Anotherum bored of the genre but it's not me it's the genre post.
Great games out there with literally years of content to suit most tastes, eve,eso,gw2,swtor,ff,Lotr,TSW and that's just the big players. If you can find anything in the hundreds of MMO out there and millions of others do then it's time to realise you've moved on you just don't realise it.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.
Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).
But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.
Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.
Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?
Many of us are in the same boat. Some of us post about. Most of us don't.
I wonder if a kickstarted project to produce MMO-creation tools that would enable anyone to more cheaply and easily make an MMO would help the overall situation? That seems like it would lower the bar to the creation of niche games, resulting in a wider variety being available to play...?
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Its sad I know, and yes I know: Its Me. Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough. Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow). But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs. Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me. Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?
Spoiled by the greats lol, the greats were UO, EQ, DAOC, AC, FFXI, SWG with EQ being the leading of them all pre vanilla WoW.
Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.
Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).
But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.
Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.
Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?
Stop looking for mmo's that other say are the best and pick one you like and stay away from game boards for awhile. Then you will be happy again. Think for yourself for a change.
I am almost ion that same boat,i love mmorpg's but only one game has me remotely interested.I love the FFXI design up until about level 75,then the game went south but at least there is something out there worth my time,everything else is a waste of my time.
Why it is so frustrating is because i know there are several devs that COULD pull off a great game but they won't because they either don't need to or won't take the risk.Some of the better minds from the Square Enix haydays are gone so not so good from them.Blizzard simply does not go for triple A,they go for cheap and bank on their fan base and we can 100% forget SOE ever doing another triple A game.EA has a lot of money but like many others is more into faster production and less quality.Epic games most certainly could make something amazing but choose to stay away from mmorpg's.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by sunandshadow I wonder if a kickstarted project to produce MMO-creation tools that would enable anyone to more cheaply and easily make an MMO would help the overall situation? That seems like it would lower the bar to the creation of niche games, resulting in a wider variety being available to play...?
There are plenty of them out right now, from 3D engines with network support, right up to stuff like Atavism where almost everything is already done for you.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by sunandshadow I wonder if a kickstarted project to produce MMO-creation tools that would enable anyone to more cheaply and easily make an MMO would help the overall situation? That seems like it would lower the bar to the creation of niche games, resulting in a wider variety being available to play...?
Then people will complain about the same "clones" that these creation tools produce.
Originally posted by observer Originally posted by sunandshadowI wonder if a kickstarted project to produce MMO-creation tools that would enable anyone to more cheaply and easily make an MMO would help the overall situation? That seems like it would lower the bar to the creation of niche games, resulting in a wider variety being available to play...?
Then people will complain about the same "clones" that these creation tools produce. Sadly, this is true. Hero engine and unity 5 are affordable, capable mmo engines and people bash games that use it. How does the saying go about the danger of a little information?
What you meant to say was, "I remember logging in and not being able to find a group, so I fought mobs I could solo. It wasn't nearly as efficient as grouping, so I didn't level as fast as I could've with a group
inefficient is a MASSIVE understatement. I remember soloing as a Warrior if i wasnt able to find a group, taking 10 minutes to down a mob that gave me mediocre exp then having to bandage myself up to 50% of my health and then having to wait 20-30 minutes for the rest of my health.
then repeat.
yeah thats slightly more telling than your nonsense of "not nearly as efficient". I'll take the way MMORPGs are designed now instead of that nonsense any day. but you keep on with those rose colored glasses remembering how awesome it was.
It's the nature of the genre. Ten years from now, we will be fondly reminiscing on today's MMOs much in the same way we currently revere the classics.
So the question is, are you going to be part of new experiences or are you going stand on the sidelines?
Haha! I'm damn sure I won't be reminiscing about the age of the linear quest hub no risk vs reward themepark. People act like there is nothing different between old school games and the last 10 years of games. There are massive differences and people whom like virtual worlds and being treated like an adult with risk vs reward now have ancient old school games, Eve and Darkfall....that's it.
There's over 100 MMOs. Hundreds of them if you are looking beyond 'MMORPG' in your definition of MMO.
Are you sure it's not just that you like the idea of MMOs? More specificially, that you like the thought of a particular non-existent idealized MMO?
Because, honestly, if you like MMOs and out of all the MMOs in existence, new and old, there isn't one on the market that you currently want to play, then either you really don't like MMOs or you're just doing it wrong.
