Heed your own motto : "I want an awesome sci-fi game that is a sandbox...give it to me!!!!"
We both want the same thing.
What have YOU done to make YOUR motto into reality ?
Have fun
Other than defending SC, I really do not see what you have done either.
Have Fun
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
So you're saying that Elite fans like to spend there money on actual physical goods as opposed to jpegs. That does sound more reasonable
so Elite fans prefer spending money on fake render trailers not showing gameplay, for content coming in half a year or later, falling for misleading marketing tactics PLUS this was posted on Reddit recently showing they plagiarized an EA trailer for Mass Effect!!!? WTH?
I rather spend 350$ on a "jpeg" and support the handmade crazy detailed game SC with groundbreaking multiplayer tech that actually puts the money toward development not to subsidize another rollercoaster app like Fronter does, or paying off their share holder group, Microsoft, debt or whatever else they put the money in. No one knows but this title could as well be created by 5 people and their profit going anywhere else just not into the game, because there is obviouly nothing groundbreaking that needs a huge dev team like SC has.
You call spending 60$ on a future content in E:D a cheap trick , while you your self spend 350$ on another future content in a game that hasn't even been released. I never realised people can be scammed out of their money so easy untill Star Citizen showed the way.
I just feel sorry for you and other big cash backers of Star Citizen. You guys wasted so much money on a Internet fake Space ships - while not even realising, that when the game releases ( hopefully ) you will be abel to get all this ship in game for free.
It's good to see there are some people even on this forums that are trying to wake you op from your dream, but your rabbit hole is so deep, that you just keep on tumbling down deeper and deeper.
Now what is dull is to create space game with only 90+ Star System out of 400 Billion - No that's really dull. The SC Galaxy is a joke, just like the game it self.
How many of those 400 Billion in Elite:Dangerous have you personally visited ? (My personal answer: thousands)
How many of them were inhabited ? (My personal answer: only a small percentage)
I prefer those 90 star systems WITH content over 400 Billion (with only 0,000001 % filled with content)
Have fun
When is the release of SC?
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Now what is dull is to create space game with only 90+ Star System out of 400 Billion - No that's really dull. The SC Galaxy is a joke, just like the game it self.
How many of those 400 Billion in Elite:Dangerous have you personally visited ? (My personal answer: thousands)
How many of them were inhabited ? (My personal answer: only a small percentage)
I prefer those 90 star systems WITH content over 400 Billion (with only 0,000001 % filled with content)
Have fun
I prefer a more realistic approach with scientific data backing it, over fantasy setting when it comes to Space Games.
Our Scientific data says today that a very very small persantage of 400 Billion Star systems could be habitable. So E:D doing is it right.
I've given my fair share of criticism to this game, as well as calling out those who are blatant haters.
It's always entertaining to see people who have no facts -- or knowledge thereof -- make assertions, only to be shot down with legitimate answers that were spoken weeks of not months prior, followed by links thereof. Of which said people then speak of another game -- showing extreme signs of being shills -- such as advertising other games or promoting themselves.
Bias much?
I couldn't care less about Star Citizen -- I don't like Starship games, nor First Person shooters. I've not invested a dime. But I am a pragmatic individual that can detect hidden agendas and outright rhetoric from closed minded individuals who will put fingers to ears and yell no matter how well their questions are answers. Especially since they've not shown any knowledge to the subject or any facts with baseless assertions, when they appear.
I'm somewhat thankful, though. Just adds to my ignore list -- I actually want to speak with intelligent people who legitimately have concerns or think differently from myself with good reasons, and can provide me adequate information as to why (and have an open mind when proven wrong). The childish (in my opinion) way some haters go about this game -- and any game -- just makes me shake my head and feel sorry for them.
Though perhaps I'm just worn out from World of Warcraft -- a game I've been criticizing for the last six months or so. Seeing how people want others to downvote anything related without even hearing what is on offer. Or people spamming "RIP WOW" the moment the Gamescon stream started and start making posts about how all the new changes "suck" before the information was even being talked about. Some not even knowing most of the changes at all when asked, after their rants. Granted, I'd 100% agree that the so-called "Q&A" was abysmal. Games will never get better if you don't give them the chance and rush them. If you say "you don't like it" before you see it in action, or hear more of it. That just gives bad signals and is not indicative of being an unbias and otherwise grown-up individual.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
I prefer a more realistic approach with scientific data backing it, over fantasy setting when it comes to Space Games.
Our Scientific data says today that a very very small persantage of 400 Billion Star systems could be habitable. So E:D doing is it right.
Go ahead .. name that scientific data. You may do it in private mail if you prefer.
Looking forward to read those peer reviewed papers about habitable zones around distant stars (especially as i personally know many of the authors in this field).
