Thats all this fanciful "bittervet" syndrome is. Its things in games that have been lost in pursuit of WoW money. Try as they might, they just can't invalidate these opinions. Most of them can't even see through their WoW goggles that everything has tended towards convenience at the price of depth and a sense of accomplishment for adult players.
Surely, were that the case, then one could still find pride and a sense of accomplishment in those fifteen-year-old titles?
Must be something else. Or many, many something elses.
There's over 100 MMOs. Hundreds of them if you are looking beyond 'MMORPG' in your definition of MMO.
Are you sure it's not just that you like the idea of MMOs? More specificially, that you like the thought of a particular non-existent idealized MMO?
Because, honestly, if you like MMOs and out of all the MMOs in existence, new and old, there isn't one on the market that you currently want to play, then either you really don't like MMOs or you're just doing it wrong.
Whatever the case, I look forward to your next thread (every three weeks is it?) on this very same topic. Cheers! o/
There's 100s of channels on my Sky box, still bugger all to watch on tv. Quantity does not equal quality or guarantee that there will be something in the quantity that is to the taste of either myself or the OP. I have the same problem, I have tried most of the AAA and AA and cannot find anything I want to play. I am looking at other types of games. Time to get a new hobby.
If it was 100s of channels of the same genre of programming your analogy might make some bit of sense. But kudos to you for at least venturing beyond the usual restaurant talking points. If people are going to regurgitate nonsense, then it's refreshing to see some at least try to be creative about it.
Not all the MMOs are the same genre, there are scifi, high fantasy, historical, survival, etc... but if you wish to be abusive go right ahead. I like Indian and Chinese... oh, and fish and chips, can't beat fish and chips.
Yes like someone else said LotRO indeed is the game for you. Or wait for the progression server Ragefire on Everquest and roll one.
Also I think the moderators here need to curb the same type of threads started by the same individual more or less whining about the same thing after an interval.
Originally posted by DMKano Been playing MMORPGs since UO back in 98Played all the gen1 mmos (UO,EQ1, AC, DAoC, SWG, AO) - some of them for 7+ years.Fast forward 17 years and here I am playing around 20 MMOs actively every month in 2015 Nope - sorry I am not in your club - the games today are awesome in their own ways and far better in some ways than Gen1 MMORPGsJust my 2c - your milage may vary
I started a couple years behind you (SWG From launch to closure various other games as well) and I am currently still playing (various games). I also am not a member of that club.
Just my opinion, but if you can not find a game out right now that you like, then maybe this hobby isn't for you. I also have noted the regularity of the OP making this post, and I think his/her favorite hobby is just whining. However I digress, there are plenty of games out there, sitting in here complaining is most likely not going to help you find one.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Thats all this fanciful "bittervet" syndrome is. Its things in games that have been lost in pursuit of WoW money. Try as they might, they just can't invalidate these opinions. Most of them can't even see through their WoW goggles that everything has tended towards convenience at the price of depth and a sense of accomplishment for adult players.
Surely, were that the case, then one could still find pride and a sense of accomplishment in those fifteen-year-old titles?
Must be something else. Or many, many something elses.
I've seen you throw around this fallacy on multiple occasions. Its time to stop. The old games are no longer as they were. In the name of progress, they all, in one accord, rebranded their games to capture the casual masses.
Ive been trying to look for a game as appealing as Silkroad used to be back in the good old days (when it wasnt infested with botters and goldspammers) but so far most of these games are "meh" at best or at worse case basically reskinned WoW with generic quests and insane grinding unless you are willing to blow your bank account
getting drunk with cold water is what you're doing.
(not sure if that expression exists in english).
Devs cant survive on crap quality unless the players buy into it but you go further...you promote and encourage this crap.
Says the guy that promotes raiding at every turn...
I love raiding and i want to do more of it.
I'm also afraid there won't be any in the future.
Can you blame me for trying to defend what I enjoy?
Thats all this fanciful "bittervet" syndrome is. Its things in games that have been lost in pursuit of WoW money. Try as they might, they just can't invalidate these opinions. Most of them can't even see through their WoW goggles that everything has tended towards convenience at the price of depth and a sense of accomplishment for adult players.
WHich is exactly what the raid model promotes, no need for a virtual world (what was lost), when people are content with raids being the end all be all end game... I certainly hope you're not implying I am a product of the WOW model, it's questing/dungeon/raid focus is what primarily destroyed the types of games I enjoy.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by sludgebeardIts sad I know, and yes I know: Its Me. Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?
