Sorry Been only Reading to about site 3 of the Post.(But aytually i need to finish my Might n Magic X Legacy Game after about 60+ Hours and finish it on Warrior mode it feels great to play a dangerous Mysterious Game)
I kinda feel sad about the state of Todays streamlined ,easy+ you cant do something wrong Themeparks.
Theyre soloable they dont create a feeling of Danger cause whatever you do you wont die unless you go afk. Grouping is an aftertought Character development feels shallow or non existant ,Gear feels weak since its abundance creates no demand.
The Taste of being special and unique is gone. Tradeskills are easy to Master and Thus everyone beside the most lazy Ppls do them (sorry but actually thank you because thats why Ppls still can sell you something) .
The fact the newer Players or actually some Beings out there are satisfied with Todays Mmorpgs saddens me greatly (sorry to you but actually its great you still have Fun but i dont ). And i Wonder why there is no Inovation anymore they all seem to think making a Game easier and more accessible means more Cash.
Sure that might be True for the first 2-3 Months but without Depth and Danger you wont play such Games for long and its been ages since i played a Mmorpg for more then 2 Months before i got bored. To me it seems like Developers are satisfied since the Cash flow is going , yea im guilty i bought most new Mmorpgs out there ..tried and left after a short Time but why is there just Boredom after 1 Month ?.
And no its not Nostalgia there are Games out there which give me the old time feelings but sadly theres only a few and theyre all solo not Mmorpgs. My last hope lies on Pantheon atm , if they Manage to put the right Mechanics into the Game... and on Paper it sounds promising still after such along Time it feels like an afterthought.
Sounds more like you love "RPG" more than the "MMO" - MMO is all about THE GRIND; on that note to be honest no one can say "here is an MMO for you" because that is a personal choice.
**Keep in mind there is no such thing as a perfect MMO, all of these will have a flaw**
I would say you would like Archeage - VERY open to do what you want where combat isn't the only thing to do
If you want something captivating- IMO one of the best action MMORPGs - Vindictus (although very PTW- I think it is one of the funnest combat systems out there)
Elder Scrolls went buy-to-play / (F2P) recently (and it's not Pay to win!) - The combat is kinda "meh" and it feels a bit redundant but you can easily get sucked into the professions; the game isn't bad- I bought the $100 collectors edition on release and I can say the game has made HUGE improvements since launch. (Also the console versions are releasing soon if your willing to wait)
You could always buy a game on steam- you could sign up for gamefly and rent something you haven't played but dont want to buy (dying light?; DBZ Xenoverse?; Killing floor 2?; ect)
IMO- what you need is a break from gaming, read a book and resist the urge to play any games for about a week or 2 (you wont last 1 week without playing ANY games) then you will be ready to grind on any game.
I'll second that. Seems like some decent insight and sound advice.
How is this sound advice ?
The Op is not looking for solo grind fest games, so that leaves out Elder Scrolls, and Archeage is a well known rip off.
And why does he need a break from gamming ? It doesn't seem like the OP is burned out, he is looking for a good game among hundreds.
And yes, there is no such thing as a perfect mmo, but ALMOST EVERYONE are solo games now, and even the classics are cash grabs !
These threads, that come back again and again show one thing. There are a ton of players out there who think MMOs have gone of the rails. They can't all be wrong.
Nope, they can't all be wrong just the same as they can't all be right. It's always a mixed bag. There will always be happy and unhappy players no matter what the devs do.
Reconsider the original criteria: He just wants to hop on a dwarf and mine some ore.
That's a pretty easy (and DAMN boring) benchmark for a game.
But then given that simplistic criteria, neither Massive nor Multiplayer seems to be required. Online? Naw. Does it even need to be an RPG? Well...probably.
Of course, on the very next line, he complains about "lack of depth". So...perhaps he's not exactly sure what it is he wants?
Originally posted by Aodhan Yep I'm in the same boat, love mmo's but nothing out there atm that dose anything for me.Would still be playing Vanguard if was still going .
May be you should stop "loving" MMOs?
I don't love MMOs but i find some of them entertaining enough to play. Pretty ironic, uh?
