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"Being a Single Player in a MMO World"

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Loke666 said:


    I don't think anyone here is saying that MMOs shouldn't have solocontent, the problem is that most content is made to be beaten by a single player and content like that sucks for us groupers.


    wow .. where do you get THAT?

    Wow current tier dungeons and raids cannot be beaten by a single player.

    Raids in Marvel Heroes cannot be beaten by a single player.

    Hell .. if you set high diffculty on DDO dungeons, they cannot be beaten by single player.

    Even D3, a 4-man high GR dungeon cannot be beaten by a single player.

    So where is the complaint coming from? Where is this "most content" is made to be beaten by a single player? If you are talking about leveling quests, yes .. but that is not "most content" since a) leveling is only a small part of the game, and b) you can do instanced dungeons to level, at least in WOW.
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    eye_m said:

    I've always felt that there should be some sort of qualifying process for being able to comment on forums. 
    why? You can always just ignore those whose opinion you do not agree with. 
  • eye_meye_m Member UncommonPosts: 3,317
    Zen00 said:
    eye_m said:
    I've always felt that there should be some sort of qualifying process for being able to comment on forums. Kind of like how amusement parks have height requirements for rides.  It's not that I think everyone isn't allowed their own opinion, it's just that too many people should work on their perception and cognitive function before telling others anything. The ability to communicate is not proof of intelligence.
    Sorta like this?

    http://kol.coldfront.net/thekolwiki/index.php/The_Altar_of_Literacy

    I love that game. And it has the best chat room of any game I've ever played.
    That's great, and definitely along those lines or even beyond!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • KyleranKyleran Member LegendaryPosts: 44,088
    Loke666 said:


    I don't think anyone here is saying that MMOs shouldn't have solocontent, the problem is that most content is made to be beaten by a single player and content like that sucks for us groupers.

     but that is not "most content" since a) leveling is only a small part of the game,
    Maybe that's the real issue, they want it to be more?

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited January 2016
    Flyte27 said:
    Are there any statistics that show this is the case?  I have a feeling most people who play MMOs skip the raid.  Most people did in the EQ days as well.

    My main point was that people talk about how much freedom there is in current MMOs, but there really isn't.  Everything you do is designed to be done an exact way.  For instance solo is designed explicitly to be done solo and down a specific path.  Group is designed for a specific amount of people and must be done in a specific way and path.  Raiding is the same way.  On top of this the games are no longer the adventures they were intended to be.  Instead they are just referenced as different specific parts.

    What I like is to just pop into a world and adventure with other people around.  I want to test and see what I can and can't do.  I want to have random encounters with random players.  I want to see what creative things other players are doing in game.  I don't want to partake in the same exact things everyone else is partaking in.  That is rather boring at this stage in my life.  I even have this problem in single player games.  I'll start getting bored no matter how much I turn of the difficulty because I'll know I'm generally just following a static path designed by the developers.
    The evolution of MMORPG development is the statistic.

    You can literally buy your way past the majority of levels in WoW.  Leveling, even where you can't outright skip it, is being shortened and made easier and faster.  The focus has moved more and more towards developing content for the level cap; rarely do we see developers spending time creating content for anything but.  Nor do we see them providing any incentives to go through the leveling process over once you've hit cap.  Players that do it simply want another class/build at cap and they do everything they can to shorten the amount of time the new character spends leveling instead of playing endgame at the cap.

    There are a select few who are altoholics, but that is in no way the majority of gamers.

    And again, we see that these players wish to spend as little time leveling (in primarily solo content) as they possibly can to get to the level cap, where the primary type of content comes in the form of group content.  To me, that doesn't scream that players want to avoid one another.  Quite the opposite: the most attractive content to gamers is the (primarily group) endgame.  And gamers have made it known, loud and clear, that all they want to do is level as fast as possible (or skip leveling altogether) to get to that endgame.

    image
  • Flyte27Flyte27 Member RarePosts: 4,574
    Flyte27 said:
    Are there any statistics that show this is the case?  I have a feeling most people who play MMOs skip the raid.  Most people did in the EQ days as well.

    My main point was that people talk about how much freedom there is in current MMOs, but there really isn't.  Everything you do is designed to be done an exact way.  For instance solo is designed explicitly to be done solo and down a specific path.  Group is designed for a specific amount of people and must be done in a specific way and path.  Raiding is the same way.  On top of this the games are no longer the adventures they were intended to be.  Instead they are just referenced as different specific parts.

