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"How The Division works as an MMO"

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    So you have admitted to having zero interest in this game but yet here you are throwing nonsense into the discussion? Not much going on in the VR world today?    
    it would be fun to get into a banter with you because its clear you took my statements regarding AAA a little personally but I am trying to stay within the parameters of this discussion. more so than you are at the moment in fact. So lets both try to stay self displined shall we?

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • EntinerintEntinerint Member UncommonPosts: 868
    It's not an MMO, it's a multi-player TPS, similarly structured to Destiny.  That being said, it's a fun game to play with a couple of friends for sure.
  • GadzGadz Member UncommonPosts: 32
    The Division could be the greatest MMORPG ever created. Possibly a WoW killer..

    :) 
  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    SEANMCAD said:

    So you have admitted to having zero interest in this game but yet here you are throwing nonsense into the discussion? Not much going on in the VR world today?    
    it would be fun to get into a banter with you because its clear you took my statements regarding AAA a little personally but I am trying to stay within the parameters of this discussion. more so than you are at the moment in fact. So lets both try to stay self displined shall we?
    Asking if paper towels are an MMO is staying in the 'parameters of this discussion'?  And no you specifically stated you had no interest in The Division.  I am just curious as to why you would bring in such nonsense(paper towels) to a discussion of a video game you clearly stated you had no interest in?  
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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    One thing that makes it a hybrid is the same reasons that made GW 1 a hybrid. It has persistent areas of the world. The developers have stated (areas other than the Dark Zone) yet you 'phase'  into someone's world when you enter into a group with them to do PvE. The loot system is like an RPG not like a regular shooter. You level up and assign skills and  have a persistent character. This is an Multiplayer Online RPG. Much like Guild Wars One. Just with modern weapons and setting. 
    like WatchDogs?

    yeah I would agree its a hybrid.

    I also think MMORPG itself is very loose given the technologies at play really over the past 20 years or so making it somewhat nebulous

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    SEANMCAD said:

    So you have admitted to having zero interest in this game but yet here you are throwing nonsense into the discussion? Not much going on in the VR world today?    
    it would be fun to get into a banter with you because its clear you took my statements regarding AAA a little personally but I am trying to stay within the parameters of this discussion. more so than you are at the moment in fact. So lets both try to stay self displined shall we?
    Asking if paper towels are an MMO is staying in the 'parameters of this discussion'?  And no you specifically stated you had no interest in The Division.  I am just curious as to why you would bring in such nonsense(paper towels) to a discussion of a video game you clearly stated you had no interest in?  
    notice how despite the fact that I would LOVE to engage with you I am not because its would quickly lead to off topic. consider this my last response to your bait which I might add I COMPLETELY understand your desire to do so and I have the same desire however this is not the place to take it unforuntatly. 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    SEANMCAD said:

    SEANMCAD said:

    So you have admitted to having zero interest in this game but yet here you are throwing nonsense into the discussion? Not much going on in the VR world today?    
    it would be fun to get into a banter with you because its clear you took my statements regarding AAA a little personally but I am trying to stay within the parameters of this discussion. more so than you are at the moment in fact. So lets both try to stay self displined shall we?
    Asking if paper towels are an MMO is staying in the 'parameters of this discussion'?  And no you specifically stated you had no interest in The Division.  I am just curious as to why you would bring in such nonsense(paper towels) to a discussion of a video game you clearly stated you had no interest in?  
    notice how despite the fact that I would LOVE to engage with you I am not because its would quickly lead to off topic. consider this my last response to your bait which I might add I COMPLETELY understand your desire to do so and I have the same desire however this is not the place to take it unforuntatly. 
    Fair enough, well at least I got it out there what your purpose is here..and its not to talk about The Division since you have zero interest in it.  
  • LobotomistLobotomist Member EpicPosts: 5,981
    BizkitNL said:
    I personally don't think it's an MMO by any stretch. But then again, it's not a lobby game either. It's inbetween the two types.
    Its a lobby game. They just use actual 3D room space instead window menu. That is the "innovation"




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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    BizkitNL said:
    I personally don't think it's an MMO by any stretch. But then again, it's not a lobby game either. It's inbetween the two types.
    Its a lobby game. They just use actual 3D room space instead window menu. That is the "innovation"


