According to Eurogamer, the biggest VR title, won't even run on Oculus Rift, and will only support one headset on launch, Valve.
http://www.eurogamer.net/articles/2016-01-22-elite-dangerous-dev-frontier-confirms-no-official-support-for-oculus-rift
Like many predicted. Fragmentation can kill VR easily. Here's my graph to show you:
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Imagine each game only being playable on one brand of mice. It is a major issue.
Fragmentation was a nightmare for Android.
First world problems.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That said I think the price of the HMD will be the bigger VR killer when it comes to the masses.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
It'll work itself out eventually, and even if it turns into a standard war it won't slow the spread of tech much, but if we're unlucky it may result in lot of 600$ pieces of trash before the war is over.
its funny how the critics of VR dont even know the most difficult challenges of it. They dont even know the top three achilles heel of VR.
this is one of them, its been known for a long time, thanks for sharing
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Nice agenda
It will ofc cause some issues along the way.
This have been a good conversation
They (people in the VR industry) know full well that one of the biggest challenges is standards. It was also one of the biggest challenges during the birth of the home PC, we see that turned out ok.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
It's not so simple. They speak out of both sides of their mouth.
Frontier community chief Zac Antonaci has said something completely different:
"We've chosen to focus on SteamVR"
You are grasping at straws; anything to support your narrative that VR is falling apart before it even comes to market. If you were to make a truly informed argument to support your point, you should have gone with a different example.
Note that I have no particular interest in playing Elite: Dangerous, although it looks like a well-polished game. I just find that when the lead dev of a team that has been very proactive about supporting a particular hardware product comes forward and says 'yes, we are planning on supporting Oculus, ignore the clickbait', you may want to consider other sources to support your argument.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
In the mean time, they are only offering official support for SteamVR, because "they have a stable dev kit to work with" (and probably get a nice back-hander for the promotion).
I see nothing about them stating that they will ONLY support SteamVR in the future, so why the drama ?
These types of corporate rivalries are common place young doomsayer.
PC - Mac, SNES - Genesis, VHS - Beta, Transformers - Gobots, HD/DVD - BluRay, Netscape - I.E.
If you want a comparison, compare it to games targeting specific mice, and none of the mice work the same way.
VR belongs in this category:
not this one:
This happens for nearly every emerging technology dating back to the beginning of time.