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Level 31, and "done" it seems?

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  • moonboundmoonbound Member UncommonPosts: 396
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.
    Again hilarious. It doesn't take balls, just massive arrogance and a lack of social skills.

    Let me explain why I find this attitude among gamers so funny. Back when the pre-release hype for GW2 was really ramping up one of the biggest features people were crowing about was the step away from the MMO trinity of tank/dps/healer. Players were sick of being pigeonholed into preset roles instead of having more creative freedom with their class builds. Net result? Players such as yourself once again pigeonholing yourselves, and by way of peer pressure, everyone else, into only a few basic play choices all on your own.

    I get the idea of wanting to excel at a game, and trying to build the best build you can, but I have to ask, if a game gives you five choices and only one is truly viable, why do those other choices exist in the first place? What's the appeal of playing a game where you have the choice between A B C D or E, but if you pick anything but C you're a moron?
    Bravo bravo bravo very well said, but I have to ask what ever happened to the everquest and city of heroes class mechanics? Mmorpgs with classes like controllers, buffers, debuffers, debuffers/controller hybrids with dots, and so much more are beyond just the holy trinity.
  • PainlezzPainlezz Member UncommonPosts: 646
    The more I play my Necro the more I realize why people laugh at Pet builds.  You have no control over the pets.  They randomly aggro / attack stuff which puts you in slow run mode and usually gets them killed more often.  I'm going to keep at it, I enjoy the idea of a pet class such as the necro and if they can't balance the game to make it viable then I'll simply quit.  They have skills dedicated to pets (an entire tree) so it's not like I'm trying to do something that the developers didn't plan around.

    I'm sure I'll find non-a-hole groups/guilds/players that are willing to accept someone who didn't min/max but is still able to get the job done.  

    Last night at level 33 I completed a 35 dungeon with some randoms and we 1 shot every boss no problem.  We then went on to a "Fractal" or whatever and ended up 1 shotting all of that as well.  I actually only died once or twice during the entire play session.  No idea if my DPS was any good but I kept myself alive and helped to rez others as needed.   

    Once I get the other spec lines open I hopefully will have more to bring to the table (and hopefully the pets will actually last a bit longer somehow?)
  • RealizerRealizer Member RarePosts: 724
    edited September 2015
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.
    Again hilarious. It doesn't take balls, just massive arrogance and a lack of social skills.

    Let me explain why I find this attitude among gamers so funny. Back when the pre-release hype for GW2 was really ramping up one of the biggest features people were crowing about was the step away from the MMO trinity of tank/dps/healer. Players were sick of being pigeonholed into preset roles instead of having more creative freedom with their class builds. Net result? Players such as yourself once again pigeonholing yourselves, and by way of peer pressure, everyone else, into only a few basic play choices all on your own.

    I get the idea of wanting to excel at a game, and trying to build the best build you can, but I have to ask, if a game gives you five choices and only one is truly viable, why do those other choices exist in the first place? What's the appeal of playing a game where you have the choice between A B C D or E, but if you pick anything but C you're a moron?
      Sorry but your logic is completely backwards, lack of social skills? I'm the one pigeonholing myself? Do you see what you're saying here? Obviously you have a problem with running the same builds as other people, that sounds like a social problem to me. I've played Gw2 since before launch, I've had the opportunity to tests all the builds you can think of. I know what builds give more utility for pve vs pvp, and solo, vs group. Other veteran players know this as well. The fact is the game designers, make the game with this in mind. You can never truly achieve real balance in numbers whilst having skills look visually different. Short of making them look silly by not having movements be the same speed as animations. I think you're being short sighted here.

      You seem to fail to understand, certain builds, are better for certain fights.  If you don't see that, maybe the design is a bit too complex for you. If anything you're the one pigeonholed because you purposefully bring less to the table, for the sake of wanting to be "different". 
  • DakeruDakeru Member EpicPosts: 3,803
    Painlezz said:
    The more I play my Necro the more I realize why people laugh at Pet builds.  You have no control over the pets.  They randomly aggro / attack stuff which puts you in slow run mode and usually gets them killed more often.  I'm going to keep at it, I enjoy the idea of a pet class such as the necro and if they can't balance the game to make it viable then I'll simply quit.  They have skills dedicated to pets (an entire tree) so it's not like I'm trying to do something that the developers didn't plan around.