With the Kepler data streaming in, it looks like there are planets galore. And with all the recent work on extremophiles, it looks like life is everywhere, even the most exotic hostile places (be it a Black Smoker or the inner workings of a lander camera on the moon).
Which is most interesting .... but when it comes to games PERSONALLY i prefer a GAME with content and a story. In 90 systems, not 400 billion.
Sailing around the globe was thought impossible until someone did it.
Landing a man on the moon was thought impossible until someone did it.
Building a video game sim as large as Star Citizen, is being thought of as impossible until someone does it.
I think comparing sailing first time around the globe to creating Star Citizen is actually a good comparison. Magellan's expedition's ships had a failure rate of 80%. If we accept similar failure rate for all assets created and work done for Star Citizen and plan accordingly, the rest 20% will probably make a good game.
Heed your own motto : "I want an awesome sci-fi game that is a sandbox...give it to me!!!!"
We both want the same thing.
What have YOU done to make YOUR motto into reality ?
Have fun
Other than defending SC, I really do not see what you have done either.
Have Fun
I did put my money were my mouth is and participated in the Star Citizen Kickstarter / crowdfunding campaign.
And several other Kickstarter campaigns w.r.t. sci-fi games e.g. Everspace, Descent etc.
Have fun
HAHAHAHA, How does that mean anything worthwhile? Just throwing money at stuff does not mean you are "doing" anything.
Have Fun
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
HAHAHAHA, How does that mean anything worthwhile? Just throwing money at stuff does not mean you are "doing" anything.
Have Fun
Once again:
What have YOU done to make YOUR motto into reality ?
Have fun
PS:
"So is this one of those "less is more" things?"
In that case ..."more is more" ... at present (with detailed knowledge about E:D) i expect to see more content in those 90 SC systems than the 400 billion of E:D. I hope Frontier will surprise me and add (significantly) more content in the next 2 years. Then i would revise that estimate.
HAHAHAHA, How does that mean anything worthwhile? Just throwing money at stuff does not mean you are "doing" anything.
Have Fun
Once again:
What have YOU done to make YOUR motto into reality ?
Have fun
Um, I have done the same thing as you, throw money to gaming projects. But, I still do not think that is anything worth acting like I did something. The fact you think spending money on kickstarter makes you some kind of sci-fi savior is so absurd.
Have Fun
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
In SC you have ghost thrusters, invisible because their location doesn't fit the design of the ship, you have space brakes, you have tiny thrusters more powerful than huge main engines, you have multi tonne ships that spin and flip around faster than a 7 stone ballerina, that accelerate to full speed and back to zero again within 5 seconds.
That is not more realistic.
Oh, lol, are you under the impression that all the aspects of the flight models in SC should be perfectly balanced and 100% complete while the development is still in alpha stage ? Is that what we're arguing about ?
You know perfectly well that's not what we're arguing that. Just another silly childish attempt at moving goalposts rather than admitting you're wrong .
If you want to argue in the present about what something will be future that's something you can do by yourself. I've got no interest in making things up.
Funnily enough when CR was pitching SC he said he wanted flight to be more like Star Wars or WWII
Answering a challenge with a well-reasoned response is not "moving the goalposts", lol
Maybe it feels that way if your goal-shot is deflected with such trifling ease though.
The SC propulsion systems are currently not working as intended yet.
SC flight models are currently in alpha testing.
I don't know how else to explain that ?
Are we back to the tired old mantra of: "Well, it doesn't exist now, therefore it will obviously never exist" ?
From what i read E:D ships are disigned with thrusters in mind to have a different yaw and pitch - Making them 100% realistic in E:D Universe
While SC has already released many SC ships ( Alpha or not ) and keep on adding more, yet with major flow in thrusters placement and power, compared to output this ships give - Making this Space ship 100% Fake in SC universe.
Yes, more is more. Until SC has anything to show for those 90, 400 billion does trump 90.
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
I prefer a more realistic approach with scientific data backing it, over fantasy setting when it comes to Space Games.
Our Scientific data says today that a very very small persantage of 400 Billion Star systems could be habitable. So E:D doing is it right.
Our scientists are actually not really sure how many stars there are in our galaxy at all.
The European Space Agency (ESA) estimates that there are 100 billion stars. Other groups claim different numbers, depending on which calculation methods they favour.
So is E:D really "doing it right" ?
That 400 billion could be 4 times bigger than it should be...
That 400 billion could be 4 times bigger than it should be...
So you are saying there is still a chance, they are correct.
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Um, I have done the same thing as you, throw money to gaming projects.
--> So we seem to have something in common.
But, I still do not think that is anything worth acting like I did something.
--> Actually, you did. Kickstarter/crowdfunding projects would not exist without backers. Which means you would have to wait much longer to see your motto become reality.
The fact you think spending money on kickstarter makes you some kind of sci-fi savior is so absurd.
--> I do not think that.
--> Doing nothing rarely has changed anything.
