Your GCD is 2.41 seconds as a DRG without Selene. If you were on MNK, it would be 15% faster. A whopping .09 seconds faster than the default 2.5 seconds. Combat is and always has been sluggish. It's one of the main reasons I don't play anymore.
So you only like action games? WoW, EQ1&2, Lotro, etc all have 2.5 gcd. I love ESO, it is my #2 go to mmo out right now.
Did you mean 1.5? For melee in WoW it's 1 or 1.5 reduced by haste, so yeah, it's much faster than FFXIV's.
The 2.5s GCD is a little (okay, very; even at endgame) slow compared to other mainstream MMOs, but it really gives every action a greater meaning, especially when it comes to healing. I think the 2.5s GCD is a great nod to the "turn-based" roots that FFXIV comes from.
At the beginning, it seems incredibly slow-paced, especially since you only have a VERY small set of skills to use; give it time, though, and don't let it be a deterrent for you trying the game.
The 2.5s GCD is a little (okay, very; even at endgame) slow compared to other mainstream MMOs, but it really gives every action a greater meaning, especially when it comes to healing. I think the 2.5s GCD is a great nod to the "turn-based" roots that FFXIV comes from.
At the beginning, it seems incredibly slow-paced, especially since you only have a VERY small set of skills to use; give it time, though, and don't let it be a deterrent for you trying the game.
Weaving off gcd skills with on gcd skills makes the combat feel faster.
I.e. for DRG doing: Bloodbath(off gcd)>Heavythrust(on GCD)>Foresight(off gcd)>True Thrust(on gcd), etc.
I agree with lower levels feeling really slow, especially feel it when we level synched down from like 60 to 15 and almost 95% of my skills are blacked out lol.
Tixylix is correct about the art style. Some of the outfits my character had while leveling were quite...unique? There were a couple of times where I thought my guy would fit right in at a BDSM convention. It wasn't enough to turn me away from the game though.
All the outfit art style is from classic final fantasy games by Yoshitaka Amano
Actually with speed stats on your gear you can get it down to two seconds. I just don't get this serious hyperbole about how it's way to slow like one second is so much longer than the norm.
I'll try and explain it.
Lets say I play a rogue in WoW, that means I have a one second GCD... but that also means I'm used to tracking energy and combo points. Then I go and start a new character on FFXIV. Suddenly my GCD has gone to 2.5 seconds, that's a significant change, but it feels much longer than 2.5 seconds... Why? Because in place of my combo points and energy I now have... tp... which takes zero management. Not only has my downtime increased by two and a half times but the thing I used to fill my down time with: Tracking resources (and cooldowns) is gone so it feels a lot longer than it really is.
Then I go to the forums and make rage filled posts about how FFXIV has the slowest combat ever.
To a certain degree this isn't fair because a lot of that improves over time with lower GCD and off GCD cooldowns but to a certain degree it's also FFXIV's fault for dumbing down their combat too much at low levels which makes a bad first impression on many people.
The reason I play this over WOW is the story, look and feel of the world, crafting, gathering, and the communitty. Everything else is very tit for tat or very comparable. So yes OP in my opinion very worth the money when you think of all the quality content they come out with every 3 to 3 1/2 months.
Can't argue with that. In terms of story, crafting, visuals, and non-combat content FFXIV really blows WoW out of the water. I think if there was a class I really liked the mechanics for I would prefer it was well. Given how drastic some of the 3.0 class changes were I'll give it another try come 4.0.
Actually with speed stats on your gear you can get it down to two seconds. I just don't get this serious hyperbole about how it's way to slow like one second is so much longer than the norm.
I'll try and explain it.
Lets say I play a rogue in WoW, that means I have a one second GCD... but that also means I'm used to tracking energy and combo points. Then I go and start a new character on FFXIV. Suddenly my GCD has gone to 2.5 seconds, that's a significant change, but it feels much longer than 2.5 seconds... Why? Because in place of my combo points and energy I now have... tp... which takes zero management. Not only has my downtime increased by two and a half times but the thing I used to fill my down time with: Tracking resources (and cooldowns) is gone so it feels a lot longer than it really is.
