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Its sad how much I love MMO's yet there isnt one on the market I currently want to play

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  • ironman4ironman4 Member Posts: 1
    Originally posted by ChairmanAD2460

    Our company made Planetarion back in 2001. That was a sci-fi WMMO peaking at 180 000 online players which was an insane number at that time.

    We have recently done a "comeback in space" with AD2460 (where you fight for resources alone and in alliances).

    Unlike most of our competitors we have chosen P2P (with a free trial period) with a low subscription cost (€4/month) rather than F2P and pay to win. The reason for choosing such business model is that we do not belive that F2P / pay-to-win is the future for the gaming business.

     

    I was fascinated by Master of Orion and this game reminded me of my young days. Is not impossible, but you will have a hard work if you try to play solo. When nobody can buy his way up, strength is in numbers.

     

    It works just fine on mobile devices, so it worth a try (finish the solo missions first!)

  • JackWaxJackWax Member Posts: 3
    I usually just lurk here and have for a year or so now. The constant debating/bickering about what constitutes an MMO and the constant need to validate opinions by listing all past played MMO's and year of first MMO played "relaxes" me to the point of sleep. Thank you all and goodnight!!
  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by MadFrenchie
    Originally posted by Ecoces
    Originally posted by MadFrenchie

     

    What you meant to say was, "I remember logging in and not being able to find a group, so I fought mobs I could solo.  It wasn't nearly as efficient as grouping, so I didn't level as fast as I could've with a group

    inefficient is a MASSIVE understatement. I remember soloing as a Warrior if i wasnt able to find a group, taking 10 minutes to down a mob that gave me mediocre exp then having to bandage myself up to 50% of my health and then having to wait 20-30 minutes for the rest of my health.

     

    then repeat.

     

    yeah thats slightly more telling than your nonsense of "not nearly as efficient". I'll take the way MMORPGs are designed now instead of that nonsense any day. but you keep on with those rose colored glasses remembering how awesome it was.

    10 minutes to down a mob?  Usrs?

     

    Someone's got glasses on, alright.  But I don't think it's me.

    you must not have gotten past level 10 because yes it could take a long time to down a mob solo at higher level on a warrior.

     

    im wondering if you ever got out of the commonlands.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by Ecoces
    Originally posted by MadFrenchie
    Originally posted by Ecoces
    Originally posted by MadFrenchie

     

    What you meant to say was, "I remember logging in and not being able to find a group, so I fought mobs I could solo.  It wasn't nearly as efficient as grouping, so I didn't level as fast as I could've with a group

    inefficient is a MASSIVE understatement. I remember soloing as a Warrior if i wasnt able to find a group, taking 10 minutes to down a mob that gave me mediocre exp then having to bandage myself up to 50% of my health and then having to wait 20-30 minutes for the rest of my health.

     

    then repeat.

     

    yeah thats slightly more telling than your nonsense of "not nearly as efficient". I'll take the way MMORPGs are designed now instead of that nonsense any day. but you keep on with those rose colored glasses remembering how awesome it was.

    10 minutes to down a mob?  Usrs?

     

    Someone's got glasses on, alright.  But I don't think it's me.

    you must not have gotten past level 10 because yes it could take a long time to down a mob solo at higher level on a warrior.

     

    im wondering if you ever got out of the commonlands.

    You've got me in the wrong old school MMORPG entirely.  Sword and Board Albion Paladin, Guinevere server DAoC (pre-ToA, before things went to hell in a handbasket).

     

    And whilst playing one of the longest TTK class/weapon combos in the game, it still took me nowhere near 10 minutes to kill any mob I was capable of taking down by myself.  The longest battle I ever had solo was in the PvP battlegrounds with a (think it was Hibernian) stealther...  Remember it very clearly due to the amount of time spent reacting to my blocks/parries and twisting my chants to keep myself healing and my endurance regenerating.  But still, if I'm being honest with myself, it was maybe a 5 minute battle that I came out victorious in.  Probably more like 3 and a half minutes.

