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Griefers! Good Riddance.

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  • drakeordanskadrakeordanska Member UncommonPosts: 240
    They have to pay per character though.
    Then everytime that character permadies so every 4-6 months for every ganker.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,710
    They have to pay per character though.
    Then everytime that character permadies so every 4-6 months for every ganker.
    That might discourage a 10 year old... but anyone beyond their teen years would not really be impacted by paying $5 a month extra.  Also, most griefers (heck most PLAYERS) to not play a game for more than 6 months.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • holdenfiveholdenfive Member UncommonPosts: 170
    They have to pay per character though.
    Then everytime that character permadies so every 4-6 months for every ganker.
    Thats 300 to 600 a year depending on your math or how well they play. You underestimate peoples disposable income if you think thats a problem, it isnt. This system will punish genuine players with limited income who are lucky enough to achieve any noteriety. A bigger fish with more resources will simply remove that player from the equation by ganking them with dummy toons, all the while suffering no penalties on their actual account. You play open world PVP accepting that it's an unfair game. Any other expectations are folly.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

    "That might discourage a 10 year old... but anyone beyond their teen years would not really be impacted by paying $5 a month extra.  Also, most griefers (heck most PLAYERS) to not play a game for more than 6 months. "


    You have to question who the mature ones are in that description...

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,710

    "That might discourage a 10 year old... but anyone beyond their teen years would not really be impacted by paying $5 a month extra.  Also, most griefers (heck most PLAYERS) to not play a game for more than 6 months. "


    You have to question who the mature ones are in that description...

    Never said anything about maturity.   FFA Open World PvP games draw more than their fair share of anti-social behavior.   Strongly support game mechanics that add to the realism while creating real repercussions for such game play.  Just don't think that $5 a month is really going to dissuade anyone beyond the age of 10.


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • WizardryWizardry Member LegendaryPosts: 19,332
    $5 dollars should never have any bearing on weather you play a game unless you have zero income.
    The only problem i foresee is that NOBODY really knows the outcome of this game design and may not for a long time yet.

    Everyone is making assumptions,i don't like to do that ,the only thing i dwell on is the fact that uncertainties is NEVER good for the gamer,it leaves to many open doors and why i have and never will endorse cash shops or unfair,unequal monetary systems.You will ALWAYS 100% of the time alienate one player over another and that is just not good for gaming.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • holdenfiveholdenfive Member UncommonPosts: 170
    Wizardry said:
    $5 dollars should never have any bearing on weather you play a game unless you have zero income.
    The only problem i foresee is that NOBODY really knows the outcome of this game design and may not for a long time yet.

    Everyone is making assumptions,i don't like to do that ,the only thing i dwell on is the fact that uncertainties is NEVER good for the gamer,it leaves to many open doors and why i have and never will endorse cash shops or unfair,unequal monetary systems.You will ALWAYS 100% of the time alienate one player over another and that is just not good for gaming.
    The problem I see with the execution of this games design is that it assumes the people playing it will engage these game systems like it is a virtual world and not a game. Developers should never presume to know how players will react in any situation or to design. The focus should be on making a solid playable game, and then adjust in a live environment to what they see.

    They want uber realism and full pvp and yet expect the soft barriers they put in place will be suficient to deter the player. You either want full pvp or you dont. And if it's supported by mechanics players will use it, a lot. From the way the devs talk they havent even considered the multitude of ways full pvp games can be manipulated. If their interest is in reinventing the wheel my hats off to em. So far they seem to only think theyve reinvented the MMO playerbase.
  • Aragon100Aragon100 Member RarePosts: 2,686
    They have to pay per character though.
    Then everytime that character permadies so every 4-6 months for every ganker.
    It still won't affect griefing. Rich players will take advantage of it.
  • drakeordanskadrakeordanska Member UncommonPosts: 240
    I agree it won't stop it but I doubt it will be as prevalent as you think.
  • Aragon100Aragon100 Member RarePosts: 2,686
    I agree it won't stop it but I doubt it will be as prevalent as you think.
    I agree it's hard to tell how prevalent it will be. But since the cost of getting a new character isn't that high in real life money i presume it won't be just a few that use this to their advantage.

    But don't get me wrong i like this system and see it as a good middle ground. There will be consequences for being a bad PvP player, there will be risk vs reward, full loot is a awsome feature.

