Given how much responses I get from my posts, i would say "yes".
I'd say your interpretation of why you get so many responses is a wee bit off. This is not the equivalent of being the life of the party. There is actually a different reference for this, I'm afraid.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
There's too many MMOs to play, most of them free. Unless your AAA has some new innovative mechanic simply giving it good graphics isn't going to fool anyone. The World of Warcraft generation has had enough.
Why does everyone predict the end of mmos. Daybreak had the best shot of completing the scope of landmark. They have some of the best programmers in game development. The excitement around EQN was weak, it would not have drawn the audience it needed to break even. It's announcement was overshadowed by landmark. The mmo audience is looking for new gameplay mechanics. They don't want the same easy mode quest grinder of a decade ago. This is why manu western mmos have been failing. They have been failing to offer any innovation.
There seems to be a state of confusion in the mmorpg market. Nobody really can pinpoint what works and what does not work. A very well made game with exciting combat and costs very little to play seems to be the goal? I don't even know what I want in a game when I play it... Honestly I have a very short attention span when I approach games. I think what we all want is something to capture our imaginations and engage us thoroughly.
There seems to be a state of confusion in the mmorpg market. Nobody really can pinpoint what works and what does not work. A very well made game with exciting combat and costs very little to play seems to be the goal? I don't even know what I want in a game when I play it... Honestly I have a very short attention span when I approach games. I think what we all want is something to capture our imaginations and engage us thoroughly.
You can deliever good gameplay by making it MMO lite or you can make unmatchable online play by leaning on MMO(other players). Right now most MMOs are not good MMO or single player games. Essentially the worst of both worlds.
There seems to be a state of confusion in the mmorpg market. Nobody really can pinpoint what works and what does not work.
Destiny works. Division works .. at least if we are talking about making big bucks. ARPGs also work (PoE, Marvel Heroes, D3, Grim Dawn ...).
So may be mmorpg devs should abandon mmorpgs, and make these other types of games. That certainly will at least work for their wallets. Wait .. isn't that what is going on anyway?
There seems to be a state of confusion in the mmorpg market. Nobody really can pinpoint what works and what does not work.
Destiny works. Division works .. at least if we are talking about making big bucks. ARPGs also work (PoE, Marvel Heroes, D3, Grim Dawn ...).
So may be mmorpg devs should abandon mmorpgs, and make these other types of games. That certainly will at least work for their wallets. Wait .. isn't that what is going on anyway?
What's going on is that you're obsessed with the destruction of MMORPGs, meanwhile you spend a significant amount of your free time on MMORPG.com.
That can't be good for your health.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I tried landmark which was utter crap looked like shit and played like it so if that was what next was based on glad they stopped wasting there time they did have allot of good ideas but no point making a game with such out of date visuals. plus was clunky to play so guessing the engine they went with was bad i could be wrong and next had a total different look and engine . I really wanted it to be good as looking at the top games in development at the moment and they are all clone of the open world pvp style which all seem to fail and last for a few months before they are a ghost town.
I guess one fewer AAA old style MMORPGs. Any more of those in development?
If they had made the EqNext they claimed, it would have revolutionized the genre. "Old style mmorpgs".. sigh, the only mmorpg game that was actually trying to do something new, can you be more misinformed.
Really i dont think they ever actually had a game...It always felt like they had bits and pieces but nowhere near a game.....IT really did feel like Landmark was the hope that players could maybe build them something resembling a game and they could finish it......Also if SOE really had a blockbuster game in EQN do you think they sell it off?
They used to make games that I loved but failed to keep them alive. Then they wanted to make games that I'm going to love but failed to create them. Prank calls is what I'm expecting to get from them for their next stage.
Gaming Rocks next gen. community for last gen. gamers launching soon.
I cant imagine the old AAA model coming back. I think it will be like the music industry, a permanent change in structure, market, and use by the consumer.
MMORPG players are often like Hobbits: They don't like Adventures
I cant imagine the old AAA model coming back. I think it will be like the music industry, a permanent change in structure, market, and use by the consumer.
Meanwhile performers like Justin Bieber are called talented and lyrics consisting of grunts called poetry.
I am happy being nostalgic and unhappy if that is the trend.
I cant imagine the old AAA model coming back. I think it will be like the music industry, a permanent change in structure, market, and use by the consumer.
Meanwhile performers like Justin Bieber are called talented and lyrics consisting of grunts called poetry.
I am happy being nostalgic and unhappy if that is the trend.
When I say these cash shop games are disgusting I think it's a pretty accurate comparison to Justin Bieber grunting.
