Which is why I think it's stupid to give CR money. The guy has a well known history of taking peoples money and not delivering anything of value.
...
Would you care to link some references to support this allegation ?
PS: Is it just this time of the year, or am I imagining that there's waaay more crazy in this thread than usual ?
I assume he's talking about the fiasco(s) behind the scenes of some of his past games, failing deadlines, etc...Sure most of that is hearsay... I still view it as a pretty reasonable position to take in regard to crowd funding. IF you can't believe in this guy's capability.. you can't believe in the guy's capability. That's not all that extreme really.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Which is why I think it's stupid to give CR money. The guy has a well known history of taking peoples money and not delivering anything of value.
...
Would you care to link some references to support this allegation ?
PS: Is it just this time of the year, or am I imagining that there's waaay more crazy in this thread than usual ?
You do know that this isn't the first time he tried to make this game, don't you? Elite was not a commercial success.
He's well known as a guy that overpromises and underdelivers, and he didn't just do it in gaming. The guy was a huge failure in films as well. He spend decades taking investor money and not delivering.
I'm not hating on the man. I looked into the initial crowdfunding campaign, and the mans track record. I made a decision based on his record, not nostalgia. He's a simply a bad project manager, always has been, always will be.
I am still digesting the notion "limited quantity" copy pasta digital items...
It works on the majority of the simple minded population, also called the below 70-80 IQ group. It's a marketing trick to make them think they get something special.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
I assume he's talking about the fiasco(s) behind the scenes of some of his past games, failing deadlines, etc...Sure most of that is hearsay... I still view it as a pretty reasonable position to take in regard to crowd funding. IF you can't believe in this guy's capability.. you can't believe in the guy's capability. That's not all that extreme really.
Wait...
Wasn't the whole PURPOSE of Kickstarter games to provide independent financing AND remove the pressure and control of publishers/investors from the creative process ?
And weren't those "failed deadlines" in fact deadlines that were imposed by publishers and/or parent companies ? Deadlines that were primarily dictated by budget limits and expected ROI ?
Did any of these CR games that missed one or two externally imposed deadlines turn out to be commercial disasters ? Actually, most of them ended-up in the Hall of Fame. We will never know how much better they could have been if they'd had an extra year of dev time and money...
I don't realistically expect anyone to only produce smash-hit games. It's quite reasonable to have a dud or two in amongst a row of critically acclaimed blockbusters. One failure does not negate a number of huge successes.
In the case of Chris Roberts, his gaming success towers above any of his failures. That's why I "believe" that he will make a good space sim. That history of genre-defining space sims is why fans have backed this Chris Roberts initiative to record-breaking levels.
I assume he's talking about the fiasco(s) behind the scenes of some of his past games, failing deadlines, etc...Sure most of that is hearsay... I still view it as a pretty reasonable position to take in regard to crowd funding. IF you can't believe in this guy's capability.. you can't believe in the guy's capability. That's not all that extreme really.
Wait...
Wasn't the whole PURPOSE of Kickstarter games to provide independent financing AND remove the pressure and control of publishers/investors from the creative process ?
And weren't those "failed deadlines" in fact deadlines that were imposed by publishers and/or parent companies ? Deadlines that were primarily dictated by budget limits and expected ROI ?
Did any of these CR games that missed one or two externally imposed deadlines turn out to be commercial disasters ? Actually, most of them ended-up in the Hall of Fame. We will never know how much better they could have been if they'd had an extra year of dev time and money...
I don't realistically expect anyone to only produce smash-hit games. It's quite reasonable to have a dud or two in amongst a row of critically acclaimed blockbusters. One failure does not negate a number of huge successes.
In the case of Chris Roberts, his gaming success towers above any of his failures. That's why I "believe" that he will make a good space sim. That history of genre-defining space sims is why fans have backed this Chris Roberts initiative to record-breaking levels.
That's a fair stance as well.. as well as all fair points.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I assume he's talking about the fiasco(s) behind the scenes of some of his past games, failing deadlines, etc...Sure most of that is hearsay... I still view it as a pretty reasonable position to take in regard to crowd funding. IF you can't believe in this guy's capability.. you can't believe in the guy's capability. That's not all that extreme really.
Wait...
Wasn't the whole PURPOSE of Kickstarter games to provide independent financing AND remove the pressure and control of publishers/investors from the creative process ?
No. That was never the purpose of Kickstarter games. That's just the playbook of the Church of Roberts. A pray to say before breakfast, so the whales feel good and accept whatever the priest decide to make with their money, to help them in their holy cause to protect CIG and Roberts of their responsibilities.
