In 1.6 they are fixing this by making morphs allow you to choose stamina or magicka though.
Attributes are also very weird. I remember back in beta, you asked yourself as dps, do I want to go all stamina or all magicka. Today, almost everyone puts 49 or 50 points into health.
Dragonknight is by far the best class. They are by far the best tanking class, can do extremely good dps, and can be great healers with their buffs. Nightblade on the other hand is the only class that has trouble soloing. Once you get into VR5+ territory on NB it's pretty much a dps race. You can counter this by having restoration staff on your second slot, but that's not very nightbladish imho. Sorc and Templar seem to be in the middle and are okay, but even they have problems. Templar has zero burst damage and Sorc pets are fairly weak (sort of fixed in 1.6)
With all that said, I still think ESO is the best MMO out right now, and plan to play it for a long time. This is a big deal since I've never played more than 3 months of a B2P or F2P game. Where as P2P games, my track record is measured in years lol.
Nightblades are the best solo PvE class in the game, I can pull 5+ packs in spellscar and kill every single one of them with little ease. If you're having trouble, its of your own.
I am glad I only started playing 2 months ago. As a more casual player who alts a lot I prob wont be bellying up to end-game within that 6 month time frame.
On the other hand I have heard from friends and guild mates at VR14 who, while looking forward to patch 1.6, have expressed some anxiety about the timetable for more content. If I run out of content I will personally jump back into GW2 and play out their expansion.
Zenimax has hinted at the Justice system upgrade and some other big plans but as of yet have not announced any concrete development or content plans past 1.6. My hope is that they publish some type of road map to alleviate the concerns of ESO players before they start dropping out.
As for the LFG tool. I have yet to use it myself. There are almost always either players at the entrances waiting to group or friends/guildmates who are available. With the coming console player influx there will probably be even less of a need. In 6 months from now this may not be the case especially with lower level dungeons. This should certainly be at the top of a to-do list, imo.
Del Cabon A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
To answer that we'd need to know what profit is ESO making, discounting the overhyped initial purchases that took advantage of the IP name (shamefully enough, I was one of those buyers, and I have several friends that were deceived in the same way).
From the top of my head, WoW, Lineage, Lineage II, Blade and Soul, The Secret World, SWTOR, Final Fantasy XIV, DCUO and possibly GW2 are making more steady profit and have more worldwide player concurrence than ESO after the six month mark.
A mmo does not go F2P/B2P for nothing.
Yet all the games you mentioned that have "higher profit" are either f2p or b2p except for WOW and final fantasy.Blade and soul isn't even out over here. If ESO wasn't doing well i doubt very much they'd be developing the game for consoles. It will be the number 2 mmo once released on console.
Yeah, I'm sure ESO is down from a ton of active Cyrodiil campaigns at launch to only one now because the game is doing so awesome. ESO has a small fraction of it's starting player base, and judging by it's 111 million revenue for the first 6 months it's doubtful they sold much more than a million boxes.
They're developing for console because they want to cash in on Skyrim's success in the console market not because ESO is doing awesome now.
That said ESO isn't terrible. In fact I think it's superior to gw2 in almost every measurable category and they're in a good position to dominate the B2P space. ESO's primary failing is that it's just not good enough to command a subscription. I expect ESO's population to surge with B2P + console release and gw2 stands by far to lose the most as this would be their first real competition in the B2P market.
anything being developed across all platforms is going to present trouble for developers. on 1 hand it makes sense that the original team port the game to consoles. and I can see why pc gamers get dirty on the mostly irrelevant to them addition of console versions. (expect some QQs from the console community with little to no experience with MMOs too), but the technology has advanced on 3 major formats for some time, personally I think it's inevitable that Xplatform occurs. but there doesn't seem to me to be a streamlined method of doing this in regards to MMOs. you can expect also delays in future content due to it all being Xplatform. personally I will give developers a little leeway when it comes to MMOs especially if it's a developer who plans to maintain quality, functionality, continuity and lore standards. all of their promises and projections aside, MMO content doesn't recieve such large scale change all that regularly anyway. I will also bare in mind ESO is still a young game.
