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We need more mmorpgs like eso with first person view.

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Comments

  • AxehiltAxehilt Member RarePosts: 10,504
    There may be uses for a 1st person view, but in MMOs that view in many cases is more of a problem.  Boss encounters in many MMO rely in environment hazzards or objects that the player has to keep sight of them, and other things like having a good sight of both tank and heals so you can run close to the one you need, or is in need of you.  And being able to keep a good view of all that in 1st person view... Good luck with that.

    Again has is uses like solo play the easy fights, and maybe PvP, but nah, at least I can live without it.
    That's because boss encounters in MMORPGs are designed for MMORPGs.

    Meanwhile there are 1st person games which have nevertheless managed to create interesting, enjoyable gameplay. Line of sight is still important for TF2 healers (The Medic), but the factors involved in healing well take on a different shape due to the very different mix of threats and concerns.  I'd use a PVE FPS example, except most of those have been rather lukewarm (nobody has yet done the "Blizzard" style PVE FPS.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • RenfailRenfail Member EpicPosts: 1,638
    Personally, we're designing The Saga of Lucimia to be primarly a first-person MMORPG....with third person as a skill-based ability akin to Astral Projection that only those who have the required skill will be able to use. Tricky part is ensuring that our first person experience is as immersive as we want to be, but there's a lot of fun things we're throwing into the immersion mix...sound effects, to start, to add to the level of experience. 


    Tim "Renfail" Anderson | Wandering Hermits Patreon
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