--> So i support those with good ideas and the drive to make them reality.
Um, I have done the same thing as you, throw money to gaming projects.
--> So we seem to have something in common.
But, I still do not think that is anything worth acting like I did something.
--> Actually, you did. Kickstarter/crowdfunding projects would not exist without backers. Which means you would have to wait much longer to see your motto become reality.
The fact you think spending money on kickstarter makes you some kind of sci-fi savior is so absurd.
--> I do not think that.
--> Doing nothing rarely has changed anything.
--> So i support those with good ideas and the drive to make them reality.
Have fun
We are not on the same page, but we are at least on the same chapter.
Have Fun
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Originally posted by Jonas_SGI prefer a more realistic approach with scientific data backing it, over fantasy setting when it comes to Space Games.Our Scientific data says today that a very very small persantage of 400 Billion Star systems could be habitable. So E:D doing is it right.
Go ahead .. name that scientific data. You may do it in private mail if you prefer. Looking forward to read those peer reviewed papers about habitable zones around distant stars (especially as i personally know many of the authors in this field). With the Kepler data streaming in, it looks like there are planets galore. And with all the recent work on extremophiles, it looks like life is everywhere, even the most exotic hostile places (be it a Black Smoker or the inner workings of a lander camera on the moon). Which is most interesting .... but when it comes to games PERSONALLY i prefer a GAME with content and a story. In 90 systems, not 400 billion. Have fun
Google it if you are that interested. And kepler data streaming in this year, wasn't available to E:D developers back in 2012 and 2013, things change all the time, that's how it is with Astronomy.
I understnd your interest in Content and Story - but what does it has to do with SC - since it has neither
And if you want stories and content E:D is full of them. Have you checked Galanet or Powerplay - there is always a content and story there. Even players them selves find content inside the game such as this: http://elite-dangerous.wikia.com/wiki/Unknown_Artefact
From what i read E:D ships are disigned with thrusters in mind to have a different yaw and pitch - Making them 100% realistic in E:D Universe
While SC has already released many SC ships ( Alpha or not ) and keep on adding more, yet with major flow in thrusters placement and power, compared to output this ships give - Making this Space ship 100% Fake in SC universe.
And this are the main points of argument.
Like I said, the ships in SC are still in alpha testing.
They don't yet work the way they are supposed to.
That means that the current performance parameters will change.
By launch day, those ships will also be 100% realistic in the SC universe.
With the added benefit of using a flight model that is more realistic than the one used in E:D's universe !
It was a good laugh at least. I cannot believe so many gullible people believe they will ever see this game even meet half the promised systems that is if they ever do produce an actual game.
Comments
Other than defending SC, I really do not see what you have done either.
Have Fun
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
You call spending 60$ on a future content in E:D a cheap trick , while you your self spend 350$ on another future content in a game that hasn't even been released. I never realised people can be scammed out of their money so easy untill Star Citizen showed the way.
I just feel sorry for you and other big cash backers of Star Citizen. You guys wasted so much money on a Internet fake Space ships - while not even realising, that when the game releases ( hopefully ) you will be abel to get all this ship in game for free.
It's good to see there are some people even on this forums that are trying to wake you op from your dream, but your rabbit hole is so deep, that you just keep on tumbling down deeper and deeper.
When is the release of SC?
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
I am so gonna laugh when Star Citizen finally releases (if ever) and everyone will need a NASA computer to run the game with acceptable FPS.
HA HA HA! It will be so funny to watch the rage and tears flow!
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
I prefer a more realistic approach with scientific data backing it, over fantasy setting when it comes to Space Games.
Our Scientific data says today that a very very small persantage of 400 Billion Star systems could be habitable. So E:D doing is it right.
I did put my money were my mouth is and participated in the Star Citizen Kickstarter / crowdfunding campaign.
And several other Kickstarter campaigns w.r.t. sci-fi games e.g. Everspace, Descent etc.
Have fun
@Muke
The current (gu)estimate ..
Solo campaign SQ42 (Part 1 of 3) end of 2015/beginning of 2016
Persistent Universe end of 2016/beginning of 2017 (starting with a core of systems, with more being added after launch)
I've given my fair share of criticism to this game, as well as calling out those who are blatant haters.
It's always entertaining to see people who have no facts -- or knowledge thereof -- make assertions, only to be shot down with legitimate answers that were spoken weeks of not months prior, followed by links thereof. Of which said people then speak of another game -- showing extreme signs of being shills -- such as advertising other games or promoting themselves.
Bias much?
I couldn't care less about Star Citizen -- I don't like Starship games, nor First Person shooters. I've not invested a dime. But I am a pragmatic individual that can detect hidden agendas and outright rhetoric from closed minded individuals who will put fingers to ears and yell no matter how well their questions are answers. Especially since they've not shown any knowledge to the subject or any facts with baseless assertions, when they appear.