Then I go to the forums and make rage filled posts about how FFXIV has the slowest combat ever.
To a certain degree this isn't fair because a lot of that improves over time with lower GCD and off GCD cooldowns but to a certain degree it's also FFXIV's fault for dumbing down their combat too much at low levels which makes a bad first impression on many people.
The reason I play this over WOW is the story, look and feel of the world, crafting, gathering, and the communitty. Everything else is very tit for tat or very comparable. So yes OP in my opinion very worth the money when you think of all the quality content they come out with every 3 to 3 1/2 months.
Can't argue with that. In terms of story, crafting, visuals, and non-combat content FFXIV really blows WoW out of the water. I think if there was a class I really liked the mechanics for I would prefer it was well. Given how drastic some of the 3.0 class changes were I'll give it another try come 4.0.
wtf are you talking about? rogue is now a crapfest with 2 extra cds and 2222 3 2222 4 2222 3 22222 5 22222 3 spam a drg or a monk has 3 or 4 times more things to track and to pay atention than a rogue on wow, you cant even track the trinkets or weapon enchants now because the retarded change to ppm
anticipation and the new ppm system made rogue one of the most boring jobs to play
Actually with speed stats on your gear you can get it down to two seconds. I just don't get this serious hyperbole about how it's way to slow like one second is so much longer than the norm.
I'll try and explain it.
Lets say I play a rogue in WoW, that means I have a one second GCD... but that also means I'm used to tracking energy and combo points. Then I go and start a new character on FFXIV. Suddenly my GCD has gone to 2.5 seconds, that's a significant change, but it feels much longer than 2.5 seconds... Why? Because in place of my combo points and energy I now have... tp... which takes zero management. Not only has my downtime increased by two and a half times but the thing I used to fill my down time with: Tracking resources (and cooldowns) is gone so it feels a lot longer than it really is.
Then I go to the forums and make rage filled posts about how FFXIV has the slowest combat ever.
To a certain degree this isn't fair because a lot of that improves over time with lower GCD and off GCD cooldowns but to a certain degree it's also FFXIV's fault for dumbing down their combat too much at low levels which makes a bad first impression on many people.
The reason I play this over WOW is the story, look and feel of the world, crafting, gathering, and the communitty. Everything else is very tit for tat or very comparable. So yes OP in my opinion very worth the money when you think of all the quality content they come out with every 3 to 3 1/2 months.
Can't argue with that. In terms of story, crafting, visuals, and non-combat content FFXIV really blows WoW out of the water. I think if there was a class I really liked the mechanics for I would prefer it was well. Given how drastic some of the 3.0 class changes were I'll give it another try come 4.0.
wtf are you talking about? rogue is now a crapfest with 2 extra cds and 2222 3 2222 4 2222 3 22222 5 22222 3 spam a drg or a monk has 3 or 4 times more things to track and to pay atention than a rogue on wow, you cant even track the trinkets or weapon enchants now because the retarded change to ppm
anticipation and the new ppm system made rogue one of the most boring jobs to play
MNK's can form shift straight to GL 3 on top of perfect balance and meditation. DRG's manage BotD and procs, etc.
I played WoW, well, bought it, and I hate the combat. I tried a hunter and it was awful. I mean you have this thing called focus. So I use my #1 only skill 3 times and I have to wait for focus to come up? Or get the 2nd skill which is a cast that gains you 14 focus which is a 2.5 gcd. Sigh.
FF auto attack takes 0 TP to use. It would take me 25 uses of my first skill on FF to even get my TP low at all.
WoW in early levels makes you feel useless. I tried rogue too and can't do that **shudders** crappy class.
wtf are you talking about? rogue is now a crapfest with 2 extra cds and 2222 3 2222 4 2222 3 22222 5 22222 3 spam a drg or a monk has 3 or 4 times more things to track and to pay atention than a rogue on wow, you cant even track the trinkets or weapon enchants now because the retarded change to ppm
anticipation and the new ppm system made rogue one of the most boring jobs to play
Alright so change the argument a bit to a Subtlety Rogue in high level 3v3. Not everything is about standing there and killing a dragon. I know that's a foreign concept to some people. The combat and class design in XIV is boring as hell across the board.