    What I like is to just pop into a world and adventure with other people around.  I want to test and see what I can and can't do.  I want to have random encounters with random players.  I want to see what creative things other players are doing in game.  I don't want to partake in the same exact things everyone else is partaking in.  That is rather boring at this stage in my life.  I even have this problem in single player games.  I'll start getting bored no matter how much I turn of the difficulty because I'll know I'm generally just following a static path designed by the developers.
    The evolution of MMORPG development is the statistic.

    You can literally buy your way past the majority of levels in WoW.  Leveling, even where you can't outright skip it, is being shortened and made easier and faster.  The focus has moved more and more towards developing content for the level cap; rarely do we see developers spending time creating content for anything but.  Nor do we see them providing any incentives to go through the leveling process over once you've hit cap.  Players that do it simply want another class/build at cap and they do everything they can to shorten the amount of time the new character spends leveling instead of playing endgame at the cap.

    There are a select few who are altoholics, but that is in no way the majority of gamers.

    And again, we see that these players wish to spend as little time leveling (in primarily solo content) as they possibly can to get to the level cap, where the primary type of content comes in the form of group content.
    I'll stick with my thought that most people play through solo content and quit until it's proven otherwise.  There is no proof in your post that most people play end game or want to play end game.  If that were the case there would be no solo content.  What is the point of this discussion anyway?  I don't really like either solo content or raiding.  I'm a proponent of persistent virtual worlds and content that isn't static, labeled, and sectioned off.  I know I'm in the minority, but that doesn't bother me.
  • ScotScot Member LegendaryPosts: 24,478
    edited January 2016
    Cecropia said:


    I mean, if you enjoy, for example, dancing alone before a mirror in your room, why would you go to a crowded dance hall and try to convince others they are just like you and need to leave and go dance alone?  That's kind of the illogic you've been pushing in these MMO forums.


    may be you should actually read what i post .. didn't i use the word OPTION?

    So what is wrong with having a choice in the crowded dancing hall that some can dance alone (if they want to), and some dance with others?


    Or maybe you ought to read that this is an MMO forum.

    Why go to a crowded dance hall to dance alone in the first place?  Why play an MMO when all you really want to play is a single player game?   Why haunt MMO forums telling MMO players there is no market for their games and they ought to be playing singe player games?
    Because he relishes in the attention he gets no matter how ridiculous it is to everyone else.

    Back in the day before the internet, these were the types of characters you'd find downtown yelling out bizarre ideas or political views at some random intersection while the surrounding masses carried on wearing either a slight snicker of amusement, or a quick glare of annoyance.

    Enter the internet and here we are....

    For better or for worse, internet forums give everyone who wants to be heard more of a voice.


    I just have a picture in my mind now of human billboard Nari walking down a high street with the sign saying "The End of WoW is Nigh!"

    That's your fault that is. :)

    Post edited by Scot on
  • CecropiaCecropia Member RarePosts: 3,985
    Scot said:
    Cecropia said:


    I mean, if you enjoy, for example, dancing alone before a mirror in your room, why would you go to a crowded dance hall and try to convince others they are just like you and need to leave and go dance alone?  That's kind of the illogic you've been pushing in these MMO forums.


    may be you should actually read what i post .. didn't i use the word OPTION?

    So what is wrong with having a choice in the crowded dancing hall that some can dance alone (if they want to), and some dance with others?


    Or maybe you ought to read that this is an MMO forum.

    Why go to a crowded dance hall to dance alone in the first place?  Why play an MMO when all you really want to play is a single player game?   Why haunt MMO forums telling MMO players there is no market for their games and they ought to be playing singe player games?
    Because he relishes in the attention he gets no matter how ridiculous it is to everyone else.

    Back in the day before the internet, these were the types of characters you'd find downtown yelling out bizarre ideas or political views at some random intersection while the surrounding masses carried on wearing either a slight snicker of amusement, or a quick glare of annoyance.

    Enter the internet and here we are....

    For better or for worse, internet forums give everyone who wants to be heard more of a voice.


    I just have a picture in my mind now of human billboard Nari walking done a high street with the sign saying "The End of WoW is Nigh!"

    That's your fault that is. :)

    Yikes, lol.

