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VR is not Optimal for Gaming

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  • [Deleted User][Deleted User] Posts: 12,262
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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2016
    SEANMCAD said:
    there are several problems with this article

    1. VR sickness is relevant to ALL uses of VR, not just video games. Playing American Truck Simulator in VR is not radically different from using a VR training for Trucking. The context of the game/application matter as well as how its designed, its color choices, its framerate and its game context (trucking vs gymnastics as an example).

    2. Its very hard to push for a 'pleasure principle' theory on a product in which even those who want the product dont even have it yet. One can only realistically argue about an 'over saturated market' at least 12 months if not more after the product is widely aviable. to say this is a problem before most people who want the devices can even get it is far too early (i know i repeated myself sorry)

    3. The indie market came about mostly out of disillusionment of a lack of variety in content that the AAA market offers. Is this debatable? well in my opinion not anymore than anything else is. Regardless of that side point adding VR to a 'toolbox' of  gamer actually makes the 'pleasure principle' problem go DOWN...not UP. 

    3. what is the hard data on people who get sick? is it 1% of the users? is 0.0009% is it 10%? how long did they play? WHAT did they play? where they getting 90FPS as suggested?

    4. How short is unreasonable? a lot of TV shows are famous among multiple generations and yet the content was served out in 20 mins parts.
    There are several problems with your points:

    1) Playing VR Trucking simulator is vastly different than using Training for actual Trucking because of the physical reproduction of the Truck's cab that you sit in to train. Complete with hydraulics and a 4 dimensional element. Example:



    I will try to address the others in a bit but for now.

    Title: 'VR is not Optimal for Gaming'

    Details: go into great detail to discuss the Oculus Rift and HTC Vive

    Implication:  to STRONGLY suggest that VR OF THIS TYPE is optimal for other things...which is the point.

    Does the author suggest or inspect in anyway if VR would be 'optimal' for gaming using similar devices to the images you posted?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    there are several problems with this article

    1. VR sickness is relevant to ALL uses of VR, not just video games. Playing American Truck Simulator in VR is not radically different from using a VR training for Trucking. The context of the game/application matter as well as how its designed, its color choices, its framerate and its game context (trucking vs gymnastics as an example).

    2. Its very hard to push for a 'pleasure principle' theory on a product in which even those who want the product dont even have it yet. One can only realistically argue about an 'over saturated market' at least 12 months if not more after the product is widely aviable. to say this is a problem before most people who want the devices can even get it is far too early (i know i repeated myself sorry)

    3. The indie market came about mostly out of disillusionment of a lack of variety in content that the AAA market offers. Is this debatable? well in my opinion not anymore than anything else is. Regardless of that side point adding VR to a 'toolbox' of  gamer actually makes the 'pleasure principle' problem go DOWN...not UP. 

    3. what is the hard data on people who get sick? is it 1% of the users? is 0.0009% is it 10%? how long did they play? WHAT did they play? where they getting 90FPS as suggested?

    4. How short is unreasonable? a lot of TV shows are famous among multiple generations and yet the content was served out in 20 mins parts.
    There are several problems with your points:

    1) Playing VR Trucking simulator is vastly different than using Training for actual Trucking because of the physical reproduction of the Truck's cab that you sit in to train. Complete with hydraulics and a 4 dimensional element. Example:

    http://www.doronprecision.com/truck-semi-tractor-trailer-hgv-heavy-goods-vehicle-cdl-driving-simulator-training-systems.html

    2) This was an opinion piece therefore allowing for the author to derive an opinion based on his personal thoughts on the limitations. To add to that the author did not say VR 'is' over-saturated he stated it was 'becoming' over-saturated. Big difference in 'is' and 'becoming' One foretells of a might be and  one foretells on what is.

    3) The hard data on who becomes sick will not be known until all the data can be collected. I was at PAX East and 4 of the 10 people I was with felt nauseous after using OR and VIVE. This does not mean 40% will get sick it just says there is still work to be done. For some it does not effect. Some it does. It is not like Elderly person's using the Wii and being able to bowl or play tennis. The Wii sold over 100 million units. VR, in my opinion, will not a fraction of that number.

    4) Not sure what is reasonable. Gaming tends to be longer than 20 minute sessions, unless you are on a phone. Therefore I would imagine a good amount of time would be an hour or two, maybe more.  
    (Yet, personally, I see VR in gaming, more on the playing field like mobile gaming than a true PC gaming experience and the applications we have seen so far support that)

    (removed images for space)

    1. The article is clearly implying that VR of this specific type is not good for gaming but is good for other items. I am suggesting that the prinicples applied for THIS TYPE of VR is the same regardless of if its gaming or not and I dont think what I am suggesting is a stretch.
    If the author wants to talk about other types of VR as it realtes to gaming perhaps he/she should.