Whatever the case, I look forward to your next thread (every three weeks is it?) on this very same topic.Cheers! o/
Dude unless you're playing EVE there is no good pvp sandbox or good sandbox mmo in general out there right now and there hasn't been in the past few years. If OP is into sandboxes then hes got one single option. DFUW was a flop, and there's a ton of crowdfunding sandboxes that either wont see the light of day or aren't coming out this year.
There's always gonna be threads like this but lets be realistic here, when you say "Hundreds" of MMOs the overwhelming majority are f2p cash shop festivals. The viable options for serious MMO fans are extremely slim.
(Also I'm well aware the OP didn't specify what kind of mmo he's into, just stating my thoughts)
Originally posted by sunandshadow I wonder if a kickstarted project to produce MMO-creation tools that would enable anyone to more cheaply and easily make an MMO would help the overall situation? That seems like it would lower the bar to the creation of niche games, resulting in a wider variety being available to play...?
There are plenty of them out right now, from 3D engines with network support, right up to stuff like Atavism where almost everything is already done for you.
Even with all that it's still such an epic amount of work that if you go to any game development forum the first thing they try to drill into newbies' heads is "Don't even think of making an MMO."
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
What you meant to say was, "I remember logging in and not being able to find a group, so I fought mobs I could solo. It wasn't nearly as efficient as grouping, so I didn't level as fast as I could've with a group
inefficient is a MASSIVE understatement. I remember soloing as a Warrior if i wasnt able to find a group, taking 10 minutes to down a mob that gave me mediocre exp then having to bandage myself up to 50% of my health and then having to wait 20-30 minutes for the rest of my health.
then repeat.
yeah thats slightly more telling than your nonsense of "not nearly as efficient". I'll take the way MMORPGs are designed now instead of that nonsense any day. but you keep on with those rose colored glasses remembering how awesome it was.
10 minutes to down a mob? Usrs?
Someone's got glasses on, alright. But I don't think it's me.
Originally posted by sunandshadow Originally posted by LoktofeitOriginally posted by sunandshadowI wonder if a kickstarted project to produce MMO-creation tools that would enable anyone to more cheaply and easily make an MMO would help the overall situation? That seems like it would lower the bar to the creation of niche games, resulting in a wider variety being available to play...?
There are plenty of them out right now, from 3D engines with network support, right up to stuff like Atavism where almost everything is already done for you.Even with all that it's still such an epic amount of work that if you go to any game development forum the first thing they try to drill into newbies' heads is "Don't even think of making an MMO." That is pretty much dead on and even the pros don't want to because of demands and cost. On the other hand the SP market and MP market will flourish so what bad comes will be replaced by better immersive experience in other lower cost fields.
Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.
Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).
But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.
Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.
Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?
Have you checked out Citadel of Sorcery from MMOMagic? Its still in early development but it is already proving to be leaps and bounds ahead of every MMO out currently including EQ Next.
Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.
Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).
But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.
Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.
Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?
Have you checked out Citadel of Sorcery from MMOMagic? Its still in early development but it is already proving to be leaps and bounds ahead of every MMO out currently including EQ Next.
Hadn't heard of that but looks intriguing. Certainly a better way of doing quests, that is long overdue.
But it is all still just an idea, and an indie one at that it seems. Which of course means cost cutting and time overruns etc. etc.
Who knows, when or if, we will ever see it. And if it will live up to its promises.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
What im saying is that all the good MMO's are dead, or shell's of their former selves.
Yet, in every one of the old ones (and almost every one of the newer ones), a simple man can hop on a dwarf and mine a little. Or form a group to kill some mobs.
So what you're really groping for in the dark and not finding is "new and fresh".
And that isn't the MMOs fault. Like virginity, you only have that once.
You, the player, are suffering from bittervet syndrome.
Note: you'll always get a ton of rabblerabble and metoos from a post of this nature. It's quite commonplace. Most of our bittervets have chosen some particular aspect of game design, which they really love or really despise, to blame everything on. In some cases, they've continued pointing the finger and blaming the devs for a decade or more.
Easier than facing, you know, that they might have wrung out every drop of "fresh and new" to be had from MMOs, already. /denial
Others adopt the mythical shangri-la, the magical powers of sandbox or the lure of space commodities. If I just get [magic thing] in my next title, everything will feel fresh again! I'll be cured!
