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"How The Division works as an MMO"

nariusseldonnariusseldon Member EpicPosts: 27,775
http://www.pcgamesn.com/division/how-division-works-mmo

And I quote:

"Ubisoft have dodged the tropes of the genre by setting their MMO in near-future New York instead of a generic fantasy world. But Ryan Barnard, the game’s director, makes clear “If you’ve played other MMOs or RPGs, the power curve, will be present in our game as well.”"

"However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present."
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Comments

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    http://www.pcgamesn.com/division/how-division-works-mmo

    And I quote:

    "Ubisoft have dodged the tropes of the genre by setting their MMO in near-future New York instead of a generic fantasy world. But Ryan Barnard, the game’s director, makes clear “If you’ve played other MMOs or RPGs, the power curve, will be present in our game as well.”"

    "However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present."
    Multiplayer Massively Online... 

    How is this game massively? as in massive amounts of players on the same map..  Its an MO at best.
    The use of MMO is strictly marketing, they are trying to lure in players with that.

    Keep in mind that wether or not the game is an MMO, does not make it a good or bad game.  It only tries to fool players in making them believe its somthing that its not

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • IselinIselin Member LegendaryPosts: 18,719
    It's nice to see Narius back but, damn it, he can start threads again to flog his dead horse :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Game certainly looks interesting. 

    MMO? Lines are definitely blurred. Sounds like the majority of the game isn't MMO, its just small-scale multiplayer (nothing wrong with that). However, the dark zones sound like they might support 100s of players at once, which would make it an MMO.

    Who has actually played the game then? Is it fun? what are the darkzones like?
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • GorillaGorilla Member UncommonPosts: 2,235
    It's a lobby Shoot and loot. Though I dunno if it has a lobby. I'll probably play it a bit though would have preferred to see Watchdogs 2. (Weirdly I rather enjoyed Watchdogs)
  • jesadjesad Member UncommonPosts: 882
    edited February 2016
    I played it.  It was fun.  The Dark Zones were ....let's just say "not crowded" when I played but then I was in there at 7 am and in the Dark Zone by noon on the first day.  I went back in a couple more times over the weekend and there was a little more action there but really, if I had to guess I would bet that we actually were instanced down to a certain number of players, although I can't verify that for sure.

    It seemed like maybe two or three groups of 3 or 4 players max to me.  Still, that was plenty entertaining enough.  Again though, for as many people as they say were supposed to have tried it out, it didn't ever seem that crowded in that area.

    It was more crowded in the starting area where you would see a fair amount of people running around using the merchants and so on.

    On the subject of conventional roleplaying though, have you guys seen these videos?  These guys should get an award or something.

    https://youtu.be/tlw_lKhkyOE

    image
  • KyleranKyleran Member LegendaryPosts: 44,059
    MMO, "Minimally" Multiplayer Online game. Fits the label perfectly.  So looks like they blended a CORPG with a shooter map for end game.

    But is by no means a Massively (adj.modifying the next word) "Multiplayer" Online game.

    Now how many massively is can be debated (I prefer this site's original definition of at least 500 players in a single persistant world) but 50 to 100 definitely does not qualify.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Why does it matter what people call it?  I will be talking to the same amount of people as I do in an "mmo" according to some in here's definition.  We will be using the same voice chat as we do for the "mmos".  

    Besides raiding I will actually be playing with and against more people then I do in "mmos" as I don't usually pvp but for the DZ to be extremely fun.  

    Sure in an "mmo" you can stand in a major area and see 20 people, some games during special events maybe a 100 but you don't interact with those people.  If saying you have a 100 people on a screen that you don't interact with makes you feel special and proud to keep your "mmo" label well I'll let you keep it I don't need a label to enjoy a video game. 
  • DKLondDKLond Member RarePosts: 2,273
    To me, the appeal of "traditional MMOs" is the virtual world aspect, and there are very few games that even attempt to give me such a thing.

    But I don't fret about genre definitions. If people want to call this an MMO, fine by me.

    Looks like the game could be fun for a little while - and I don't really care what you call it.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Regardless of what you call it, dark zones will offer an opportunity to really open the game up in any direction they'd like. Let's be honest, story is secondary today, anyway, in MMOs. So the fact that the story mode isn't "massive" is pretty irrelevant in the context of the genre right now. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    CrazKanuk said:
    Regardless of what you call it, dark zones will offer an opportunity to really open the game up in any direction they'd like. Let's be honest, story is secondary today, anyway, in MMOs. So the fact that the story mode isn't "massive" is pretty irrelevant in the context of the genre right now. 
    I don't know about the story being "secondary" one of the top grossing mmorpgs out today actually increased their subs by 30% and at one point had the most subs in over three years by focusing on the story...
  • NibsNibs Member UncommonPosts: 287

    Xodic said:

    To me it's as simple as this.