    Yeah a lobby game just like every mmorpg and every rpg ever created.  Definitely not like an MOBA though those are not lobby games...
  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Fair enough, well at least I got it out there what your purpose is here..and its not to talk about The Division since you have zero interest in it.  
    ok that reasoning is just flat out creepy.

    cant talk about a game if you have no plans to buy it? creep-o-matic!

    sorry i just....snapped I am trying please dont bait

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    BizkitNL said:
    I personally don't think it's an MMO by any stretch. But then again, it's not a lobby game either. It's inbetween the two types.
    Its a lobby game. They just use actual 3D room space instead window menu. That is the "innovation"


    Yeah a lobby game just like every mmorpg and every rpg ever created.  Definitely not like an MOBA though those are not lobby games...
    what is lobby?

    is that like loading screen. its an MMORPG because it has a loading screen like all MMORPGs have? 

    sorry it could be my very honest lack of knowedge as to what 'lobby' is refering to 

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • RouzukiRouzuki Member UncommonPosts: 66
    Anyone who thinks the Division is an MMO going into it is going to be sorely disappointed. The Division is a multiplayer online FPS with RPG elements almost exactly as Borderlands was.

    That said, it's a nice bit of a fun for a bunch of friends.
  • nate1980nate1980 Member UncommonPosts: 2,074
    Nibs said:

    Xodic said:

    To me it's as simple as this.

    Massive = A large persistent world that is inhabited by other players. The Division has that.
    Multiplayer = Playing with at least two other people. The Division has that.
    Online = Sending and receiving data packets via the internet. The Division has that.
    RPG = Assume the identity of an avatar and make choices that affect that avatar. The Division has that

    There is nothing in that acronym that The Division doesn't accommodate. I think what is throwing people off is the server architecture. Would it be nice if we could all run by and ignore each other while going to do a mission? Sure it would,  but that hardly disqualifies this game from being an MMORPG-TPS.


    Except the first "M" is for "Massively", not just "Massive".

    Massively Multiplayer meaning massive amounts of people online sharing the same space.

    Massive Multiplayer meaning multiplayer in a massive space?

    See the difference?
    Can you link where you got your definitions?

      Or are you just making up stuff as to what you think it means?  So you think because you made up your own definitions you get to tell others they are wrong because they have their own definitions? 
    But he's right. The definition of the genre was coined long before you ever played a MMORPG from the sound of it. No one can be bothered to find the original definition, because that was over 16 years ago. You don't get to go and redefine what a word is, just because you came to the genre later.
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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    SEANMCAD said:

    BizkitNL said:
    I personally don't think it's an MMO by any stretch. But then again, it's not a lobby game either. It's inbetween the two types.
    Its a lobby game. They just use actual 3D room space instead window menu. That is the "innovation"


    Yeah a lobby game just like every mmorpg and every rpg ever created.  Definitely not like an MOBA though those are not lobby games...
    what is lobby?

    is that like loading screen. its an MMORPG because it has a loading screen like all MMORPGs have? 

    sorry it could be my very honest lack of knowedge as to what 'lobby' is refering to 
    According to one poster here it's any game that has an instance...to be clear I don't think most mmorpgs or The Division is a lobby game.  To me a lobby game would be more like an MOBA. 
  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Rouzuki said:
    Anyone who thinks the Division is an MMO going into it is going to be sorely disappointed. The Division is a multiplayer online FPS with RPG elements almost exactly as Borderlands was.

    That said, it's a nice bit of a fun for a bunch of friends.
    It's not a FPS at all actually...
  • nate1980nate1980 Member UncommonPosts: 2,074
    I think people are too caught up on erroneous labels. 

    I played a fair amount and the most players I saw in a single area was between 15 - 20, max.  This was all basically not far from korea town where a group of gold bounties ran into a group of crazy NPCs and I'm pretty sure the majority of those in the DZ were after them.   Thats probably more players than I've seen even in traditional MMO's apart from say, GW2's Boss Events in a long time.

    I mean, it was pretty ridiculous with that many people in such a tight space shooting everything, and so many people ended up going rogue because of cross fire or misidentification.   Having more than 20 players in a single space... for a game like this?  I think it would be way too much.

    Just so everyone is aware, for the Beta's the MAX they allowed in a DZ at a single time was 24.  Is that MASSIVELY MULTIPLAYER?  Well, yes and no.  