Originally posted by sludgebeard Inliterally just want to roll a dwarf pally and go exploring. Is that so hard to ask for?!
Yet, in every one of the old ones (and almost every one of the newer ones), a simple man can hop on a dwarf and mine a little. Or form a group to kill some mobs.
It's easy. But it's not enough for you, and you know it.
Originally posted by Bladestrom Anotherum bored of the genre but it's not me it's the genre post.
Great games out there with literally years of content to suit most tastes, eve,eso,gw2,swtor,ff,Lotr,TSW and that's just the big players. If you can find anything in the hundreds of MMO out there and millions of others do then it's time to realise you've moved on you just don't realise it.
Indeed
Moreso, what's with AoC? "hell even original Age of Conan was different enough" AoC is maybe the least changed game on the market, the expansions are optional, mechanics are mostly the same (even crafting, though a revamp is coming, any seconds now <- the same any second since years), there wasn't even a level cap raise... The game is more than 6 years old, but still pretty close to the original. Ok, the classes and skills were revamped like crazy, to the extremes during the time when FC thought it's a good move to kneel before the pvp f-tards with open mouth...
Seriously, comparing the two, if you jump back to AoC (without expansions) you have almost the same experience you've had at launch, except: there are much less bugs, more voice-overs, more mounts, better xp-curve in the 40-60 region, and on other side most skills have different stats and numbers, some skills are even changed not only tweaked. Mechanics are the same, engine is a bit better, etc. I really can't see why you think the original AoC is gone...
And if you mean the f2p, just subscribe and forget about the f2p.
edit:
Originally posted by sludgebeard Inliterally just want to roll a dwarf pally and go exploring. Is that so hard to ask for?!
getting drunk with cold water is what you're doing.
(not sure if that expression exists in english).
Devs cant survive on crap quality unless the players buy into it but you go further...you promote and encourage this crap.
Says the guy that promotes raiding at every turn...
I love raiding and i want to do more of it.
I'm also afraid there won't be any in the future.
Can you blame me for trying to defend what I enjoy?
Thats all this fanciful "bittervet" syndrome is. Its things in games that have been lost in pursuit of WoW money. Try as they might, they just can't invalidate these opinions. Most of them can't even see through their WoW goggles that everything has tended towards convenience at the price of depth and a sense of accomplishment for adult players.
Comments
Great games out there with literally years of content to suit most tastes, eve,eso,gw2,swtor,ff,Lotr,TSW and that's just the big players. If you can find anything in the hundreds of MMO out there and millions of others do then it's time to realise you've moved on you just don't realise it.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Many of us are in the same boat. Some of us post about. Most of us don't.
Stop looking for mmo's that other say are the best and pick one you like and stay away from game boards for awhile. Then you will be happy again. Think for yourself for a change.
I am almost ion that same boat,i love mmorpg's but only one game has me remotely interested.I love the FFXI design up until about level 75,then the game went south but at least there is something out there worth my time,everything else is a waste of my time.
Why it is so frustrating is because i know there are several devs that COULD pull off a great game but they won't because they either don't need to or won't take the risk.Some of the better minds from the Square Enix haydays are gone so not so good from them.Blizzard simply does not go for triple A,they go for cheap and bank on their fan base and we can 100% forget SOE ever doing another triple A game.EA has a lot of money but like many others is more into faster production and less quality.Epic games most certainly could make something amazing but choose to stay away from mmorpg's.
Never forget 3 mile Island and never trust a government official or company spokesman.
There are plenty of them out right now, from 3D engines with network support, right up to stuff like Atavism where almost everything is already done for you.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Then people will complain about the same "clones" that these creation tools produce.
Sadly, this is true. Hero engine and unity 5 are affordable, capable mmo engines and people bash games that use it. How does the saying go about the danger of a little information?
inefficient is a MASSIVE understatement. I remember soloing as a Warrior if i wasnt able to find a group, taking 10 minutes to down a mob that gave me mediocre exp then having to bandage myself up to 50% of my health and then having to wait 20-30 minutes for the rest of my health.
then repeat.
yeah thats slightly more telling than your nonsense of "not nearly as efficient". I'll take the way MMORPGs are designed now instead of that nonsense any day. but you keep on with those rose colored glasses remembering how awesome it was.