     

    You're honestly the first person I've ever heard of (who played any old school MMORPG) who claimed a solo battle could routinely last 10 minutes.  It seems exaggerated, if only for the fact that folks, on the whole, tend to misremember the durations for which events last, specifically when so long has passed between the event and when they're recalling them.

    image
  • vandal5627vandal5627 Member UncommonPosts: 788
    Originally posted by MadFrenchie

     

    And whilst playing one of the longest TTK class/weapon combos in the game, it still took me nowhere near 10 minutes to kill any mob I was capable of taking down by myself.  The longest battle I ever had solo was in the PvP battlegrounds with a (think it was Hibernian) stealther...  Remember it very clearly due to the amount of time spent reacting to my blocks/parries and twisting my chants to keep myself healing and my endurance regenerating.  But still, if I'm being honest with myself, it was maybe a 5 minute battle that I came out victorious in.  Probably more like 3 and a half minutes.

     

    You're honestly the first person I've ever heard of (who played any old school MMORPG) who claimed a solo battle could routinely last 10 minutes.  It seems exaggerated, if only for the fact that folks, on the whole, tend to misremember the durations for which events last, specifically when so long has passed between the event and when they're recalling them.

    I don't know about 10 mins but soloing on a druid kiting a mob having to snare, run, as well as resting to get mana back because a full bar wasnt enough to kill the mob felt like eternity.  :) 

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by vandal5627
    Originally posted by MadFrenchie

     

    And whilst playing one of the longest TTK class/weapon combos in the game, it still took me nowhere near 10 minutes to kill any mob I was capable of taking down by myself.  The longest battle I ever had solo was in the PvP battlegrounds with a (think it was Hibernian) stealther...  Remember it very clearly due to the amount of time spent reacting to my blocks/parries and twisting my chants to keep myself healing and my endurance regenerating.  But still, if I'm being honest with myself, it was maybe a 5 minute battle that I came out victorious in.  Probably more like 3 and a half minutes.

     

    You're honestly the first person I've ever heard of (who played any old school MMORPG) who claimed a solo battle could routinely last 10 minutes.  It seems exaggerated, if only for the fact that folks, on the whole, tend to misremember the durations for which events last, specifically when so long has passed between the event and when they're recalling them.

    I don't know about 10 mins but soloing on a druid kiting a mob having to snare, run, as well as resting to get mana back because a full bar wasnt enough to kill the mob felt like eternity.  :) 

    Such a phenomenon of memory is very common.  When adrenaline starts flowing (as I'm sure it was during your encounter), time dilates for the person.  I wouldn't even fault the original poster  for citing 10 minutes if he didn't seem to be arguing folks on the other side of the coin are misremembering to suit their biases.  Pot calling the kettle black, and all that.

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Bitrip

     

    For most MMO gamers, an MMO is a form of entertainment not a life choice. They play MMOs like they would any other type of game. 

    I actually think the opposite is true. Most MMO gamers enjoy the genre because it's home to the only type of games you can play for months to years. Other genres are just now starting to offer persistent worlds.

    Do you have actual data? "You think" is not evidence.

    In fact, I think the opposite, since I play MMOs just like any other type of games.

     

  • BitripBitrip Member UncommonPosts: 279
    Originally posted by nariusseldon
    Originally posted by Bitrip

     

    For most MMO gamers, an MMO is a form of entertainment not a life choice. They play MMOs like they would any other type of game. 

    I actually think the opposite is true. Most MMO gamers enjoy the genre because it's home to the only type of games you can play for months to years. Other genres are just now starting to offer persistent worlds.

    Do you have actual data? "You think" is not evidence.

    In fact, I think the opposite, since I play MMOs just like any other type of games.

     

    Who cares if I have actual data or not? MMORPGs would not have come into existence if that wasn't initially the case...

    image
    Now, which one of you will adorn me today?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Bitrip
    Originally posted by nariusseldon
    Originally posted by Bitrip

     

    For most MMO gamers, an MMO is a form of entertainment not a life choice. They play MMOs like they would any other type of game. 

    I actually think the opposite is true. Most MMO gamers enjoy the genre because it's home to the only type of games you can play for months to years. Other genres are just now starting to offer persistent worlds.

    Do you have actual data? "You think" is not evidence.

    In fact, I think the opposite, since I play MMOs just like any other type of games.