MMOs have not gone off the rails because it is the usual suspects creating and responding to these threads.There isn't a huge number of players who are going about wringing their hands in despair most of us are enjoying ourselves albeit temporarily in whatever game we find fun. Granted I have never invested as much time as I did in Everquest, FFXI,City of X or even WoW but in between my other hobbies like anime ,knitting and Korean drama and reading I am still quite satisfied.
The only aspect of the current games I do miss is grouping but for that i could fire up FFXIV ARR and get back to it. For now Wildstar and ESO suffice to scratch my MMORPG itch.
These threads, that come back again and again show one thing. There are a ton of players out there who think MMOs have gone of the rails. They can't all be wrong.
Nope, they can't all be wrong just the same as they can't all be right. It's always a mixed bag. There will always be happy and unhappy players no matter what the devs do.
Kick-starter is showing that people want old genres back like point and click adventures, which the big names had given up on. Using a generic template with a drive to streamline gameplay (dumb down) and making your design priority accessibility is not what everyone wants. Bring back the old and bring on the new.
These threads, that come back again and again show one thing. There are a ton of players out there who think MMOs have gone of the rails. They can't all be wrong.
Nope, they can't all be wrong just the same as they can't all be right. It's always a mixed bag. There will always be happy and unhappy players no matter what the devs do.
Kick-starter is showing that people want old genres back like point and click adventures, which the big names had given up on. Using a generic template with a drive to streamline gameplay (dumb down) and making your design priority accessibility is not what everyone wants. Bring back the old and bring on the new.
and kickstarter is also showing that people are willing to pay for wishful thinking.
Sounds more like you love "RPG" more than the "MMO" - MMO is all about THE GRIND; on that note to be honest no one can say "here is an MMO for you" because that is a personal choice.
**Keep in mind there is no such thing as a perfect MMO, all of these will have a flaw**
I would say you would like Archeage - VERY open to do what you want where combat isn't the only thing to do
If you want something captivating- IMO one of the best action MMORPGs - Vindictus (although very PTW- I think it is one of the funnest combat systems out there)
Elder Scrolls went buy-to-play / (F2P) recently (and it's not Pay to win!) - The combat is kinda "meh" and it feels a bit redundant but you can easily get sucked into the professions; the game isn't bad- I bought the $100 collectors edition on release and I can say the game has made HUGE improvements since launch. (Also the console versions are releasing soon if your willing to wait)
You could always buy a game on steam- you could sign up for gamefly and rent something you haven't played but dont want to buy (dying light?; DBZ Xenoverse?; Killing floor 2?; ect)
IMO- what you need is a break from gaming, read a book and resist the urge to play any games for about a week or 2 (you wont last 1 week without playing ANY games) then you will be ready to grind on any game.
I'll second that. Seems like some decent insight and sound advice.
How is this sound advice ?
The Op is not looking for solo grind fest games, so that leaves out Elder Scrolls, and Archeage is a well known rip off.
And why does he need a break from gamming ? It doesn't seem like the OP is burned out, he is looking for a good game among hundreds.
And yes, there is no such thing as a perfect mmo, but ALMOST EVERYONE are solo games now, and even the classics are cash grabs !
Decent insight and sound advice my butt !
Some people think they know everything, that's all. The problem (for me) with the MMO's listed I've either already played out or they're the same old easy mode games.
Eve was FANTASTIC, but I played at a time when a group of 3-4 could roam anywhere looking for pvp or ratting and have a ton of fun. When people starting camping and roaming with 30+ I left. That's not my style.
Age of Conan was pretty damn fun when it came out because of the combat. It failed to deliver the experience I was hoping for in a Conan MMO. While the combat was good, it was far too linear for my taste.
Archeage was a ton of fun as well, and I'm considering reinstalling just for something to pass the time. There are some serious issues I have with AA when it comes to max level and getting 1 shot because of gear. I really dislike when gear makes that much of a difference in pvp.
Darkall Online was a lot of fun but when they decided to start from scratch (ish) rather than update they shut It down.
Darkfall Unholy Wars was a shadow of DF, which is probably why couldn't get into it. Perhaps I'll try another 30 days to see, though I doubt that will do anything for me. Had I not played DF1, I might really enjoy DFUH.
I'm not a point and click player. So the game must be wasd controlled. I could never get into games like Diablo. Tried several times.