I agree 100%.
Most of the MMOs out there are that same old same old "Anime" style or "Eastern" style with pretty boys and cutsie tootsie critters and rip all the other off.
NOTHING NEW or INNOVATIVE.
Thats why you see non MMOs on this website, because there is only a trickle of ones worth reviewing that come out
For some odd reason Developers think that walking around looking at static mobs and playing wack a mole is more fun that the gigantic amount of GREAT and FUN non MMO games.
Question is..."Why cant developers take a great game like The Witcher or Skyrim and make a good MMO out of it?"
Just look at Elder Scrolls online....Morrowwind, Oblivion, Skyrim massive multiplayer it is not.
It is just another WoW clone with different graphics, storyline and some small different things but the foundation on it and all these other games are all the same - WoW Clone.
Why cant they just take Skyrim for example and turn it into a game that had thousands of players?
getting drunk with cold water is what you're doing.
(not sure if that expression exists in english).
Devs cant survive on crap quality unless the players buy into it but you go further...you promote and encourage this crap.
Says the guy that promotes raiding at every turn...
I love raiding and i want to do more of it.
I'm also afraid there won't be any in the future.
Can you blame me for trying to defend what I enjoy?
Thats all this fanciful "bittervet" syndrome is. Its things in games that have been lost in pursuit of WoW money. Try as they might, they just can't invalidate these opinions. Most of them can't even see through their WoW goggles that everything has tended towards convenience at the price of depth and a sense of accomplishment for adult players.
WHich is exactly what the raid model promotes, no need for a virtual world (what was lost), when people are content with raids being the end all be all end game... I certainly hope you're not implying I am a product of the WOW model, it's questing/dungeon/raid focus is what primarily destroyed the types of games I enjoy.
Its convenience that changed it. Raiding didn't fundamentally change anything, though it may be a common denominator.
I'm not here saying things must be done one way, I think all demographics should be represented. The pendulum just swung so far in one direction to capitalize on a successful idea, the other side became abandoned. Now with all the struggling themeparks investors are afraid to try anything else including what worked in the past.
Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.
Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).
But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.
Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.
Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?
You sound like you like being immersed in a living world you can make your own, old school stuff. But Instead of reading through 3 pages of drivel let me guess what the majority of replies are.....rose colored glasses nostaligia.....it's you, not the genre.......you're just bored of MMOs. Did I get that right?
Dude, it is what it is. The genre is stale and full of the same old quest hub WoW clones and free to play trash with crap communities. The genre changed since the MMOs that made us love it, it was a bait and switch. It is not you, it is the genre. Don't let anyone else tell you otherwise. This is not a matter of opinion but of perspective.
Question is..."Why cant developers take a great game like The Witcher or Skyrim and make a good MMO out of it?"
Hu ? Thats very, very obvious ?!?
(a) MMO developers do not own the data that constitutes The Witcher or Skyrim.
(b) MMOs have a much smaller audience, thus these developers do not get the chance to spend this much development time for such a perfect graphical result. Not even for a socalled "AAA MMO".
(c) Also the amount of content in The Witcher or Skyrim is too small for a MMO. The latest Bioware game Dragon Age 3 would have barely sufficient amount, but it still would have to be drastically changed in many places to enable it as a MMO.
(d) Finally a MMO needs a S***TON of extra developments.
- Neither The Witcher nor Skyrim is even REMOTELY enough varied and balanced for a MMO.
- Neither The Witcher nor Skyrim do have the necessary extra logic for a server based MMO client - this introduces a lot of really ugly issues when the client doesnt really know what the server decided and has to guess and has to correct incorrect guesses later.
- Neither The Witcher nor Skyrim have to be protected against MMO specific issues like hacking, duplication exploits, or goldselling.
Thus no, these games arent possible as a base for a MMO. UNLESS you have the success of the amount that WoW had. But then you have a greedy company like Blizzard who doesnt reinvest the revenue to create an even greater game. So there, thats capitalism at work again.
People like you (and me!) that want something different, that would like to play a miner, a diplomate, a detective who investigate a mysterious murder, a skilled blacksmith, a queen, a tarven's owner, a mad scientist etc. Are limited to the few and crappy non-fighting activities most MMORPG allow us to do.
