Is CIG relaxing posture on censorship or slacking?
Well, to be completely fair, what's to censor? There's actual logical conversations happening, for the most part, and only 1 funny, irrelevant video link opposed to....... Crap, can't bend my neck to see to the top of this thread.
Oh, and it should be noted that the person who posted the video didn't claim it to be proof of something.
" they become jaded and cynical over the years " Bingo. Some folks will never and can't ever accept the reality of Star Citizen. They think it's jutst another developer making grandious claims, with nothing to back it up. SC is being developed in a completely new and different way than ANYTHING in the past. Some people just can't wrap their heads around it. They are applying old logic to a completely new idea. TLDR: Weak minds.
This is how SC people think. SC is fantastic beyond anything we ever had before and anyone who doesn't see that is just dumb.
Another employee is gone from Austin, Lee Amarakoon, Snr VFX Artist. God speed sir.
Ok, well the turnover rate in America (across all industries) is 15%, while the game industry has been quoted as having a higher-than-normal turnover rate. So even if we were to say that it CIG had a 10% turnover rate, which would be lower than normal, that's still losing a little shy of 30 people per year. Oh! Something else that might be interesting is that the average tenure for someone at Google is around 1 year, which is just insane to me.
I'm just saying, again, you can't just throw out random stuff like something is pandemic without having any perspective.
Another employee is gone from Austin, Lee Amarakoon, Snr VFX Artist. God speed sir.
Ok, well the turnover rate in America (across all industries) is 15%, while the game industry has been quoted as having a higher-than-normal turnover rate. So even if we were to say that it CIG had a 10% turnover rate, which would be lower than normal, that's still losing a little shy of 30 people per year. Oh! Something else that might be interesting is that the average tenure for someone at Google is around 1 year, which is just insane to me.
I'm just saying, again, you can't just throw out random stuff like something is pandemic without having any perspective.
Speaking of perspective: Most game development jobs are for a particular project, and then at the end there's a wholesale release of developer/designers. That's a different pattern than shedding your workforce during the project.
The long (incredibly long) development time likely for SC in all its various forms, should be a great thing for game designers. However, the only acquaintance I know who worked on SC left after a short time there. Their succinct report? 'Not a fun place to work.' Given the disorganization and poor management of Roberts in his past projects (both Digital Anvil and Origin), I am not surprised.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Another employee is gone from Austin, Lee Amarakoon, Snr VFX Artist. God speed sir.
Ok, well the turnover rate in America (across all industries) is 15%, while the game industry has been quoted as having a higher-than-normal turnover rate. So even if we were to say that it CIG had a 10% turnover rate, which would be lower than normal, that's still losing a little shy of 30 people per year. Oh! Something else that might be interesting is that the average tenure for someone at Google is around 1 year, which is just insane to me.
I'm just saying, again, you can't just throw out random stuff like something is pandemic without having any perspective.
Speaking of perspective: Most game development jobs are for a particular project, and then at the end there's a wholesale release of developer/designers. That's a different pattern than shedding your workforce during the project.
The long (incredibly long) development time likely for SC in all its various forms, should be a great thing for game designers. However, the only acquaintance I know who worked on SC left after a short time there. Their succinct report? 'Not a fun place to work.' Given the disorganization and poor management of Roberts in his past projects (both Digital Anvil and Origin), I am not surprised.
Yes, but most game projects are longer anyhow. Regardless of whether it's a long project or not, there will be annual turnover. That's not something that's exclusive to SC. I can't really speak to what SC's turnover rate is since I don't know how many people have left in the last year, but I don't think it's approaching the US National Average.
Also, while I appreciate that you have a first-party connection with someone who worked there and didn't like it, there are obviously others who feel differently. Personally, I don't think that they're great at Management, outside looking in. Just saying that it's not pandemic like it's making it out to be.
Oh, and when I was referring to perspective, I was looking at a wider view across industries, and then your "perspective" took us right back into the tunnel vision focused on CIG. I mean if you want to really do some service to the argument, feel free to figure out CIGs turnover rate and compare it against other, similar, companies. Saying one person didn't like it there is inconsequential. It's like saying, "I did a scientific study of 1 person and they didn't like it, therefore the entire world doesn't like it."
I swear, people are delusional when it comes to the footage out for star citizen right now. I'm not sure if the world is just full of trolls, but we are in early alpha / pre-alpha for both Squadron 42 and SC. The videos are showing WHY the game is being delayed, and people are crying they aren't getting to play a giant ball of horse dung with glitches everywhere and bugs? They haven't even balanced the hit points for ships yet based on size! Right now connies can be torn apart by a freaking Aurora.