    2. it cant be 'becoming' over saturated if most of the people who want to buy a headset cant even get it. They should wait 12 months before even using the term 'becoming'
    Its like saying 'the crowd to the show is becoming unmanageable' before the show has even started and everyone who wants to go is at home at the moment. I find it odd and frustrating that not but a month ago people were complaining that VR will fail because of a lack of content, now we are saying there is too much?

    3. which is reason to not get hysterical because of 9 people got motion sickness. I think its fairly safe to say that the people at Oculus and the people at HTC did some controlled studies on this subject and are not getting caught compeltely blindsided. That is my opinion anyway.

    4. Gaming does typically last long but gaming hasnt been around long enough to apply strick rules to that. The point of what I am saying is that 20 mins is plenty of time of a very compelling experience said the guy with porn on his bookmarks

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    VR in its current iteration is good for short storytelling.  newspapers have cardboard like devices they are giving people to secure their phones to their heads with VR experiences and more.  That is what VR is optimal for... quick.. 5 minute articles where they can walk you through a story and then you're done.


    VR is oversaturated.  This is a bigger problem because it HAS no content.  The PC and Smartphone market has become oversaturated too in the same way.  Hardware.   By years end you will have more that 4 different VR devices to choose from.. all with different software distributions... system specs... costs...  nothing is uniform.

    VR isn't just failing ... it's already failed as the Rift and the Vive.. neither have sold remotely close to what they were expecting up to this point.. and Rift is more interested in getting the system on shelves where it won't sell even more, rather than dish it out to the people that already paid for it.   It isn't because Rift can't keep up with demand for the system.. by feeding the stores before those that actually want to play -- they're effectively creating a demand by severely limiting supply.  


    VR has been around since the Galaxy S6... since last year... more people own galaxy S6, note 5's and S7s than the market could ever expect to own VR sets.  The problem is -- people just don't care.   They run demos in thousands of stores for VR.. it's fun for a few minutes to say "Wow look what they can do these days"  but that is where the fun ends.  I have to scour the Oculus market to find something worth barely minutes of my time just to give the kids a "Wow" factor .. and they have yet to want to go back through and replay anything I found on the OR store...  they will ask to use the set to watch a movie.

    VR just won't last in any extensive, ongoing capacity until they are able to create headsets with better features,  remove that ridiculous cord, and stop implementing various sets that nobody wants to buy.  This is just another reason why AR in general will be better for all of the above with sets like hololens.  All you need is a cover to put over it, and VR would be completely capable in a self contained windows 10 based system.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    VR in its current iteration is good for short storytelling.  ...
    I thought you said it was a complete failure?

    please make up your mind

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    VR in its current iteration is good for short storytelling.  ...
    I thought you said it was a complete failure?

    please make up your mind
    Being good at short storytelling yet still a failure isn't mutually exclusive. 



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    VR in its current iteration is good for short storytelling.  ...
    I thought you said it was a complete failure?

    please make up your mind
    Being good at short storytelling yet still a failure isn't mutually exclusive. 
    so its a failure at story telling?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:
    VR in its current iteration is good for short storytelling.  ...
    I thought you said it was a complete failure?

    please make up your mind
    Being good at short storytelling yet still a failure isn't mutually exclusive. 
    so its a failure at story telling?
    How many people are watching stories on it right now?



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    SEANMCAD said:
    VR in its current iteration is good for short storytelling.  ...
    I thought you said it was a complete failure?

    please make up your mind
    Being good at short storytelling yet still a failure isn't mutually exclusive. 
    so its a failure at story telling?
    How many people are watching stories on it right now?
    how many people can get it right now?

    you seem to know a lot about a product and its fate that is barely out and nut cases like myself are still waiting on pre-order.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    VR in its current iteration is good for short storytelling.  ...
    I thought you said it was a complete failure?

    please make up your mind
    Being good at short storytelling yet still a failure isn't mutually exclusive. 
    so its a failure at story telling?
    How many people are watching stories on it right now?
    how many people can get it right now?

    you seem to know a lot about a product and its fate that is barely out and nut cases like myself are still waiting on pre-order.
    Shows that once again you read nothing. More people have access to VR right now than will ever buy the Rift.  They have access to it and they don't care.

    Rift doesn't care you're waiting on preorders either... retailers will get them before you will and just sit on shelves.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2016
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    VR in its current iteration is good for short storytelling.  ...
    I thought you said it was a complete failure?

    please make up your mind
    Being good at short storytelling yet still a failure isn't mutually exclusive. 
    so its a failure at story telling?
    How many people are watching stories on it right now?
    how many people can get it right now?

    you seem to know a lot about a product and its fate that is barely out and nut cases like myself are still waiting on pre-order.
    Shows that once again you read nothing. More people have access to VR right now than will ever buy the Rift.  They have access to it and they don't care.