    I'm sure I'll find non-a-hole groups/guilds/players that are willing to accept someone who didn't min/max but is still able to get the job done.  

    Last night at level 33 I completed a 35 dungeon with some randoms and we 1 shot every boss no problem.  We then went on to a "Fractal" or whatever and ended up 1 shotting all of that as well.  I actually only died once or twice during the entire play session.  No idea if my DPS was any good but I kept myself alive and helped to rez others as needed.   

    Once I get the other spec lines open I hopefully will have more to bring to the table (and hopefully the pets will actually last a bit longer somehow?)
    I've never tried pets in a dungeon and the reason for that is massive aoe which can easily kill all your minions.
    That is an obvious flaw but as you just noticed yourself, it doesn't mean that the build is useless.

    Back then when the endgame zone was flooded with bots, you could bet at least half of them were minion masters.
    Conclusion: The build is naturally strong without too much interaction from the player's side.
    So potentially very good for learning the mechanics of the game without facing too much frustration.

    Also while you can't manually send out your minions or place them strategically, I assure you that a well timed minion skill such as bind or blindness makes the difference of lose or win in pvp.
    Harbinger of Fools
  • RealizerRealizer Member RarePosts: 724
     Necros bread and butter, are wells, and death shroud, it's what makes them different from other classes. Wells offer combo fields, for helping other classes do more dmg, blinds for cc, and life steal, damage, and other useful things for the necro.  Shroud gives you a secondary health pool of sorts, and provides you with a very strong auto attack.
  • JDis25JDis25 Member RarePosts: 1,353
    edited September 2015
    I quit at lvl 40, Saw the whole game in terms of progression and pvp and was done.

    Only things i didn't see was all the zones, dungeons but I play GW for pvp.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • RealizerRealizer Member RarePosts: 724
    JDis25 said:
    I quit at lvl 40, Saw the whole game in terms of progression and pvp and was done.

    Only things i didn't see was all the zones, dungeons but I play GW for pvp.
    I play gw2 for pvp as well, please explain what it's pitfalls are, is it the structured pvp, or WvW that is the problem? Which maps are bad, or what have you? Do you not like the hotjoin feature, ect? If you haven't played in a while many things have been added. You really wouldn't have done anything worth a hoot at lvl 40 in pvp, anyway.
  • time007time007 Member UncommonPosts: 1,062
    Welcome to the knowing.

    GW2 is very good game, but there is absolutely no reason to play it. No progression.

    You can reach lvl 80 in 3 days. And then there is absolutely no progression. No new skills , no better equipment...nothing - Only thing you can continue playing for is cosmetic items


    how do you get to level 80 in 3 days? just wondering. you mean 72 hours of gameplay or 3 days of playing 8 hours?  what you doing to get levels so fast? just hearts? or wvw or sth else?

    IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.
  • DakeruDakeru Member EpicPosts: 3,803
    time007 said:
    how do you get to level 80 in 3 days?  wvw or sth else?
    Edge of the Mists
    Harbinger of Fools
  • JDis25JDis25 Member RarePosts: 1,353
    Realizer said:
    JDis25 said:
    I quit at lvl 40, Saw the whole game in terms of progression and pvp and was done.

    Only things i didn't see was all the zones, dungeons but I play GW for pvp.
    I play gw2 for pvp as well, please explain what it's pitfalls are, is it the structured pvp, or WvW that is the problem? Which maps are bad, or what have you? Do you not like the hotjoin feature, ect? If you haven't played in a while many things have been added. You really wouldn't have done anything worth a hoot at lvl 40 in pvp, anyway.
    I played at launch. I love the art, graphics, that's all well and good. The combat wasn't my favorite. I don't like how spammy it felt, I felt like there was strategy involved, but it was rushed and every decision you make during combat has less of an overall impact to a fight. Combat just felt like a lot of work. Beyond that I felt I had all my skills at lvl 40 that I cared to use. There were others I hadn't unlocked, but they didn't appeal to me. 