I suggest making an alt, or if that isn't your thing.. no one is stopping you from playing something else in the interim. I have made alts and still play other games I just don't spend all my time in eso because grinding endgame in any game can get tedious even with 1 toon. that's kind of common sense. but nor do I have to feel let down because I choose to spread my game time over other things. if eso entertains me, I'll play it till I get bored... perhaps the general MMO player needs to see no one is making your "playing time" all or nothing.
I believe that they should stick to the PvE part of the game and remove completely the PvP part, because TES have always been about the single PvE experience of the player... for example I am one of the few people who really dislike PvP and hates to be killed... by another player...
I agree with everything in this article. I've been playing ESO from launch and the drop in development, when it comes to new content, is disturbing.
It all started somewhere in October or even before, when they made that famous promise "Keep leveling. We are tracking your XP" which turned out to be nothing more than a false advertisement. When it became apparent they are not going to keep to their own promise, community outcry was so big, they changed CP gain as a result of this. And beside such poor PR, it showed us how they are managing their future. With false advertisement and little to none commitment. Just look at the latest road ahead. There is almost nothing ahead. For how long?
About LFG tool. It was working before 1.5 in November. With 1.5, they changed the way it puts players in a group and suddenly you were extremely lucky to get one group in hours upon hours of using this tool. There is something to be said about players not using it in large enough numbers, but that would be true if players suddenly stopped using it with 1.5. Have they? I don't believe that, as I am one of those that have been putting hours of play per day. I could play for 8 hours and not get a single group with this tool. And that's only after 1.5. Before I had to wait for an hour or two, as I am a DPS. After that ... nothing. In 3 months!!!
LFG tool is broken and they know it. They acknowledged it after months of threads and posts about it not working, with one short and very vague post about them being aware of it's issues and them working towards a fix for those. Nothing about when it might be fixed. It's very likely they will first fix it for console launch, since console players will need it even more than PC players, and then porting that fix unto PC platform.
And such attitude has become a rule in their dealings with their players. For almost anything they get asked, you get a vague answer of them either working on it, or thinking about it ,or being aware of it. Rarely do they say when something might be fixed, added or improved.
Removal of Vet levels is just an example of that. It appears they are thinking about not removing them at all.
"ZOS wants to ensure that patch 1.6 is completely polished so they can release it on consoles and have as little hiccups as possible, but because of this the PC players have to suffer with doing the same content that we’ve been doing since November."
You realize the console players have been missing out on the game entirely while Zenimax caters to fixing the PC version for the last year right? I think the console version is way overdue.
Before you PC holier than thou people start trying to crap on my post, understand one thing. I work on computers for a living, I have a dozen computers between home and work that are more than capable of running this game...
But I do not want to go home and play on a computer when I have been dealing with everyone elses P.O.S. computers all day long. I want to go home and relax with a good game.
A little bit self-centered of an attitude, don't you think... especially coming from someone who, apparently, hasn't even bought the game yet?
"Zeni, put more priority on the Console version, because I don't want to play on PC, even though I have several completely capable of running it! You haven't seen a dime from me, yet... but you should give me priority anyway!"
Comments
Ehh? I thought there had been a couple of rounds of fairly substantial lay offs? April and Sept last year. Of course I may well be mistaken.
Hmmm, some new content has been added since launch, but most of the updates have been fixing stuff. 1.6 looks like it will be the first really big update since launch so if they don't add any major new content for a while it looks pretty much par for the course. As long as they have most of the bugs and so forth fixed by the time of the console release everything should be sweet.
Regarding the LFG tool, it doesn't seem to really work, which I think is the main reason why it isn't used? Or maybe it is being used but since it doesn't work it seems like no one is using it?
As for the pvp stuff, like you say there has been no major (or even minor) new content released since launch for that (although they did change the campaigns around a bit). I find it hard to see how they would be able to release the pvp city as a paid dlc either, so I wonder how that will pan out?
But ESO launched much later than January, and it´s still in console beta.
Would you care to name those 5 mmo's that are making a bigger profit than ESO? I reckon only WOW and maybe SWTOR are making more money.
To answer that we'd need to know what profit is ESO making, discounting the overhyped initial purchases that took advantage of the IP name (shamefully enough, I was one of those buyers, and I have several friends that were deceived in the same way).
From the top of my head, WoW, Lineage, Lineage II, Blade and Soul, The Secret World, SWTOR, Final Fantasy XIV, DCUO and possibly GW2 are making more steady profit and have more worldwide player concurrence than ESO after the six month mark.