    Looking forward to see some proof that a game is under construction and i will make my pledge.
  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    edited May 2016
    Not much chance this has to curb any griefing. This games mechanics and payment model lend itself to griefing not vice versa. 30 dollars for an alt griefing account with no risk to your main game investments is a paltry sum. Yes you can have alt accs on any game for an advantage, but on a game with full open pvp and perma death you will have people with 10 chars just to take people out. If you dont like griefing stay away from this ruleset fullstop. 
    oops
  • JonrilusJonrilus Member UncommonPosts: 30
    Wizardry said:
    $5 dollars should never have any bearing on weather you play a game unless you have zero income.
    The only problem i foresee is that NOBODY really knows the outcome of this game design and may not for a long time yet.

    Everyone is making assumptions,i don't like to do that ,the only thing i dwell on is the fact that uncertainties is NEVER good for the gamer,it leaves to many open doors and why i have and never will endorse cash shops or unfair,unequal monetary systems.You will ALWAYS 100% of the time alienate one player over another and that is just not good for gaming.
    The problem I see with the execution of this games design is that it assumes the people playing it will engage these game systems like it is a virtual world and not a game. Developers should never presume to know how players will react in any situation or to design. The focus should be on making a solid playable game, and then adjust in a live environment to what they see.

    They want uber realism and full pvp and yet expect the soft barriers they put in place will be suficient to deter the player. You either want full pvp or you dont. And if it's supported by mechanics players will use it, a lot. From the way the devs talk they havent even considered the multitude of ways full pvp games can be manipulated. If their interest is in reinventing the wheel my hats off to em. So far they seem to only think theyve reinvented the MMO playerbase.

    I don't even presume that people in real life will approach the given systems with any sense of fidelity to their stated purposes, so of course one doesn't expect this in a game.  As I've posted before, where a system can be abused there is always someone determined to make it so.  That just speaks to human nature.  All we can do, as in real life, is to shore up the most glaring avenues for exploitation and make the penalties for abuse steep enough to ward off all but the most determined.  But 100% grief proof?  Well, that's not going to happen and judging a game based on speculation that it won't be the first to prevent it is rather here nor there kibbitzing.

    J
  • holdenfiveholdenfive Member UncommonPosts: 170
    edited May 2016
    Jonrilus said:
    Wizardry said:
    $5 dollars should never have any bearing on weather you play a game unless you have zero income.
    The only problem i foresee is that NOBODY really knows the outcome of this game design and may not for a long time yet.

    Everyone is making assumptions,i don't like to do that ,the only thing i dwell on is the fact that uncertainties is NEVER good for the gamer,it leaves to many open doors and why i have and never will endorse cash shops or unfair,unequal monetary systems.You will ALWAYS 100% of the time alienate one player over another and that is just not good for gaming.
    The problem I see with the execution of this games design is that it assumes the people playing it will engage these game systems like it is a virtual world and not a game. Developers should never presume to know how players will react in any situation or to design. The focus should be on making a solid playable game, and then adjust in a live environment to what they see.

    They want uber realism and full pvp and yet expect the soft barriers they put in place will be suficient to deter the player. You either want full pvp or you dont. And if it's supported by mechanics players will use it, a lot. From the way the devs talk they havent even considered the multitude of ways full pvp games can be manipulated. If their interest is in reinventing the wheel my hats off to em. So far they seem to only think theyve reinvented the MMO playerbase.

    I don't even presume that people in real life will approach the given systems with any sense of fidelity to their stated purposes, so of course one doesn't expect this in a game.  As I've posted before, where a system can be abused there is always someone determined to make it so.  That just speaks to human nature.  All we can do, as in real life, is to shore up the most glaring avenues for exploitation and make the penalties for abuse steep enough to ward off all but the most determined.  But 100% grief proof?  Well, that's not going to happen and judging a game based on speculation that it won't be the first to prevent it is rather here nor there kibbitzing.

    J
    Maybe you need to read the OP, which is the general idea people should be responding to rather than inventing their own arguments and (kibbitzing). The idea proposed by this thread is that this game will eliminate griefing based on the merit of a flimsy proposed design. Now that you're up to speed, you're formally welcomed to the discussion if you have something to add.

    My contention is simply that this is a full pvp game and people should approach it as such. There is a lot of naivety in the emotional responses to this proposed game, and many people seem to be forgetting or just don't know what a full pvp game is or the implications of such a design. You either get on board with a kill or be killed mentality, hope they change direction, or steer clear of this one.  That is both here and there.

    The only good advice to give someone in a full pvp game is to play wisely, and dont rely on arbitrary rulesets to protect you if you play stupid, it won't work. And even if you play smart you're still going to be griefed anyways. The end.