Actually with speed stats on your gear you can get it down to two seconds. I just don't get this serious hyperbole about how it's way to slow like one second is so much longer than the norm. It just seems to me people got used to it in WoW and thinks all games should be thus and don't give it much of a chance. Because there are many off the gcd skills to pop in between the cool off times which again aren't that bad anyway. As for WoW it did a lot of cool things and FFXIV did take some pages from them but also many other games including their own. The reason I play this over WOW is the story, look and feel of the world, crafting, gathering, and the communitty. Everything else is very tit for tat or very comparable. So yes OP in my opinion very worth the money when you think of all the quality content they come out with every 3 to 3 1/2 months.
Becasue they don't understand what they are talking about. They play the game for 10 levels and think they understand the mechanics.
At level 6, you are still waiting for the gcd. At level 60, if the gcd gets much faster, you can't keep up with the combos.
People would likely enjoy FFXIV a lot more if it were designed from the ground up with an expanding inventory system that adapts to provide enough space based on classes the player is running (i.e. crafters need a LOT more space than adventurers do as well as gatherers. Heck, the bag system that WoW implemented works a lot better than the retainer system here). Also, they need instanced housing that doesn't have a time limit posted on it because while the FC housing system works fine for FCs, it doesn't work well for personal housing because of conflicts of ownership, time limits on ownership, etc. The dev team also needs to go all in on crafting in some direction. Either make crafting all about making that one good item, or go the fast craft route. Right now it's extraordinarily grindy to go through crafting because it's stuck in this strange pseudo-state between fast craft and dedicated mini-game.
wtf are you talking about? rogue is now a crapfest with 2 extra cds and 2222 3 2222 4 2222 3 22222 5 22222 3 spam a drg or a monk has 3 or 4 times more things to track and to pay atention than a rogue on wow, you cant even track the trinkets or weapon enchants now because the retarded change to ppm
anticipation and the new ppm system made rogue one of the most boring jobs to play
Alright so change the argument a bit to a Subtlety Rogue in high level 3v3. Not everything is about standing there and killing a dragon. I know that's a foreign concept to some people. The combat and class design in XIV is boring as hell across the board.
You are welcome to your opinion but disagree completely. If you are doing your job right you will have tp management period. Monk has many rotations based on the battle and whether you can get on the enemies flanks or backside and any interruption screws up greased lightning. I can go on about other classes but that is a good example and doesn't seem boring IMO.
You don't really manage TP. It's mostly a passive resource with very few things that have any affect on generation. Army's Paeon, Invigorate, and Purification are the only way a MNK can generate TP. So you have two long cooldowns that get used on CD so long as it won't overcap TP, and a BRD song. It's not a resource you think about outside of that because sitting on it or throttling your rotation to let it regen is a massive DPS loss which is a bad thing in a game with lots of DPS checks.
I like the positional requirements for combos a lot. I just wish the GCD was much faster and they had more unique resources for the varying jobs instead of having a single resource for every class archetype.
You can buy the game for like $5 on humble bundle.
For most who have played the game to the end of Heavensward, it's a solid 7.5-8.5 with the potential to getting to 9 with some changes. Though I can imagine people quitting at the start or not liking an aspect of it saying it's lower. Though there's educated opinions, and there's uneducated opinions; what you value most is up to your own personal opinion.
Definitely the best Themepark on the market at the moment, and the game is pretty brutal and unforgiving at times. Especially with rotations and combo systems. If the combat was any faster, I daresay almost nobody but a bot could keep up with some classes and their 35+ button rotation (no addons in this game to help), combo skill chaining, etc. In addition to mechanics, class cross skills, positioning (some combos are only effective as a flank, back, or front -- and you have to weave positions with some classes so that ever 2 seconds you change). And different upkeep for rotations and combos to keep yourself buff, which often fall due to mechanics or running away from fire or the like. Have to decide if you can withstand something in the hopes of maintaining a buff. Even popping defensive abilities at the right time and utility to help with such, and making macros to inform your healer (or activating abilities that help your group wide healing, such as mantra. Knowing when to pick up a combo or just restart your entire rotation.