     

    Who cares if I have actual data or not? MMORPGs would not have come into existence if that wasn't initially the case...

    who cares of why MMORPGs come into existence? The original concept is obviously no longer relevant to the modern ones since they are so solo friendly.

     

  • ArChWindArChWind Member UncommonPosts: 1,340

    Fact is everyone is correct here.

    It is about the individual tastes and not everyone sees it the same way.

    Not everyone wants to be lead by a carrot or by the nose through a system of levels/skills and on the other hand not everyone wants to have total freedom of OW sandbox to do as they see fit.

    In the end even the old games fail because they are still driven by the same mechanics just not as obvious.

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • StoneRosesStoneRoses Member RarePosts: 1,814
    Originally posted by DMKano

    Been playing MMORPGs since UO back in 98

    Played all the gen1 mmos (UO,EQ1, AC, DAoC, SWG, AO) - some of them for 7+ years.

    Fast forward 17 years and here I am playing around 20 MMOs actively every month in 2015

     

    Nope - sorry I am not in your club - the games today are awesome in their own ways and far better in some ways than Gen1 MMORPGs

    Just my 2c - your milage may vary

     

    This is a problem for me! The market is saturated with many great options. I recently started playing Aion again and I have yet to touch ESO. Playing 20 mmos that's pretty good!

    MMORPGs aren't easy, You're just too PRO!
  • AkumawraithAkumawraith Member UncommonPosts: 370
    Originally posted by Boneserino
    Originally posted by Akumawraith
    Originally posted by sludgebeard

    Its sad I know, and yes I know: Its Me. 

     

    Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.

     

    Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).

     

    But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.

     

    Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.

     

    Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?

     

    Have you checked out Citadel of Sorcery from MMOMagic? Its still in early development but it is already proving to be leaps and bounds ahead of every MMO out currently including EQ Next.

    Hadn't heard of that but looks intriguing.   Certainly a better way of doing quests, that is long overdue.   

     

    But it is all still just an idea, and an indie one at that it seems.  Which of course means cost cutting and time overruns etc. etc.

     

    Who knows, when or if, we will ever see it.   And if it will live up to its promises.

     

     

    That is a common misconception, Citadel of Sorcery already has a lot of development involved From Ai, to environment its leaps and bounds above all current games and others in development. The Developers just recently fixed many issues they were having by switching up to DX11 and 64bit and using PBR technology.  They expect to have the working Demo before the end of the year and presented to publisher.

     

    And lets just say the 900 million kilometer world has been seen and trod upon, the city has been explored and fun was had by all. Its not as far off as many would want some to think.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Akumawraith
    Originally posted by Boneserino
    Originally posted by Akumawraith

    Have you checked out Citadel of Sorcery from MMOMagic? Its still in early development but it is already proving to be leaps and bounds ahead of every MMO out currently including EQ Next.

    Hadn't heard of that but looks intriguing.   Certainly a better way of doing quests, that is long overdue.   

    But it is all still just an idea, and an indie one at that it seems.  Which of course means cost cutting and time overruns etc. etc.

    Who knows, when or if, we will ever see it.   And if it will live up to its promises.

    That is a common misconception, Citadel of Sorcery already has a lot of development involved From Ai, to environment its leaps and bounds above all current games and others in development. The Developers just recently fixed many issues they were having by switching up to DX11 and 64bit and using PBR technology.  They expect to have the working Demo before the end of the year and presented to publisher.

    And lets just say the 900 million kilometer world has been seen and trod upon, the city has been explored and fun was had by all. Its not as far off as many would want some to think.

    You've been peddling Citadel of SekritSaucery for a good couple of years now, so with this latest development update of yours, I'm interested in seeing how that 'before the end of the year' thing pans out.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by sludgebeard

    Its sad I know, and yes I know: Its Me. 

     

    Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.

     

    Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).

     

    But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.

     

    Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.

     

    Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?

     

    Most of people here are like you. MMOs have taken wrong turn. Very, very wrong turn. And because of this are practically dying out.

    I myself play ESO and GW2. But this is far from what I would imagine in 2004, as a MMO of year 2015. They are single player games with other players running around.