    Post edited by holdenfive on
  • holdenfiveholdenfive Member UncommonPosts: 170
    Also @avanah what gives you the idea that griefers are pennyless kids? For the most part, what most would consider 'griefing' is just a playstyle choice. Rather than focus on building they try to tear down what others have done. There's nothing immature about it. There are also people that behave this way in real world business, who are adults, where you might be able to make ethical arguments. But on a video game? It's a perfectly valid playstyle that many adults might find attractive. It's fun to be the bad guy, and if done with tact, is just as vital to community interaction as cooperative gaming.

    But if this kind of interaction bothers you, it begs the question why you'd wanna play a game that highlights it in the first place.

    Unless you had some other idea of 'griefing'?
  • AvanahAvanah Member RarePosts: 1,627
    Also @avanah what gives you the idea that griefers are pennyless kids? For the most part, what most would consider 'griefing' is just a playstyle choice. Rather than focus on building they try to tear down what others have done. There's nothing immature about it. There are also people that behave this way in real world business, who are adults, where you might be able to make ethical arguments. But on a video game? It's a perfectly valid playstyle that many adults might find attractive. It's fun to be the bad guy, and if done with tact, is just as vital to community interaction as cooperative gaming.

    But if this kind of interaction bothers you, it begs the question why you'd wanna play a game that highlights it in the first place.

    Unless you had some other idea of 'griefing'?
    1.Nowhere did I say it was NOT a valid playstyle.
    2.Nowhere did I say they are immature about tearing down what other's built.
    3.Comparing Real World to a game is idiotic and a desperate measure people use to justify Assumptions and Opinions.
    4. I have experience being the "Bad" person in UO and other games. You are preaching to the wrong person.
    5. I didn't say it bothers me, I pointed out Gaming flaws from the past that this company is trying to combat in todays Games.
    6. You never read my post which I will quote....

    If you keep griefing over and over, your $30 Spark could last 1 real week if you keep getting penalized. Hope you understand now. It WILL work, specially for those PK/Griefing Kids that can't afford it. 
    Sure there are immature adults with money that like to Grief, but they are far and few compared to the Kids.

    Read the last line and compare to your first sentence (Which you failed to do). In case you don't know...Most "Griefing" stems from Non-Adults. It's a known dilemma and Common Sense.

    CoE is adding the monetary burden to make it more "Difficult" to pursue that path. I never said you CANT do it if you felt like it. I DO know that "KIDS" with no money will NOT be griefing as much in this game as they had in other  Games where only a subscription based fee was needed (WoW PvP).

    7. Welcome to MMORPG.COM

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • holdenfiveholdenfive Member UncommonPosts: 170
    @Avanah ;

    1. Okay so we can agree it's a valid playstyle, good. I don't see why you try to invalidate it by calling then children then. Unless you intended youthful exuberence as a compliment. But that doesn't seem to be the case from the tone of your posts.

    2. You've stated on page 1 that immature adults might do it. Which must infer that mature adults wouldn't. Again, if you're trying to get some other message across by calling them immature or children, you'll probably wanna clarify the part where you're not saying theyre immature.

    3. I'm not following. People speak in real life allegories all the time. But I will be sure to keep my comparisons fairy tale based from now on in attempt to sound secure with myself, or if real life makes you uncomfortable.

    4.  So by your logic you were obviously either a child or immature adult at the time, by your reasoning. In either case, its easy to discount the opinion or experience of such a person.

    5. You seemed celebratory in wishing the griefers goodbye. If they dont personally bother you, seems mean spirited, IMO.

    6. You represented adults as the exception to the rule. You've provided no evidence to support that the majority of griefers are children. It's such a subjective term and there are so many kinds of games and communities, one could really only take into account the average gamer age as reference. Which does not support your view in the slightest. I read your post just fine, theyre just barren of logic.

    7. Thanks sweetheart.


  • AvanahAvanah Member RarePosts: 1,627
    @Avanah ;

    1. Okay so we can agree it's a valid playstyle, good. I don't see why you try to invalidate it by calling then children then. Unless you intended youthful exuberence as a compliment. But that doesn't seem to be the case from the tone of your posts.

    2. You've stated on page 1 that immature adults might do it. Which must infer that mature adults wouldn't. Again, if you're trying to get some other message across by calling them immature or children, you'll probably wanna clarify the part where you're not saying theyre immature.

    3. I'm not following. People speak in real life allegories all the time. But I will be sure to keep my comparisons fairy tale based from now on in attempt to sound secure with myself, or if real life makes you uncomfortable.

    4.  So by your logic you were obviously either a child or immature adult at the time, by your reasoning. In either case, its easy to discount the opinion or experience of such a person.