A mmo does not go F2P/B2P for nothing.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
I am assuming you're referring to World of Warcraft. World of Warcraft has a gear grind, it has raiding tiers that in the past has been able to provide viable content for players for longer lengths of time. ESO has none of those, it's end game can be completed within an hour or two. In a lot of cases the best gear doesn't even come from doing trials it comes from crafters.
My current two MMOs are WoW and ESO. ESO has come a long way since beta, my first time in the game. There are a few things that I always thought should be changed or updated, and there are somethings that I just wish were gone.
Maybe it's the old school player in me, but I actually wish they would just remove the LFG tool and never actually fix it. This would force players to actually communicate with each other to get a group going.
Cyrodiil is fun as it is. I've never been a big PvPer, but I've always wanted the Imperial City to open up as kind of like a Darkness Falls in DAoC. One of the most exciting things was opening up Darkness Falls and zerg in killing everyone and everything inside
My biggest complaint is balance. Imho balance of the classes, attributes and builds have always been off. By builds I mean stamina, magicka, or hybrid skills. Which do you use more. The stamina trees don't perform nearly as well as the magicka trees. In 1.6 they are fixing this by making morphs allow you to choose stamina or magicka though.
Attributes are also very weird. I remember back in beta, you asked yourself as dps, do I want to go all stamina or all magicka. Today, almost everyone puts 49 or 50 points into health.
Dragonknight is by far the best class. They are by far the best tanking class, can do extremely good dps, and can be great healers with their buffs. Nightblade on the other hand is the only class that has trouble soloing. Once you get into VR5+ territory on NB it's pretty much a dps race. You can counter this by having restoration staff on your second slot, but that's not very nightbladish imho. Sorc and Templar seem to be in the middle and are okay, but even they have problems. Templar has zero burst damage and Sorc pets are fairly weak (sort of fixed in 1.6)
With all that said, I still think ESO is the best MMO out right now, and plan to play it for a long time. This is a big deal since I've never played more than 3 months of a B2P or F2P game. Where as P2P games, my track record is measured in years lol.
+1
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
since you said its your opinion, not a fact, i wont argue with it. But implying that PC environment doesnt have the same kids that dont do research and have the same reasons (and even more) since they get more games for free on a pc is wrong.
I'm not implying the PC environment doesn't have the same kids that do zero research. I'm implying that zero research is more common with console environment. So,..is that what you are disagreeing with or are we both agreeing that it happens in both environments? Because I believe it happens in both just like Horusa said and I also believe that it happens more often with consoles.
"If I offended you, you needed it" -Corey Taylor
Yet all the games you mentioned that have "higher profit" are either f2p or b2p except for WOW and final fantasy.Blade and soul isn't even out over here. If ESO wasn't doing well i doubt very much they'd be developing the game for consoles. It will be the number 2 mmo once released on console.
So you take his baseless assumptions and bias and replace them with your own? Some of the games on your list are definitely not more popular or profitable. I guess I'll just stop there as arguing with someone who uses games that also failed to maintain subs (in most cases were btp or were bleeding so bad their only option was ftp) as shining examples of success against a game which has done well with subs is futile. You're right about one thing though. They did go btp for a reason. It will lead to many more console sales at release.
I've been subber since launch and adventuring with very relaxed pace. Using mods that don't make char progression faster or with less work and thinking so only cosmetic for example Grid inventory,Souschef,Foundry tactical combat UI mod and so on. Shame indeed that 1.6 release coming so late and that couch gamers get their dive in only in june even couch gamers version has been playable for a while now. Still they need to wait almost 3x months from B2P model arrival to dive in into Tamriel Just silly and unbelievable..
Justice system was first meant to land before end of january and now as there r some probs with some elements on it's 1st part it be released in march before turning to B2P model. So blah need to wait that far. Hopefully devs make new default UI so new players who dive in won't be feeling bad in their belly after seeing UI. Community will turn into more toxic no doubt when Tamriel Unlimited launches,but like many vets have said: Lets hope for enduring for everyone. New tutorial that's under work is more darkish & feels great.
Very nice article Ray
- Terry "Fedaygin" -
Indeed Zenimax forget PVP like others company did
why?