    Structured PvP was where I spent a lot of time. WvW I couldn't get into, never a fan of Zerg pvp like that. It had it's moments, no doubt, but they were too few and far between for me. At the time I was 40, so was everyone else, so I didn't feel such an urge to hit 80 at the time as I was still competing on a level playing field. It all got repetitive in a way I didn't appreciate (all games get repetitive). I was also a big fan of GW1 and I was kind of imaging the game would be more like it in regards to PvE group content, and some open-world areas mixed in. I kind of liked how GW1 combined PvE and PvP (heroic skills acquired in PvE etc), but I understand that is just a personal opinion.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    Painlezz said:
    Leveled up to 31+ and it seems like my character progression is completely finished?   As an example, on Necromancer I have all the pets, the full spec line focused on pets maxed out, and all equipment slots filled.
    ....
    Yea, no, bro, you're done. Nothing else to see here. In fact, like some other poster recently, you could have just watched some GW2 youtube vids and gotten the whole enchilada right there.

    I wonder though, do you every read past chapter 1 in a book?

    image

  • RealizerRealizer Member RarePosts: 724
    JDis25 said:
    Realizer said:
    JDis25 said:
    I quit at lvl 40, Saw the whole game in terms of progression and pvp and was done.

    Only things i didn't see was all the zones, dungeons but I play GW for pvp.
    I play gw2 for pvp as well, please explain what it's pitfalls are, is it the structured pvp, or WvW that is the problem? Which maps are bad, or what have you? Do you not like the hotjoin feature, ect? If you haven't played in a while many things have been added. You really wouldn't have done anything worth a hoot at lvl 40 in pvp, anyway.
    I played at launch. I love the art, graphics, that's all well and good. The combat wasn't my favorite. I don't like how spammy it felt, I felt like there was strategy involved, but it was rushed and every decision you make during combat has less of an overall impact to a fight. Combat just felt like a lot of work. Beyond that I felt I had all my skills at lvl 40 that I cared to use. There were others I hadn't unlocked, but they didn't appeal to me. 

    Structured PvP was where I spent a lot of time. WvW I couldn't get into, never a fan of Zerg pvp like that. It had it's moments, no doubt, but they were too few and far between for me. At the time I was 40, so was everyone else, so I didn't feel such an urge to hit 80 at the time as I was still competing on a level playing field. It all got repetitive in a way I didn't appreciate (all games get repetitive). I was also a big fan of GW1 and I was kind of imaging the game would be more like it in regards to PvE group content, and some open-world areas mixed in. I kind of liked how GW1 combined PvE and PvP (heroic skills acquired in PvE etc), but I understand that is just a personal opinion.
      Yes, combat is a bit difficult till you learn what skills need to be dodged more than others, ect. I'm a bit perplexed about the "spammy"  part. Are there mmos in where you don't push buttons till things die? Or am I being too blunt here? Do you want more button variation? The net result is still the same, push buttons in the best rotational order possible till things die. That's every game though. I can get on board with being against zerg style game play, I personally put together small groups of friends and take on larger numbers, we find it fun.  Structured pvp has even number teams though, if that's your thing. I have the feeling however, you just wanted gw1 with a shiny new engine. I didn't and I'm glad they didn't do it. 

     I guess my point is, every game is fundamentally pressing buttons and watching pixels, some folks just can't be pleased. With all the complaining about the game market, it seems some of the complainers would have gone and designed something themselves. I'm waiting for some poster that hates on every game to go design the next internet breaking title, I think I'll be waiting a while. 
  • moonboundmoonbound Member UncommonPosts: 396
    JDis25 said:
    I quit at lvl 40, Saw the whole game in terms of progression and pvp and was done.

    Only things i didn't see was all the zones, dungeons but I play GW for pvp.
    You do not even unlock all skill stuff at 40 this does not make sense.
  • moonboundmoonbound Member UncommonPosts: 396
    Realizer said:
    JDis25 said:
    Realizer said:
    JDis25 said:
    I quit at lvl 40, Saw the whole game in terms of progression and pvp and was done.

    Only things i didn't see was all the zones, dungeons but I play GW for pvp.
    I play gw2 for pvp as well, please explain what it's pitfalls are, is it the structured pvp, or WvW that is the problem? Which maps are bad, or what have you? Do you not like the hotjoin feature, ect? If you haven't played in a while many things have been added. You really wouldn't have done anything worth a hoot at lvl 40 in pvp, anyway.
    I played at launch. I love the art, graphics, that's all well and good. The combat wasn't my favorite. I don't like how spammy it felt, I felt like there was strategy involved, but it was rushed and every decision you make during combat has less of an overall impact to a fight. Combat just felt like a lot of work. Beyond that I felt I had all my skills at lvl 40 that I cared to use. There were others I hadn't unlocked, but they didn't appeal to me. 