Ninja can also be quite brutal, as you have to actually make hand symbols to spell craft -- and if you make a wrong symbol (while in mid fight and attempting to do such inbetween attacks while following mechanics and positioning) then you are lock out of your most powerful abilities for 20 entire seconds.
Housing is a poorly thought out joke, inventory (the game gives more inventory slots than any other in the market -- some less than 900, not including the free spaces you get for unique items, quest items, season items, etc.) is only a problem when it comes to your armory filling up, denying quick swaps of equipment or interacting with something being denied arranging your inventory when it's up.
I've every craft maxed out and honestly, I haven't filled up the first two retainers that I have. Despite having eight unlocked just because of value since I have 16 characters on two legacy accounts, 10 of which are all 50+ and completed the 2.0 storyline and well into Heavensward.
Storyline is fairly realistic at start with you being a green adventurer that has to do minion chores. Though the whole "kill x ladybugs" thing pretty much ends fairly quickly, which helps you distinguish those who played the game past level 5 and those who did not. It's mediocre up to around level 35 -- some interesting things happen -- then gets back to being mediocre with filler until 50 with eight man dungeons. Then drops to being abyssal for 2.1 and 2.2 content. Picks up again at 2.3. Then gets really good at 2.4 - 2.55. Heavensward starts on a good note as well, and has an above average story that may tug at your heartstrings a bit.
The one thing about the game is that it stops holding your hand pretty fast; most optional content (there is A LOT of it) you will never know existed. Have to ask around, or find it by talking to NPCs. Perhaps even a reddit guide. Main storyline will always be in your face, though.
The game updates very frequently with massive content updates. Several new dungeons, systems, bosses, main story, sides stories, etc. every few months (including new animations, poses, dances, hairstyles, beastmen). They even brought a new class into a patch, as well as major system upgrades or flat out new stuff that any other game would've put behind an expansion. In addition to releasing a new race and three new classes with their expansion.
In all, it's an above average MMO where you see where the money goes in production, despite what I'm told is a fairly small team compared to games such as WoW which boasts 250 people who can't add more than a selfie camera in an entire patch and has 15-20 month content droughts.
Post edited by Yaevindusk on
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Mmorpg player of about 8 years wanting to try a new game. I would rather not pay a subscription, but I have pretty much run out of games to try. So how is this game? How is the population? Overall is it fun and will it keep me entertained for a while?
Tons of video to watch, check out some twitch streams.
Your GCD is 2.41 seconds as a DRG without Selene. If you were on MNK, it would be 15% faster. A whopping .09 seconds faster than the default 2.5 seconds. Combat is and always has been sluggish. It's one of the main reasons I don't play anymore.
some people don't like the blurry light show that has become action combat. its so bad now you cant see half the time what is going on. Its just mashing buttons, flashing lights, combat text.
I'd say the small team is the big weakness on FFXIV. Because the team is small they can't address the game system issues unless it turns from minor griping into a whole scale boycott and all they can do is add new dungeons and quests.
WoW's development team is somewhere on the other end of the spectrum: They have tons of people dedicated to fixing ingame system problems, so the core game is great and always inviting to come back to, but the content takes a back seat since they have to include voice acting, unique animations, etc, which go through a ton of QA testing. If you actually look closely at the new dungeon content in FFXIV, they recycle a lot of animations and art assets and get to skip lip syncing since they just have dialog boxes 90% of the time.
Well, that and the FFXIV team has most of the concepting phase for new armor already done ahead of time since they are using concepts from prior single player FF titles.
copy of wow but lesser/inferior in content, character skills, crafting, dungeon, raid, etc... etc... etc..
very beautiful game!!!
very slow at the beginning of the game, hence very very VERY boring! its ok for some dps class but not so for healer/tank class... so if u wanna play those class, f**k u XD
if u wan me to choose, wow is WAY better to offer n worth my time/money, unless FF went free-to-play then it can compare to its similar f2p title
this game aint bad but compare to its competitor its meh =/ ... its more to those FF fans
Weaving off gcd skills with on gcd skills makes the combat feel faster.