I assume he's talking about the fiasco(s) behind the scenes of some of his past games, failing deadlines, etc...Sure most of that is hearsay... I still view it as a pretty reasonable position to take in regard to crowd funding. IF you can't believe in this guy's capability.. you can't believe in the guy's capability. That's not all that extreme really.
Wait...
Wasn't the whole PURPOSE of Kickstarter games to provide independent financing AND remove the pressure and control of publishers/investors from the creative process ?
And weren't those "failed deadlines" in fact deadlines that were imposed by publishers and/or parent companies ? Deadlines that were primarily dictated by budget limits and expected ROI ?
Did any of these CR games that missed one or two externally imposed deadlines turn out to be commercial disasters ? Actually, most of them ended-up in the Hall of Fame. We will never know how much better they could have been if they'd had an extra year of dev time and money...
I don't realistically expect anyone to only produce smash-hit games. It's quite reasonable to have a dud or two in amongst a row of critically acclaimed blockbusters. One failure does not negate a number of huge successes.
In the case of Chris Roberts, his gaming success towers above any of his failures. That's why I "believe" that he will make a good space sim. That history of genre-defining space sims is why fans have backed this Chris Roberts initiative to record-breaking levels.
Why would I give him a pass on his past, when he's not even able to meet deadlines he sets for himself?
He said he could make the game in two years on like 1% of the money he's raised. With double the time, and a crapton more money, he still only releasing tech demos.
After 20 years experience managing other peoples companies, and having to be responsible for investing their money into other individuals, I would not invest in CR as a PROJECT MANAGER because his history tells me he's a bad investment.
When I have to decide on an investment I do not look at your "vision", I look at what you've done in the past. CR's past does not inspire confidence in his ability to manage a project.
Not to mention that I have the past 4 years showing me very clearly that he's doing more of what he's done in the past. After 4 years I have only tech demos to look at, when he said he could release a game in 2, on a fraction of the money he's working on today.
I feel like I'm being incredibly reasonable in my stance here.
You mean ... MORE THAN ONE PERSON WORKED ON THESE GAMES ?! **gasp**shock**
I NEVER KNEW ..... ;-)
/emote faints
Have fun
That he was in charge of....
He helmed the Wing Commander series during its heyday... But since then, I have to agree with Uhwop: he hasn't helmed anything worthy of note. At least, not in the gaming industry.
Starlancer was generally favorably received, but never made a huge splash in the industry. Freelancer never got close to release until CR left the studio making it and Microsoft stepped in to reign in the development scope (which, both sides have to admit, is a situation that tastes the same as the development progress thus far on SC). The game only then released 3 full years later with multiple originally planned features missing altogether (though it should be noted it still received favorable reviews).
Since leaving Digital Anvil a decade and a half ago, he's not done anything of note in this industry until he started SC.
All in all, I'd say it leaves some talking points for both sides.. But since he hasn't been involved with a successful video game project since the turn of the century, I (personally) would have to agree with Uhwop: he's not a good bet.
Which is why I think it's stupid to give CR money. The guy has a well known history of taking peoples money and not delivering anything of value.
...
Would you care to link some references to support this allegation ?
PS: Is it just this time of the year, or am I imagining that there's waaay more crazy in this thread than usual ?
You do know that this isn't the first time he tried to make this game, don't you? Elite was not a commercial success.
...
I suspect that you meant Freelancer, not Elite.
Freelancer had quite a colorful history. Much politics and corporate shenanigans around that one. At one point, it was the most anticipated space sim in the market. Sound familiar ?
However, the development time and money required to implement the complete feature list for Freelancer did not sit well with Microsoft, so one of the most anticipated features, the dynamic universe, was cut (as well as a few others). The game was still well received generally at release, and remains one of my alltime favorites.
I can't find any references to it's lack of "commercial success". Perhaps you can cite some sources ?
The original design of Freelancer was in all likelihood overambitious, given the tech at the time and the limited resources available to the team. Even today, Star Citizen is at the bleeding edge of tech.
Even if Star Citizen can only match the flawed Freelancer in scope, I will still be a very happy customer !
Im going to wait til the game releases and get my free starport shuttle and run coconut delivery missions for 3 months until I can afford to buy a little space ship! I hope the $10000 founders don't blow my little shuttle out of space with my bundle of coconuts! I wont even be armed!
I will probably get a rubberband gun to shot at them.