    Structured PvP was where I spent a lot of time. WvW I couldn't get into, never a fan of Zerg pvp like that. It had it's moments, no doubt, but they were too few and far between for me. At the time I was 40, so was everyone else, so I didn't feel such an urge to hit 80 at the time as I was still competing on a level playing field. It all got repetitive in a way I didn't appreciate (all games get repetitive). I was also a big fan of GW1 and I was kind of imaging the game would be more like it in regards to PvE group content, and some open-world areas mixed in. I kind of liked how GW1 combined PvE and PvP (heroic skills acquired in PvE etc), but I understand that is just a personal opinion.
      Yes, combat is a bit difficult till you learn what skills need to be dodged more than others, ect. I'm a bit perplexed about the "spammy"  part. Are there mmos in where you don't push buttons till things die? Or am I being too blunt here? Do you want more button variation? The net result is still the same, push buttons in the best rotational order possible till things die. That's every game though. I can get on board with being against zerg style game play, I personally put together small groups of friends and take on larger numbers, we find it fun.  Structured pvp has even number teams though, if that's your thing. I have the feeling however, you just wanted gw1 with a shiny new engine. I didn't and I'm glad they didn't do it. 

     I guess my point is, every game is fundamentally pressing buttons and watching pixels, some folks just can't be pleased. With all the complaining about the game market, it seems some of the complainers would have gone and designed something themselves. I'm waiting for some poster that hates on every game to go design the next internet breaking title, I think I'll be waiting a while. 
    It feels more spammy because the animations are faster then many mmorpgs.
  • moonboundmoonbound Member UncommonPosts: 396
    Realizer said:
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.
    Again hilarious. It doesn't take balls, just massive arrogance and a lack of social skills.

    Let me explain why I find this attitude among gamers so funny. Back when the pre-release hype for GW2 was really ramping up one of the biggest features people were crowing about was the step away from the MMO trinity of tank/dps/healer. Players were sick of being pigeonholed into preset roles instead of having more creative freedom with their class builds. Net result? Players such as yourself once again pigeonholing yourselves, and by way of peer pressure, everyone else, into only a few basic play choices all on your own.

    I get the idea of wanting to excel at a game, and trying to build the best build you can, but I have to ask, if a game gives you five choices and only one is truly viable, why do those other choices exist in the first place? What's the appeal of playing a game where you have the choice between A B C D or E, but if you pick anything but C you're a moron?
      Sorry but your logic is completely backwards, lack of social skills? I'm the one pigeonholing myself? Do you see what you're saying here? Obviously you have a problem with running the same builds as other people, that sounds like a social problem to me. I've played Gw2 since before launch, I've had the opportunity to tests all the builds you can think of. I know what builds give more utility for pve vs pvp, and solo, vs group. Other veteran players know this as well. The fact is the game designers, make the game with this in mind. You can never truly achieve real balance in numbers whilst having skills look visually different. Short of making them look silly by not having movements be the same speed as animations. I think you're being short sighted here.

      You seem to fail to understand, certain builds, are better for certain fights.  If you don't see that, maybe the design is a bit too complex for you. If anything you're the one pigeonholed because you purposefully bring less to the table, for the sake of wanting to be "different". 
    Not wanting to be a clone is a social issue? I am sorry but this is a very ignorant and backwards statement, most people want freedom in rpgs which is part of what most mmos are.
  • Mackaveli44Mackaveli44 Member RarePosts: 717
    moonbound said:
    What are you guys talking about? There is some endgame stuff, gear and pvp, pvp is a big part of this game and the expansion coming out is all about endgame, you can play more then one class.

    1. Cosmetic endgame: getting the perfect look and dyes, prestige armor and weapons (dungeon skins, MF crafted skins, Legendaries).

    2. Stats endgame: Ascended gear must be crafted or purchased with Laurels; both require a significant amount of time and effort. Also do not forget legendary gear.

    3. Completionist endgame: doing all dungeon paths, jumping puzzles, world exploration, etc.

    4. World bosses and temples: large meta events that require 20+ people to complete.

    5. Living Story: bi-weekly new content for all levels of play.

    6. sPvP, WvW: competitive modes that are both familiar in their design but unique because of GW2's combat and classes. Their progression is unique and mostly detached from PvE (except the up leveling in WvW of course).