I.e. for DRG doing: Bloodbath(off gcd)>Heavythrust(on GCD)>Foresight(off gcd)>True Thrust(on gcd), etc.
I agree with lower levels feeling really slow, especially feel it when we level synched down from like 60 to 15 and almost 95% of my skills are blacked out lol.
I agree. It just takes a while before you get a lot of those skills. And yeah, when you level-sync (generally <40) it's super annoying, because it just reminds you of how slow the game was prior to 40.
It really depends on the class you play, as well; some have more to "manage" or "weave" with oGCDs than others.
I played an AST and SCH, simply because I liked having more to manage; there was never a time I wasn't using two skills simultaneously on these classes. Between card buffs/stacks and faerie pet micro-management along with DPS, I actually didn't mind the slower combat pace. However, some classes, like BLM or WHM, were just far too slow for my taste, even at endgame. "Too slow" might not even be the word I'm looking for; perhaps, there was just significantly less to "manage".
(I know saying that, a significant number of WHM/BLMs would jump down my throat, but that's just how I felt. Was a little too one-dimensional for me.)
Yes you do lol. Someone doing a wrong rotation will see a loss in TP. As a DRG, I almost never use Invegorate. Also doing you're rotation correctly will never drop you below 840/1000 tp.
Somebody who knows a rotation will never need TP replenish skills.
Secondly, i'm guessing you never played a PLD. That's a job you have to manage you're TP with big time. WAR too.
copy of wow but lesser/inferior in content, character skills, crafting, dungeon, raid, etc... etc... etc..
very beautiful game!!!
very slow at the beginning of the game, hence very very VERY boring! its ok for some dps class but not so for healer/tank class... so if u wanna play those class, f**k u XD
if u wan me to choose, wow is WAY better to offer n worth my time/money, unless FF went free-to-play then it can compare to its similar f2p title
this game aint bad but compare to its competitor its meh =/ ... its more to those FF fans
Picked it up at Humble Bundle donated 10 for it. Enjoying it so far and it seems like a lot has changed from the beta I was in. Well, I have to give it a couple of months to see how it sustains.
The base game is quite fun. The expansion isn't so good.
The community is turning quite sour. The devs are focusing on a hamster wheel approach where you grind two dungeons for tokens, to reach the minimum gear level to grind the next two dungeons for tokens, to reach the minimum ... and so on. This has turned the community into a race to a higher gear level, frequently at the expense of common decency. People blaming things they don't understand on undergeared players is frequent, and when I last played my guild chat was constantly full of people saying awful things about whoever they were playing with at the time. This may be a reflection of NA moreso than the game, though, as the Japanese servers are reportedly incredibly helpful, in addition to having progressed far more than the NA servers.
I really dislike the combat in the game, it tries to balance out an absurdly long GCD with having 15 or so off GCD cooldowns to manage for each class. This means you end up memorizing the first 30 seconds or so of button presses, before simply playing whack-a-mole with cooldowns at a glacial pace. This awful design is paired with dungeons where every pull is an aoe pull. There is some CC in the game but you will never use it. You just stick your face into things and aoe aoe aoe. When you get to the bosses, they hit for less damage than the aoe pulls you did on the way in. This results in tanks playing in DPS stance, and raid fights tuned for tanks outputting max dps in their damage stance.
So yeah, everything to do with actual combat really stinks unfortunately. It is a shame because some of the boss mechanics would be fun if not held back by the combat. There are good sides that I think make the game worth a visit, though.
It is an incredibly beautiful game with graphics and music that are really impressive.
Nearly all the quests in the base game (including crafting quests) feel like thought and effort was put into writing them. Most of them have cutscenes and it goes a long way towards making the world feel alive.
The game is like one long fanservice to final fantasy fans. You will fight bosses you recognize, hear reworked music that will give you huge nostalgia trips, and see little nods and references everywhere.