    Sorry to have ruined your night.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • Zen00Zen00 Member UncommonPosts: 152
    I'm a recovered alt-o-holic. Mainly because I finally woke up and realized that there's not a single game in the world that is alt-friendly for people with limited time on their hands. GW2 came close, but eventually they started adding end-game content such as that portal area, and then it became too much of a time sink to equip anything but a main.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited January 2016
    Flyte27 said:
    I'll stick with my thought that most people play through solo content and quit until it's proven otherwise.  There is no proof in your post that most people play end game or want to play end game.  If that were the case there would be no solo content.  What is the point of this discussion anyway?  I don't really like either solo content or raiding.  I'm a proponent of persistent virtual worlds and content that isn't static, labeled, and sectioned off.  I know I'm in the minority, but that doesn't bother me.
    I'm not really sure why Blizzard (and they aren't the only ones to have offered buying past levels) would offer to skip leveling if they thought that people would immediately quit once they dinged at cap.  For anecdotal evidence, the folks I've seen who stated they stopped playing Wow after the expansions cited a lack of content to do after leveling as far and away the biggest reason they quit.  So those folks, it would seem, would have preferred endgame content to keep them around (which, again, has always been primarily group content).

    And it isn't a choice between solo or raiding, really (unless you label all high-end group content raiding).  ESO has the undaunted system for end-game dungeon running (single group).  I haven't played since the DLC Orsinium released, but when I was playing that was an extremely popular end-game activity.  Cyrodiil also offered endgame fun (with the veteran campaign especially for those who were level cap).

    But you're right, this isn't really a pertinent debate, as most of my point from my original post was in agreeing that LFG is about as uninspired a way to bring people together as possible.  The preface to that statement was simply a supporting argument that players do, in fact, wish to be brought together to face content (evidenced by the vast majority of the highest tier content being group-based), and that this condition supports the argument that it is worth resources spent to find ways to bring players together in more interesting ways.

    image
  • mmocuriousmmocurious Member UncommonPosts: 9
    edited January 2016
    @nariusseldon
    Thats the stupidest thing I have ever heard, why would you play an MMO if you want to solo? there are plenty of single player RPG's
    In fact, I hate most MMORPG's because you have thousands of players online, and no one to play with because no one really needs to group until mid-high level to do the harder dungeons, and everyone is running around solo like you said, why have an MMORPG in the first place?.  Devs need more ways to make people to GROUP up, like group only quests with big rewards.

    Dumbest thing I have ever heard.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    I'm not really sure why Blizzard (and they aren't the only ones to have offered buying past levels) would offer to skip leveling if they thought that people would immediately quit once they dinged at cap.  
    Because players are not the SAME?

    There are those who just want to solo. There are those who just want to play the end-game. The OPTION to skip leveling is to accommodate both. Clearly, if players only want end-game, Blizz can just eliminate the whole leveling from the game, with no option to play it.

    I thought just by being here, you would understand that players have different preferences, and for a game as big as wow, clearly you have to use options to cater to multiple preferences. There is no mystery here. 
  • ScotScot Member LegendaryPosts: 24,478

    I'm not really sure why Blizzard (and they aren't the only ones to have offered buying past levels) would offer to skip leveling if they thought that people would immediately quit once they dinged at cap.  
    Because players are not the SAME?

    There are those who just want to solo. There are those who just want to play the end-game. The OPTION to skip leveling is to accommodate both. Clearly, if players only want end-game, Blizz can just eliminate the whole leveling from the game, with no option to play it.

    I thought just by being here, you would understand that players have different preferences, and for a game as big as wow, clearly you have to use options to cater to multiple preferences. There is no mystery here. 


    But as you know, some games styles conflict with others. Just like PvE and PvP are at odds, so to are solo and grouping and playing PvE/playing End Game. If players have a way to skip content they will do so, its not a matter of preference as you are trying to frame it.

    If your guild is skipping to end level are you going to say hang just doing these 50 levels as PvE? If you are a solo player are you going to say hang on to your friends on Steam?

    So there is no choice when one side of the choice forces the hand of the other.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Scot said:

    I'm not really sure why Blizzard (and they aren't the only ones to have offered buying past levels) would offer to skip leveling if they thought that people would immediately quit once they dinged at cap.  
    Because players are not the SAME?

    There are those who just want to solo. There are those who just want to play the end-game. The OPTION to skip leveling is to accommodate both. Clearly, if players only want end-game, Blizz can just eliminate the whole leveling from the game, with no option to play it.

    I thought just by being here, you would understand that players have different preferences, and for a game as big as wow, clearly you have to use options to cater to multiple preferences. There is no mystery here. 