    5. You seemed celebratory in wishing the griefers goodbye. If they dont personally bother you, seems mean spirited, IMO.

    6. You represented adults as the exception to the rule. You've provided no evidence to support that the majority of griefers are children. It's such a subjective term and there are so many kinds of games and communities, one could really only take into account the average gamer age as reference. Which does not support your view in the slightest. I read your post just fine, theyre just barren of logic.

    7. Thanks sweetheart.


    8. Testosterone + Keyboards +Internet= Never know when to stop until they have the last word because they are NEVER, Ever wrong.

    We have to see what the game brings us. 

    PS. This will be my last response to Ignorance. CoE will practice what they preach, and do well if it makes it live. Simple. 

    9. I bet you will post number 10. for us all because you JUST CAN'T RESIST.....

    /Thread

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • holdenfiveholdenfive Member UncommonPosts: 170
    Avanah said:
    @Avanah ;

    1. Okay so we can agree it's a valid playstyle, good. I don't see why you try to invalidate it by calling then children then. Unless you intended youthful exuberence as a compliment. But that doesn't seem to be the case from the tone of your posts.

    2. You've stated on page 1 that immature adults might do it. Which must infer that mature adults wouldn't. Again, if you're trying to get some other message across by calling them immature or children, you'll probably wanna clarify the part where you're not saying theyre immature.

    3. I'm not following. People speak in real life allegories all the time. But I will be sure to keep my comparisons fairy tale based from now on in attempt to sound secure with myself, or if real life makes you uncomfortable.

    4.  So by your logic you were obviously either a child or immature adult at the time, by your reasoning. In either case, its easy to discount the opinion or experience of such a person.

    5. You seemed celebratory in wishing the griefers goodbye. If they dont personally bother you, seems mean spirited, IMO.

    6. You represented adults as the exception to the rule. You've provided no evidence to support that the majority of griefers are children. It's such a subjective term and there are so many kinds of games and communities, one could really only take into account the average gamer age as reference. Which does not support your view in the slightest. I read your post just fine, theyre just barren of logic.

    7. Thanks sweetheart.


    8. Testosterone + Keyboards +Internet= Never know when to stop until they have the last word because they are NEVER, Ever wrong.

    We have to see what the game brings us. 

    PS. This will be my last response to Ignorance. CoE will practice what they preach, and do well if it makes it live. Simple. 

    9. I bet you will post number 10. for us all because you JUST CAN'T RESIST.....

    /Thread
    10. What? 

    I thought we were having a discussion about griefers and pvp etc. It's a fascinating topic. We only disagree on the age of people who grief and soulbounds ideas to handle them. Im happy to discuss that but I guess you just killed your own thread. Or something like that.
  • carotidcarotid Member UncommonPosts: 425
    Also @avanah what gives you the idea that griefers are pennyless kids? For the most part, what most would consider 'griefing' is just a playstyle choice. Rather than focus on building they try to tear down what others have done. There's nothing immature about it. There are also people that behave this way in real world business, who are adults, where you might be able to make ethical arguments. But on a video game? It's a perfectly valid playstyle that many adults might find attractive. It's fun to be the bad guy, and if done with tact, is just as vital to community interaction as cooperative gaming.

    But if this kind of interaction bothers you, it begs the question why you'd wanna play a game that highlights it in the first place.

    Unless you had some other idea of 'griefing'?
    So, you're a griefer?
  • svannsvann Member RarePosts: 2,230
    Also I think its worth mentioning what happened to Vanguard. It was not an indie company but they did not have a large DEV team working on it after it was released. SOE almost abandoned it from the beginning. The game was not fleshed out until years later and an expansion never came.

    The main problem with that game in my opinion, besides a failed launch.. was that the PVE players ran out of content! They did not have endgame raiding that kept people playing.

    This game was made for PVE players.

    There was a dozen PVE only servers and luckily for me a couple PVP ones..

    I joined the FFA PVP server and I did not run out of content like the PVE players until I ran out of people to fight. I made a crafter of every kind and had a twink for every tier, decked out in the best gear possible for their level, and I farmed infamy daily for years. It was fun until the end!!!

    I guarantee that I played that game more than the biggest PVE fanboi...

    What would the point of having crafting of every kind in a PVE server when the endgame loot dropped from mobs was the best?

    Unfortunately, the game was not made for PVP, and they took years to fix simple things that were broken, like certain spells being bugged and killing people with one hit. It was totally unbalanced and unfair, and the classes were never balanced. So most PVP players quit. Not because they ran out of content, but because the PVP side of the game was being ignored by the DEV team for the most part.

    I do not consider this game to be a 'failure' because many people enjoyed it and it was worth the money.