I would say the game is something people should see, but I think anybody looking for any sort of long term home here will be disappointed by the terrible combat and community. This is just another "grind your ilvl" game, and the combat is not enjoyable enough for it to survive on that alone.
I would say the game is something people should see, but I think anybody looking for any sort of long term home here will be disappointed by the terrible combat and community. This is just another "grind your ilvl" game, and the combat is not enjoyable enough for it to survive on that alone.
Somebody is afraid of change. Either that or HW came out and you never bought it.
[mod edit - removed spoiler]
Some of the most heart wrenching, funny, and epic things have happened in HW. ESPECIALLY during the story.
I don't want to spoil anything for anybody who has not yet gotten this far but, I would love to post spoiler videos. Long cutscenes that will make you cry, laugh, and be shocked in awe.
If the combat feels slow for you, then you're playing you're job wrong. Get good. And by the way, you know nothing of the community in game.
The game is fun till end game. At end game you will do daily weekly over and over, next patch means forget everything you got by grinding cause you'll be grinding more for the new set at higher ilv, it never ends the grind grows.
First of all respect your avatar picture SoloAnything ( shqipria ) second this game is not my type i dont know i start this game but doesnt make me to burn
What is a Theme Park MMO supposed to be then? I mean, yeah, I love when there are more things to do, but in this case, options means just adding different ways to do this. "Same thing but more of it" kinda thing. I didn't find the combat to be bad at all, but that's entirely subjective. However, XIV's combat really isn't all that new. I would absolutely have agreed there is a major lack of options for alt leveling, but you didn't really hit on that point. XIV isn't revolutionary, they didn't do anything new. It's a traditional Theme Park every sense you touched on. So........What are you expecting?
Comments
At the beginning, it seems incredibly slow-paced, especially since you only have a VERY small set of skills to use; give it time, though, and don't let it be a deterrent for you trying the game.
I.e. for DRG doing: Bloodbath(off gcd)>Heavythrust(on GCD)>Foresight(off gcd)>True Thrust(on gcd), etc.
I agree with lower levels feeling really slow, especially feel it when we level synched down from like 60 to 15 and almost 95% of my skills are blacked out lol.
All the outfit art style is from classic final fantasy games by Yoshitaka Amano
Kefka From Final Fantasy 6
Lets say I play a rogue in WoW, that means I have a one second GCD... but that also means I'm used to tracking energy and combo points. Then I go and start a new character on FFXIV. Suddenly my GCD has gone to 2.5 seconds, that's a significant change, but it feels much longer than 2.5 seconds... Why? Because in place of my combo points and energy I now have... tp... which takes zero management. Not only has my downtime increased by two and a half times but the thing I used to fill my down time with: Tracking resources (and cooldowns) is gone so it feels a lot longer than it really is.
Then I go to the forums and make rage filled posts about how FFXIV has the slowest combat ever.
To a certain degree this isn't fair because a lot of that improves over time with lower GCD and off GCD cooldowns but to a certain degree it's also FFXIV's fault for dumbing down their combat too much at low levels which makes a bad first impression on many people.
Can't argue with that. In terms of story, crafting, visuals, and non-combat content FFXIV really blows WoW out of the water. I think if there was a class I really liked the mechanics for I would prefer it was well. Given how drastic some of the 3.0 class changes were I'll give it another try come 4.0.
rogue is now a crapfest with 2 extra cds and 2222 3 2222 4 2222 3 22222 5 22222 3 spam
a drg or a monk has 3 or 4 times more things to track and to pay atention than a rogue on wow, you cant even track the trinkets or weapon enchants now because the retarded change to ppm
anticipation and the new ppm system made rogue one of the most boring jobs to play
I played WoW, well, bought it, and I hate the combat. I tried a hunter and it was awful. I mean you have this thing called focus. So I use my #1 only skill 3 times and I have to wait for focus to come up? Or get the 2nd skill which is a cast that gains you 14 focus which is a 2.5 gcd. Sigh.
FF auto attack takes 0 TP to use. It would take me 25 uses of my first skill on FF to even get my TP low at all.
WoW in early levels makes you feel useless. I tried rogue too and can't do that **shudders** crappy class.