These are just a few games that came to mind while typing this. In the mean time I've been playing APB: Reloaded which I've played off and on for several years now. It's not an MMO, but it's also not a typical lobby based pvp game either. I can't stand lobby games. APB at least gives some free roam feeling while you wait for opposition. Plus all of the awesome customizations are fun to play with.
Looking forward to Pantheon. I think it's going to fill the biggest gaming void I have right now.
After thought, I'd LOVE to play SWGEMU, but the server just wasn't stable enough. Too much rubberbanding for me. Not for my character, but everyone else around me. Might play that again too hehe. Such an awesome game.
Anyway, I don't really have a point other than whenever someone makes a post like this you're going to get trolls that come in with comments like "there are 100s of MMOS, it's your fault you can't find one!" - BullSh__. Just because you are easily entertained doesn't mean everyone will be. Go play your super fantastic games and stay off the forums then?
I agree, OP. I've played most of the big MMOs over the years (and also had a great time in AoC, at the time), but I'm hard pressed to find an MMO now which can hold my interest. Rift, SwTOR and GW2 were fun for a year a piece, but none seem to have the staying power that MMOs once had.
I personally think this is partly due to a lot of competition in the market, spreading the playerbase thin, but also the "old" MMO crowd which appreciated a different kind of game, has probably grown out of the genre to some extent. I really hope that some of the new Kickstarter MMOs can help fill the void though, or perhaps EQ Next. It's a risky business to get into - many "WoW killers" have come and gone, but none have drawn the same size crowds obviously.
I agree, OP. I've played most of the big MMOs over the years (and also had a great time in AoC, at the time), but I'm hard pressed to find an MMO now which can hold my interest. Rift, SwTOR and GW2 were fun for a year a piece, but none seem to have the staying power that MMOs once had.
I personally think this is partly due to a lot of competition in the market, spreading the playerbase thin, but also the "old" MMO crowd which appreciated a different kind of game, has probably grown out of the genre to some extent. I really hope that some of the new Kickstarter MMOs can help fill the void though, or perhaps EQ Next. It's a risky business to get into - many "WoW killers" have come and gone, but none have drawn the same size crowds obviously.
I don't think the old MMO crowd has grown out of the genre, I think the developers are trying so hard to lure larger player bases that they've changed the games their making. The style of MMORPG that we loved to play isn't being created anymore (Pantheon aside).
And it's not like people can always "just go back" to the games. I've played many MMO's that I enjoyed immensely, but going back is impossible because they've been played out. I played EQ for ~6 years, Eve Online for 2-3 years, Darfkall for the length of it's life, can't remember was it 4 years? Archeage had a chance to hold me for a decade if it wasn't for the gear imbalance for pvp.
I don't think the old MMO crowd has grown out of the genre, I think the developers are trying so hard to lure larger player bases that they've changed the games their making.
and they are successful. LoL is a huge success. WoT is a big success. Hearthstone is a big success.
I think devs are changing the games so much that even the term MMO is changing. The "old" genre is no longer popular. Either abandon the genre, or change it to survive.
Sure, indie can hold onto the old design .. and hopefully can put together something with a small budget. But big AAA companies are not going to play that game (pun intended).
I blame it on the F2P era, where games are designed first to be money traps with some if any fun tacked on and MMORPGs being turned into shallow arcade games.
Originally posted by Vorthanion I blame it on the F2P era, where games are designed first to be money traps with some if any fun tacked on and MMORPGs being turned into shallow arcade games.
While I wouldn't lay all the blame at F2P's feet, its 'contributions' to the genre are certainly a mixed bag.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I don't think the old MMO crowd has grown out of the genre, I think the developers are trying so hard to lure larger player bases that they've changed the games their making.
and they are successful. LoL is a huge success. WoT is a big success. Hearthstone is a big success.
I think devs are changing the games so much that even the term MMO is changing. The "old" genre is no longer popular. Either abandon the genre, or change it to survive.
Sure, indie can hold onto the old design .. and hopefully can put together something with a small budget. But big AAA companies are not going to play that game (pun intended).
Yes, making money on the new crowd while alienating the crowd that got them here in the first place. You know, the one that made them so much money that every company was scrambling to get on the MMO gravy train. The new crowd may be larger, but the old one is large enough to call these companies stupid for leaving us behind.
I don't think the old MMO crowd has grown out of the genre, I think the developers are trying so hard to lure larger player bases that they've changed the games their making.
and they are successful. LoL is a huge success. WoT is a big success. Hearthstone is a big success.