    My point in bringing this up is that PVE players run out of content and quit whereas a PVP player doesn't so long as its fun playing against other people.

    This is the main reason that PVP is so important for sandbox games.
    I see what you are saying and there may be some truth but vanguard is not a good example to proof it.
     
    1. pvp died WAY before the pve died in vanguard
    2. vanguard is not a valid example for pve not having enough content.  It only failed to generate new content because there wasnt enough subs to pay for it - and that was because of the incredibly poor coding at launch.  I guarantee that if it had been a finished product at release that there would have been plenty of subs to pay for new content.

    3. The game design was fantastic, it was the coding that failed.
  • holdenfiveholdenfive Member UncommonPosts: 170
    carotid said:
    Also @avanah what gives you the idea that griefers are pennyless kids? For the most part, what most would consider 'griefing' is just a playstyle choice. Rather than focus on building they try to tear down what others have done. There's nothing immature about it. There are also people that behave this way in real world business, who are adults, where you might be able to make ethical arguments. But on a video game? It's a perfectly valid playstyle that many adults might find attractive. It's fun to be the bad guy, and if done with tact, is just as vital to community interaction as cooperative gaming.

    But if this kind of interaction bothers you, it begs the question why you'd wanna play a game that highlights it in the first place.

    Unless you had some other idea of 'griefing'?
    So, you're a griefer?
     I have received hate tells from players who felt I was imposing my playstyle on theirs, and it did not compel me to stop what I was doing. I believe from the accepted definition that would qualify me as a griefer.

    So you send hate tells?
  • TimberhickTimberhick Member UncommonPosts: 554
    carotid said:
    So, you're a griefer?
     I have received hate tells from players who felt I was imposing my playstyle on theirs, and it did not compel me to stop what I was doing. I believe from the accepted definition that would qualify me as a griefer.

    So you send hate tells?
    If it's 'hate tells' wouldn't that make your playstyle 'hate play'?
  • holdenfiveholdenfive Member UncommonPosts: 170
    carotid said:
    So, you're a griefer?
     I have received hate tells from players who felt I was imposing my playstyle on theirs, and it did not compel me to stop what I was doing. I believe from the accepted definition that would qualify me as a griefer.

    So you send hate tells?
    If it's 'hate tells' wouldn't that make your playstyle 'hate play'?
    A hate tell is where another player aggros on you and usually spams you with profanity.

    Hate play sounds like something for the bedroom after wife aggro.
  • DistopiaDistopia Member EpicPosts: 21,183
    Also @avanah what gives you the idea that griefers are pennyless kids? For the most part, what most would consider 'griefing' is just a playstyle choice. Rather than focus on building they try to tear down what others have done. There's nothing immature about it. There are also people that behave this way in real world business, who are adults, where you might be able to make ethical arguments. But on a video game? It's a perfectly valid playstyle that many adults might find attractive. It's fun to be the bad guy, and if done with tact, is just as vital to community interaction as cooperative gaming.

    But if this kind of interaction bothers you, it begs the question why you'd wanna play a game that highlights it in the first place.

    Unless you had some other idea of 'griefing'?
    Being a villain and being a griefer are two different things. They're not mutually exclusive. Being a villain "with tact" is essentially the complete opposite. The very nature of being a griefer is going against the grain of what constitutes fair productive play. It's essentially skirting the line of what is considered abusive or disruptive. Going as far as one can without getting banned or punished. It's essentially synonymous with being a true troll on a forum

    True griefers are few and far between in my experience. Most are just doing as you say "playing the villain". Which is all fine and good in a player driven experience. 


    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • carotidcarotid Member UncommonPosts: 425
    carotid said:
    Also @avanah what gives you the idea that griefers are pennyless kids? For the most part, what most would consider 'griefing' is just a playstyle choice. Rather than focus on building they try to tear down what others have done. There's nothing immature about it. There are also people that behave this way in real world business, who are adults, where you might be able to make ethical arguments. But on a video game? It's a perfectly valid playstyle that many adults might find attractive. It's fun to be the bad guy, and if done with tact, is just as vital to community interaction as cooperative gaming.

    But if this kind of interaction bothers you, it begs the question why you'd wanna play a game that highlights it in the first place.

    Unless you had some other idea of 'griefing'?
    So, you're a griefer?
     I have received hate tells from players who felt I was imposing my playstyle on theirs, and it did not compel me to stop what I was doing. I believe from the accepted definition that would qualify me as a griefer.

    So you send hate tells?
    Why is it hard for you to be a gentleman? Why couldn't you stop?

    Not being an ass. These are sincere questions.
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