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Interesting article about Star Citizen. (sorry if it's a duplicate post)
"So, it's no small achievement that Star Citizen's creator says he has raised more than $108m (£75m) to develop the title via online crowdfunding campaigns.
In fact, it makes the sci-fi space simulator the biggest crowdfunded project of all time.
Not bad considering its creator, Chris Roberts, had originally hoped to raise about a tenth of the amount."
I self identify as a monkey.
Comments
http://www.bbc.com/news/technology-35582147
Have fun
While many like to discuss the development of star citizen itself and whether it will live up to its goals and budget, I'm personally curious about the nature of large crowd funded projects in general and whether it's ever possible to satisfy all the backers of such projects.
So long as a project is funded by a small crowd, it is feasible, I think, to produce something that satisfies. The smaller crowd may be entirely composed of people who want the same specific things as far as the project goals are concerned, and the total funds may be relatively small, tempering expectations.
On the other hand, when a very large group of people fund a project, both these factors change. With more money comes higher expectations in all aspects of the project, and which aspects or features matter most will vary more within a significantly large group. So not only does everyone scrutinize the various features of the project more, but different people will focus on different areas to nitpick, while having a different standard by which to gauge progress. Ultimately, as the number of backers increases and the funds grow larger, I feel it is almost impossible to fully satisfy the backers. And this is ignoring any management issues on the project side, but simply considering the effects of large groups of people throwing money at an idea as they've understood it.
So it seems to me, the degree of satisfaction comes down to how well the project goals are initially communicated, how clearly and transparently questions are addressed, and how well the final outcome meets the initial goals. There will always be those who spend money without thinking, and then complain if they don't get what they assumed they should. However, those who do buy into a project based on the ideas communicated to them will be reasonably satisfied if those goals are met. But if the project grows as more funds are acquired, shifting some of the initial goals or timeline, how can we be sure all who were sold on the initial idea are also sold on the changing scope? And how do we (backers and those working on the project) measure success/failure when design goals become more fluid?
Watching things play out with Star Citizen, this seems to be the question. Will it be the game each person reading this site wishes for? Not likely, but that shouldn't matter. Will it be the game that was initially promised? That's tough to answer, considering the changes that have resulted from the massive funds. The article says we'll have to wait and see, which is true but not insightful. Personally, I think it should have aimed to meet its initial goals and deadlines, regardless of the surplus in funds, and used the surplus to create extensions, expansions, or whatever after the initial goals were met. That way, no reasonable person would be unsatisfied. But with the shifting timeline and changes in scope? I say high expectations are hard to satisfy, and at this point high expectations are not unreasonable. I guess we do have to wait and see.
With hundredthousands of backers it is not feasible to satisfy 100 % of the backers 100 % of the time, as some expectations are mutually exclusive.
So I expect that there will always be some that will wail and despair when the game comes out, no matter how good the game will be.
I hope CIG does it like Bioware and follows the "Its done when its done" principle and does not push out the game too early due to pressure from impatient players.
Have fun
There's no shortage of opinions on the matter, and as can be seen by the constant activity in these forums alone, it remains a hot topic. SC is generating more sustained discussion volume than any other MMO in history, lol, considering that it's still a year or two away from release...
I self identify as a monkey.
I self identify as a monkey.
SC is big budget?
If so what 'budget' is GTA 5?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I self identify as a monkey.
'I dont know which is why i was asking the question'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I self identify as a monkey.
If Star Citizen is considered a large budget then what are the likes of GTA 5? are such games just totally mismanaged budget wise or are we getting a better game for the dollar?
for the record I dont know if we are getting a better SC game but I do know generally speaking we are not getting a better game (speaking for GTA 5 specifically)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If some company makes a game that doesn't appeal to me, I won't play. It's not a big deal. So long as it appeals to its intended audience, the game is fine. But if I "participated" in the game's development, only to find the finished product unappealing, I may not feel as indifferent. So there is this added challenge, I think, for crowd funded game development and I'm interested to see how it all turns out, especially on a project this big.
I self identify as a monkey.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Oh, I'm not saying people should feel one way or the other, or that their expectations are justified. I'm simply saying that people will have expectations, and a business, ultimately, needs to satisfy enough people to turn a profit. The problem is that people's expectations increase for things they invest in, whether it's time or money.
Just look at what happens when a hyped game gets a large following early in development. Undoubtedly, as development matures and design choices are modified, those following the process may feel let down. That's not saying they should, but it happens. How significant this will be to crowd funded games of this magnitude is interesting to me.
This game doesn't need more "light-hearted looks", which only amount to free advertisement. They pay people in-house to make advertisement, and merchandising, and smoke and mirrors... It's time to take them to task.
The more CIG doesn't lay down details what they're doing, the harder it is to get consensus.
Right now, they're still pandering. Questions get very few "no" answers, rather when someone has a potential complaint, the answer is, "oh, we don't want that either!". There are extensive diatribes on pvp vs pve (some incredibly avid in the anti-pvp corner), private servers (already stated to be non-priority for the mmo aspect, so I don't know why they bother), people choosing space "roles or jobs" (none of the infrastructure for which is anything but empty words yet), the grand size of the universe (anything outside "crusader" is still .txt files and concept art)...
Two guys, claiming to be law enforcement/ military professionals, have written an entire treatise on "how captains should deal with piracy". There are organizations (guilds) numbering 4 thousand or more participants. Some people are up in arms about "what their spaceship will actually look like in game", ships with 15-25 crew, yet instances hold only 16 people total.
It's all very convenient to blame "naysayers" as "goons", but goons aren't writing the code, nor do they have any influence in the game studio. This whole "bogeyman" thing is a conveniently villified element, similar to how 7-year olds badmouth scolding parents.
It's all just so ridiculous, I'm sometimes at a loss for words. This game isn't going to be "oh so technologically advanced" because they have hard caps and brick walls, realistically, at hardware performance. Yet people continue to believe, believe, believe, continue to throw money at it. It's preposterous, no less asinine.
edit: "CGI" typo to "CIG"
If you are in the top ten regarding cost for video games I consider that as big budget. SC doesn't have the biggest budget yet, but who knows, counter is still running.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Or if you subscribe to the Roberts way of thinking then SC is currently sitting at number 1 because crowdfunded money is worth 3-4x more than a publisher dollar
it will be a long and bumpy road, so make sure to buckle your seat belts. And temper your expectations about the golden destinations ahead.
If you are holding out for the perfect game, the only game you play will be the waiting one.