    Most people are not satisfied with these examples. I imagine by saying "endgame," they want to hear "raiding and a gear treadmill," but that doesn't really exist too much in this game. If people dismiss the game because they don't think there is anything "to do" after they hit an 80 level cap, there's not much convincing that can be done.





    Honestly, its quite simple -

    I would put money on it that *MOST* people play MMO's to feel a "sense" of accomplishment and to "feel" their character's power grow.  With GW2, you don't get either.  It's a beautiful game, its fun to a certain point.  I got my Necro to 80, and than my Rogue to 80(Forget if Rogue is the classes name, its been awhile) and couldn't find much to do to progress my character.  Most of the stuff you mention is cosmetic and while cosmetic stuff is cool, it does nothing for your characters effetiveness or sense of power. Another reason I personally didn't like GW2 after sometime was the group structure or lack there of.  With zero threat and healing, grouping and dungeons was a clusterfuck.  
  • RealizerRealizer Member RarePosts: 724
    edited September 2015
    moonbound said:
    Realizer said:
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.
    Again hilarious. It doesn't take balls, just massive arrogance and a lack of social skills.

    Let me explain why I find this attitude among gamers so funny. Back when the pre-release hype for GW2 was really ramping up one of the biggest features people were crowing about was the step away from the MMO trinity of tank/dps/healer. Players were sick of being pigeonholed into preset roles instead of having more creative freedom with their class builds. Net result? Players such as yourself once again pigeonholing yourselves, and by way of peer pressure, everyone else, into only a few basic play choices all on your own.

    I get the idea of wanting to excel at a game, and trying to build the best build you can, but I have to ask, if a game gives you five choices and only one is truly viable, why do those other choices exist in the first place? What's the appeal of playing a game where you have the choice between A B C D or E, but if you pick anything but C you're a moron?
      Sorry but your logic is completely backwards, lack of social skills? I'm the one pigeonholing myself? Do you see what you're saying here? Obviously you have a problem with running the same builds as other people, that sounds like a social problem to me. I've played Gw2 since before launch, I've had the opportunity to tests all the builds you can think of. I know what builds give more utility for pve vs pvp, and solo, vs group. Other veteran players know this as well. The fact is the game designers, make the game with this in mind. You can never truly achieve real balance in numbers whilst having skills look visually different. Short of making them look silly by not having movements be the same speed as animations. I think you're being short sighted here.

      You seem to fail to understand, certain builds, are better for certain fights.  If you don't see that, maybe the design is a bit too complex for you. If anything you're the one pigeonholed because you purposefully bring less to the table, for the sake of wanting to be "different". 
    Not wanting to be a clone is a social issue? I am sorry but this is a very ignorant and backwards statement, most people want freedom in rpgs which is part of what most mmos are.
      You can't just say I want freedom in games, If you want that go play outside. Honestly games have design parameters, they are based on numbers. The argument could easily be switched around to say; what's the point of having many options if they all have the same net result? IE: (perfect balance scenario) There will always be an optimal way/build, there's no way around it. Some games hide it better than others.

     In any case the statement is valid, he's obviously so against conformity that he would rather have a subpar spec, over playing what others might be playing. This is an actual medically recognized issue, sometimes linked with depression. We aren't sure what makes people want to weaken themselves to be "one off" but it happens in society, every day. Some people just alienate themselves, and like it that way.

     I'm not trying to say that everyone should be the same, I'm saying you can only design so much into a game, and have it feel different. There will always be a degree of similarity, and there will always an optimal choice, for a given task. 
  • RealizerRealizer Member RarePosts: 724
    Realizer said:
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.
    Again hilarious. It doesn't take balls, just massive arrogance and a lack of social skills.

    Let me explain why I find this attitude among gamers so funny. Back when the pre-release hype for GW2 was really ramping up one of the biggest features people were crowing about was the step away from the MMO trinity of tank/dps/healer. Players were sick of being pigeonholed into preset roles instead of having more creative freedom with their class builds. Net result? Players such as yourself once again pigeonholing yourselves, and by way of peer pressure, everyone else, into only a few basic play choices all on your own.