Fight fight fight. It's all there is left to do. Probably because it's easier to dev and manage I guess?
Sadly never developed a taste for Eve, though I did play at launch. My problem is the glut of Fantasy games out there and the lack of (IMHO) decent Sci-Fi games.
I know I have Rose colored glasses on this one, but I really enjoyed Tabula Rasa, and in it's own way, Earth and Beyond. I have yet to find a game that gave me that same feeling. A few games got close, but they were fantasy based...
Play what you Like. I like SWOTR, Have a referral to get you going! --> http://www.swtor.com/r/nBndbs <-- Several Unlocks and a few days game time to make the F2P considerably easier
Really should say... 'It's sad how much I used to love MMO's'
Even if your old games that you supposedly loved were released today, you wouldn't find them any more enjoyable than the ones you find now. The one key element that is missing is not the game itself, but the people who played them... or more specifically, the mindset they were in when they played them. You know, when the internet was still new and social interaction online was still in it's infancy. That element is long gone and no game on this planet will ever rekindle it. None. Trying to find it again is really a waste of time.
There's over 100 MMOs. Hundreds of them if you are looking beyond 'MMORPG' in your definition of MMO.
Are you sure it's not just that you like the idea of MMOs? More specificially, that you like the thought of a particular non-existent idealized MMO?
Because, honestly, if you like MMOs and out of all the MMOs in existence, new and old, there isn't one on the market that you currently want to play, then either you really don't like MMOs or you're just doing it wrong.
Whatever the case, I look forward to your next thread (every three weeks is it?) on this very same topic.Cheers! o/
Hey, Its every 2-3 weeks actually.
And if what your saying is that im doing something wrong because there isnt a CURRENTLY AVAILABLE MMO I want to play, I think you need to re-evaluate what your own personal definition of MMO is.
What im saying is that all the good MMO's are dead, or shell's of their former selves.
Between older MMOs that keep adding expansions and 10 years later are not even the same game. You can go revisit games you left years ago and you will need to reroll because you wont know how to play your char. Then we have tones of early access games. Jump in and start posting about what you love and hate about the game. Help turn it into a game you want to play. Even MMOs that have launched in the past year or two that sucked, ESO, AA, Wildstar, have patched and updated and turned the game into a direction fans are loving. This tired thread of MMOs are dead, just dumb. MMOs have never been better. Go replay something and when you are board, go replay something else.
Originally posted by DMKano Been playing MMORPGs since UO back in 98Played all the gen1 mmos (UO,EQ1, AC, DAoC, SWG, AO) - some of them for 7+ years.Fast forward 17 years and here I am playing around 20 MMOs actively every month in 2015 Nope - sorry I am not in your club - the games today are awesome in their own ways and far better in some ways than Gen1 MMORPGsJust my 2c - your milage may vary
how on earth do you find time to play 20 mmo's actively every month? i barely have time for 1 semi-casually.
Originally posted by DMKano Been playing MMORPGs since UO back in 98
Played all the gen1 mmos (UO,EQ1, AC, DAoC, SWG, AO) - some of them for 7+ years.
Fast forward 17 years and here I am playing around 20 MMOs actively every month in 2015
Nope - sorry I am not in your club - the games today are awesome in their own ways and far better in some ways than Gen1 MMORPGs
Just my 2c - your milage may vary
how on earth do you find time to play 20 mmo's actively every month? i barely have time for 1 semi-casually.
For most MMO gamers, an MMO is a form of entertainment not a life choice. They play MMOs like they would any other type of game.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by DMKano Been playing MMORPGs since UO back in 98
Played all the gen1 mmos (UO,EQ1, AC, DAoC, SWG, AO) - some of them for 7+ years.
Fast forward 17 years and here I am playing around 20 MMOs actively every month in 2015
Nope - sorry I am not in your club - the games today are awesome in their own ways and far better in some ways than Gen1 MMORPGs
Just my 2c - your milage may vary
how on earth do you find time to play 20 mmo's actively every month? i barely have time for 1 semi-casually.
For most MMO gamers, an MMO is a form of entertainment not a life choice. They play MMOs like they would any other type of game.