Haha! I'm damn sure I won't be reminiscing about the age of the linear quest hub no risk vs reward themepark. People act like there is nothing different between old school games and the last 10 years of games. There are massive differences and people whom like virtual worlds and being treated like an adult with risk vs reward now have ancient old school games, Eve and Darkfall....that's it.
Dude unless you're playing EVE there is no good pvp sandbox or good sandbox mmo in general out there right now and there hasn't been in the past few years. If OP is into sandboxes then hes got one single option. DFUW was a flop, and there's a ton of crowdfunding sandboxes that either wont see the light of day or aren't coming out this year.
There's always gonna be threads like this but lets be realistic here, when you say "Hundreds" of MMOs the overwhelming majority are f2p cash shop festivals. The viable options for serious MMO fans are extremely slim.
(Also I'm well aware the OP didn't specify what kind of mmo he's into, just stating my thoughts)
Played-Everything
Playing-LoL
Even with all that it's still such an epic amount of work that if you go to any game development forum the first thing they try to drill into newbies' heads is "Don't even think of making an MMO."
10 minutes to down a mob? Usrs?
Someone's got glasses on, alright. But I don't think it's me.
Even with all that it's still such an epic amount of work that if you go to any game development forum the first thing they try to drill into newbies' heads is "Don't even think of making an MMO."
That is pretty much dead on and even the pros don't want to because of demands and cost. On the other hand the SP market and MP market will flourish so what bad comes will be replaced by better immersive experience in other lower cost fields.
just my opinion not fact.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Have you checked out Citadel of Sorcery from MMOMagic? Its still in early development but it is already proving to be leaps and bounds ahead of every MMO out currently including EQ Next.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
Hadn't heard of that but looks intriguing. Certainly a better way of doing quests, that is long overdue.
But it is all still just an idea, and an indie one at that it seems. Which of course means cost cutting and time overruns etc. etc.
Who knows, when or if, we will ever see it. And if it will live up to its promises.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Same here.
Vanguard was my home.
I never wanted to leave.
Now I'm homeless, MMO-wise.
Says the guy that promotes raiding at every turn...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yet, in every one of the old ones (and almost every one of the newer ones), a simple man can hop on a dwarf and mine a little. Or form a group to kill some mobs.
So what you're really groping for in the dark and not finding is "new and fresh".
And that isn't the MMOs fault. Like virginity, you only have that once.
You, the player, are suffering from bittervet syndrome.
Note: you'll always get a ton of rabblerabble and metoos from a post of this nature. It's quite commonplace. Most of our bittervets have chosen some particular aspect of game design, which they really love or really despise, to blame everything on. In some cases, they've continued pointing the finger and blaming the devs for a decade or more.
Easier than facing, you know, that they might have wrung out every drop of "fresh and new" to be had from MMOs, already. /denial
Others adopt the mythical shangri-la, the magical powers of sandbox or the lure of space commodities. If I just get [magic thing] in my next title, everything will feel fresh again! I'll be cured!
Best of luck.
Yet, in every one of the old ones (and almost every one of the newer ones), a simple man can hop on a dwarf and mine a little. Or form a group to kill some mobs.
It's easy. But it's not enough for you, and you know it.
Indeed
Moreso, what's with AoC? "hell even original Age of Conan was different enough" AoC is maybe the least changed game on the market, the expansions are optional, mechanics are mostly the same (even crafting, though a revamp is coming, any seconds now <- the same any second since years), there wasn't even a level cap raise... The game is more than 6 years old, but still pretty close to the original. Ok, the classes and skills were revamped like crazy, to the extremes during the time when FC thought it's a good move to kneel before the pvp f-tards with open mouth...
Seriously, comparing the two, if you jump back to AoC (without expansions) you have almost the same experience you've had at launch, except: there are much less bugs, more voice-overs, more mounts, better xp-curve in the 40-60 region, and on other side most skills have different stats and numbers, some skills are even changed not only tweaked. Mechanics are the same, engine is a bit better, etc. I really can't see why you think the original AoC is gone...
And if you mean the f2p, just subscribe and forget about the f2p.
edit:
LotRO
Thats all this fanciful "bittervet" syndrome is. Its things in games that have been lost in pursuit of WoW money. Try as they might, they just can't invalidate these opinions. Most of them can't even see through their WoW goggles that everything has tended towards convenience at the price of depth and a sense of accomplishment for adult players.