    Lets pretend all 6.4 million testers were on a single platform.  Lets say all of them were in the DZ.  I certainly wouldn't want to see too many more players in that small area of NYC.  It would have been a blood bath.  No way would I want even 50.  

    Extrapolate that though.  The DZ as we played it now, only let in about 24 players for what,  a 10 block radius? Maybe more? Maybe less?  It will be nearly 4 - 5 times that size on launch, so obviously the DZ cap will be increased throughout the seamless DZ transitions.

    So lets say we decided that it was a cap of 24, and for the sake of conversation we multiply it by 4 times that size -- lets round up to 100 and say.. 100 people in the DZ at a single time.

    When was the last time you saw 100 people in a single area in an MMO where you thought... "This is how MMOs were meant to be played"    MAYBE a WvW scenario?  I guarantee you wouldn't be saying the same thing with 100 DZ agents in the same area.

    I think they made an educated decision.  For a game like this,  it should totally be considered an MMO. 
    I'm currently playing WoW and you still see that many people in one area or close to it. GW2 is another game that fits the bill. MMORPG was coined years back. When Guild Wars released, people were trying to say that was a MMO and things have been going down hill since. Even the Guild Wars devs properly labeled Guild Wars as a CO-OP game. That's what games like Division is, a CO-OP game. A game where you can play without any other players interfering, or a game where you can invite or join others to play the game as a small group. The Dead Zone is just another multiplayer shooter arena that all shooters have, such as Battlefield. Is BattleField an MMO now too? You can play that multiplayer...
  • KyleranKyleran Member LegendaryPosts: 44,059

    Herase said:

    there's no lobby at all, it has a seemless transition from single player to multiplayer. You could call the checkpoints kind of a lobby when thinking on it, but not a traditional lobby.



    Good .. and who says there is no innovation in the genre?
    it is still a lobby, people disappear out of thin air while going out of the persistent camp. Theres just no loading screen unless there is a door like in the Dark Zone which acts as a loading screen.
    So by this definition every mmorpg out today is a lobby game....sorry no the Division is not a lobby game...
    no, every mmo is not. The Division you have a town (and a pvp area) that are persistent with all players. The rest of the game is instanced to you and your party. A game can be full of loading screens between maps, and if every map is persistent then its not lobby based. Division is lobby based, just like Destiny, just like Vindictus, just like Rusty Hearts, etc. Ubi just made a very smooth transition between the lobby and the outside world.
    What mmorpg doesn't have a single instance?  Again by your definition every mmorpg out today is a lobby...luckily you don't have a clue and the division and most mmorpgs are no lobby games 
    Er... I'm struggling to recall an instance in EVE.

    But then again, it's one of the few "MMORPGS" out there.

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • KyleranKyleran Member LegendaryPosts: 44,059

    As I posted above the developer is not talking about the 'Massive' in people calling it an MMORPG

    An always-online, persistent world, third-person shooter involving multiple people lacking a linear narrative? The Division sounded like it had all the trappings of a MMO. In fact, it sounded a lot like Trion World’s Defiance if Defiance were next-gen and set in a post-apocalyptic New York. Yet, perhaps to avoid the comparisons, Ubisoft was very careful to shy away from the word.

    Even when I broached the subject with Mannerfelt and Rundqvist, they were careful to avoid the “massive” part of the term. “This game, at its core, is a multiplayer online game,”

    Its basically posturing.  Its like when GW was considered a CORPG.  They aren't calling it an MMO, as in the traditional sense, it wasn't really what some would consider an MMO...  but yet, it wasn't a single player game, or even a traditional co-op game.  

    Saying The Division is an Open World RPG, doesn't disqualify it as being an MMO.  Or an MO,  or anything else.  MMO isn't really defined, specifically, as meeting certain requirements.  It's a category. 

    Certain games could qualify... but where's the line?  50 people per instance?  100?  200?  122.6?  