I actually think the opposite is true. Most MMO gamers enjoy the genre because it's home to the only type of games you can play for months to years. Other genres are just now starting to offer persistent worlds.
i think you need to get out of your emo phase and look beyond the "solo" nature of games. because you know what i can play a dwarf and mine in WoW as well as play in a group. im sorry that games now a days are catering to the solo casual player that wants to get something done in a game.
get over yourself and get over the idea that your playstyle should be the only playstyle. I have taken a character in WoW and have done very little questing and leveled to 64 ... just from dungeons. oh but wait let me guess "oh i hate instance dungeons they are the death of immersion in MMORPGs .. i remember back in EQ when you had to spam 32 wizard LFG over and over and over ... those were good times"
i remember those days too and they werent as glorious as those on this forum make it out to be.
You should take your own advice there. Or please state any sensical reasoning behind "want a playstyle not being catered to any more" somehow equating at all to "said playstyle should be the only playstyle at all available." See how dumb that is? And yet, in the same breath, THAT is exactly what you are stating from the other side of the argument. So stuff it, you and everyone else in the same corner.
Originally posted by DMKano Been playing MMORPGs since UO back in 98
Played all the gen1 mmos (UO,EQ1, AC, DAoC, SWG, AO) - some of them for 7+ years.
Fast forward 17 years and here I am playing around 20 MMOs actively every month in 2015
Nope - sorry I am not in your club - the games today are awesome in their own ways and far better in some ways than Gen1 MMORPGs
Just my 2c - your milage may vary
how on earth do you find time to play 20 mmo's actively every month? i barely have time for 1 semi-casually.
It is called a lie. Propaganda. Being so far removed from reality that they can not see how ridiculous such a statement is. They work in the industry and make money off of the "as is" or "status quo." That is how. That is the only way how. Unless it happens to be some school aged kid that maybe does have the time. And even back when I was in school, I never had time for 20 games a month. It is just an obscene exaggeration at best.
I'm in a similar position myself. There are currently none that I love, but there are a handful that I like and I sort of bounce around between them for short stints. It would be nice to find one again that I love, that made me really care about the time and efforts spent on building my character.
The word mmo has lost all meaning to me, that said, I play a lot of the current-gen online multiplayergames of various genres none of them are what I really want, UO pre-Trammel probably probably gets the closest to what I want, though its not even really close. During my 30years of gaming, I'v played most games that have been made, tripple A to indie.
What I always wanted was a sci-fi world simulator with magic/powers, deep crafting minigames, player created content in a sandpark with themed/styled developer run/created locations, player-driven economy, and pvp over resource nodes/locations. Horizontal progression with support for a multitude of playstyles combining action and tab target into the same system, great fluid animations on everything and a love for details and hidden secrets.
What I never wanted but got instead, cash shops, instance, layering, questhubs, lobbys, DLC, preorders, pay for alpha/beta, forced-quests/storylines without options, and the worst of all, pay to win.
To sell ingame-currency, without anyway to convert that currency back to real cash is some real dirty business, at least what I'm concerned.
Played all the gen1 mmos (UO,EQ1, AC, DAoC, SWG, AO) - some of them for 7+ years.
Fast forward 17 years and here I am playing around 20 MMOs actively every month in 2015
Nope - sorry I am not in your club - the games today are awesome in their own ways and far better in some ways than Gen1 MMORPGs
Just my 2c - your milage may vary
20 mmos per month. Even if they're the same games that tells me that you play so many because not one of them draws you in well enough to satisfy you, therefore requiring many. That's fine, but what people like the op including myself want is one game that is good enough to devote our gaming time to. The right one isn't out there yet, but someday. Someday.
There's over 100 MMOs. Hundreds of them if you are looking beyond 'MMORPG' in your definition of MMO.
And 99% of them are casual actions fests without forced grouping where you spam your DO DAMAGE button like a 5-year-old.
That reminded me of an old arcade wrestling game (I don't remember the title) that was in a candy store by my house when I was a kid. The game had 1 button, "Action" and no joystick. All you did was hit this one button as fast as you can. It stands out in my mind as being one of silliest games I've ever wasted 25 cents on.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Comments
Surely, were that the case, then one could still find pride and a sense of accomplishment in those fifteen-year-old titles?
Must be something else. Or many, many something elses.
Not all the MMOs are the same genre, there are scifi, high fantasy, historical, survival, etc... but if you wish to be abusive go right ahead. I like Indian and Chinese... oh, and fish and chips, can't beat fish and chips.