    I get the idea of wanting to excel at a game, and trying to build the best build you can, but I have to ask, if a game gives you five choices and only one is truly viable, why do those other choices exist in the first place? What's the appeal of playing a game where you have the choice between A B C D or E, but if you pick anything but C you're a moron?
      Sorry but your logic is completely backwards, lack of social skills? I'm the one pigeonholing myself? Do you see what you're saying here? Obviously you have a problem with running the same builds as other people, that sounds like a social problem to me. I've played Gw2 since before launch, I've had the opportunity to tests all the builds you can think of. I know what builds give more utility for pve vs pvp, and solo, vs group. Other veteran players know this as well. The fact is the game designers, make the game with this in mind. You can never truly achieve real balance in numbers whilst having skills look visually different. Short of making them look silly by not having movements be the same speed as animations. I think you're being short sighted here.

      You seem to fail to understand, certain builds, are better for certain fights.  If you don't see that, maybe the design is a bit too complex for you. If anything you're the one pigeonholed because you purposefully bring less to the table, for the sake of wanting to be "different". 
    Thank you for this text book example of elitist narcissism and contempt for anyone that doesn't share your outlook. The condescension, the insults, the insinuation of my lack of game skill, its all there. You've just hammered home my point far better than any example I could have used. Its this exact thinking that has made most MMO communities into toxic hell holes and why so many games these days seem to missing the one vital factor of their very existence ... FUN.



     Do you really think over a million players, over the span of 3 years, can't figure out what skills work best for what situations? You must not have much faith in other people. Let me guess, you always build better than those guys anyway, right? You know what's best, I'm sure. You obviously don't even play the game, yet you come here to spew your rhetoric. 
  • RealizerRealizer Member RarePosts: 724
    edited September 2015

    Rhoklaw said:
    Realizer said:
    You can't just say I want freedom in games, If you want that go play outside. Honestly games have design parameters, they are based on numbers. The argument could easily be switched around to say; what's the point of having many options if they all have the same net result? IE: (perfect balance scenario) There will always be an optimal way/build, there's no way around it. Some games hide it better than others.

     In any case the statement is valid, he's obviously so against conformity that he would rather have a subpar spec, over playing what others might be playing. This is an actual medically recognized issue, sometimes linked with depression. We aren't sure what makes people want to weaken themselves to be "one off" but it happens in society, every day. Some people just alienate themselves, and like it that way.

     I'm not trying to say that everyone should be the same, I'm saying you can only design so much into a game, and have it feel different. There will always be a degree of similarity, and there will always an optimal choice, for a given task. 
    Wait, daring to be different is now a bad thing? WTF are you smoking? Conformity is a sign of weakness my friend. Not the other way around.
     Conformity is the basis for society, one cannot exist without the other. It's not a sign of weakness, it's a part of survival. Edit:  Also when I say conformity on a video game thread, I'm talking about it in context of a video game, (read:things being similar), not a political context. 
  • Loke666Loke666 Member EpicPosts: 21,441
    Welcome to the knowing.

    GW2 is very good game, but there is absolutely no reason to play it. No progression.
    You can reach lvl 80 in 3 days. And then there is absolutely no progression. No new skills , no better equipment...nothing - Only thing you can continue playing for is cosmetic items
    So the only reason you play MMOs is progress?

    I play games because it's fun, not because the game bribes me.

    As for no better equipment that is just rubbish. You might get lvled up to 80 when you enter WvW but beating someone in ascended gear with green lvl 31 rubbish takes extreme skill.
  • Stuka1000Stuka1000 Member UncommonPosts: 955
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.

    Actually it just means that you think everyone should play the way that you play.  Obviously you like WvW so that build suits your playstyle.  A necro with pets is one of the best solo PvE builds which maybe he's playstyle.  This isn't an elite raiding game where one build rules them all.
  • RealizerRealizer Member RarePosts: 724
    edited September 2015
    Stuka1000 said:
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.

    Actually it just means that you think everyone should play the way that you play.  Obviously you like WvW so that build suits your playstyle.  A necro with pets is one of the best solo PvE builds which maybe he's playstyle.  This isn't an elite raiding game where one build rules them all.
     You must not watch any ArenaNet balance patch videos, because clearly the game does have top specs and it's intended.  Some players are very happy to know they are playing a viable build, with good utility, to make their playing experience more enjoyable. Some players like to be the one to find the builds, and do the testing.