Which is why I think it's stupid to give CR money. The guy has a well known history of taking peoples money and not delivering anything of value.
...
Would you care to link some references to support this allegation ?
PS: Is it just this time of the year, or am I imagining that there's waaay more crazy in this thread than usual ?
You do know that this isn't the first time he tried to make this game, don't you? Elite was not a commercial success.
...
I suspect that you meant Freelancer, not Elite.
Freelancer had quite a colorful history. Much politics and corporate shenanigans around that one. At one point, it was the most anticipated space sim in the market. Sound familiar ?
However, the development time and money required to implement the complete feature list for Freelancer did not sit well with Microsoft, so one of the most anticipated features, the dynamic universe, was cut (as well as a few others). The game was still well received generally at release, and remains one of my alltime favorites.
I can't find any references to it's lack of "commercial success". Perhaps you can cite some sources ?
The original design of Freelancer was in all likelihood overambitious, given the tech at the time and the limited resources available to the team. Even today, Star Citizen is at the bleeding edge of tech.
Even if Star Citizen can only match the flawed Freelancer in scope, I will still be a very happy customer !
Yes, freelancer.
Think about what you said about freelancer, now consider that you say the exact same thing about SC. I'm not saying it'll be a bad game or anything, only that I expect more of the same from CR. That is bloat, delays, missing features, and performance issues. Not because I dislike the guy, or his games, but because that is what I should expect from a project run by him, because that's his history.
I don't expect a cat to behave like a dog, and I don't expect CR to not do what he's got a habit of doing. He did it when he started in games, he did it when he moved on to films, and by all evidence he's doing it again with SC.
After 4 years you shouldn't be testing tech demos at this point, he should have something substantial by now, and he doesn't.
His compulsive spending is his problem but if CIG sees a post like that then they should be flagging it to send to someone to offer the guy some help. ...
Game development companies are required to provide counseling to prospective players now ?
Have I somehow wandered into the Twilight Zone ?
I never said they are required to but they should if they have any sort of ethics. They also can't force him to stop spending because he can make his own decisions but you offer the help to not be a complete ass and to cover your ass against potential frivolous lawsuits
The flaw you're presenting in just about every one of these posts, is that you're holding a salesman to his word; in verbatim at that. I have experience with the marketing world, I know better. You're essentially arguing that Kellogg's Frosted Flakes are in fact not great. You're arguing with the marketing speak, when any consumer should know not to take that at face value. To make that worse your entire campaign is nestled in a projected release date, which is always subject to change. (that's what most of those involved in this anti SC debate, keep going back to anyway) something that is never set in stone, nor a promise.
That frosted flakes example is terrible btw. Them saying they're great is 100% different from CR saying he can make a game in 2 years. Now if Kellogg's said they are coming out with a new and improved frosted flakes next year and then release them in 3 years would be the same.
The flaw you're presenting in just about every one of these posts, is that you're holding a salesman to his word; in verbatim at that. I have experience with the marketing world, I know better. You're essentially arguing that Kellogg's Frosted Flakes are in fact not great. You're arguing with the marketing speak, when any consumer should know not to take that at face value. To make that worse your entire campaign is nestled in a projected release date, which is always subject to change. (that's what most of those involved in this anti SC debate, keep going back to anyway) something that is never set in stone, nor a promise.
..... Now if Kellogg's said they are coming out with a new and improved frosted flakes next year and then release them in 3 years would be the same.
which is something that happens ALL THE TIME!!!!!!!!!!!!!!!!!!!!
pretty much every industry and pretty much every product almot to the point that its expected.
Please do not respond to me, even if I ask you a question, its rhetorical.
The flaw you're presenting in just about every one of these posts, is that you're holding a salesman to his word; in verbatim at that. I have experience with the marketing world, I know better. You're essentially arguing that Kellogg's Frosted Flakes are in fact not great. You're arguing with the marketing speak, when any consumer should know not to take that at face value. To make that worse your entire campaign is nestled in a projected release date, which is always subject to change. (that's what most of those involved in this anti SC debate, keep going back to anyway) something that is never set in stone, nor a promise.
That frosted flakes example is terrible btw. Them saying they're great is 100% different from CR saying he can make a game in 2 years. Now if Kellogg's said they are coming out with a new and improved frosted flakes next year and then release them in 3 years would be the same.
I didn't use it to imply it to be the same, hence the use of essentially.... I hit on the original start date afterward for a reason, as it was a separate point... the main point...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You do know that this isn't the first time he tried to make this game, don't you? Elite was not a commercial success.