Game development isn't candy land people, and this game isn't a title that is saying "I'm in closed beta" and then presenting tons of bugs like this.
I hate being "ardent defender of CiG" since in general I like a healthy bit of skepticism, but the entire premise of this thread is just so achingly bad...
On the other hand, I do agree that the work condition issue some people are presenting is probably the reason behind the reason that SC and Squadron 42 is getting delayed. They got a lot of offices around the world working on the game at the moment so I'd imagine there's a lot of bottlenecking going on.
Another employee is gone from Austin, Lee Amarakoon, Snr VFX Artist. God speed sir.
Ok, well the turnover rate in America (across all industries) is 15%, while the game industry has been quoted as having a higher-than-normal turnover rate. So even if we were to say that it CIG had a 10% turnover rate, which would be lower than normal, that's still losing a little shy of 30 people per year. Oh! Something else that might be interesting is that the average tenure for someone at Google is around 1 year, which is just insane to me.
I'm just saying, again, you can't just throw out random stuff like something is pandemic without having any perspective.
Speaking of perspective: Most game development jobs are for a particular project, and then at the end there's a wholesale release of developer/designers. That's a different pattern than shedding your workforce during the project.
The long (incredibly long) development time likely for SC in all its various forms, should be a great thing for game designers. However, the only acquaintance I know who worked on SC left after a short time there. Their succinct report? 'Not a fun place to work.' Given the disorganization and poor management of Roberts in his past projects (both Digital Anvil and Origin), I am not surprised.
Yes, but most game projects are longer anyhow. Regardless of whether it's a long project or not, there will be annual turnover. That's not something that's exclusive to SC. I can't really speak to what SC's turnover rate is since I don't know how many people have left in the last year, but I don't think it's approaching the US National Average.
Also, while I appreciate that you have a first-party connection with someone who worked there and didn't like it, there are obviously others who feel differently. Personally, I don't think that they're great at Management, outside looking in. Just saying that it's not pandemic like it's making it out to be.
Oh, and when I was referring to perspective, I was looking at a wider view across industries, and then your "perspective" took us right back into the tunnel vision focused on CIG. I mean if you want to really do some service to the argument, feel free to figure out CIGs turnover rate and compare it against other, similar, companies. Saying one person didn't like it there is inconsequential. It's like saying, "I did a scientific study of 1 person and they didn't like it, therefore the entire world doesn't like it."
There is also the other side of the coin, people on the inside obviously have a better perspective of how things are, and while this may not be the reason the guy left, after all people leave jobs all the time for a variety of reasons, its also true that when things aren't looking good, or they feel the environment is not suitable for them personally, that they will inevitably seek employment elsewhere, should the opportunity arise. Of course we can only speculate as to the guys reasons for leaving, and short of him making some kind of official post about it, then chances are we'll never know why he left, but, the timing, it may well be a coincidence the timing of him leaving, but its inevitable that it would make people wonder.
I swear, people are delusional when it comes to the footage out for star citizen right now. I'm not sure if the world is just full of trolls, but we are in early alpha / pre-alpha for both Squadron 42 and SC. The videos are showing WHY the game is being delayed, and people are crying they aren't getting to play a giant ball of horse dung with glitches everywhere and bugs? They haven't even balanced the hit points for ships yet based on size! Right now connies can be torn apart by a freaking Aurora.
Game development isn't candy land people, and this game isn't a title that is saying "I'm in closed beta" and then presenting tons of bugs like this.
I hate being "ardent defender of CiG" since in general I like a healthy bit of skepticism, but the entire premise of this thread is just so achingly bad...
On the other hand, I do agree that the work condition issue some people are presenting is probably the reason behind the reason that SC and Squadron 42 is getting delayed. They got a lot of offices around the world working on the game at the moment so I'd imagine there's a lot of bottlenecking going on.
We are being shown footage of a game with multiple and horrible bugs that's a pre alpha that Chris Roberts has promised would have been released by now. We can't help it he doesn't have a clue how game development works and instead throws out dates his team has no chance in hell of making in order to sell more ships.
Chris Roberts needs more money to hire more family members and buy more sports cars, while producing his epic cash grab of legendary proportions.
Bold statement. I'm intrigued to hear about all the evidence behind this statement. Then again, it is the Internet, where talking out your ass is pretty common place. Objectively speaking.
Yeah, personally i think its fairly safe to totally disregard everything he said after the word 'money'
The fact is: 'Chris Roberts needs more money.'
Everything else after that line is biased, factless, or opnions.