I think devs are changing the games so much that even the term MMO is changing. The "old" genre is no longer popular. Either abandon the genre, or change it to survive.
Sure, indie can hold onto the old design .. and hopefully can put together something with a small budget. But big AAA companies are not going to play that game (pun intended).
Yes, making money on the new crowd while alienating the crowd that got them here in the first place. You know, the one that made them so much money that every company was scrambling to get on the MMO gravy train. The new crowd may be larger, but the old one is large enough to call these companies stupid for leaving us behind.
That sounds more like sour grapes than anything else. If the old one is so big ... why is there only small KS indie devs trying to get back into it?
What is "stupid" is to think that you have more market power than you actually have.
Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.
Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).
But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.
Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.
Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?
Playing it may help you appreciate subtler aspects that are in play in many extant MMOs, including that 800 lb gorilla in the room, WoW.
DF to an MMO player like myself is like psychotropic medicine, and I offer this game as a sincere suggestion to shake things up a bit. At the beginning of the game, it generates a year by year history of the world including important figures, cultures, events, and creates landforms by simulating fluvial erosion and orogeny. It's the closest thing I've seen mechanics-wise to the terrain engine Neal Stephenson describes in his book Reamde, with an added layer of of simulated history on top of everything.
If you can forget about the "graphics", just jack in and let your imagination do the rest, you may have a real experience.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
I'm with you OP. Early EQ1 style gameplay is where it is at for me, but I am in the minority it seems so I entertain myself with other stuff these days. The new EQ1 progression server is opening up May 20th so I will try that and keep an eye on Pantheon for now. Eve is quite good but I prefer fantasy.
Instancing and other convenience features started killing MMOs for me years ago. People want to be led around by the hand from quest hub to quest hub with minimal downtime and consequences for their actions, the games are empty feeling to me now. None of them feel like worlds (except Darkfall, that is a good modern one). I've mostly moved on to other pursuits but I will keep checking back here sometimes in case someone gets it right like they used to in the old days again.
I don't think the old MMO crowd has grown out of the genre, I think the developers are trying so hard to lure larger player bases that they've changed the games their making.
and they are successful. LoL is a huge success. WoT is a big success. Hearthstone is a big success.
I think devs are changing the games so much that even the term MMO is changing. The "old" genre is no longer popular. Either abandon the genre, or change it to survive.
Sure, indie can hold onto the old design .. and hopefully can put together something with a small budget. But big AAA companies are not going to play that game (pun intended).
Yes, making money on the new crowd while alienating the crowd that got them here in the first place. You know, the one that made them so much money that every company was scrambling to get on the MMO gravy train. The new crowd may be larger, but the old one is large enough to call these companies stupid for leaving us behind.
That sounds more like sour grapes than anything else. If the old one is so big ... why is there only small KS indie devs trying to get back into it?
What is "stupid" is to think that you have more market power than you actually have.
You wish it was sour grapes. Unfortunately, you cannot look beyond your own niche to see all the others around you. Everquest I and II still make money. World of Warcraft is still the big honcho and it's old school. Lineage I & II, Aion, FFXIV....etc are all still making money and combined with all of the other "old school" games out there it's pretty obvious we are still a market to be reckoned with.
I don't think the old MMO crowd has grown out of the genre, I think the developers are trying so hard to lure larger player bases that they've changed the games their making.
and they are successful. LoL is a huge success. WoT is a big success. Hearthstone is a big success.
I think devs are changing the games so much that even the term MMO is changing. The "old" genre is no longer popular. Either abandon the genre, or change it to survive.
Sure, indie can hold onto the old design .. and hopefully can put together something with a small budget. But big AAA companies are not going to play that game (pun intended).
Yes, making money on the new crowd while alienating the crowd that got them here in the first place. You know, the one that made them so much money that every company was scrambling to get on the MMO gravy train. The new crowd may be larger, but the old one is large enough to call these companies stupid for leaving us behind.
That sounds more like sour grapes than anything else. If the old one is so big ... why is there only small KS indie devs trying to get back into it?
What is "stupid" is to think that you have more market power than you actually have.