I'm somewhat thankful, though. Just adds to my ignore list -- I actually want to speak with intelligent people who legitimately have concerns or think differently from myself with good reasons, and can provide me adequate information as to why (and have an open mind when proven wrong). The childish (in my opinion) way some haters go about this game -- and any game -- just makes me shake my head and feel sorry for them.
Though perhaps I'm just worn out from World of Warcraft -- a game I've been criticizing for the last six months or so. Seeing how people want others to downvote anything related without even hearing what is on offer. Or people spamming "RIP WOW" the moment the Gamescon stream started and start making posts about how all the new changes "suck" before the information was even being talked about. Some not even knowing most of the changes at all when asked, after their rants. Granted, I'd 100% agree that the so-called "Q&A" was abysmal. Games will never get better if you don't give them the chance and rush them. If you say "you don't like it" before you see it in action, or hear more of it. That just gives bad signals and is not indicative of being an unbias and otherwise grown-up individual.
Yeah, yeah, yeah...
They said it couldn't be done, and the SC dev team proved them wrong...
That was just the first of many stunning feats, lol
I look forward to the sound of jaws dropping when SC demonstrates the next "impossible" achievement...
Go ahead .. name that scientific data. You may do it in private mail if you prefer.
Looking forward to read those peer reviewed papers about habitable zones around distant stars (especially as i personally know many of the authors in this field).
With the Kepler data streaming in, it looks like there are planets galore. And with all the recent work on extremophiles, it looks like life is everywhere, even the most exotic hostile places (be it a Black Smoker or the inner workings of a lander camera on the moon).
Which is most interesting .... but when it comes to games PERSONALLY i prefer a GAME with content and a story. In 90 systems, not 400 billion.
Have fun
I think comparing sailing first time around the globe to creating Star Citizen is actually a good comparison. Magellan's expedition's ships had a failure rate of 80%. If we accept similar failure rate for all assets created and work done for Star Citizen and plan accordingly, the rest 20% will probably make a good game.
HAHAHAHA, How does that mean anything worthwhile? Just throwing money at stuff does not mean you are "doing" anything.
Have Fun
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
This is a Chris Roberts game.
We always bought new rigs for a Chris Roberts game, since the days of Wing Commander.
Its a time honoured tradition ;-)
And if needed ... about that NASA computer .... ;-)
Well, i rather recommend CERN.
Have fun
So is this one of those "less is more" things?
Have Fun
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Once again:
What have YOU done to make YOUR motto into reality ?
Have fun
PS:
"So is this one of those "less is more" things?"
In that case ..."more is more" ... at present (with detailed knowledge about E:D) i expect to see more content in those 90 SC systems than the 400 billion of E:D. I hope Frontier will surprise me and add (significantly) more content in the next 2 years. Then i would revise that estimate.
Um, I have done the same thing as you, throw money to gaming projects. But, I still do not think that is anything worth acting like I did something. The fact you think spending money on kickstarter makes you some kind of sci-fi savior is so absurd.
Have Fun
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
From what i read E:D ships are disigned with thrusters in mind to have a different yaw and pitch - Making them 100% realistic in E:D Universe
While SC has already released many SC ships ( Alpha or not ) and keep on adding more, yet with major flow in thrusters placement and power, compared to output this ships give - Making this Space ship 100% Fake in SC universe.
And this are the main points of argument.
Yes, more is more. Until SC has anything to show for those 90, 400 billion does trump 90.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Our scientists are actually not really sure how many stars there are in our galaxy at all.
The European Space Agency (ESA) estimates that there are 100 billion stars. Other groups claim different numbers, depending on which calculation methods they favour.
So is E:D really "doing it right" ?
That 400 billion could be 4 times bigger than it should be...
So you are saying there is still a chance, they are correct.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Have fun
They could be right, but seeing as they have chosen to use the upper limit of the most common spread of estimates, they're most probably wrong.
Most E:D fans quote that 400 billion number as if it is generally accepted scientific fact. It isn't, not by a long shot...
We are not on the same page, but we are at least on the same chapter.
Have Fun
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Google it if you are that interested. And kepler data streaming in this year, wasn't available to E:D developers back in 2012 and 2013, things change all the time, that's how it is with Astronomy.
I understnd your interest in Content and Story - but what does it has to do with SC - since it has neither
And if you want stories and content E:D is full of them. Have you checked Galanet or Powerplay - there is always a content and story there. Even players them selves find content inside the game such as this:
http://elite-dangerous.wikia.com/wiki/Unknown_Artefact
Like I said, the ships in SC are still in alpha testing.
They don't yet work the way they are supposed to.
That means that the current performance parameters will change.
By launch day, those ships will also be 100% realistic in the SC universe.
With the added benefit of using a flight model that is more realistic than the one used in E:D's universe !