    Massive = A large persistent world that is inhabited by other players. The Division has that.
    Multiplayer = Playing with at least two other people. The Division has that.
    Online = Sending and receiving data packets via the internet. The Division has that.
    RPG = Assume the identity of an avatar and make choices that affect that avatar. The Division has that

    There is nothing in that acronym that The Division doesn't accommodate. I think what is throwing people off is the server architecture. Would it be nice if we could all run by and ignore each other while going to do a mission? Sure it would,  but that hardly disqualifies this game from being an MMORPG-TPS.


    Except the first "M" is for "Massively", not just "Massive".

    Massively Multiplayer meaning massive amounts of people online sharing the same space.

    Massive Multiplayer meaning multiplayer in a massive space?

    See the difference?
  • RoinRoin Member RarePosts: 3,444
    Why does it matter what people call it?  
    That's what a lot of us have been trying to figure out for years. Almost as funny as the the theme park vs sandbox argument. Which has also been going on for years. I think the gaming community as a whole just has a fondness for trivial matters.

    Somewhere along the way we stopped asking if the game is fun. Started asking who made it, what are the graphics like, theme park or sandbox, f2p or sub, what genre is it...


    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Nibs said:

    Xodic said:

    To me it's as simple as this.

    Massive = A large persistent world that is inhabited by other players. The Division has that.
    Multiplayer = Playing with at least two other people. The Division has that.
    Online = Sending and receiving data packets via the internet. The Division has that.
    RPG = Assume the identity of an avatar and make choices that affect that avatar. The Division has that

    There is nothing in that acronym that The Division doesn't accommodate. I think what is throwing people off is the server architecture. Would it be nice if we could all run by and ignore each other while going to do a mission? Sure it would,  but that hardly disqualifies this game from being an MMORPG-TPS.


    Except the first "M" is for "Massively", not just "Massive".

    Massively Multiplayer meaning massive amounts of people online sharing the same space.

    Massive Multiplayer meaning multiplayer in a massive space?

    See the difference?
    Can you link where you got your definitions?

      Or are you just making up stuff as to what you think it means?  So you think because you made up your own definitions you get to tell others they are wrong because they have their own definitions? 
  • filmoretfilmoret Member EpicPosts: 4,906

    There are zones that any player can enter and see other players.  This does not consist of the entire game like every other mmorpg but certain area's.  What incentive they give players for entering such zones is what i'd like to hear and if these zones are all pvp as well.  But since these zones can support a massive amount of players it is considered a mmo according to wiki.  But just about every mmo right now instances their zones.  WOW does it ESO does it GW2 does it.  They do it to prevent lag and maximize their hardware.

    Are you onto something or just on something?
  • Viper482Viper482 Member LegendaryPosts: 4,101
    edited February 2016
    DMKano said:
    How about set silly labels aside and just enjoy the game?
    Because it is being advertised as something it is not? For the sake of argument I agree with you, but don't sell me an orange and tell me it's an apple.
    Make MMORPG's Great Again!
  • Viper482Viper482 Member LegendaryPosts: 4,101
    Xodic said:
    Lord.Bachus said:

    Multiplayer Massively Online... 

    How is this game massively? as in massive amounts of players on the same map..  Its an MO at best.
    The use of MMO is strictly marketing, they are trying to lure in players with that.

    Keep in mind that wether or not the game is an MMO, does not make it a good or bad game.  It only tries to fool players in making them believe its somthing that its not
    Modern "MMO":

    -Solo to max level.
    -Then play with 4-19 other players.

    The Division:

    -Solo/Group to enjoy the game/story line.
    -Then play with 50 - 100 people in the Dark Zone.

    What's the difference? 



    If you have to ask.....

    Seriously man, you cannot redefine what something means. You also can't make up things like an MMO is something you "solo to max level then play with 4-19 players". I coudl debunk that on so many levels it isn't even funny. And you are comparing individual playstyle with actual game design. For the person who only plays MMOs with 5 people after soloing for weeks/months and doesn't care about having thousands of others inhabiting the world  The Division is just fine for that person as far as being labeled an MMO. This is YOU. This is not the genre.
    Make MMORPG's Great Again!
  • DerrosDerros Member UncommonPosts: 1,216
    edited February 2016
    Viper482 said:
    If you have to ask.....