...
I suspect that you meant Freelancer, not Elite.
Freelancer had quite a colorful history. Much politics and corporate shenanigans around that one. At one point, it was the most anticipated space sim in the market. Sound familiar ?
However, the development time and money required to implement the complete feature list for Freelancer did not sit well with Microsoft, so one of the most anticipated features, the dynamic universe, was cut (as well as a few others). The game was still well received generally at release, and remains one of my alltime favorites.
I can't find any references to it's lack of "commercial success". Perhaps you can cite some sources ?
The original design of Freelancer was in all likelihood overambitious, given the tech at the time and the limited resources available to the team. Even today, Star Citizen is at the bleeding edge of tech.
Even if Star Citizen can only match the flawed Freelancer in scope, I will still be a very happy customer !
Yes, freelancer.
Think about what you said about freelancer, now consider that you say the exact same thing about SC. I'm not saying it'll be a bad game or anything, only that I expect more of the same from CR. That is bloat, delays, missing features, and performance issues. Not because I dislike the guy, or his games, but because that is what I should expect from a project run by him, because that's his history.
I don't expect a cat to behave like a dog, and I don't expect CR to not do what he's got a habit of doing. He did it when he started in games, he did it when he moved on to films, and by all evidence he's doing it again with SC.
After 4 years you shouldn't be testing tech demos at this point, he should have something substantial by now, and he doesn't.
A tiger doesn't change its stripes.
As it happens, I have no argument with anyone that says Chris Roberts has a habit of being overambitious and missing deadlines. There is abundant material to support that.
My argument is with those that believe this failing guarantees that he cannot produce a game AT ALL when left largely to his own devices. There is no precedent for that allegation, because that situation never existed previously.
There is no question about his talent as a game designer. None of his games were ever a "flop", and all had respectable sales at the very least. Microsoft even kept him on as a creative consultant for 3 years after they bought Digital Anvil.
Yes, I expect SC to have many delays and overruns. I'd be surprised if anyone that was familiar with his career did not expect the same. But I also expect that an above-average game will be produced eventually, even if it is 3 years late and 100% over budget !
As it happens, I have no argument with anyone that says Chris Roberts has a habit of being overambitious and missing deadlines. There is abundant material to support that.
My argument is with those that believe this failing guarantees that he cannot produce a game AT ALL when left largely to his own devices. There is no precedent for that allegation, because that situation never existed previously.
There is no question about his talent as a game designer. None of his games were ever a "flop", and all had respectable sales at the very least. Microsoft even kept him on as a creative consultant for 3 years after they bought Digital Anvil.
Yes, I expect SC to have many delays and overruns. I'd be surprised if anyone that was familiar with his career did not expect the same. But I also expect that an above-average game will be produced eventually, even if it is 3 years late and 100% over budget !
I would add to yours that being late is not evidence in of itself that one is late intentionally and with deceptive motives in mind.
Please do not respond to me, even if I ask you a question, its rhetorical.
The flaw you're presenting in just about every one of these posts, is that you're holding a salesman to his word; in verbatim at that. I have experience with the marketing world, I know better. You're essentially arguing that Kellogg's Frosted Flakes are in fact not great. You're arguing with the marketing speak, when any consumer should know not to take that at face value. To make that worse your entire campaign is nestled in a projected release date, which is always subject to change. (that's what most of those involved in this anti SC debate, keep going back to anyway) something that is never set in stone, nor a promise.
..... Now if Kellogg's said they are coming out with a new and improved frosted flakes next year and then release them in 3 years would be the same.
which is something that happens ALL THE TIME!!!!!!!!!!!!!!!!!!!!
pretty much every industry and pretty much every product almot to the point that its expected.
Maybe for you but if a company says they are delivering a product on this date then I expect it on that date.
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Elite was not a commercial success.
He's well known as a guy that overpromises and underdelivers, and he didn't just do it in gaming. The guy was a huge failure in films as well. He spend decades taking investor money and not delivering.
I'm not hating on the man. I looked into the initial crowdfunding campaign, and the mans track record. I made a decision based on his record, not nostalgia. He's a simply a bad project manager, always has been, always will be.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Wasn't the whole PURPOSE of Kickstarter games to provide independent financing AND remove the pressure and control of publishers/investors from the creative process ?
And weren't those "failed deadlines" in fact deadlines that were imposed by publishers and/or parent companies ? Deadlines that were primarily dictated by budget limits and expected ROI ?