You wish it was sour grapes. Unfortunately, you cannot look beyond your own niche to see all the others around you. Everquest I and II still make money. World of Warcraft is still the big honcho and it's old school. Lineage I & II, Aion, FFXIV....etc are all still making money and combined with all of the other "old school" games out there it's pretty obvious we are still a market to be reckoned with.
yet I am not the one who complains about devs "leaving us behind". WoW just lost how many millions of subs in the last report? It is not about size, it is about trending down.
But again, I am not the one who is complaining about not being served. If you are such a force to be reckon with, why are people writing about "it is sad how much i love MMO's yet there isn't one on the market i currently want to play" instead of "here is another great MMO i enjoy"?
Originally posted by Vorthanion I blame it on the F2P era, where games are designed first to be money traps with some if any fun tacked on and MMORPGs being turned into shallow arcade games.
While I wouldn't lay all the blame at F2P's feet, its 'contributions' to the genre are certainly a mixed bag.
Agree but its cash shops not F2P, you can start a game as P2P or B2P it is what happens once a cash shop is introduced that breaks gameplay ethos.
These threads, that come back again and again show one thing. There are a ton of players out there who think MMOs have gone of the rails. They can't all be wrong.
Nope, they can't all be wrong just the same as they can't all be right. It's always a mixed bag. There will always be happy and unhappy players no matter what the devs do.
Kick-starter is showing that people want old genres back like point and click adventures, which the big names had given up on. Using a generic template with a drive to streamline gameplay (dumb down) and making your design priority accessibility is not what everyone wants. Bring back the old and bring on the new.
and kickstarter is also showing that people are willing to pay for wishful thinking.
You are right nari, some of it is just wishful thinking and will go nowhere. But as long as we get enough old and new ideas that work I don't mind that and I think most players would see it that way too. We don't expect KS to change gaming, just give us a few more decent options.
Me too . Just nothing that peaks my interest. I have accepted that my tastes are so "niche" that I will not see another game I like. I will probably get back to table-top RPGs to kill the time.
and kickstarter is also showing that people are willing to pay for wishful thinking.
You are right nari, some of it is just wishful thinking and will go nowhere. But as long as we get enough old and new ideas that work I don't mind that and I think most players would see it that way too. We don't expect KS to change gaming, just give us a few more decent options.
Oh certainly a lot of people don't mind paying for nothing but a promise .. otherwise KS would not have so much money floating in it.
And yes, i don't mind that. Why would i mind if other risks their money that may benefit me in the end?
Until the remake UO circa 99 with a simplified UI, next gen graphics, reduced grief elements, and enhanced craft system... well every game is going to suck huge cocks. Every game out right now is ultimatly the same fucking thing over and over and over. Yet, you don't see a single developer even attempting to fix the problem. They are all playing it safe, and are hoping for the big box sales pay off with a steady stream of 200k desperate players wililng to pay a monthly
Comments
Sorry Been only Reading to about site 3 of the Post.(But aytually i need to finish my Might n Magic X Legacy Game after about 60+ Hours and finish it on Warrior mode it feels great to play a dangerous Mysterious Game)
I kinda feel sad about the state of Todays streamlined ,easy+ you cant do something wrong Themeparks.
Theyre soloable they dont create a feeling of Danger cause whatever you do you wont die unless you go afk. Grouping is an aftertought Character development feels shallow or non existant ,Gear feels weak since its abundance creates no demand.
The Taste of being special and unique is gone. Tradeskills are easy to Master and Thus everyone beside the most lazy Ppls do them (sorry but actually thank you because thats why Ppls still can sell you something) .
The fact the newer Players or actually some Beings out there are satisfied with Todays Mmorpgs saddens me greatly (sorry to you but actually its great you still have Fun but i dont ). And i Wonder why there is no Inovation anymore they all seem to think making a Game easier and more accessible means more Cash.
Sure that might be True for the first 2-3 Months but without Depth and Danger you wont play such Games for long and its been ages since i played a Mmorpg for more then 2 Months before i got bored. To me it seems like Developers are satisfied since the Cash flow is going , yea im guilty i bought most new Mmorpgs out there ..tried and left after a short Time but why is there just Boredom after 1 Month ?.
And no its not Nostalgia there are Games out there which give me the old time feelings but sadly theres only a few and theyre all solo not Mmorpgs. My last hope lies on Pantheon atm , if they Manage to put the right Mechanics into the Game... and on Paper it sounds promising still after such along Time it feels like an afterthought.