    I am basically coming to this site out of habit , heck even this site almost stopped writing about MMOs.

     

    So yes. There is no choice but to be in No MMO club. Maybe, maybe Crowfall will bring some light back.

     

     

     



  • ozmonoozmono Member UncommonPosts: 1,211
    Originally posted by Lobotomist
    Originally posted by sludgebeard

    Its sad I know, and yes I know: Its Me. 

     

    Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.

     

    Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).

     

    But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.

     

    Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.

     

    Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?

     

    Most of people here are like you. MMOs have taken wrong turn. Very, very wrong turn. And because of this are practically dying out.

    I myself play ESO and GW2. But this is far from what I would imagine in 2004, as a MMO of year 2015. They are single player games with other players running around.

    I am basically coming to this site out of habit , heck even this site almost stopped writing about MMOs.

     

    So yes. There is no choice but to be in No MMO club. Maybe, maybe Crowfall will bring some light back.

     

     

     

    I would have loved to be able to see what would have been if the vision of games like Ultima Online was expanded on rather than retreated from. That said there are still many positives from games with lesser vision. 

    1.     I think the most obvious example is the cinematics. It increases the ability to provide immersion which is fundamental to the idea of “another world” or “virtual world” and it increases the ability to tell a story which is entertaining if not as fundamental to the core concepts of MMORPGs as immersion.

    2.      I think combat has progressed in several different directions and lets face it that’s what most people choose to spend their time doing. You have games like Tera that have made it more action orientated, there have been turn based systems, multiple control of characters, skill deck building systems, the refinement of the more traditional systems etc.

    3.      Similarly there have been numerous different crafting systems, from the revival and refinement of old well loved systems like what the Repopulation is doing with SWG system, you had vanguard and eqII try to involve some more interaction and you have games like wurm, atitd and so on and so on,

    4.      Social functions have also been increased. It’s easier now than ever to organize a group with ingame functions if it be guild options like territorial laws/rules or if it be raid finders and group finders.

    5.      We have seen an emergence of professional MMO players. I’m not just talking about people who get sponsored but also people who make money selling in game items like plex if it be on the black/grey market or legitimately.

    6.      We’ve seen the ability to create larger more populated servers.

    7.      We have better AI and we are starting to see the beginnings of dynamic AI.

    8.      We have a wider variety of payment options

    9.      There is a wider variety of game settings

    I’m starting to get bored making this list :) Anyway you probably don’t think things haven’t gone far enough and may not think everything on my list is a good thing but it hasn’t all been doom and gloom, progress has been made. I’d like to see more progress in specific areas myself but really I’m not sure if I’m being overly demanding because more has been done then is often made out.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Lobotomist
     

    Most of people here are like you. MMOs have taken wrong turn. Very, very wrong turn. And because of this are practically dying out.

    I myself play ESO and GW2. But this is far from what I would imagine in 2004, as a MMO of year 2015. They are single player games with other players running around.

    I am basically coming to this site out of habit , heck even this site almost stopped writing about MMOs.

     

    So yes. There is no choice but to be in No MMO club. Maybe, maybe Crowfall will bring some light back.

     

     

     

    "most of people here" != "most of people out there" ... hence "wrong" is only subjective. In fact, they are dying out purely because the original idea is really not that attractive to the larger gaming market.

    May be it is time to embrace other types of online games as MMOs. The original MMO virtual world concept is not the only fun type of games out there, at least not for many .. obviously.

     

  • vandal5627vandal5627 Member UncommonPosts: 788
    Originally posted by nariusseldon
    Originally posted by Lobotomist
     

    Most of people here are like you. MMOs have taken wrong turn. Very, very wrong turn. And because of this are practically dying out.

    I myself play ESO and GW2. But this is far from what I would imagine in 2004, as a MMO of year 2015. They are single player games with other players running around.

    I am basically coming to this site out of habit , heck even this site almost stopped writing about MMOs.

     

    So yes. There is no choice but to be in No MMO club. Maybe, maybe Crowfall will bring some light back.

     

     

     

    "most of people here" != "most of people out there" ... hence "wrong" is only subjective. In fact, they are dying out purely because the original idea is really not that attractive to the larger gaming market.