      Far be it from me to tell that player what kind they should be. If you want to be gimp go for it, but don't get upset when other players inform you of what might work better, if you tried it. If you try the build and still don't like it, okay fine, just know you may not be bringing something that your class is known to bring.

      In fractals for example, players will expect necros to blind, and swap conditions. If you can't do this your class isn't bringing the tools to complete the content. Another more willing person could easily fill your role with more skills. It's a matter of being selfish or not. If you play only solo, play whatever you want. If you expect others to pull their weight in a group fight though, you should make sure you pull yours.

     
  • moonboundmoonbound Member UncommonPosts: 396
    Realizer said:
    moonbound said:
    Realizer said:
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.
    Again hilarious. It doesn't take balls, just massive arrogance and a lack of social skills.

    Let me explain why I find this attitude among gamers so funny. Back when the pre-release hype for GW2 was really ramping up one of the biggest features people were crowing about was the step away from the MMO trinity of tank/dps/healer. Players were sick of being pigeonholed into preset roles instead of having more creative freedom with their class builds. Net result? Players such as yourself once again pigeonholing yourselves, and by way of peer pressure, everyone else, into only a few basic play choices all on your own.

    I get the idea of wanting to excel at a game, and trying to build the best build you can, but I have to ask, if a game gives you five choices and only one is truly viable, why do those other choices exist in the first place? What's the appeal of playing a game where you have the choice between A B C D or E, but if you pick anything but C you're a moron?
      Sorry but your logic is completely backwards, lack of social skills? I'm the one pigeonholing myself? Do you see what you're saying here? Obviously you have a problem with running the same builds as other people, that sounds like a social problem to me. I've played Gw2 since before launch, I've had the opportunity to tests all the builds you can think of. I know what builds give more utility for pve vs pvp, and solo, vs group. Other veteran players know this as well. The fact is the game designers, make the game with this in mind. You can never truly achieve real balance in numbers whilst having skills look visually different. Short of making them look silly by not having movements be the same speed as animations. I think you're being short sighted here.

      You seem to fail to understand, certain builds, are better for certain fights.  If you don't see that, maybe the design is a bit too complex for you. If anything you're the one pigeonholed because you purposefully bring less to the table, for the sake of wanting to be "different". 
    Not wanting to be a clone is a social issue? I am sorry but this is a very ignorant and backwards statement, most people want freedom in rpgs which is part of what most mmos are.
      You can't just say I want freedom in games, If you want that go play outside. Honestly games have design parameters, they are based on numbers. The argument could easily be switched around to say; what's the point of having many options if they all have the same net result? IE: (perfect balance scenario) There will always be an optimal way/build, there's no way around it. Some games hide it better than others.

     In any case the statement is valid, he's obviously so against conformity that he would rather have a subpar spec, over playing what others might be playing. This is an actual medically recognized issue, sometimes linked with depression. We aren't sure what makes people want to weaken themselves to be "one off" but it happens in society, every day. Some people just alienate themselves, and like it that way.

     I'm not trying to say that everyone should be the same, I'm saying you can only design so much into a game, and have it feel different. There will always be a degree of similarity, and there will always an optimal choice, for a given task. 
    That is simply not true, have you even played the secret world? It has loads of builds that are just as effective as others that is like saying a healing class is not as effective as a dps class, the point of having builds is doing different things like if I wanted to spec in ice id likely have some dps and control. And do you have any idea how you sound right now? You are full of crap where is real evidence that this is linked with depression. Why exactly are you even here?
  • RealizerRealizer Member RarePosts: 724
    edited September 2015
    moonbound said:
    Realizer said:
    moonbound said:
    Realizer said:
    Realizer said:
    Realizer said:
      I main a Necro, and when you said you unlocked pets I cringed...lol Dagger(mainhand) Warhorn (offhand) is best on a necro and wells for your utility with a staff for swap, it seems you don't even know much about your class yet, and you think you're done with character progression?  MMORPGs aren't for everyone, I guess. The best way to level in my opinion is in the Edge of the Mists WvW area, join the map, and find a commander tag walking around, and join his squad, profit.  

      I don't mean to sound harsh, but you are basically telling everyone who bothered to take the time to get to level 80, that their game isn't good because you don't know what to do. That's what I gather anyhow.

      
    Ah yes the old "you're playing it wrong" argument. Gotta love that old chestnut.