How is this sound advice ?
The Op is not looking for solo grind fest games, so that leaves out Elder Scrolls, and Archeage is a well known rip off.
And why does he need a break from gamming ? It doesn't seem like the OP is burned out, he is looking for a good game among hundreds.
And yes, there is no such thing as a perfect mmo, but ALMOST EVERYONE are solo games now, and even the classics are cash grabs !
Decent insight and sound advice my butt !
Reconsider the original criteria: He just wants to hop on a dwarf and mine some ore.
That's a pretty easy (and DAMN boring) benchmark for a game.
But then given that simplistic criteria, neither Massive nor Multiplayer seems to be required. Online? Naw. Does it even need to be an RPG? Well...probably.
Of course, on the very next line, he complains about "lack of depth". So...perhaps he's not exactly sure what it is he wants?
May be you should stop "loving" MMOs?
I don't love MMOs but i find some of them entertaining enough to play. Pretty ironic, uh?
MMOs have not gone off the rails because it is the usual suspects creating and responding to these threads.There isn't a huge number of players who are going about wringing their hands in despair most of us are enjoying ourselves albeit temporarily in whatever game we find fun. Granted I have never invested as much time as I did in Everquest, FFXI,City of X or even WoW but in between my other hobbies like anime ,knitting and Korean drama and reading I am still quite satisfied.
The only aspect of the current games I do miss is grouping but for that i could fire up FFXIV ARR and get back to it. For now Wildstar and ESO suffice to scratch my MMORPG itch.
Kick-starter is showing that people want old genres back like point and click adventures, which the big names had given up on. Using a generic template with a drive to streamline gameplay (dumb down) and making your design priority accessibility is not what everyone wants. Bring back the old and bring on the new.
and kickstarter is also showing that people are willing to pay for wishful thinking.
Some people think they know everything, that's all. The problem (for me) with the MMO's listed I've either already played out or they're the same old easy mode games.
Eve was FANTASTIC, but I played at a time when a group of 3-4 could roam anywhere looking for pvp or ratting and have a ton of fun. When people starting camping and roaming with 30+ I left. That's not my style.
Age of Conan was pretty damn fun when it came out because of the combat. It failed to deliver the experience I was hoping for in a Conan MMO. While the combat was good, it was far too linear for my taste.
Archeage was a ton of fun as well, and I'm considering reinstalling just for something to pass the time. There are some serious issues I have with AA when it comes to max level and getting 1 shot because of gear. I really dislike when gear makes that much of a difference in pvp.
Darkall Online was a lot of fun but when they decided to start from scratch (ish) rather than update they shut It down.
Darkfall Unholy Wars was a shadow of DF, which is probably why couldn't get into it. Perhaps I'll try another 30 days to see, though I doubt that will do anything for me. Had I not played DF1, I might really enjoy DFUH.
I'm not a point and click player. So the game must be wasd controlled. I could never get into games like Diablo. Tried several times.
These are just a few games that came to mind while typing this. In the mean time I've been playing APB: Reloaded which I've played off and on for several years now. It's not an MMO, but it's also not a typical lobby based pvp game either. I can't stand lobby games. APB at least gives some free roam feeling while you wait for opposition. Plus all of the awesome customizations are fun to play with.
Looking forward to Pantheon. I think it's going to fill the biggest gaming void I have right now.
After thought, I'd LOVE to play SWGEMU, but the server just wasn't stable enough. Too much rubberbanding for me. Not for my character, but everyone else around me. Might play that again too hehe. Such an awesome game.
Anyway, I don't really have a point other than whenever someone makes a post like this you're going to get trolls that come in with comments like "there are 100s of MMOS, it's your fault you can't find one!" - BullSh__. Just because you are easily entertained doesn't mean everyone will be. Go play your super fantastic games and stay off the forums then?
I agree, OP. I've played most of the big MMOs over the years (and also had a great time in AoC, at the time), but I'm hard pressed to find an MMO now which can hold my interest. Rift, SwTOR and GW2 were fun for a year a piece, but none seem to have the staying power that MMOs once had.