    Rift doesn't care you're waiting on preorders either... retailers will get them before you will and just sit on shelves.
    so because I cant get my Rift is why more people who want VR has access to it. interesting, I must be living in a wurm hole. Can you please tell me how I can go about getting my VR headset because I do want it but I cant get it.

    and can I play Elite Dangerous on the Gear VR or is the Gear VR only for story telling and because I want to play it for games but cant right now its my problem

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:

    so because I cant get my Rift is why more people who want VR has access to it. interesting, I must be living in a wurm hole. Can you please tell me how I can go about getting my VR headset because I do want it but I cant get it.

    and can I play Elite Dangerous on the Gear VR or is the Gear VR only for story telling and because I want to play it for games but cant right now its my problem
    No...  thats just you not reading again.  Reading is hard, I know.  Gear VR has been accessible since the S6... and the S6 sold around 45 MILLION units.  The note 5 was around 60 MILLION units.  The S7 units haven't been released in total but within the first couple days they released sales of 10 MILLION units.

    And FYI some users were able to get Elite Dangerous to run on Gear VR.

    More than 100 MILLION VR capable devices are out there.  We know more than 10 million of them have the gear VR sets to go with them as they were given away free for those that bought the device within the first few days (that 10 M number).

    Yet people are getting rid of Gear VR sets.  People don't care about the stories.  People don't care about the games.  Gear VR is 80% of the functionality of the Rift with 50% of the cost -- I own one, I know -- and even the kids are tired of it.  They'll use it for netflix more than they bother trying to play the available "games" 

    Maybe you should get your headset first before you act like VR will be the best gaming platform around.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2016
    SEANMCAD said:

    so because I cant get my Rift is why more people who want VR has access to it. interesting, I must be living in a wurm hole. Can you please tell me how I can go about getting my VR headset because I do want it but I cant get it.

    and can I play Elite Dangerous on the Gear VR or is the Gear VR only for story telling and because I want to play it for games but cant right now its my problem
    No...  thats just you not reading again.  Reading is hard, I know.  Gear VR has been accessible since the S6... and the S6 sold around 45 MILLION units.  The note 5 was around 60 MILLION units.  The S7 units haven't been released in total but within the first couple days they released sales of 10 MILLION units.

    And FYI some users were able to get Elite Dangerous to run on Gear VR.

    More than 100 MILLION VR capable devices are out there.  We know more than 10 million of them have the gear VR sets to go with them as they were given away free for those that bought the device within the first few days (that 10 M number).

    Yet people are getting rid of Gear VR sets.  People don't care about the stories.  People don't care about the games.  Gear VR is 80% of the functionality of the Rift with 50% of the cost -- I own one, I know -- and even the kids are tired of it.  They'll use it for netflix more than they bother trying to play the available "games" 

    Maybe you should get your headset first before you act like VR will be the best gaming platform around.
    I see so the entire VR market is being evaluated by you because Gear VR is out and anyone who wants VR clearly can just have the Gear VR and be happy with it.

    AND you think Elite Dangerous running a phone is going to be just as good as on a PC at least to the level that would satisfy everyone who 'wants VR'

    and you think people cant see right thru that, could you be anymore painfully obvious?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Thomas2006Thomas2006 Member RarePosts: 1,152
    edited May 2016

    VR isn't just failing ... it's already failed as the Rift and the Vive.. neither have sold remotely close to what they were expecting up to this point.. and Rift is more interested in getting the system on shelves where it won't sell even more, rather than dish it out to the people that already paid for it.   It isn't because Rift can't keep up with demand for the system.. by feeding the stores before those that actually want to play -- they're effectively creating a demand by severely limiting supply.  

    I just wanted to comment on this..

    And you know it has not sold remotely close to what they want how?

    Last time I checked. Preorders are still backed up. Meaning there is still more demand then there is product at this point.  How can they expect to sell a massive amount if there is not even a surplus of product to buy yet?

    Last time I checked when the PS4 and Xbox One launched and there was launch shortage going on, it has in no way effected the end results of massive sells.

    Now I am not saying the Vive or Occulus is going to sell as much as the PS4 or Xbox One. But at this stage just a few months from launch and still the only way to order said products is to order it and then wait X amount of months to get it. We can't say how many has sold vs how many are still waiting vs what there expectations where. So to say it has already failed is a LOL.

    Your best bet is to wait until you can easily buy the product and a reasionable amount of time has passed to judge rather it has failed or not.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    VR isn't just failing ... it's already failed as the Rift and the Vive.. neither have sold remotely close to what they were expecting up to this point.. and Rift is more interested in getting the system on shelves where it won't sell even more, rather than dish it out to the people that already paid for it.   It isn't because Rift can't keep up with demand for the system.. by feeding the stores before those that actually want to play -- they're effectively creating a demand by severely limiting supply.  