    May be it is time to embrace other types of online games as MMOs. The original MMO virtual world concept is not the only fun type of games out there, at least not for many .. obviously.

     

    Yup, quite obvious.  Some, and I say some becauce MANY have embraced the new and are rather enjoying themselves but the SOME just can't let go of the past.  And it's not even the most here, it's the same few people regurgitating the same thread over and over veiled by a different title.

  • KaledrenKaledren Member UncommonPosts: 312
    That's a two way road vandal. Or rather, a multi-way road eith no stop signs and no one has brakes nor the patience to stop and notice others on said road(s).
  • vandal5627vandal5627 Member UncommonPosts: 788
    Originally posted by Kaledren
    That's a two way road vandal. Or rather, a multi-way road eith no stop signs and no one has brakes nor the patience to stop and notice others on said road(s).

    Uh.....your two way road makes no sense whatsoever to what I was saying.  Just saying.

  • AdamantineAdamantine Member RarePosts: 5,094
    Originally posted by Pepeq

    Even if your old games that you supposedly loved were released today, you wouldn't find them any more enjoyable than the ones you find now.  The one key element that is missing is not the game itself, but the people who played them... or more specifically, the mindset they were in when they played them.  You know, when the internet was still new and social interaction online was still in it's infancy.  That element is long gone and no game on this planet will ever rekindle it.  None.  Trying to find it again is really a waste of time.

    Cant say if thats true for the OP or not, but its definitely not true for me.

    What I miss from Vanguard is the excellent classes and combat system. Plus of course the wellmade world.

    Even Pantheon doesnt return them.

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
    Originally posted by Adamantine
    Originally posted by Pepeq

    Even if your old games that you supposedly loved were released today, you wouldn't find them any more enjoyable than the ones you find now.  The one key element that is missing is not the game itself, but the people who played them... or more specifically, the mindset they were in when they played them.  You know, when the internet was still new and social interaction online was still in it's infancy.  That element is long gone and no game on this planet will ever rekindle it.  None.  Trying to find it again is really a waste of time.

    You are absolutely correct about the "mindset issue," but it is not the mindset of the players that is the issue. It is the mindset of the developers that is the issue. That element is hardly long gone, but simply missing at the moment. It may take over a decade (even though there are a few up and coming mmorpgs that may yet hold promise), but it will be rekindled eventually. I am not looking to find squat about it, but certainly plan on making it my own personal goal to achieve what apparently is too difficult for other developers to appreciate.

    Cant say if thats true for the OP or not, but its definitely not true for me.

    What I miss from Vanguard is the excellent classes and combat system. Plus of course the wellmade world.

    Even Pantheon doesnt return them.

    The comment about Pantheon is clearly nonsense at the moment, as it is not even available in it's alpha stage yet. I am fairly certain though, that the majority of those that enjoyed Vanguard (and I doubt you did by your full comment here), will also enjoy Pantheon. I am also fairly certain that Saga of Lucimia and possibly a few others up and coming will finally bring what the old mmorpg guard has been missing.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by ArtificeVenatus
    You are absolutely correct about the "mindset issue," but it is not the mindset of the players that is the issue. It is the mindset of the developers that is the issue. 

    That's a circular chicken and egg argument. For one thing profit-conscious developers develop what the majority want to play at the time they develop. For another their current social mindset is pretty well the same as the player's.

     

    Some developers who are not aiming for market domination will occasionally develop for niche markets. If you're in their target niche, you may get what you're hoping for.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KaledrenKaledren Member UncommonPosts: 312
    Vandal. A two way road as to those few who also spew the same arguments over and over from the other side of the coin.
  • ScotScot Member LegendaryPosts: 24,429

    These threads, that come back again and again show one thing. There are a ton of players out there who think MMOs have gone of the rails. They can't all be wrong. 

  • vandal5627vandal5627 Member UncommonPosts: 788
    Originally posted by Scot

    These threads, that come back again and again show one thing. There are a ton of players out there who think MMOs have gone of the rails. They can't all be wrong. 

    LMFAO right....the same few people creating the same threads over and over means a ton....../smh  MMOs are not JUST about MMORPGs anymore, get with the program.

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