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"How The Division works as an MMO"

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited February 2016

    Yes but those instanced areas you are talking about from other mmos are not the core of the game.Those are just additional group based content. If you grab ESO and add PvP inside a public dungeon, it turns into the Dark Zone. If you take the darkzone and the instances away from TD you dont have a game anymore. If you take pvp and dungeons away from an mmo, you still have a game. Like i said before, Ubi just made a very smooth transition between the lobby(town/camp hudson), the pvp dark zone , and the solo/group instance which is the rest of the game.
    Thats not true either though.  The PVP is in an open world, for example, take the mists of GW2 as an example.

    The mists aren't the core game, but they aren't.. not the core game either.  People just play GW2 for WvW.. nothing else.

    You can do similar with the division if you wanted to.  You can spend your entire time in the dark zone.. you still get XP, and money and gear....  its not a separate part of the game it is THE GAME.  All inclusive, in its own right.

    And again we have only seen up to level 8 of the world.. for all we know, some areas may have enemies that are also open, or they could always add on to what is there.  If not, that would also be okay, I mean the DZ is an open world. There is a lot we still don't know about the division. 
    Outside of WvWvW and Cyrodiil you have an entire persistent open world game. Outside of the Dark Zone you have solo instances and a lobby camp to gather your group. Clearly we wont get anywhere here. but i hope you see what im trying to say here.




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  • DerrosDerros Member UncommonPosts: 1,216
    Maybe we could start saying MMO-Like or MMO-Lite, like how we have rogue-likes? Regardless I havent really seen it marketed as a MMO, just a persistent online game. I though MMORPG was a toxic label nowadays anyway, so companies didnt want to use it.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Derros said:
    Maybe we could start saying MMO-Like or MMO-Lite, like how we have rogue-likes? Regardless I havent really seen it marketed as a MMO, just a persistent online game. I though MMORPG was a toxic label nowadays anyway, so companies didnt want to use it.
    they will still misuse that mmo-like term, just like many people misuse the term roguelike which is any game that plays/looks like the 1980's video game called Rogue.




  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Thats not true either though.  The PVP is in an open world, for example, take the mists of GW2 as an example.

    The mists aren't the core game, but they aren't.. not the core game either.  People just play GW2 for WvW.. nothing else.

    You can do similar with the division if you wanted to.  You can spend your entire time in the dark zone.. you still get XP, and money and gear....  its not a separate part of the game it is THE GAME.  All inclusive, in its own right.

    And again we have only seen up to level 8 of the world.. for all we know, some areas may have enemies that are also open, or they could always add on to what is there.  If not, that would also be okay, I mean the DZ is an open world. There is a lot we still don't know about the division. 
    Outside of WvWvW and Cyrodiil you have an entire persistent open world game. Outside of the Dark Zone you have solo instances and a lobby camp to gather your group. Clearly we wont get anywhere here. but i hope you see what im trying to say here.
    I know what you're trying to say,  but I don't feel it applies.  "If you take out the portion of this game that has the MMO features, then its no longer an MMO"   Destiny is lobby based,  but if you take out the lobby and PvP, you're left with open world areas........  ........ what does that leave you with? A traditional MMO?  Its just not really the way people *should* look at it... but people obviously will.  Its okay either way.



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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962

    Herase said:

    there's no lobby at all, it has a seemless transition from single player to multiplayer. You could call the checkpoints kind of a lobby when thinking on it, but not a traditional lobby.



    Good .. and who says there is no innovation in the genre?
    it is still a lobby, people disappear out of thin air while going out of the persistent camp. Theres just no loading screen unless there is a door like in the Dark Zone which acts as a loading screen.
    So by this definition every mmorpg out today is a lobby game....sorry no the Division is not a lobby game...
    no, every mmo is not. The Division you have a town (and a pvp area) that are persistent with all players. The rest of the game is instanced to you and your party. A game can be full of loading screens between maps, and if every map is persistent then its not lobby based. Division is lobby based, just like Destiny, just like Vindictus, just like Rusty Hearts, etc. Ubi just made a very smooth transition between the lobby and the outside world.
    What mmorpg doesn't have a single instance?  Again by your definition every mmorpg out today is a lobby...luckily you don't have a clue and the division and most mmorpgs are no lobby games 
  • KabulozoKabulozo Member RarePosts: 932
    edited February 2016
    MMO definition nowadays: any game which has millions of people playing online. So Street Fighter V, Counter Strike, LoL, Diablo 3, Halo 5, CoD, Chess, Poker online are examples of MMOs.
  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Xiaoki said:
    Viper482 said:
    DMKano said:
    How about set silly labels aside and just enjoy the game?
    Because it is being advertised as something it is not? For the sake of argument I agree with you, but don't sell me an orange and tell me it's an apple.
    How is UbiSoft advertising this as an MMORPG?