Alright so change the argument a bit to a Subtlety Rogue in high level 3v3. Not everything is about standing there and killing a dragon. I know that's a foreign concept to some people. The combat and class design in XIV is boring as hell across the board.
At level 6, you are still waiting for the gcd. At level 60, if the gcd gets much faster, you can't keep up with the combos.
You don't really manage TP. It's mostly a passive resource with very few things that have any affect on generation. Army's Paeon, Invigorate, and Purification are the only way a MNK can generate TP. So you have two long cooldowns that get used on CD so long as it won't overcap TP, and a BRD song. It's not a resource you think about outside of that because sitting on it or throttling your rotation to let it regen is a massive DPS loss which is a bad thing in a game with lots of DPS checks.
I like the positional requirements for combos a lot. I just wish the GCD was much faster and they had more unique resources for the varying jobs instead of having a single resource for every class archetype.
For most who have played the game to the end of Heavensward, it's a solid 7.5-8.5 with the potential to getting to 9 with some changes. Though I can imagine people quitting at the start or not liking an aspect of it saying it's lower. Though there's educated opinions, and there's uneducated opinions; what you value most is up to your own personal opinion.
Definitely the best Themepark on the market at the moment, and the game is pretty brutal and unforgiving at times. Especially with rotations and combo systems. If the combat was any faster, I daresay almost nobody but a bot could keep up with some classes and their 35+ button rotation (no addons in this game to help), combo skill chaining, etc. In addition to mechanics, class cross skills, positioning (some combos are only effective as a flank, back, or front -- and you have to weave positions with some classes so that ever 2 seconds you change). And different upkeep for rotations and combos to keep yourself buff, which often fall due to mechanics or running away from fire or the like. Have to decide if you can withstand something in the hopes of maintaining a buff. Even popping defensive abilities at the right time and utility to help with such, and making macros to inform your healer (or activating abilities that help your group wide healing, such as mantra. Knowing when to pick up a combo or just restart your entire rotation.
Ninja can also be quite brutal, as you have to actually make hand symbols to spell craft -- and if you make a wrong symbol (while in mid fight and attempting to do such inbetween attacks while following mechanics and positioning) then you are lock out of your most powerful abilities for 20 entire seconds.
Housing is a poorly thought out joke, inventory (the game gives more inventory slots than any other in the market -- some less than 900, not including the free spaces you get for unique items, quest items, season items, etc.) is only a problem when it comes to your armory filling up, denying quick swaps of equipment or interacting with something being denied arranging your inventory when it's up.
I've every craft maxed out and honestly, I haven't filled up the first two retainers that I have. Despite having eight unlocked just because of value since I have 16 characters on two legacy accounts, 10 of which are all 50+ and completed the 2.0 storyline and well into Heavensward.
Storyline is fairly realistic at start with you being a green adventurer that has to do minion chores. Though the whole "kill x ladybugs" thing pretty much ends fairly quickly, which helps you distinguish those who played the game past level 5 and those who did not. It's mediocre up to around level 35 -- some interesting things happen -- then gets back to being mediocre with filler until 50 with eight man dungeons. Then drops to being abyssal for 2.1 and 2.2 content. Picks up again at 2.3. Then gets really good at 2.4 - 2.55. Heavensward starts on a good note as well, and has an above average story that may tug at your heartstrings a bit.
The one thing about the game is that it stops holding your hand pretty fast; most optional content (there is A LOT of it) you will never know existed. Have to ask around, or find it by talking to NPCs. Perhaps even a reddit guide. Main storyline will always be in your face, though.
The game updates very frequently with massive content updates. Several new dungeons, systems, bosses, main story, sides stories, etc. every few months (including new animations, poses, dances, hairstyles, beastmen). They even brought a new class into a patch, as well as major system upgrades or flat out new stuff that any other game would've put behind an expansion. In addition to releasing a new race and three new classes with their expansion.
In all, it's an above average MMO where you see where the money goes in production, despite what I'm told is a fairly small team compared to games such as WoW which boasts 250 people who can't add more than a selfie camera in an entire patch and has 15-20 month content droughts.