Easy , pvp dont give money , ROI its low compare PVE
Nightblades are the best solo PvE class in the game, I can pull 5+ packs in spellscar and kill every single one of them with little ease. If you're having trouble, its of your own.
I am glad I only started playing 2 months ago. As a more casual player who alts a lot I prob wont be bellying up to end-game within that 6 month time frame.
On the other hand I have heard from friends and guild mates at VR14 who, while looking forward to patch 1.6, have expressed some anxiety about the timetable for more content. If I run out of content I will personally jump back into GW2 and play out their expansion.
Zenimax has hinted at the Justice system upgrade and some other big plans but as of yet have not announced any concrete development or content plans past 1.6. My hope is that they publish some type of road map to alleviate the concerns of ESO players before they start dropping out.
As for the LFG tool. I have yet to use it myself. There are almost always either players at the entrances waiting to group or friends/guildmates who are available. With the coming console player influx there will probably be even less of a need. In 6 months from now this may not be the case especially with lower level dungeons. This should certainly be at the top of a to-do list, imo.
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
Yeah, I'm sure ESO is down from a ton of active Cyrodiil campaigns at launch to only one now because the game is doing so awesome. ESO has a small fraction of it's starting player base, and judging by it's 111 million revenue for the first 6 months it's doubtful they sold much more than a million boxes.
They're developing for console because they want to cash in on Skyrim's success in the console market not because ESO is doing awesome now.
That said ESO isn't terrible. In fact I think it's superior to gw2 in almost every measurable category and they're in a good position to dominate the B2P space. ESO's primary failing is that it's just not good enough to command a subscription. I expect ESO's population to surge with B2P + console release and gw2 stands by far to lose the most as this would be their first real competition in the B2P market.
all of their promises and projections aside, MMO content doesn't recieve such large scale change all that regularly anyway. I will also bare in mind ESO is still a young game.
I suggest making an alt, or if that isn't your thing.. no one is stopping you from playing something else in the interim. I have made alts and still play other games I just don't spend all my time in eso because grinding endgame in any game can get tedious even with 1 toon. that's kind of common sense. but nor do I have to feel let down because I choose to spread my game time over other things. if eso entertains me, I'll play it till I get bored...
perhaps the general MMO player needs to see no one is making your "playing time" all or nothing.
I agree with everything in this article. I've been playing ESO from launch and the drop in development, when it comes to new content, is disturbing.
It all started somewhere in October or even before, when they made that famous promise "Keep leveling. We are tracking your XP" which turned out to be nothing more than a false advertisement. When it became apparent they are not going to keep to their own promise, community outcry was so big, they changed CP gain as a result of this. And beside such poor PR, it showed us how they are managing their future. With false advertisement and little to none commitment. Just look at the latest road ahead. There is almost nothing ahead. For how long?
About LFG tool. It was working before 1.5 in November. With 1.5, they changed the way it puts players in a group and suddenly you were extremely lucky to get one group in hours upon hours of using this tool. There is something to be said about players not using it in large enough numbers, but that would be true if players suddenly stopped using it with 1.5. Have they? I don't believe that, as I am one of those that have been putting hours of play per day. I could play for 8 hours and not get a single group with this tool. And that's only after 1.5. Before I had to wait for an hour or two, as I am a DPS. After that ... nothing. In 3 months!!!
LFG tool is broken and they know it. They acknowledged it after months of threads and posts about it not working, with one short and very vague post about them being aware of it's issues and them working towards a fix for those. Nothing about when it might be fixed. It's very likely they will first fix it for console launch, since console players will need it even more than PC players, and then porting that fix unto PC platform.
And such attitude has become a rule in their dealings with their players. For almost anything they get asked, you get a vague answer of them either working on it, or thinking about it ,or being aware of it. Rarely do they say when something might be fixed, added or improved.
Removal of Vet levels is just an example of that. It appears they are thinking about not removing them at all.
A little bit self-centered of an attitude, don't you think... especially coming from someone who, apparently, hasn't even bought the game yet?
"Zeni, put more priority on the Console version, because I don't want to play on PC, even though I have several completely capable of running it! You haven't seen a dime from me, yet... but you should give me priority anyway!"
Are you a Millenial, by chance?
Wellcome to wonderfull world of B2P
Where cash shop is king and content revolves around cash shop.
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