    But as you know, some games styles conflict with others. Just like PvE and PvP are at odds, so to are solo and grouping and playing PvE/playing End Game. If players have a way to skip content they will do so, its not a matter of preference as you are trying to frame it.

    If your guild is skipping to end level are you going to say hang just doing these 50 levels as PvE? If you are a solo player are you going to say hang on to your friends on Steam?

    So there is no choice when one side of the choice forces the hand of the other.

    What do you mean by there is no choice?

    I have a choice NOT to join a guild.
    I have a choice not to listen to my guild if I join one.

    And yes, some game styles conflict with others .. and you have a choice of what game style to choose. Clearly this choice between solo quest leveling up, and skip to end game is provided by wow. And some exercised the choice one way, and others the other way.

    There is no forcing in games. 
  • eye_meye_m Member UncommonPosts: 3,317
    Scot said:

    I'm not really sure why Blizzard (and they aren't the only ones to have offered buying past levels) would offer to skip leveling if they thought that people would immediately quit once they dinged at cap.  
    Because players are not the SAME?

    There are those who just want to solo. There are those who just want to play the end-game. The OPTION to skip leveling is to accommodate both. Clearly, if players only want end-game, Blizz can just eliminate the whole leveling from the game, with no option to play it.

    I thought just by being here, you would understand that players have different preferences, and for a game as big as wow, clearly you have to use options to cater to multiple preferences. There is no mystery here. 


    But as you know, some games styles conflict with others. Just like PvE and PvP are at odds, so to are solo and grouping and playing PvE/playing End Game. If players have a way to skip content they will do so, its not a matter of preference as you are trying to frame it.

    If your guild is skipping to end level are you going to say hang just doing these 50 levels as PvE? If you are a solo player are you going to say hang on to your friends on Steam?

    So there is no choice when one side of the choice forces the hand of the other.

    What do you mean by there is no choice?

    I have a choice NOT to join a guild.
    I have a choice not to listen to my guild if I join one.

    And yes, some game styles conflict with others .. and you have a choice of what game style to choose. Clearly this choice between solo quest leveling up, and skip to end game is provided by wow. And some exercised the choice one way, and others the other way.

    There is no forcing in games. 

    so you have the choice to NOT play group content.

    you have the choice to NOT participate in RAIDS

    you have the choice to NOT get group content gear.

    you have the choice to NOT think that you deserve access to everything because you play solo, or that the developer needs to cater to your "unmultiplayer" needs

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • mmocuriousmmocurious Member UncommonPosts: 9
    edited January 2016
    There is absolutely NO POINT, in playing an MMO if you just want to solo, there are plenty of single player games with better story, combat, game mechanics than any MMO.  The reason MMO'S are appealing is because you can group up with 20 people, and go fight a giant dragon, or go exploring, or fight the hoards of evil, or go fight another huge group of players in a massive PVP battle.

    I'm kind of a loner IRL, and even I don't understand this mentality, grouping up is FUN, and it's the entire point of an MMO.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    There is absolutely NO POINT, in playing an MMO if you just want to solo, <snip>
    Key word is "just".

    And if you turn the question around it becomes "why have ANY solo content in an mmo?"

    It's about balance.
  • ScotScot Member LegendaryPosts: 24,478

    gervaise1 said:
    There is absolutely NO POINT, in playing an MMO if you just want to solo, <snip>
    Key word is "just".

    And if you turn the question around it becomes "why have ANY solo content in an mmo?"

    It's about balance.

    Indeed it is about balance and the recognition of the impact of one style of gameplay on another. Skipping content is a style of gameplay, one favoured by the solo crowd in the main. I know guild members that favour alt promotion once you have reached top level, others don't.

    The strength of the questing and levelling system is seen if players want to do it again. But I do take the point that alters (here meaning people who must have every class) having to do the whole thing ten times is a bit much. But these days with all the "streamlining" that is dumbing down, you often don't get more than six classes. Some exception for obsessive alters should be made if there are plentiful classes.



  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505

    I'm not really sure why Blizzard (and they aren't the only ones to have offered buying past levels) would offer to skip leveling if they thought that people would immediately quit once they dinged at cap.  
    Because players are not the SAME?

    There are those who just want to solo. There are those who just want to play the end-game. The OPTION to skip leveling is to accommodate both. Clearly, if players only want end-game, Blizz can just eliminate the whole leveling from the game, with no option to play it.

