http://www.pcgamesn.com/division/how-division-works-mmoAnd I quote:
"Ubisoft have dodged the tropes of the genre by setting their MMO in near-future New York instead of a generic fantasy world. But Ryan Barnard, the game’s director, makes clear “If you’ve played other MMOs or RPGs, the power curve, will be present in our game as well.”"
"However, while The Division is an MMO, most your time will be spent with a small group of players. The game is “phased to a group”, when you join someone’s group you’re phased off into their universe, there are no other players present."
Comments
How is this game massively? as in massive amounts of players on the same map.. Its an MO at best.
The use of MMO is strictly marketing, they are trying to lure in players with that.
Keep in mind that wether or not the game is an MMO, does not make it a good or bad game. It only tries to fool players in making them believe its somthing that its not
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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MMO? Lines are definitely blurred. Sounds like the majority of the game isn't MMO, its just small-scale multiplayer (nothing wrong with that). However, the dark zones sound like they might support 100s of players at once, which would make it an MMO.
Who has actually played the game then? Is it fun? what are the darkzones like?
It seemed like maybe two or three groups of 3 or 4 players max to me. Still, that was plenty entertaining enough. Again though, for as many people as they say were supposed to have tried it out, it didn't ever seem that crowded in that area.
It was more crowded in the starting area where you would see a fair amount of people running around using the merchants and so on.
On the subject of conventional roleplaying though, have you guys seen these videos? These guys should get an award or something.
https://youtu.be/tlw_lKhkyOE
But is by no means a Massively (adj.modifying the next word) "Multiplayer" Online game.
Now how many massively is can be debated (I prefer this site's original definition of at least 500 players in a single persistant world) but 50 to 100 definitely does not qualify.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Besides raiding I will actually be playing with and against more people then I do in "mmos" as I don't usually pvp but for the DZ to be extremely fun.
Sure in an "mmo" you can stand in a major area and see 20 people, some games during special events maybe a 100 but you don't interact with those people. If saying you have a 100 people on a screen that you don't interact with makes you feel special and proud to keep your "mmo" label well I'll let you keep it I don't need a label to enjoy a video game.
But I don't fret about genre definitions. If people want to call this an MMO, fine by me.
Looks like the game could be fun for a little while - and I don't really care what you call it.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Except the first "M" is for "Massively", not just "Massive".
Massively Multiplayer meaning massive amounts of people online sharing the same space.
Massive Multiplayer meaning multiplayer in a massive space?
See the difference?
Somewhere along the way we stopped asking if the game is fun. Started asking who made it, what are the graphics like, theme park or sandbox, f2p or sub, what genre is it...
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Or are you just making up stuff as to what you think it means? So you think because you made up your own definitions you get to tell others they are wrong because they have their own definitions?
There are zones that any player can enter and see other players. This does not consist of the entire game like every other mmorpg but certain area's. What incentive they give players for entering such zones is what i'd like to hear and if these zones are all pvp as well. But since these zones can support a massive amount of players it is considered a mmo according to wiki. But just about every mmo right now instances their zones. WOW does it ESO does it GW2 does it. They do it to prevent lag and maximize their hardware.
Seriously man, you cannot redefine what something means. You also can't make up things like an MMO is something you "solo to max level then play with 4-19 players". I coudl debunk that on so many levels it isn't even funny. And you are comparing individual playstyle with actual game design. For the person who only plays MMOs with 5 people after soloing for weeks/months and doesn't care about having thousands of others inhabiting the world The Division is just fine for that person as far as being labeled an MMO. This is YOU. This is not the genre.
For me, I dont care if the division is a 'MMO' or not, it looks fun and something I can play with others and has rpg elements and loot progression, that ticks all the boxes for me, or at least that what 1500 hours in warframe tells me. In fact im glad its not a MMO, i tend to drop those after a week or 2 these days.
The article even admits that the majority of the game isn't experienced as an MMO, and describes why he likes those elements (most notably the RPG loot elements, mislabeled as "MMO" elements), and then titles the article to imply it works as an MMO even though it's describing how it works mostly because of the majority non-MMO elements.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Now tell me, is WoT "massively multiplayer"?
I wonder why. It is not like MMO is a big selling point anymore.
Heck, I am more interested in The Division as a game, than its MMO elements.
you break way from the traditional MMO when you partition players into instances. where as most traditional MMO's had a Server that everyone played on. Correct me if I'm wrong but wasn't World of Warcraft the first to introduce Instancing of players and separating them in the same space with the introduction to Lich King? I played The Division and really enjoyed my time in there. however the biggest group of people I played with at one time was about 8. since the dark zone was so big 50 people stretch reallllllly thin in an area that large.
Just curious, but what game was that?
As far as story goes, I love story, personally. I suppose that's a massive generalization about the minority who are more focused on getting X level the fastest. That being said, I think that the idea that stories have become more solo-centric isn't entirely inaccurate. So maybe that's what I should have said. I'd actually prefer doing the story at my own pace, but love that I can hop into an open world with other people at any point. I think it'll be a good balance. Very similar to the avenue that Destiny went.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I'm half wondering if this is an invitation to talk about any, and all, multiplayer games on this forum.
The reason? The public looks to websites and magazines to get information that will help inform their purchasing decisions. If the websites and magazines are giving out false information, such as the mislabeling of games, then it discredits their work and confused the public.
For example, I like MMORPGs. Currently, there aren't any MMORPGs out that I enjoy and there haven't been for nearly 4 years now. I miss playing MMORPGs and so I've been looking for a new one for a while now. So, I come to websites like this one to keep up to date on the MMORPG market. However, when games are mislabeled, such as WoT or LoL, it means I have to waste my time filtering out the incorrect information.
So, it is a problem for me (my time gets wasted trying to find relevant information) and it is a problem for the MMORPG industry too, as their potential customers might find it too hard to find the right information or they might get sidetracked by other genres.
It is, of course, a minor thing, but if a website is trying to act in an authoritative way then it should ensure correct information.