I swear, people are delusional when it comes to the footage out for star citizen right now. I'm not sure if the world is just full of trolls, but we are in early alpha / pre-alpha for both Squadron 42 and SC. The videos are showing WHY the game is being delayed, and people are crying they aren't getting to play a giant ball of horse dung with glitches everywhere and bugs? They haven't even balanced the hit points for ships yet based on size! Right now connies can be torn apart by a freaking Aurora.
Game development isn't candy land people, and this game isn't a title that is saying "I'm in closed beta" and then presenting tons of bugs like this.
I hate being "ardent defender of CiG" since in general I like a healthy bit of skepticism, but the entire premise of this thread is just so achingly bad...
On the other hand, I do agree that the work condition issue some people are presenting is probably the reason behind the reason that SC and Squadron 42 is getting delayed. They got a lot of offices around the world working on the game at the moment so I'd imagine there's a lot of bottlenecking going on.
We are being shown footage of a game with multiple and horrible bugs that's a pre alpha that Chris Roberts has promised would have been released by now. We can't help it he doesn't have a clue how game development works and instead throws out dates his team has no chance in hell of making in order to sell more ships.
I agree, spitting out dates is bold, bordering on stupid, but I mean the majority of games out there lock down alphas and betas under NDA so you can't post anything, or stream anything, etc. Honestly, people talk like this is an abnormal Alpha, but it really isn't. That being said, I'd be talking to Alpha from 5 years ago. I don't really do the whole Alpha thing these days. However, if Alphas are coming out more polished than this, then they aren't really Alphas now, are they? We have been blessed with very good quality "alphas" in recent years. The only problem is that it completely defeats the purpose of alphas, too, which is collecting feedback and still being able to actually change things.
I swear, people are delusional when it comes to the footage out for star citizen right now. I'm not sure if the world is just full of trolls, but we are in early alpha / pre-alpha for both Squadron 42 and SC. The videos are showing WHY the game is being delayed, and people are crying they aren't getting to play a giant ball of horse dung with glitches everywhere and bugs? They haven't even balanced the hit points for ships yet based on size! Right now connies can be torn apart by a freaking Aurora.
Game development isn't candy land people, and this game isn't a title that is saying "I'm in closed beta" and then presenting tons of bugs like this.
I hate being "ardent defender of CiG" since in general I like a healthy bit of skepticism, but the entire premise of this thread is just so achingly bad...
On the other hand, I do agree that the work condition issue some people are presenting is probably the reason behind the reason that SC and Squadron 42 is getting delayed. They got a lot of offices around the world working on the game at the moment so I'd imagine there's a lot of bottlenecking going on.
We are being shown footage of a game with multiple and horrible bugs that's a pre alpha that Chris Roberts has promised would have been released by now. We can't help it he doesn't have a clue how game development works and instead throws out dates his team has no chance in hell of making in order to sell more ships.
I agree, spitting out dates is bold, bordering on stupid, but I mean the majority of games out there lock down alphas and betas under NDA so you can't post anything, or stream anything, etc. Honestly, people talk like this is an abnormal Alpha, but it really isn't. That being said, I'd be talking to Alpha from 5 years ago. I don't really do the whole Alpha thing these days. However, if Alphas are coming out more polished than this, then they aren't really Alphas now, are they? We have been blessed with very good quality "alphas" in recent years. The only problem is that it completely defeats the purpose of alphas, too, which is collecting feedback and still being able to actually change things.
Its probably far too early for them to be able to reliably put out a release date yet, i don't personally expect them to have a beta version for SQ42 before 2017. I am not a believer in paying to play alpha versions, too often you find games are in an 'indefinite' holding pattern of charging players to play an alpha, either through subs or, more often than not, a cash shop, about the only thing those games have fully developed is the cash shop, which is kind of surreal, personally i think people should just stop paying into alphas, that and pre ordering, these days its just a dumb thing to do and it doesn't do any favours for either the consumer or the industry as a whole.
I'm looking forward to playing S42 as I really enjoyed the WC series. As long as he gets that out the door, I'll be a happy camper.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'm looking forward to playing S42 as I really enjoyed the WC series. As long as he gets that out the door, I'll be a happy camper.
It is out. You've been playing it this whole time.
Great, point me to Mark Hamill's character (Lt. Commander Steve "Old Man" Colton) and I'll get started.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Comments
https://gifsound.com/?gif=www.ultraimg.com/images/v28Wq8.gif&v=ZG3NlOgy0Zo&s=40
etc, etc, etc, etc, etc. The immersion is real.
https://www.reddit.com/r/starcitizen/comments/4457zh/star_citizen_too_good_to_be_true/
Is CIG relaxing posture on censorship or slacking?