I personally think this is partly due to a lot of competition in the market, spreading the playerbase thin, but also the "old" MMO crowd which appreciated a different kind of game, has probably grown out of the genre to some extent. I really hope that some of the new Kickstarter MMOs can help fill the void though, or perhaps EQ Next. It's a risky business to get into - many "WoW killers" have come and gone, but none have drawn the same size crowds obviously.
I don't think the old MMO crowd has grown out of the genre, I think the developers are trying so hard to lure larger player bases that they've changed the games their making. The style of MMORPG that we loved to play isn't being created anymore (Pantheon aside).
And it's not like people can always "just go back" to the games. I've played many MMO's that I enjoyed immensely, but going back is impossible because they've been played out. I played EQ for ~6 years, Eve Online for 2-3 years, Darfkall for the length of it's life, can't remember was it 4 years? Archeage had a chance to hold me for a decade if it wasn't for the gear imbalance for pvp.
and they are successful. LoL is a huge success. WoT is a big success. Hearthstone is a big success.
I think devs are changing the games so much that even the term MMO is changing. The "old" genre is no longer popular. Either abandon the genre, or change it to survive.
Sure, indie can hold onto the old design .. and hopefully can put together something with a small budget. But big AAA companies are not going to play that game (pun intended).
While I wouldn't lay all the blame at F2P's feet, its 'contributions' to the genre are certainly a mixed bag.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Yes, making money on the new crowd while alienating the crowd that got them here in the first place. You know, the one that made them so much money that every company was scrambling to get on the MMO gravy train. The new crowd may be larger, but the old one is large enough to call these companies stupid for leaving us behind.
That sounds more like sour grapes than anything else. If the old one is so big ... why is there only small KS indie devs trying to get back into it?
What is "stupid" is to think that you have more market power than you actually have.
Maybe MMORPGs just aren't your thing...
Serious question, have you ever considered Dwarf Fortress?
Playing it may help you appreciate subtler aspects that are in play in many extant MMOs, including that 800 lb gorilla in the room, WoW.
DF to an MMO player like myself is like psychotropic medicine, and I offer this game as a sincere suggestion to shake things up a bit. At the beginning of the game, it generates a year by year history of the world including important figures, cultures, events, and creates landforms by simulating fluvial erosion and orogeny. It's the closest thing I've seen mechanics-wise to the terrain engine Neal Stephenson describes in his book Reamde, with an added layer of of simulated history on top of everything.
If you can forget about the "graphics", just jack in and let your imagination do the rest, you may have a real experience.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I'm with you OP. Early EQ1 style gameplay is where it is at for me, but I am in the minority it seems so I entertain myself with other stuff these days. The new EQ1 progression server is opening up May 20th so I will try that and keep an eye on Pantheon for now. Eve is quite good but I prefer fantasy.
Instancing and other convenience features started killing MMOs for me years ago. People want to be led around by the hand from quest hub to quest hub with minimal downtime and consequences for their actions, the games are empty feeling to me now. None of them feel like worlds (except Darkfall, that is a good modern one). I've mostly moved on to other pursuits but I will keep checking back here sometimes in case someone gets it right like they used to in the old days again.
You wish it was sour grapes. Unfortunately, you cannot look beyond your own niche to see all the others around you. Everquest I and II still make money. World of Warcraft is still the big honcho and it's old school. Lineage I & II, Aion, FFXIV....etc are all still making money and combined with all of the other "old school" games out there it's pretty obvious we are still a market to be reckoned with.
yet I am not the one who complains about devs "leaving us behind". WoW just lost how many millions of subs in the last report? It is not about size, it is about trending down.
But again, I am not the one who is complaining about not being served. If you are such a force to be reckon with, why are people writing about "it is sad how much i love MMO's yet there isn't one on the market i currently want to play" instead of "here is another great MMO i enjoy"?
Agree but its cash shops not F2P, you can start a game as P2P or B2P it is what happens once a cash shop is introduced that breaks gameplay ethos.
You are right nari, some of it is just wishful thinking and will go nowhere. But as long as we get enough old and new ideas that work I don't mind that and I think most players would see it that way too. We don't expect KS to change gaming, just give us a few more decent options.
Oh certainly a lot of people don't mind paying for nothing but a promise .. otherwise KS would not have so much money floating in it.
And yes, i don't mind that. Why would i mind if other risks their money that may benefit me in the end?
But it is certainly fun to call it out though.