Did any of these CR games that missed one or two externally imposed deadlines turn out to be commercial disasters ? Actually, most of them ended-up in the Hall of Fame. We will never know how much better they could have been if they'd had an extra year of dev time and money...
I don't realistically expect anyone to only produce smash-hit games. It's quite reasonable to have a dud or two in amongst a row of critically acclaimed blockbusters. One failure does not negate a number of huge successes.
In the case of Chris Roberts, his gaming success towers above any of his failures. That's why I "believe" that he will make a good space sim. That history of genre-defining space sims is why fans have backed this Chris Roberts initiative to record-breaking levels.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You mean ... MORE THAN ONE PERSON WORKED ON THESE GAMES ?! **gasp**shock**
I NEVER KNEW ..... ;-)
/emote faints
Have fun
He said he could make the game in two years on like 1% of the money he's raised. With double the time, and a crapton more money, he still only releasing tech demos.
After 20 years experience managing other peoples companies, and having to be responsible for investing their money into other individuals, I would not invest in CR as a PROJECT MANAGER because his history tells me he's a bad investment.
When I have to decide on an investment I do not look at your "vision", I look at what you've done in the past. CR's past does not inspire confidence in his ability to manage a project.
Not to mention that I have the past 4 years showing me very clearly that he's doing more of what he's done in the past. After 4 years I have only tech demos to look at, when he said he could release a game in 2, on a fraction of the money he's working on today.
I feel like I'm being incredibly reasonable in my stance here.
That he was in charge of....
I just love the consistency, and being old find comfort in the predictable stability.
Starlancer was generally favorably received, but never made a huge splash in the industry. Freelancer never got close to release until CR left the studio making it and Microsoft stepped in to reign in the development scope (which, both sides have to admit, is a situation that tastes the same as the development progress thus far on SC). The game only then released 3 full years later with multiple originally planned features missing altogether (though it should be noted it still received favorable reviews).
Since leaving Digital Anvil a decade and a half ago, he's not done anything of note in this industry until he started SC.
All in all, I'd say it leaves some talking points for both sides.. But since he hasn't been involved with a successful video game project since the turn of the century, I (personally) would have to agree with Uhwop: he's not a good bet.
Freelancer had quite a colorful history. Much politics and corporate shenanigans around that one. At one point, it was the most anticipated space sim in the market. Sound familiar ?
However, the development time and money required to implement the complete feature list for Freelancer did not sit well with Microsoft, so one of the most anticipated features, the dynamic universe, was cut (as well as a few others). The game was still well received generally at release, and remains one of my alltime favorites.
I can't find any references to it's lack of "commercial success". Perhaps you can cite some sources ?
The original design of Freelancer was in all likelihood overambitious, given the tech at the time and the limited resources available to the team. Even today, Star Citizen is at the bleeding edge of tech.
Even if Star Citizen can only match the flawed Freelancer in scope, I will still be a very happy customer !
Im going to wait til the game releases and get my free starport shuttle and run coconut delivery missions for 3 months until I can afford to buy a little space ship! I hope the $10000 founders don't blow my little shuttle out of space with my bundle of coconuts! I wont even be armed!
I will probably get a rubberband gun to shot at them.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Yes, freelancer.
Think about what you said about freelancer, now consider that you say the exact same thing about SC.
I'm not saying it'll be a bad game or anything, only that I expect more of the same from CR. That is bloat, delays, missing features, and performance issues. Not because I dislike the guy, or his games, but because that is what I should expect from a project run by him, because that's his history.
I don't expect a cat to behave like a dog, and I don't expect CR to not do what he's got a habit of doing. He did it when he started in games, he did it when he moved on to films, and by all evidence he's doing it again with SC.
After 4 years you shouldn't be testing tech demos at this point, he should have something substantial by now, and he doesn't.
A tiger doesn't change its stripes.
pretty much every industry and pretty much every product almot to the point that its expected.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
My argument is with those that believe this failing guarantees that he cannot produce a game AT ALL when left largely to his own devices. There is no precedent for that allegation, because that situation never existed previously.
There is no question about his talent as a game designer. None of his games were ever a "flop", and all had respectable sales at the very least. Microsoft even kept him on as a creative consultant for 3 years after they bought Digital Anvil.
Yes, I expect SC to have many delays and overruns. I'd be surprised if anyone that was familiar with his career did not expect the same. But I also expect that an above-average game will be produced eventually, even if it is 3 years late and 100% over budget !
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me