Yes like someone else said LotRO indeed is the game for you. Or wait for the progression server Ragefire on Everquest and roll one.
Also I think the moderators here need to curb the same type of threads started by the same individual more or less whining about the same thing after an interval.
I started a couple years behind you (SWG From launch to closure various other games as well) and I am currently still playing (various games). I also am not a member of that club.
Just my opinion, but if you can not find a game out right now that you like, then maybe this hobby isn't for you. I also have noted the regularity of the OP making this post, and I think his/her favorite hobby is just whining. However I digress, there are plenty of games out there, sitting in here complaining is most likely not going to help you find one.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I've seen you throw around this fallacy on multiple occasions. Its time to stop. The old games are no longer as they were. In the name of progress, they all, in one accord, rebranded their games to capture the casual masses.
Ive been trying to look for a game as appealing as Silkroad used to be back in the good old days (when it wasnt infested with botters and goldspammers) but so far most of these games are "meh" at best or at worse case basically reskinned WoW with generic quests and insane grinding unless you are willing to blow your bank account
WHich is exactly what the raid model promotes, no need for a virtual world (what was lost), when people are content with raids being the end all be all end game... I certainly hope you're not implying I am a product of the WOW model, it's questing/dungeon/raid focus is what primarily destroyed the types of games I enjoy.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I agree 100%.
Most of the MMOs out there are that same old same old "Anime" style or "Eastern" style with pretty boys and cutsie tootsie critters and rip all the other off.
NOTHING NEW or INNOVATIVE.
Thats why you see non MMOs on this website, because there is only a trickle of ones worth reviewing that come out
For some odd reason Developers think that walking around looking at static mobs and playing wack a mole is more fun that the gigantic amount of GREAT and FUN non MMO games.
Question is..."Why cant developers take a great game like The Witcher or Skyrim and make a good MMO out of it?"
Just look at Elder Scrolls online....Morrowwind, Oblivion, Skyrim massive multiplayer it is not.
It is just another WoW clone with different graphics, storyline and some small different things but the foundation on it and all these other games are all the same - WoW Clone.
Why cant they just take Skyrim for example and turn it into a game that had thousands of players?
DONE.....Why make a whole new game? That stinks
Its convenience that changed it. Raiding didn't fundamentally change anything, though it may be a common denominator.
I'm not here saying things must be done one way, I think all demographics should be represented. The pendulum just swung so far in one direction to capitalize on a successful idea, the other side became abandoned. Now with all the struggling themeparks investors are afraid to try anything else including what worked in the past.
You sound like you like being immersed in a living world you can make your own, old school stuff. But Instead of reading through 3 pages of drivel let me guess what the majority of replies are.....rose colored glasses nostaligia.....it's you, not the genre.......you're just bored of MMOs. Did I get that right?
Dude, it is what it is. The genre is stale and full of the same old quest hub WoW clones and free to play trash with crap communities. The genre changed since the MMOs that made us love it, it was a bait and switch. It is not you, it is the genre. Don't let anyone else tell you otherwise. This is not a matter of opinion but of perspective.
Hu ? Thats very, very obvious ?!?
(a) MMO developers do not own the data that constitutes The Witcher or Skyrim.
(b) MMOs have a much smaller audience, thus these developers do not get the chance to spend this much development time for such a perfect graphical result. Not even for a socalled "AAA MMO".
(c) Also the amount of content in The Witcher or Skyrim is too small for a MMO. The latest Bioware game Dragon Age 3 would have barely sufficient amount, but it still would have to be drastically changed in many places to enable it as a MMO.
(d) Finally a MMO needs a S***TON of extra developments.
- Neither The Witcher nor Skyrim is even REMOTELY enough varied and balanced for a MMO.
- Neither The Witcher nor Skyrim do have the necessary extra logic for a server based MMO client - this introduces a lot of really ugly issues when the client doesnt really know what the server decided and has to guess and has to correct incorrect guesses later.
- Neither The Witcher nor Skyrim have to be protected against MMO specific issues like hacking, duplication exploits, or goldselling.
Thus no, these games arent possible as a base for a MMO. UNLESS you have the success of the amount that WoW had. But then you have a greedy company like Blizzard who doesnt reinvest the revenue to create an even greater game. So there, thats capitalism at work again.
Every current MMORPG are about combats.