      When the shoe fits.. Not many games have the balls to tell players to learn to play, but I can.
    Again hilarious. It doesn't take balls, just massive arrogance and a lack of social skills.

    Let me explain why I find this attitude among gamers so funny. Back when the pre-release hype for GW2 was really ramping up one of the biggest features people were crowing about was the step away from the MMO trinity of tank/dps/healer. Players were sick of being pigeonholed into preset roles instead of having more creative freedom with their class builds. Net result? Players such as yourself once again pigeonholing yourselves, and by way of peer pressure, everyone else, into only a few basic play choices all on your own.

    I get the idea of wanting to excel at a game, and trying to build the best build you can, but I have to ask, if a game gives you five choices and only one is truly viable, why do those other choices exist in the first place? What's the appeal of playing a game where you have the choice between A B C D or E, but if you pick anything but C you're a moron?
      Sorry but your logic is completely backwards, lack of social skills? I'm the one pigeonholing myself? Do you see what you're saying here? Obviously you have a problem with running the same builds as other people, that sounds like a social problem to me. I've played Gw2 since before launch, I've had the opportunity to tests all the builds you can think of. I know what builds give more utility for pve vs pvp, and solo, vs group. Other veteran players know this as well. The fact is the game designers, make the game with this in mind. You can never truly achieve real balance in numbers whilst having skills look visually different. Short of making them look silly by not having movements be the same speed as animations. I think you're being short sighted here.

      You seem to fail to understand, certain builds, are better for certain fights.  If you don't see that, maybe the design is a bit too complex for you. If anything you're the one pigeonholed because you purposefully bring less to the table, for the sake of wanting to be "different". 
    Not wanting to be a clone is a social issue? I am sorry but this is a very ignorant and backwards statement, most people want freedom in rpgs which is part of what most mmos are.
      You can't just say I want freedom in games, If you want that go play outside. Honestly games have design parameters, they are based on numbers. The argument could easily be switched around to say; what's the point of having many options if they all have the same net result? IE: (perfect balance scenario) There will always be an optimal way/build, there's no way around it. Some games hide it better than others.

     In any case the statement is valid, he's obviously so against conformity that he would rather have a subpar spec, over playing what others might be playing. This is an actual medically recognized issue, sometimes linked with depression. We aren't sure what makes people want to weaken themselves to be "one off" but it happens in society, every day. Some people just alienate themselves, and like it that way.

     I'm not trying to say that everyone should be the same, I'm saying you can only design so much into a game, and have it feel different. There will always be a degree of similarity, and there will always an optimal choice, for a given task. 
    That is simply not true, have you even played the secret world? It has loads of builds that are just as effective as others that is like saying a healing class is not as effective as a dps class, the point of having builds is doing different things like if I wanted to spec in ice id likely have some dps and control. And do you have any idea how you sound right now? You are full of crap where is real evidence that this is linked with depression. Why exactly are you even here?
      I'm here, because I'm tired of seeing people bad mouth games they obviously don't play. We aren't talking about secret world, or a trinity system. In guild wars your spec is meant to be fluid, not something that always stays the same. The way this happens is spec lines are designed around certain aspects of the game, some spec lines are designed for pvp, some are made to work better for pve. The game does an okay job at making these things obvious to those who bother to read them.  The problem is many players are accustomed to keeping a flavor of play style on their class, throughout their playing experience. GW2 tries to break that monotony. Some people enjoy this, some profess to want change and variety, but really just want to find one build they like and stick with it. GW2 probably isn't a good choice for that person.  

      Sorry if it's too real life for you, but Zebub obviously said, people who tell others to learn to play, have social problems, I said, I think he's exhibiting the same as he's accusing. Reality is many people don't know how to play. These are usually the people bad mouthing said games. People need to figure out these games are being made, by people, people who have lives outside of work just like you. When people badmouth something others enjoy, out of ignorance, it ruins the fun for everyone. 
    Post edited by Realizer on
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    edited September 2015
    Thank you for this text book example of elitist narcissism and contempt for anyone that doesn't share your outlook. The condescension, the insults, the insinuation of my lack of game skill, its all there. You've just hammered home my point far better than any example I could have used. Its this exact thinking that has made most MMO communities into toxic hell holes and why so many games these days seem to missing the one vital factor of their very existence ... FUN.



    GW2 is all about FUN, unfortunately GW2 is not the problem.

    But of course you need to actually play the game to know that.
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