    Seriously man, you cannot redefine what something means. You also can't make up things like an MMO is something you "solo to max level then play with 4-19 players". I coudl debunk that on so many levels it isn't even funny. And you are comparing individual playstyle with actual game design. For the person who only plays MMOs with 5 people after soloing for weeks/months and doesn't care about having thousands of others inhabiting the world  The Division is just fine for that person as far as being labeled an MMO. This is YOU. This is not the genre.
    What they are saying, is that is how nearly all games labeled MMOs in the past 10+ years have played. 

    For me, I dont care if the division is a 'MMO' or not, it looks fun and something I can play with others and has rpg elements and loot progression, that ticks all the boxes for me, or at least that what 1500 hours in warframe tells me. In fact im glad its not a MMO, i tend to drop those after a week or 2 these days. 
  • AxehiltAxehilt Member RarePosts: 10,504
    Eh, just poor writing.  Most games writers/journalists really aren't much better than the random baseless opinions you see spouted here on the forums.

    The article even admits that the majority of the game isn't experienced as an MMO, and describes why he likes those elements (most notably the RPG loot elements, mislabeled as "MMO" elements), and then titles the article to imply it works as an MMO even though it's describing how it works mostly because of the majority non-MMO elements.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    Here is how most games work , just put the letters MMO in front of the advertising and your done.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Viper482 said:


    Seriously man, you cannot redefine what something means. 
    Of course you can. Websites do that all the time. For example. World of Tank is classified as a, and I quote, "action MMO" here.

    Now tell me, is WoT "massively multiplayer"?
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Here is how most games work , just put the letters MMO in front of the advertising and your done.
    I wonder why. It is not like MMO is a big selling point anymore.

    Heck, I am more interested in The Division as a game, than its MMO elements. 
  • SirmatthiasSirmatthias Member UncommonPosts: 562

    you break way from the traditional MMO when you partition players into instances. where as most traditional MMO's had a Server that everyone played on. Correct me if I'm wrong but wasn't World of Warcraft the first to introduce Instancing of players and separating them in the same space with the introduction to Lich King? I played The Division and really enjoyed my time in there. however the biggest group of people I played with at one time was about 8. since the dark zone was so big 50 people stretch reallllllly thin in an area that large.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    CrazKanuk said:
    Regardless of what you call it, dark zones will offer an opportunity to really open the game up in any direction they'd like. Let's be honest, story is secondary today, anyway, in MMOs. So the fact that the story mode isn't "massive" is pretty irrelevant in the context of the genre right now. 
    I don't know about the story being "secondary" one of the top grossing mmorpgs out today actually increased their subs by 30% and at one point had the most subs in over three years by focusing on the story...

    Just curious, but what game was that? 

    As far as story goes, I love story, personally. I suppose that's a massive generalization about the minority who are more focused on getting X level the fastest. That being said, I think that the idea that stories have become more solo-centric isn't entirely inaccurate. So maybe that's what I should have said. I'd actually prefer doing the story at my own pace, but love that I can hop into an open world with other people at any point. I think it'll be a good balance. Very similar to the avenue that Destiny went. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • kemono55kemono55 Member UncommonPosts: 124
    I find it ridiculous to talk about The Division in this setting,
    I'm half wondering if this is an invitation to talk about any, and all, multiplayer games on this forum.
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Why does it matter what people call it?  I 
    It doesn't matter what "people" call it, but it does matter what websites / people of authority call it. 

    The reason? The public looks to websites and magazines to get information that will help inform their purchasing decisions. If the websites and magazines are giving out false information, such as the mislabeling of games, then it discredits their work and confused the public. 

    For example, I like MMORPGs. Currently, there aren't any MMORPGs out that I enjoy and there haven't been for nearly 4 years now. I miss playing MMORPGs and so I've been looking for a new one for a while now. So, I come to websites like this one to keep up to date on the MMORPG market. However, when games are mislabeled, such as WoT or LoL, it means I have to waste my time filtering out the incorrect information. 

    So, it is a problem for me (my time gets wasted trying to find relevant information) and it is a problem for the MMORPG industry too, as their potential customers might find it too hard to find the right information or they might get sidetracked by other genres. 


    It is, of course, a minor thing, but if a website is trying to act in an authoritative way then it should ensure correct information. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

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