Well, to be completely fair, what's to censor? There's actual logical conversations happening, for the most part, and only 1 funny, irrelevant video link opposed to....... Crap, can't bend my neck to see to the top of this thread.
Oh, and it should be noted that the person who posted the video didn't claim it to be proof of something.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
This is how SC people think.
SC is fantastic beyond anything we ever had before and anyone who doesn't see that is just dumb.
Ok, well the turnover rate in America (across all industries) is 15%, while the game industry has been quoted as having a higher-than-normal turnover rate. So even if we were to say that it CIG had a 10% turnover rate, which would be lower than normal, that's still losing a little shy of 30 people per year. Oh! Something else that might be interesting is that the average tenure for someone at Google is around 1 year, which is just insane to me.
I'm just saying, again, you can't just throw out random stuff like something is pandemic without having any perspective.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
https://forums.robertsspaceindustries.com/discussion/316724/can-this-game-be-made-if-funding-stopped-right-now
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Speaking of perspective: Most game development jobs are for a particular project, and then at the end there's a wholesale release of developer/designers. That's a different pattern than shedding your workforce during the project.
The long (incredibly long) development time likely for SC in all its various forms, should be a great thing for game designers. However, the only acquaintance I know who worked on SC left after a short time there. Their succinct report? 'Not a fun place to work.' Given the disorganization and poor management of Roberts in his past projects (both Digital Anvil and Origin), I am not surprised.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Yes, but most game projects are longer anyhow. Regardless of whether it's a long project or not, there will be annual turnover. That's not something that's exclusive to SC. I can't really speak to what SC's turnover rate is since I don't know how many people have left in the last year, but I don't think it's approaching the US National Average.
Also, while I appreciate that you have a first-party connection with someone who worked there and didn't like it, there are obviously others who feel differently. Personally, I don't think that they're great at Management, outside looking in. Just saying that it's not pandemic like it's making it out to be.
Oh, and when I was referring to perspective, I was looking at a wider view across industries, and then your "perspective" took us right back into the tunnel vision focused on CIG. I mean if you want to really do some service to the argument, feel free to figure out CIGs turnover rate and compare it against other, similar, companies. Saying one person didn't like it there is inconsequential. It's like saying, "I did a scientific study of 1 person and they didn't like it, therefore the entire world doesn't like it."
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Game development isn't candy land people, and this game isn't a title that is saying "I'm in closed beta" and then presenting tons of bugs like this.
I hate being "ardent defender of CiG" since in general I like a healthy bit of skepticism, but the entire premise of this thread is just so achingly bad...
On the other hand, I do agree that the work condition issue some people are presenting is probably the reason behind the reason that SC and Squadron 42 is getting delayed. They got a lot of offices around the world working on the game at the moment so I'd imagine there's a lot of bottlenecking going on.
Of course we can only speculate as to the guys reasons for leaving, and short of him making some kind of official post about it, then chances are we'll never know why he left, but, the timing, it may well be a coincidence the timing of him leaving, but its inevitable that it would make people wonder.
'Chris Roberts needs more money.'
Everything else after that line is biased, factless, or opnions.
I agree, spitting out dates is bold, bordering on stupid, but I mean the majority of games out there lock down alphas and betas under NDA so you can't post anything, or stream anything, etc. Honestly, people talk like this is an abnormal Alpha, but it really isn't. That being said, I'd be talking to Alpha from 5 years ago. I don't really do the whole Alpha thing these days. However, if Alphas are coming out more polished than this, then they aren't really Alphas now, are they? We have been blessed with very good quality "alphas" in recent years. The only problem is that it completely defeats the purpose of alphas, too, which is collecting feedback and still being able to actually change things.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
You backers want this game to finish somewhere around 2020 you better double what you gave him.
Oh and do your research on the house and cars CR and SR have. Then you may see where at least some of the money went too.
Have Fun!
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
I am not a believer in paying to play alpha versions, too often you find games are in an 'indefinite' holding pattern of charging players to play an alpha, either through subs or, more often than not, a cash shop, about the only thing those games have fully developed is the cash shop, which is kind of surreal, personally i think people should just stop paying into alphas, that and pre ordering, these days its just a dumb thing to do and it doesn't do any favours for either the consumer or the industry as a whole.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
http://videogamestesting.blogspot.co.at/2011/03/what-is-alpha-testing-in-game-industry.html
https://en.wikipedia.org/wiki/Software_testing#Alpha_testing
https://en.wikipedia.org/wiki/Software_release_life_cycle
You may find it useful.
Have fun
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey