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Star Citizen: Multicrew Demo Builds on the Arena Commander Module

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Comments

  • strawhat0981strawhat0981 Member RarePosts: 1,224
    Originally posted by Ozmodan
    It was a good laugh at least. I cannot believe so many gullible people believe they will ever see this game even meet half the promised systems that is if they ever do produce an actual game.

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    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • RyptideRyptide Member UncommonPosts: 5
    Originally posted by Vrika
    Originally posted by Ryptide

     

    Sailing around the globe was thought impossible until someone did it.

    Landing a man on the moon was thought impossible until someone did it.

    Building a video game sim as large as Star Citizen, is being thought of as impossible until someone does it.

    I think comparing sailing first time around the globe to creating Star Citizen is actually a good comparison. Magellan's expedition's ships had a failure rate of 80%. If we accept similar failure rate for all assets created and work done for Star Citizen and plan accordingly, the rest 20% will probably make a good game.

    Maybe if you take disease, weather, work related deaths, personal conflict fighting / injuries and starvation out of the comparison.  

     

    I guess we could keep mutiny in the comparison since CIG like any other company loses people to other projects / companies.

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