    This article was by some guy on some website, not UbiSoft.
    They arent advertising it as an MMORPG....

    http://www.ign.com/articles/2014/10/24/how-the-division-is-combating-the-weight-of-expectation

    They are advertising it as an RPG 

    "For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is," Cortes explains. “It has shooting, and is shooter-like. If you look at it, that’s the whole point because we want it to be very immersive. But it’s not a shooter with some RPG stats tacked on. It’s actually a proper RPG from the very beginning. There’s deep progression when it comes to loot, gear and levels and you’ll be able to customise every skill, do exactly what you want and choose roles. So, that’s probably the biggest communication challenge. We want to make clear to everyone that it’s an RPG."

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited February 2016

    no, every mmo is not. The Division you have a town (and a pvp area) that are persistent with all players. The rest of the game is instanced to you and your party. A game can be full of loading screens between maps, and if every map is persistent then its not lobby based. Division is lobby based, just like Destiny, just like Vindictus, just like Rusty Hearts, etc. Ubi just made a very smooth transition between the lobby and the outside world.
    What mmorpg doesn't have a single instance?  Again by your definition every mmorpg out today is a lobby...luckily you don't have a clue and the division and most mmorpgs are no lobby games 
    mixing apples and oranges to win a case, lets drop it because we arent getting anywhere here. TD did a better job than other lobby games at hiding it and making a smooth transition, doesnt make it any less of a lobby. Lets just wait for the game to launch and enjoy the aspects we like about it.




  • LobotomistLobotomist Member EpicPosts: 5,981
    Its single player game with co op.
    Just co-op lobby is hidden

    If this game is called MMORPG , than Dark Souls is also mmo ... etc
    That just shows you haven't played and don't know how the game functions at all.
    Look , its a very good singleplayer/co-op game for what its worth. The PVP zone is also pretty fun (but will be impossible to play on PC due to cheating)

    Its not a MMO, lets just call the things by their names..alright ?



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Its single player game with co op.
    Just co-op lobby is hidden

    If this game is called MMORPG , than Dark Souls is also mmo ... etc
    That just shows you haven't played and don't know how the game functions at all.
    Look , its a very good singleplayer/co-op game for what its worth. The PVP zone is also pretty fun (but will be impossible to play on PC due to cheating)

    Its not a MMO, lets just call the things by their names..alright ?
    It isn't a co-op game...   they slate it as an open world RPG...  but its more of an MMO than most "MMO's" out there. The PSO series were considered MMOs but were lobby based with no real open world.  People judge what is considered an MMO these days based on what they want them to be, not what they really are.  

    Its a category, that is all.    The Division will have as many players in it as other online games do,  and areas where non-grouped - non-queued players can meet,  team,  and fight each other.

    It is interesting how games like DCUO is an MMO, with about the same travel area as the DZ,  actually.. The Divisions DZ will be larger generally, than both areas in DCUO,  and allow about the same amount of players in the same amount of areas,  but it people don't feel like they should group them in the same category. 



  • BizkitNLBizkitNL Member RarePosts: 2,546
    I personally don't think it's an MMO by any stretch. But then again, it's not a lobby game either. It's inbetween the two types.
    10
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Its single player game with co op.
    Just co-op lobby is hidden

    If this game is called MMORPG , than Dark Souls is also mmo ... etc
    That just shows you haven't played and don't know how the game functions at all.
    Look , its a very good singleplayer/co-op game for what its worth. The PVP zone is also pretty fun (but will be impossible to play on PC due to cheating)

    Its not a MMO, lets just call the things by their names..alright ?
      People judge what is considered an MMO these days based on what they want them to be, not what they really are.  

    Its a category, that is all.   
    so anything can be an MMO? like paper towels?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    SEANMCAD said:
    Its single player game with co op.
    Just co-op lobby is hidden

    If this game is called MMORPG , than Dark Souls is also mmo ... etc
    That just shows you haven't played and don't know how the game functions at all.
    Look , its a very good singleplayer/co-op game for what its worth. The PVP zone is also pretty fun (but will be impossible to play on PC due to cheating)

    Its not a MMO, lets just call the things by their names..alright ?
      People judge what is considered an MMO these days based on what they want them to be, not what they really are.  