    Let's play it safe and go with EVE's 2200, no room for ambiguity then.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:

    BizkitNL said:
    I personally don't think it's an MMO by any stretch. But then again, it's not a lobby game either. It's inbetween the two types.
    Its a lobby game. They just use actual 3D room space instead window menu. That is the "innovation"


    Yeah a lobby game just like every mmorpg and every rpg ever created.  Definitely not like an MOBA though those are not lobby games...
    what is lobby?

    is that like loading screen. its an MMORPG because it has a loading screen like all MMORPGs have? 

    sorry it could be my very honest lack of knowedge as to what 'lobby' is refering to 
    According to one poster here it's any game that has an instance...to be clear I don't think most mmorpgs or The Division is a lobby game.  To me a lobby game would be more like an MOBA. 
    ok to be fair in the context of what we are talking about I do not know what these two words mean
    'a lobby'
    'a instance'

    can someone please be a little concrete for me and explain to me how The Division is different in an online aspect then a multiplayer shooter!
    PLEASE!!!!!!!!!!!!!!!!!!!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KyleranKyleran Member LegendaryPosts: 44,059
    edited February 2016
    Kyleran said:

    As I posted above the developer is not talking about the 'Massive' in people calling it an MMORPG

    An always-online, persistent world, third-person shooter involving multiple people lacking a linear narrative? The Division sounded like it had all the trappings of a MMO. In fact, it sounded a lot like Trion World’s Defiance if Defiance were next-gen and set in a post-apocalyptic New York. Yet, perhaps to avoid the comparisons, Ubisoft was very careful to shy away from the word.

    Even when I broached the subject with Mannerfelt and Rundqvist, they were careful to avoid the “massive” part of the term. “This game, at its core, is a multiplayer online game,”

    Its basically posturing.  Its like when GW was considered a CORPG.  They aren't calling it an MMO, as in the traditional sense, it wasn't really what some would consider an MMO...  but yet, it wasn't a single player game, or even a traditional co-op game.  

    Saying The Division is an Open World RPG, doesn't disqualify it as being an MMO.  Or an MO,  or anything else.  MMO isn't really defined, specifically, as meeting certain requirements.  It's a category. 

    Certain games could qualify... but where's the line?  50 people per instance?  100?  200?  122.6?  

    Let's play it safe and go with EVE's 2200, no room for ambiguity then.
    Hey keep promoting a game that's on the decline...good luck lol 
    I will, thanks.  In fact I'll be banging the drum loud and proud in 2016, the time to gain new converts is while the market is in such a doldrum.

    Yeah, you are right, its really going to be annoying.  :p

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Kyleran said:

    As I posted above the developer is not talking about the 'Massive' in people calling it an MMORPG

    An always-online, persistent world, third-person shooter involving multiple people lacking a linear narrative? The Division sounded like it had all the trappings of a MMO. In fact, it sounded a lot like Trion World’s Defiance if Defiance were next-gen and set in a post-apocalyptic New York. Yet, perhaps to avoid the comparisons, Ubisoft was very careful to shy away from the word.

    Even when I broached the subject with Mannerfelt and Rundqvist, they were careful to avoid the “massive” part of the term. “This game, at its core, is a multiplayer online game,”

    Its basically posturing.  Its like when GW was considered a CORPG.  They aren't calling it an MMO, as in the traditional sense, it wasn't really what some would consider an MMO...  but yet, it wasn't a single player game, or even a traditional co-op game.  

    Saying The Division is an Open World RPG, doesn't disqualify it as being an MMO.  Or an MO,  or anything else.  MMO isn't really defined, specifically, as meeting certain requirements.  It's a category. 

    Certain games could qualify... but where's the line?  50 people per instance?  100?  200?  122.6?  

    Let's play it safe and go with EVE's 2200, no room for ambiguity then.
    If that were the case.. actual MMOs would be few and far between... and being an actual MMO would mean even less as most MMOs rarely have anything close to more than 100 people on screen at any time.  

    MMO, MO, Open world online game.. CORPG,  whatever they want to call them, these days.. they're all getting pretty similar. 



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:

    ok to be fair in the context of what we are talking about I do not know what these two words mean
    'a lobby'
    'a instance'

    can someone please be a little concrete for me and explain to me how The Division is different in an online aspect then a multiplayer shooter!
    PLEASE!!!!!!!!!!!!!!!!!!!
    Oh you got me now you are just continuing with your nonsense.  Go google VR I'm sure there was some new news today you can post a link on.  

    If you had an interest in the division you would have played the open beta and found out yourself.  Now you are spamming the games forums to put down the game in your micro aggression way. 
    I am being 100% honest and serious I just want to know the answer to that question and no I am an old gamer and I have heard both phrases used often but in context they often leave me more confused in conversation then before.

    so...can we just get somoene to answer my question?

    Please do not respond to me, even if I ask you a question, its rhetorical.

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