Make your own decision.
WoW's development team is somewhere on the other end of the spectrum: They have tons of people dedicated to fixing ingame system problems, so the core game is great and always inviting to come back to, but the content takes a back seat since they have to include voice acting, unique animations, etc, which go through a ton of QA testing. If you actually look closely at the new dungeon content in FFXIV, they recycle a lot of animations and art assets and get to skip lip syncing since they just have dialog boxes 90% of the time.
Well, that and the FFXIV team has most of the concepting phase for new armor already done ahead of time since they are using concepts from prior single player FF titles.
very beautiful game!!!
very slow at the beginning of the game, hence very very VERY boring! its ok for some dps class but not so for healer/tank class... so if u wanna play those class, f**k u XD
if u wan me to choose, wow is WAY better to offer n worth my time/money, unless FF went free-to-play then it can compare to its similar f2p title
this game aint bad but compare to its competitor its meh =/ ... its more to those FF fans
It really depends on the class you play, as well; some have more to "manage" or "weave" with oGCDs than others.
I played an AST and SCH, simply because I liked having more to manage; there was never a time I wasn't using two skills simultaneously on these classes. Between card buffs/stacks and faerie pet micro-management along with DPS, I actually didn't mind the slower combat pace. However, some classes, like BLM or WHM, were just far too slow for my taste, even at endgame. "Too slow" might not even be the word I'm looking for; perhaps, there was just significantly less to "manage".
(I know saying that, a significant number of WHM/BLMs would jump down my throat, but that's just how I felt. Was a little too one-dimensional for me.)
Somebody who knows a rotation will never need TP replenish skills.
Secondly, i'm guessing you never played a PLD. That's a job you have to manage you're TP with big time. WAR too.
Is this dude for real? Scorpex X? Is that you?
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
The community is turning quite sour. The devs are focusing on a hamster wheel approach where you grind two dungeons for tokens, to reach the minimum gear level to grind the next two dungeons for tokens, to reach the minimum ... and so on. This has turned the community into a race to a higher gear level, frequently at the expense of common decency. People blaming things they don't understand on undergeared players is frequent, and when I last played my guild chat was constantly full of people saying awful things about whoever they were playing with at the time. This may be a reflection of NA moreso than the game, though, as the Japanese servers are reportedly incredibly helpful, in addition to having progressed far more than the NA servers.
I really dislike the combat in the game, it tries to balance out an absurdly long GCD with having 15 or so off GCD cooldowns to manage for each class. This means you end up memorizing the first 30 seconds or so of button presses, before simply playing whack-a-mole with cooldowns at a glacial pace. This awful design is paired with dungeons where every pull is an aoe pull. There is some CC in the game but you will never use it. You just stick your face into things and aoe aoe aoe. When you get to the bosses, they hit for less damage than the aoe pulls you did on the way in. This results in tanks playing in DPS stance, and raid fights tuned for tanks outputting max dps in their damage stance.
So yeah, everything to do with actual combat really stinks unfortunately. It is a shame because some of the boss mechanics would be fun if not held back by the combat. There are good sides that I think make the game worth a visit, though.
It is an incredibly beautiful game with graphics and music that are really impressive.
Nearly all the quests in the base game (including crafting quests) feel like thought and effort was put into writing them. Most of them have cutscenes and it goes a long way towards making the world feel alive.
The game is like one long fanservice to final fantasy fans. You will fight bosses you recognize, hear reworked music that will give you huge nostalgia trips, and see little nods and references everywhere.
I would say the game is something people should see, but I think anybody looking for any sort of long term home here will be disappointed by the terrible combat and community. This is just another "grind your ilvl" game, and the combat is not enjoyable enough for it to survive on that alone.
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Some of the most heart wrenching, funny, and epic things have happened in HW. ESPECIALLY during the story.
I don't want to spoil anything for anybody who has not yet gotten this far but, I would love to post spoiler videos. Long cutscenes that will make you cry, laugh, and be shocked in awe.
If the combat feels slow for you, then you're playing you're job wrong. Get good. And by the way, you know nothing of the community in game.
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