I'm not jealous of people who enjoy that. I'm just disgusted.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
When I say these cash shop games are disgusting I think it's a pretty accurate comparison to Justin Bieber grunting.
I'm not jealous of people who enjoy that. I'm just disgusted.
When you have been bought up eating Steak, McDonalds is not an appealing meat substitute. Try telling the new kids that McDonalds is not very tasty or nutritious though!
Daybreak gave Project 1999 a pass... For that I cant yet write them off.
Never was all that interested in EQN, or Landmark.
I am however extremely interested in the tech that was developed for it. Dont think it lends itself to MMO style gameplay, but imagine the games that could be made...
What's going on is that you're obsessed with the destruction of MMORPGs, meanwhile you spend a significant amount of your free time on MMORPG.com.
That can't be good for your health.
why not? Isn't having fun a good thing in life?
BTW, i am not obsessed with the destruction of MMORPGs .. it is more like amused by the reaction of some to the destruction of MMORPGs. If no one cares about the decline of MMORPGs, i doubt talking about it .. will be as much fun.
What's going on is that you're obsessed with the destruction of MMORPGs, meanwhile you spend a significant amount of your free time on MMORPG.com.
That can't be good for your health.
why not? Isn't having fun a good thing in life?
BTW, i am not obsessed with the destruction of MMORPGs .. it is more like amused by the reaction of some to the destruction of MMORPGs. If no one cares about the decline of MMORPGs, i doubt talking about it .. will be as much fun.
I see so you just like poking people and riling them up because it's entertaining for you.
It is cheaper and to spread the money out on 10 games with a fraction of the cost and lower returns than to take a big risk on a single game and lose everything. While costs of development have been going up the returns have not so less risk and less money may give them to chance to spend it on bigger games down the line.
The market is fragmented. You don't have <10 reasonable choices like you did 15 years ago. You have 100. It's hard to pull in the required # of subs when everyone is already playing something else. People used to jump from one big title to the next. Now you have a new game seemingly every week and people tend to stay when they find something they like.
“Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Next would not meet the expectations we—and all of you—have for the worlds of Norrath.”
Landmark will live on though.
I guess one fewer AAA old style MMORPGs. Any more of those in development?
Most of us had doubts when they became bought up and fired more and more key-people, even if we hoped they might actually get enough funding to at least complete the game.
EQN was hardly an old style MMO and with it budget you at best could call it "AA". If you want an old style MMORPG you should look at Pantheon instead (even though it also have a limited budget).
That said, EQN did have some interesting ideas even though I am far from sure that they actually would work when implemented. Too bad it was cancelled.
Western publishers don't want to fund larger MMORPGs anymore. It is possible that Undead labs/Microsofts MMO is still in development but it was a long time since I heard of it last. If that is gone we can only at the moment look forward to small indie and crowdfunded games for at least the next few years.
South Korea, China and Japan do still fork up great sums to make AAA MMORPGs and if nothing changes those will be the only ones. But if for example a indie MMO becomes a great hit here that would change, or if an eastern game do really fine as well. Western investors have lost faith in the genre at the moment but if someone proves there is a lot of money in the genre that will change.
The problem is partially that MMOs at the moment is changing and if you start to develop a game now there is a big risk that it either will be severely dated when it comes out or something players 5 years from now just isn't interested in.
South Korea, China and Japan do still fork up great sums to make AAA MMORPGs
Examples?
Cause aside of Bless Online that started it's developement many years ago when MMORPG train was still going relatively strong it does not seem there is something there. Japanese afaik does not have anything in AAA MMORPG developement and their only AAA MMORPG on the market is FF XIV.
Koreans have only Bless announced from upcoming AAA MMORPGs. They seem to switched their AAA Online gaming developements to sort of hybrid games - Diablo-like hakc&slash games with more MMO elements like Lineaage Eternal and few others, (similar to western ones switching to Destiny & The Division like games) and forgetting about MMORPGs.
Your only bet is that Chinese have something in AAA MMORPG developement, which they might, but till now they have not released AAA MMORPG in western sense of the "AAA MMORPG" yet. Besides they seem to rightfully prioretetize Chinese tastes in their buigger budget online games heavily (Wushu) which have limited appeal here.
So while I agree that China(and maybe India) is propably your last bet for AAA MMORPG please provide me with examples of all those Asian AAA MMORPG in the making.
Its not really surprising, this is very ambitious. Unless you head a company where you have an investor with unlimited funds and no real goals then don't expect someone to pick this up in its entirety.
South Korea, China and Japan do still fork up great sums to make AAA MMORPGs
Examples?
Cause aside of Bless Online that started it's developement many years ago when MMORPG train was still going relatively strong it does not seem there is something there. Japanese afaik does not have anything in AAA MMORPG developement and their only AAA MMORPG on the market is FF XIV.
Koreans have only Bless announced from AAA MMORPGs. They seem to switched their AAA Online gaming developements to sort of hybrid games - Diablo-like hakc&slash games with more MMO elements.
Your only bet is that Chinese have something in AAA MMORPG developement, which they might, but till now they have not released AAA MMORPG in western sense of the "AAA MMORPG" yet. Besides they seem to rightfully prioretetize Chinese tastes in their buigger budget online games heavily (Wushu) which have limited appeal here.
So while I agree that China(and maybe India) is propably your last bet for AAA MMORPG please provide me with examples of all those Asian AAA MMORPG in the making.
Well, from Korea you have games like Lineage Eternal and CIV online to mention 2 large (there is more, google it).
Japan is a different beast because the problem is that most of it games never becomes translated to any other language. We don't hear anything about games like Tartaron online, Darkblood online, Hero of the obelisk, Aura kingdom, Onigiri or similar games and to be frankly do most of us never even heard of most of the developing companies over there. Japan have loads of MMOs and are making a lot more.
Sadly can't most of us never play those games, while learning to speak Japanese isn't that hard learning to read and write it is.
Comments
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
The mmo audience is looking for new gameplay mechanics. They don't want the same easy mode quest grinder of a decade ago. This is why manu western mmos have been failing. They have been failing to offer any innovation.
So may be mmorpg devs should abandon mmorpgs, and make these other types of games. That certainly will at least work for their wallets. Wait .. isn't that what is going on anyway?
That can't be good for your health.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Then they wanted to make games that I'm going to love but failed to create them.
Prank calls is what I'm expecting to get from them for their next stage.
I am happy being nostalgic and unhappy if that is the trend.
I'm not jealous of people who enjoy that. I'm just disgusted.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Never was all that interested in EQN, or Landmark.
I am however extremely interested in the tech that was developed for it. Dont think it lends itself to MMO style gameplay, but imagine the games that could be made...
BTW, i am not obsessed with the destruction of MMORPGs .. it is more like amused by the reaction of some to the destruction of MMORPGs. If no one cares about the decline of MMORPGs, i doubt talking about it .. will be as much fun.
EQN was hardly an old style MMO and with it budget you at best could call it "AA". If you want an old style MMORPG you should look at Pantheon instead (even though it also have a limited budget).
That said, EQN did have some interesting ideas even though I am far from sure that they actually would work when implemented. Too bad it was cancelled.
Western publishers don't want to fund larger MMORPGs anymore. It is possible that Undead labs/Microsofts MMO is still in development but it was a long time since I heard of it last. If that is gone we can only at the moment look forward to small indie and crowdfunded games for at least the next few years.
South Korea, China and Japan do still fork up great sums to make AAA MMORPGs and if nothing changes those will be the only ones. But if for example a indie MMO becomes a great hit here that would change, or if an eastern game do really fine as well. Western investors have lost faith in the genre at the moment but if someone proves there is a lot of money in the genre that will change.
The problem is partially that MMOs at the moment is changing and if you start to develop a game now there is a big risk that it either will be severely dated when it comes out or something players 5 years from now just isn't interested in.
Cause aside of Bless Online that started it's developement many years ago when MMORPG train was still going relatively strong it does not seem there is something there. Japanese afaik does not have anything in AAA MMORPG developement and their only AAA MMORPG on the market is FF XIV.
Koreans have only Bless announced from upcoming AAA MMORPGs. They seem to switched their AAA Online gaming developements to sort of hybrid games - Diablo-like hakc&slash games with more MMO elements like Lineaage Eternal and few others, (similar to western ones switching to Destiny & The Division like games) and forgetting about MMORPGs.
Your only bet is that Chinese have something in AAA MMORPG developement, which they might, but till now they have not released AAA MMORPG in western sense of the "AAA MMORPG" yet. Besides they seem to rightfully prioretetize Chinese tastes in their buigger budget online games heavily (Wushu) which have limited appeal here.
So while I agree that China(and maybe India) is propably your last bet for AAA MMORPG please provide me with examples of all those Asian AAA MMORPG in the making.
Japan is a different beast because the problem is that most of it games never becomes translated to any other language. We don't hear anything about games like Tartaron online, Darkblood online, Hero of the obelisk, Aura kingdom, Onigiri or similar games and to be frankly do most of us never even heard of most of the developing companies over there. Japan have loads of MMOs and are making a lot more.
Sadly can't most of us never play those games, while learning to speak Japanese isn't that hard learning to read and write it is.