    Its a category, that is all.   
    so anything can be an MMO? like paper towels?
    It depends how many people use the paper towels at one time. 



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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited February 2016
    BizkitNL said:
    I personally don't think it's an MMO by any stretch. But then again, it's not a lobby game either. It's inbetween the two types.
    you are still in a lobby gathering people to go out and play, and getting missions to go out and do. The hype is so high that some people refuse to see it. It is the next step in lobby based games, smoother and more interconnected with the rest of the world, but still you go out to an instanced world for yourself and your party that you gathered in a lobby.





  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    As I posted above the developer is not talking about the 'Massive' in people calling it an MMORPG

    An always-online, persistent world, third-person shooter involving multiple people lacking a linear narrative? The Division sounded like it had all the trappings of a MMO. In fact, it sounded a lot like Trion World’s Defiance if Defiance were next-gen and set in a post-apocalyptic New York. Yet, perhaps to avoid the comparisons, Ubisoft was very careful to shy away from the word.

    Even when I broached the subject with Mannerfelt and Rundqvist, they were careful to avoid the “massive” part of the term. “This game, at its core, is a multiplayer online game,”

    Its basically posturing.  Its like when GW was considered a CORPG.  They aren't calling it an MMO, as in the traditional sense, it wasn't really what some would consider an MMO...  but yet, it wasn't a single player game, or even a traditional co-op game.  

    Saying The Division is an Open World RPG, doesn't disqualify it as being an MMO.  Or an MO,  or anything else.  MMO isn't really defined, specifically, as meeting certain requirements.  It's a category. 

    Certain games could qualify... but where's the line?  50 people per instance?  100?  200?  122.6?  



  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    It depends how many people use the paper towels at one time. 
    what you have said thus far is that MMO has no meaning at all.

    and on that I have to think it sounds like someone is drinking from the ubisoft koolaid.

    They clearly want to market their game as anything whatseover as long as people buy it.

    They would call it a 'Luxury Car'if they felt it could sell and they would disassemble all meaning until people like yourself bought into it

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    SEANMCAD said:

    It depends how many people use the paper towels at one time. 
    what you have said thus far is that MMO has no meaning at all.

    and on that I have to think it sounds like someone is drinking from the ubisoft koolaid.

    They clearly want to market their game as anything whatseover as long as people buy it.

    They would call it a 'Luxury Car'if they felt it could sell and they would disassemble all meaning until people like yourself bought into it
    Well,  MMO doesn't really mean anything at all.  What are the rules?    A game run on a private server, that can host 300 players... what maybe 1000 players?   More?  would that be considered an MMO?

    If not.. then basically emulated games, like SWGEmu that was definitely an MMO now wouldn't be considered an MMO?

    Lines are way too blurred here, especially with this game.  Its all semantics.  If you look at the other games on MMORPG.coms list...  you can't honestly say that The Division is LESS of an MMO than a lot of them.

    In fact, I'd say its quite a bit more of an MMO than quite a few of them. 



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    The Developers call it a Multiplayer Online Game and not Massive. What more is there to say? Their words are posted and quoted. Read them.
    are you aware of covert marketing?

    Its done often in politics as well. basically if something is a little to dicy for you to say but having it said plays to your advantage you get others to say it. Sometimes by paying them outright and sometimes by manipulation.

    What I am getting at is if you see this suggestion of the game being classified as an MMORPG only here, then its likely random but if you see the concept start to pop up in many places. its most likely a campaign designed to not look as such.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Not really.

    Because it is a hybrid and hybrids are more difficult to classify because people like to put things in nice neat boxes and place labels on them so they can wrap their heads around an idea based on a previous idea. That is why MMORPG has been thrown around.
    I am curious (and I dont know this game well so forgive me) how is its online aspect different from any other multiplayer game created in the past 20 years or so?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    SEANMCAD said:
    Its single player game with co op.
    Just co-op lobby is hidden

    If this game is called MMORPG , than Dark Souls is also mmo ... etc
    That just shows you haven't played and don't know how the game functions at all.
    Look , its a very good singleplayer/co-op game for what its worth. The PVP zone is also pretty fun (but will be impossible to play on PC due to cheating)

    Its not a MMO, lets just call the things by their names..alright ?
      People judge what is considered an MMO these days based on what they want them to be, not what they really are.  

    Its a category, that is all.   
    so anything can be an MMO? like paper towels?
    So you have admitted to having zero interest in this game but yet here you are throwing nonsense into the discussion? Not much going on in the VR world today?    
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