People like you (and me!) that want something different, that would like to play a miner, a diplomate, a detective who investigate a mysterious murder, a skilled blacksmith, a queen, a tarven's owner, a mad scientist etc. Are limited to the few and crappy non-fighting activities most MMORPG allow us to do.
Fight fight fight. It's all there is left to do. Probably because it's easier to dev and manage I guess?
Sadly never developed a taste for Eve, though I did play at launch. My problem is the glut of Fantasy games out there and the lack of (IMHO) decent Sci-Fi games.
I know I have Rose colored glasses on this one, but I really enjoyed Tabula Rasa, and in it's own way, Earth and Beyond. I have yet to find a game that gave me that same feeling. A few games got close, but they were fantasy based...
--> http://www.swtor.com/r/nBndbs <--
Several Unlocks and a few days game time to make the F2P considerably easier
"Its sad how much I love MMO's yet.."
Really should say... 'It's sad how much I used to love MMO's'
Even if your old games that you supposedly loved were released today, you wouldn't find them any more enjoyable than the ones you find now. The one key element that is missing is not the game itself, but the people who played them... or more specifically, the mindset they were in when they played them. You know, when the internet was still new and social interaction online was still in it's infancy. That element is long gone and no game on this planet will ever rekindle it. None. Trying to find it again is really a waste of time.
Between older MMOs that keep adding expansions and 10 years later are not even the same game. You can go revisit games you left years ago and you will need to reroll because you wont know how to play your char. Then we have tones of early access games. Jump in and start posting about what you love and hate about the game. Help turn it into a game you want to play. Even MMOs that have launched in the past year or two that sucked, ESO, AA, Wildstar, have patched and updated and turned the game into a direction fans are loving. This tired thread of MMOs are dead, just dumb. MMOs have never been better. Go replay something and when you are board, go replay something else.
For most MMO gamers, an MMO is a form of entertainment not a life choice. They play MMOs like they would any other type of game.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I actually think the opposite is true. Most MMO gamers enjoy the genre because it's home to the only type of games you can play for months to years. Other genres are just now starting to offer persistent worlds.
Now, which one of you will adorn me today?
You should take your own advice there. Or please state any sensical reasoning behind "want a playstyle not being catered to any more" somehow equating at all to "said playstyle should be the only playstyle at all available." See how dumb that is? And yet, in the same breath, THAT is exactly what you are stating from the other side of the argument. So stuff it, you and everyone else in the same corner.
It is called a lie. Propaganda. Being so far removed from reality that they can not see how ridiculous such a statement is. They work in the industry and make money off of the "as is" or "status quo." That is how. That is the only way how. Unless it happens to be some school aged kid that maybe does have the time. And even back when I was in school, I never had time for 20 games a month. It is just an obscene exaggeration at best.
And 99% of them are casual actions fests without forced grouping where you spam your DO DAMAGE button like a 5-year-old.
The word mmo has lost all meaning to me, that said, I play a lot of the current-gen online multiplayergames of various genres none of them are what I really want, UO pre-Trammel probably probably gets the closest to what I want, though its not even really close. During my 30years of gaming, I'v played most games that have been made, tripple A to indie.
What I always wanted was a sci-fi world simulator with magic/powers, deep crafting minigames, player created content in a sandpark with themed/styled developer run/created locations, player-driven economy, and pvp over resource nodes/locations. Horizontal progression with support for a multitude of playstyles combining action and tab target into the same system, great fluid animations on everything and a love for details and hidden secrets.
What I never wanted but got instead, cash shops, instance, layering, questhubs, lobbys, DLC, preorders, pay for alpha/beta, forced-quests/storylines without options, and the worst of all, pay to win.
To sell ingame-currency, without anyway to convert that currency back to real cash is some real dirty business, at least what I'm concerned.
Peace.
Herald of innovation, Vanquisher of the old! - Awake a few hours almost everyday!
20 mmos per month. Even if they're the same games that tells me that you play so many because not one of them draws you in well enough to satisfy you, therefore requiring many. That's fine, but what people like the op including myself want is one game that is good enough to devote our gaming time to. The right one isn't out there yet, but someday. Someday.
That reminded me of an old arcade wrestling game (I don't remember the title) that was in a candy store by my house when I was a kid. The game had 1 button, "Action" and no joystick. All you did was hit this one button as fast as you can. It stands out in my mind as being one of silliest games I've ever wasted 25 cents on.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville