Im sorry but the 3 month head start perk needs to be removed.. Those 3 months will end up killing the game due to players starting out and then never catching up or constantly being killed. Or like AA and not get any land at all ..etc.
Dumb is Dumb.
Did you watch the video that talked about family perks and permanent character death? The 3-month head start isn't as big of a deal if you understand how the proposed game is going to work.
Say that again and tell me if sounds good...3 months is going to be huge because those will have much stronger characters and the only ones being hit with permanent death are the players after 3 months that are being farmed. It will take at least 6+ months for that to even remotely settle itself.
So they want $900k for their KS and they already have...what...another $1mil in cash? Even if they get more than double what they're asking for, say $2mil, with the KS, where is the rest of the money coming from? There's no way in hell you can make the kind of game they are planning for $3mil. It would be a stretch to make it for $30mil.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
eh i wont back the game. i might play it. concepts always sound cool, its just lame how the mystery of the game is gone after 3 days because by that time everything is mapped out, youtube videos cover everything, and every other form of media has everything explained out. do xyz to succeed and be uber. its all out there immediately. which sucks. i wish discovering xyz was secret for every new player, but its not, its already out there after day 1. makes most mmo's boring for me now.
I hear you. I liked how Life is Feudal handled alchemy where each player has unique combinations of plants for recipes etc. They make the same things but each player has to find out their own.
Didnt see or hear any word on magic spells, buffs etc. They talked only about physical combat- wich isnt bad but for a true MMO , there needs to be magic casters involved. So i wont support this.
I'm going to assume you mean, "or a similar mechanic". like in a game where they don't have "magic" but have some other type of ability that serves the same purpose like psionics or some type of futuristic energy weapon or inate ability?
I doubt that anything futuristic will be implemented in a medival world. The closest thing to a psionic in this game could be an alchemist, that uses potions with different effects in combat to daze, gaze, mindcontrol.
I like the concept but without magic casters theres no point for me to play a MMO. And ive a feeling that magic has no place in that game.
I didn't mean for this game specifically, but where you said "for a true MMO, there needs to be magic casters involved". I guess you just meant fantasy MMO or for your own enjoyment. I was just saying that there are other MMOs that don't have magic users because of their setting. I should have been more specific
This sounds like a great game, if it was single player. Not sure how it's gonna pan out for casuals as a multiplayer game. I'm gonna go ahead and say this game is niche, which is cool for those who want to play it, not for me.
It's definitely niche, but it's a niche that has yet to be filled by any other previous MMO.
Been talking to my friends about COE and everything they heard and read makes them think of ArcheAge only you just keep buying lives and could loose loot from dying. I think it will be too hardcore for the vast majority of the market. My friends who read up on the permadeath deal want nothing to do with re-leveling skills after a certain time frame no matter what. If it was a single player game it would be different but not in an MMO where you invest time in.
I think you're right about the hardcore part and it not appealing to the majority of players. But for those of us who are interested, it's exaclty what I've been wanting for as long as I can remember.
I would agree with you on that @SedrynTyros. I think what my group of friends have problems with is the monetization scheme and the way PVP is setup. I think when it comes to PVP they want more of a SWG PVP system, you PVP if you want to otherwise you stay away from it.
This is what they underestimate. Gankers will grind or bot to an over powered level then go on a killing spree. They don't care about jail or what happens to their character. When gankers see the words 'open world PvP' they focus on ganking period. There is a reason why SWG had flagging and zones instead of complete open world PvP.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So they want $900k for their KS and they already have...what...another $1mil in cash? Even if they get more than double what they're asking for, say $2mil, with the KS, where is the rest of the money coming from? There's no way in hell you can make the kind of game they are planning for $3mil. It would be a stretch to make it for $30mil.
The only way I could see would be to make like all those survival games coming out now.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Even if somehow you buy into the ludicrous concept that a 3 month head start is not a big deal in a full loot open world PvP game... Just think how silly it would be to be playing in the beta for weeks and then they launch the game and you can't play... Can't login... Just have to find something else to do for 3 months while other people play...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
After much thought and consideration I decided, for better or worse, a company trying this kinda stuff getting support will only server to encourage others to try new things. I gave it the olllllllld Tierless king making bump. So far I've never backed one that didn't make it, then again I've only backed a few...
Yeah I pulled the trigger on it also. Backed CU, CF and now CoE (if they can pull it off). PvP sandbox type of games are the only games that sound interesting anymore to me, anything else sounds like a waste of time that could not hold my interest longer than a week or two.
Life is Feudal is pretty much the best example of a fully destructible world, same engine as this one. You do of course reach a limit on how deep you can dig but its pretty deep in that game in most areas. You can also raise ground level pretty high, I suspect as high as the game world itself, but with the physics that game has and landslides and such it would take a lot of effort to find the limit. If course you could also use clay (which doesnt slide) but I dont know of anyone who has simply built a pile of dirt.clay just to see how high they can make it. The best spot would be on the top of the mountain which is alrady very high, but hauling all that material up there just to pile it up would be a waste of time for most people.
Huh? Life is Feudal relies on the torque engine 3d not Unreal Engine 4. Both are quite modified, but they are def not the same engine.
The chances that this game will see the light of day are slim. With all the complex rulesets, it is a programmer's nightmare and even worse for testers. With their small staff what they are proposing is just really hard to believe they can pull it off.
Throwing money at this game is lighting it with a match. You will probably not see anything from it. You would have a better chance buying the Brooklyn bridge.
I wouldn't worry that much about complex decision rules for the story engine.
There are and will be professional testers that are more than happy to volunteer their time to aid development team with reaching the acceptable quality level.
I, for an example, am the backer of this project (Astronomer level) and will dedicate my spare time to give CoE any help they may need within a testing domain.
Actually in the case of CoE I'd say their coders and writers pulling a rabbit out of a hat to deliver whats promised is key.
This is probably true of every indie mmo out there right now including less ambitious projects like Pantheon, CU, Crowfall, and Repop. Until any of these indie mmos deliver it's all abracadabra stuff.
Not at all. In the case of Pantheon, there is no rabbit necessary, as they've already demonstrated the capability of creating the game. Its in the prototype, and the proof of concept already existed in the previous two games. Right now you can watch videos of the mechanics in action upon which the success of the game will hinge.
Unlike CoE, the more ambitious ideas in both Crowfall and Pantheon are in the realm of reality. They aren't talking about creating a dynamic storyline for every character that plays into each servers unique grand saga.
What scares me more than anything is that when I scroll to the bottom I see a team full of artists, outreach directors and audio personnel. I see two programmers and two animators.
Then I scroll back up and start reading all of the features that this 900k is going to implement. I think back to games like Wildstar and GW2 and TESO and how they had budgets that make 900k look like a house payment and still couldn't have implemented half of what this game wants.
Maybe they have some sort of financial schedule that I can't understand, but I know what animators and programmers cost in Austin and it ain't cheap. Literally one of the cheapest places to live in the US and Animators/Programmers still make six figures easily. All of the programmers at Textron, a company that I know very well in the area, are making low to mid six figures.
So call me skeptical, but I see this money lasting about 18 months. The CEO sure as shit ain't paying himself less than his programmers, the programmers are pulling six figures minimum, they are based in Bellevue WA which has a high cost of living and I'm assuming the rest of the team isn't working for candy corn either. Plus they have overhead costs of rent, healthcare, B&O tax, accounting staff, legal representation, electricity, computers, software... ect.
900k vanishes real quick in a software development company, and that's if they don't up-staff to meet the demands of their rather lengthy feature list.
What scares me more than anything is that when I scroll to the bottom I see a team full of artists, outreach directors and audio personnel. I see two programmers and two animators.
Then I scroll back up and start reading all of the features that this 900k is going to implement. I think back to games like Wildstar and GW2 and TESO and how they had budgets that make 900k look like a house payment and still couldn't have implemented half of what this game wants.
Maybe they have some sort of financial schedule that I can't understand, but I know what animators and programmers cost in Austin and it ain't cheap. Literally one of the cheapest places to live in the US and Animators/Programmers still make six figures easily. All of the programmers at Textron, a company that I know very well in the area, are making low to mid six figures.
So call me skeptical, but I see this money lasting about 18 months. The CEO sure as shit ain't paying himself less than his programmers, the programmers are pulling six figures minimum, they are based in Bellevue WA which has a high cost of living and I'm assuming the rest of the team isn't working for candy corn either. Plus they have overhead costs of rent, healthcare, B&O tax, accounting staff, legal representation, electricity, computers, software... ect.
900k vanishes real quick in a software development company, and that's if they don't up-staff to meet the demands of their rather lengthy feature list.
This a valid concern for sure. I have a friend who is running a game developer startup and he doesn't know how they're going to pull it off either. But we're not privy to the financial details on the project. We don't know what the various arrangements are with each of the people on the team. And I think assuming the CEO isn't going to pay himself less than his programmers is just that; an assumption. If you look at the background on this project, this dude gave up his house for the initial funding.
So it's either a scam, or it's a bold gamble that is approaching the project much differently than other developers. I understand the cynicism people are throwing at it, but I've seen nothing yet to convince me that we're dealing with con artists. Perhaps they don't know what they're doing, but I like the potential rewards gained from betting the opposite.
Oh, don't get me wrong, I'm not insinuating this is a scam at all. Mortgaging your house to start a business is a risky move and not the move that someone pulls if they intend to scam a bunch of people. In fact, my favorite game was funded similarly. A couple of the developers took loans out on their houses, one took a loan out on his grandmothers house and they created EVE.
I think this is an earnest attempt at making an ambitious title... and I think it's woefully underfunded at 900k unless they're accepting far below market value salaries in the hopes that this game will make them rich when it launches. In which case, I'd be happy to actually invest, but I'm not throwing money at them without a percentage return at launch.
Its great to see that the kickstarter strategy of promising the world on a small cash payment and having it done by friday is still a working strategy. They won't be done in december 2017 and they will need a big pile of money to get this done within 3-5 years and that's not even talking about making the aspects that make this title special.
Didn't we learn anything from the way both pathfinder online and everquest next promised big things and collapsed. How about the mediocrity in gameplay for both shroud of the avatar and the repopulation that should have been released years ago.
They will have to continue monetizing this title or they will run out of money quickly.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
What scares me more than anything is that when I scroll to the bottom I see a team full of artists, outreach directors and audio personnel. I see two programmers and two animators.
Then I scroll back up and start reading all of the features that this 900k is going to implement. I think back to games like Wildstar and GW2 and TESO and how they had budgets that make 900k look like a house payment and still couldn't have implemented half of what this game wants.
Maybe they have some sort of financial schedule that I can't understand, but I know what animators and programmers cost in Austin and it ain't cheap. Literally one of the cheapest places to live in the US and Animators/Programmers still make six figures easily. All of the programmers at Textron, a company that I know very well in the area, are making low to mid six figures.
So call me skeptical, but I see this money lasting about 18 months. The CEO sure as shit ain't paying himself less than his programmers, the programmers are pulling six figures minimum, they are based in Bellevue WA which has a high cost of living and I'm assuming the rest of the team isn't working for candy corn either. Plus they have overhead costs of rent, healthcare, B&O tax, accounting staff, legal representation, electricity, computers, software... ect.
900k vanishes real quick in a software development company, and that's if they don't up-staff to meet the demands of their rather lengthy feature list.
Agreed, along with showing me the features I want to see the financial plan that makes this a reality.
No way they can build this on 1.5M IMO even as a massive charity project.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Actually in the case of CoE I'd say their coders and writers pulling a rabbit out of a hat to deliver whats promised is key.
This is probably true of every indie mmo out there right now including less ambitious projects like Pantheon, CU, Crowfall, and Repop. Until any of these indie mmos deliver it's all abracadabra stuff.
Not at all. In the case of Pantheon, there is no rabbit necessary, as they've already demonstrated the capability of creating the game. Its in the prototype, and the proof of concept already existed in the previous two games. Right now you can watch videos of the mechanics in action upon which the success of the game will hinge.
Unlike CoE, the more ambitious ideas in both Crowfall and Pantheon are in the realm of reality. They aren't talking about creating a dynamic storyline for every character that plays into each servers unique grand saga.
There's no reason to believe the ideas in CoE aren't also in the realm of reality aside from limited imagination on the part of critics.
Their proposition is nothing new. Its been tried in games before, and something we've hoped to see in games for decades. I'm just not convinced an indie studio is going to be able to pull it off, especially considering that that triple A studios with similar aspirations did not succeed.
No way they can build this on 1.5M IMO even as a massive charity project.
It could be possible like the CryEngine Mechwarrior multiplayer mod called Living Legends but I wonder myself how it can be made into a real MMO which isn't anything like even a heavily modified UE4 mod.
The way CD Projekt works as a studio seems really
efficient compared to other studios. You've done incredible things
with Witcher as well as launching GoG, all with a fraction of the
budget of other studios. How do you do it?
It all comes down to some super-talented people working in Warsaw.
I don't have any other answer for it! I was thinking about how
Ubisoft does it. They have eight thousand people and not so many
titles. We have two hundred twenty people working on this game and
that's massive by our standards. They're super hard working, super
organised. And that's it.
Is there any advantage being based in Poland -- tax
breaks or anything else that might help?
Actually, I think it's the opposite. It's a bit harder to get
people to work in Warsaw than San Francisco or Los Angeles. But I
think we are just getting over this peak of a mountain. We have
about fifty expats working in our studio, from Asia, the Americas,
Europe. I think people are noticing there's a jewel in Eastern
Europe now.
Has the success of GoG helped developing
games?
That's not my area, but the way I see it -- absolutely. It's
another thing that we started small and got bigger. It was an
interesting project that seems to be doing better every day.
I was thinking their problem might not be that deep pockets are abusing the system but rather that deep pockets walk away from the game. That would be a definite problem and I would like to see how they strongly they intend to hold on to their systems. Good game to watch.
1. no Linux support, no money from me
2. there are no specifics about the speed of aging. what will be the useful lifespan of a character ? you start mid 20 and abilities degenerate to useless by 50 ? this is a critical concept and there's NO detail on it
3. unless you magically solve the one person = one account problem of MMORPGs, this will be a PK/griefer heaven ... simply put, there are no consequences in the digital world for the real world person. one can always make a new character/account ...
1. no Linux support, no money from me
2. there are no specifics about the speed of aging. what will be the useful lifespan of a character ? you start mid 20 and abilities degenerate to useless by 50 ? this is a critical concept and there's NO detail on it
3. unless you magically solve the one person = one account problem of MMORPGs, this will be a PK/griefer heaven ... simply put, there are no consequences in the digital world for the real world person. one can always make a new character/account ...
call me a pesimist if you want ..
That's actually 3 points...Okay nitpicking aside 1. Can't help you with the linux. 2. http://chroniclesofelyria.gamepedia.com/Time 3. To make a new account they'd need to pay another 30 dollars to buy the game again (with a new spark of life) and start all over again with skills and equipment (the later which isn't a big problem). You can't conceivably stop people from buying new accounts unless you ban the IP they come from. However if someone is willing to go this far, they can get around that by resetting/changing their IP.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Comments
Say that again and tell me if sounds good...3 months is going to be huge because those will have much stronger characters and the only ones being hit with permanent death are the players after 3 months that are being farmed. It will take at least 6+ months for that to even remotely settle itself.
It isn't good no matter how you slice it.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Wa min God! Se æx on min heafod is!
Wa min God! Se æx on min heafod is!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I wouldn't worry that much about complex decision rules for the story engine.
There are and will be professional testers that are more than happy to volunteer their time to aid development team with reaching the acceptable quality level.
I, for an example, am the backer of this project (Astronomer level) and will dedicate my spare time to give CoE any help they may need within a testing domain.
Unlike CoE, the more ambitious ideas in both Crowfall and Pantheon are in the realm of reality. They aren't talking about creating a dynamic storyline for every character that plays into each servers unique grand saga.
Then I scroll back up and start reading all of the features that this 900k is going to implement. I think back to games like Wildstar and GW2 and TESO and how they had budgets that make 900k look like a house payment and still couldn't have implemented half of what this game wants.
Maybe they have some sort of financial schedule that I can't understand, but I know what animators and programmers cost in Austin and it ain't cheap. Literally one of the cheapest places to live in the US and Animators/Programmers still make six figures easily. All of the programmers at Textron, a company that I know very well in the area, are making low to mid six figures.
So call me skeptical, but I see this money lasting about 18 months. The CEO sure as shit ain't paying himself less than his programmers, the programmers are pulling six figures minimum, they are based in Bellevue WA which has a high cost of living and I'm assuming the rest of the team isn't working for candy corn either. Plus they have overhead costs of rent, healthcare, B&O tax, accounting staff, legal representation, electricity, computers, software... ect.
900k vanishes real quick in a software development company, and that's if they don't up-staff to meet the demands of their rather lengthy feature list.
I think this is an earnest attempt at making an ambitious title... and I think it's woefully underfunded at 900k unless they're accepting far below market value salaries in the hopes that this game will make them rich when it launches. In which case, I'd be happy to actually invest, but I'm not throwing money at them without a percentage return at launch.
Didn't we learn anything from the way both pathfinder online and everquest next promised big things and collapsed. How about the mediocrity in gameplay for both shroud of the avatar and the repopulation that should have been released years ago.
They will have to continue monetizing this title or they will run out of money quickly.
No way they can build this on 1.5M IMO even as a massive charity project.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Today they got $60k during the past 12 hours.
It could be possible like the CryEngine Mechwarrior multiplayer mod called Living Legends but I wonder myself how it can be made into a real MMO which isn't anything like even a heavily modified UE4 mod.
* more info, screenshots and videos here
http://www.wired.co.uk/news/archive/2014-06/21/witcher-3-interview
The way CD Projekt works as a studio seems really efficient compared to other studios. You've done incredible things with Witcher as well as launching GoG, all with a fraction of the budget of other studios. How do you do it?
It all comes down to some super-talented people working in Warsaw. I don't have any other answer for it! I was thinking about how Ubisoft does it. They have eight thousand people and not so many titles. We have two hundred twenty people working on this game and that's massive by our standards. They're super hard working, super organised. And that's it.
Is there any advantage being based in Poland -- tax breaks or anything else that might help?
Actually, I think it's the opposite. It's a bit harder to get people to work in Warsaw than San Francisco or Los Angeles. But I think we are just getting over this peak of a mountain. We have about fifty expats working in our studio, from Asia, the Americas, Europe. I think people are noticing there's a jewel in Eastern Europe now.
Has the success of GoG helped developing games?
That's not my area, but the way I see it -- absolutely. It's another thing that we started small and got bigger. It was an interesting project that seems to be doing better every day.
* more info, screenshots and videos here
1. no Linux support, no money from me
2. there are no specifics about the speed of aging. what will be the useful lifespan of a character ? you start mid 20 and abilities degenerate to useless by 50 ? this is a critical concept and there's NO detail on it
3. unless you magically solve the one person = one account problem of MMORPGs, this will be a PK/griefer heaven ... simply put, there are no consequences in the digital world for the real world person. one can always make a new character/account ...
call me a pesimist if you want ..
1. Can't help you with the linux.
2. http://chroniclesofelyria.gamepedia.com/Time
3. To make a new account they'd need to pay another 30 dollars to buy the game again (with a new spark of life) and start all over again with skills and equipment (the later which isn't a big problem). You can't conceivably stop people from buying new accounts unless you ban the IP they come from. However if someone is willing to go this far, they can get around that by resetting/changing their IP.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.