    I thought just by being here, you would understand that players have different preferences, and for a game as big as wow, clearly you have to use options to cater to multiple preferences. There is no mystery here. 
    When you get to the point where people are paying you to avoid playing large swathes of your game..  You've either got to start asking yourself what's so wrong with the old content that people want to skip it..  Or, you thank the gaming Gods you've managed to convince folks to give you extra money simply to play less content, thereby making you more cash for less work.

    Player preferences are one thing..  It goes to quite another level when we begin talking about folks trying to pay to avoid playing half of your game.

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    There is absolutely NO POINT, in playing an MMO if you just want to solo, there are plenty of single player games with better story, combat, game mechanics than any MMO. 
    Only if that is true. In fact, I play Marvel Heroes for its combat, game mechanics, and the IP.

    Tell me which single player PC game (and don't tell me crappy iOS games) has diablo type combat, and allows me to play over 50 marvel characters, and I will be there.

    Before that, I am playing Marvel Heroes as a single player game. Are you disputing that is a POINT of why I play this MMORPG?
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    There are loads of reasons to play mmo's that don't involve grouping. It has all been explained many many many times. Anyone that still believes that there is no reason to play an mmo if you are going to solo is choosing to be ignorant. 
    Just because you don't like it doesn't mean it is bad.
  • nariusseldonnariusseldon Member EpicPosts: 27,775



    Player preferences are one thing..  It goes to quite another level when we begin talking about folks trying to pay to avoid playing half of your game.

    You only have a point if all folks try to pay to avoid playing half of the game. But not everyone does that. So what is the problem if some people play through the whole game, and some want to skip half and you give them an option.

    In fact, it is no different than making two games to cater to two audiences, but re-using a lot of the assets. Just like a PC game with a single player campaign and a MP mode. Don't tell me companies should be given players those options. 
  • Beatnik59Beatnik59 Member UncommonPosts: 2,413
    There is absolutely NO POINT, in playing an MMO if you just want to solo, there are plenty of single player games with better story, combat, game mechanics than any MMO.  The reason MMO'S are appealing is because you can group up with 20 people, and go fight a giant dragon, or go exploring, or fight the hoards of evil, or go fight another huge group of players in a massive PVP battle.

    I'm kind of a loner IRL, and even I don't understand this mentality, grouping up is FUN, and it's the entire point of an MMO.
    Frankly, I can get a better combat grouping experience out of Star Wars Battlefront.

    What I need MMORPGs for is the character play; all the things I do outside the combat that requires the truly human qualities of imagination and creativity.  That's why I need MMORPGs.  Because I can get the combat stuff so much more efficiently in games like Destiny these days; there's no reason for me--or anyone else for that matter--to buy into something like EVE or WoW or EQ/N if all they want is the combat with and against other people.

    Combat?  Personally, I see it as a waste of multiplayer gaming's potential, not the essence of it.

    __________________________
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  • KyleranKyleran Member LegendaryPosts: 44,088
    There are loads of reasons to play mmo's that don't involve grouping. It has all been explained many many many times. Anyone that still believes that there is no reason to play an mmo if you are going to solo is choosing to be ignorant. 
    EVE offers choice, and while I group up to to PVP almost 100% of the time.  

    When doing mining or ratting its about 90% solo.

    I've always done lots of soloing, even back in the day with DAOC.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited January 2016



    Player preferences are one thing..  It goes to quite another level when we begin talking about folks trying to pay to avoid playing half of your game.

    You only have a point if all folks try to pay to avoid playing half of the game. But not everyone does that. So what is the problem if some people play through the whole game, and some want to skip half and you give them an option.

    In fact, it is no different than making two games to cater to two audiences, but re-using a lot of the assets. Just like a PC game with a single player campaign and a MP mode. Don't tell me companies should be given players those options. 
    It's funny; I don't see CD Projekt Red offering the opportunity to pay an extra 20 bucks to level Geralt to 20 immediately and skip to the final 4 missions of the game.  As far as I know, the DLCs don't offer that either.

    If they did, it would definitely make headlines.  Not for its innovative pricing scheme, but for the sheer amount of uselessness such a package would offer.

    It's one thing to offer expedited leveling to players who have already played through to cap (in the past, players themselves did this with one another through power-leveling).  If you aren't going to put time into updating and expanding the leveling experience throughout your game, might as well.  But giving new players with brand new accounts the opportunity to automatically skip 80% of your game is just akin to admitting that all but your newest content is old, stale, and not worth the time to play through.

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