    I just wanted to comment on this..

    And you know it has not sold remotely close to what they want how?

    Last time I checked. Preorders are still backed up. Meaning there is still more demand then there is product at this point.  How can they expect to sell a massive amount if there is not even a surplus of product to buy yet?

    Last time I checked when the PS4 and Xbox One launched and there was launch shortage going on, it has in no way effected the end results of massive sells.

    Now I am not saying the Vive or Occulus is going to sell as much as the PS4 or Xbox One. But at this stage just a few months from launch and still the only way to order said products is to order it and then wait X amount of months to get it. We can't say how many has sold vs how many are still waiting vs what there expectations where. So to say it has already failed is a LOL.

    You're wrong my friend.  They created the backlog.  Did you know that the "preorders are backing up" yet they are distributing units to retailers across the US?   They're manufacturing demand here.

    They could have distributed enough RIFTs to the preorder customers.. OR they could pass them out to retailers first and then get out the preorders.  They say one doesn't affect the other,  but thats a pile of ....trash.....    we both know if you have units to give to retailers you have units to give to preorder customers.

    Again -- completely manufactured "demand" by limiting the supply.



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:

    I see so the entire VR market is being evaluated by you because Gear VR is out and anyone who wants VR clearly can just have the Gear VR and be happy with it.

    AND you think Elite Dangerous running a phone is going to be just as good as on a PC at least to the level that would satisfy everyone who 'wants VR'

    and you think people cant see right thru that, could you be anymore painfully obvious?
    You're obviously mistaken again, you couldn't see the point if it was attached to your head like a VR headset. 

    People have access to VR now.  We already have numbers on purported sales by end of year due to the metrics released in last months multiple reports.  

    To put it plainly.... VR isn't popular.  It's sold more units through cell phones in the past few months than it ever will for the Rift or Vive throughout the next year, yet people don't care.

    There is no lasting content.  There is no line wrapped around the building waiting for its arrival.  It's here.. and it doesn't matter.

    I know what it has.  I've seen the "games" available.  I know what VR has today and you can hold on to the 2 or 3 games that you pray will be worth the set.  

    VR is not worth the time right now.  The market shows that.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2016
    SEANMCAD said:

    I see so the entire VR market is being evaluated by you because Gear VR is out and anyone who wants VR clearly can just have the Gear VR and be happy with it.

    AND you think Elite Dangerous running a phone is going to be just as good as on a PC at least to the level that would satisfy everyone who 'wants VR'

    and you think people cant see right thru that, could you be anymore painfully obvious?
    You're obviously mistaken again, you couldn't see the point if it was attached to your head like a VR headset. 

    People have access to VR now.  We already have numbers on purported sales by end of year due to the metrics released in last months multiple reports.  

    To put it plainly.... VR isn't popular.  It's sold more units through cell phones in the past few months than it ever will for the Rift or Vive throughout the next year, yet people don't care.

    There is no lasting content.  There is no line wrapped around the building waiting for its arrival.  It's here.. and it doesn't matter.

    I know what it has.  I've seen the "games" available.  I know what VR has today and you can hold on to the 2 or 3 games that you pray will be worth the set.  

    VR is not worth the time right now.  The market shows that.

    so what you are suggesting to me is that I should cancel my pre-order Oculus and get a GearVR because clearly its just as good and given that I 'want VR' its clear I should want the Gear VR. I was not aware that GearVR and an Oculus Rift were so much the same experience...wow

    interesting, i never looked at it that way

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:


    so what you are suggesting to me is that I should cancel my pre-order Oculus and get a GearVR because clearly its just as good and given that I 'want VR' its clear I should want the Gear VR. I was not aware that GearVR and an Oculus Rift were so much the same experience...wow

    interesting, i never looked at it that way
    If you want my advice.. and if I were you..  .. ... ...
    ... .. ..
    ..

    I would cancel my preorder.. use gear VR in the meantime, and just buy it from the retail outlet in the next month or so rather than wait.

    Or just get a Vive.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:


    so what you are suggesting to me is that I should cancel my pre-order Oculus and get a GearVR because clearly its just as good and given that I 'want VR' its clear I should want the Gear VR. I was not aware that GearVR and an Oculus Rift were so much the same experience...wow

    interesting, i never looked at it that way
    If you want my advice.. and if I were you..  .. ... ...
    ... .. ..
    ..

    I would cancel my preorder.. use gear VR in the meantime, and just buy it from the retail outlet in the next month or so rather than wait.

    Or just get a Vive.
    its all very confusing to me.

    I dont understand why if I 'want VR' and is fairly well known a crazy fan boy why would I not buy a VR headset the gearVR.

    do you know why? mental condition perhaps? not sure. hope you have an answer to that question

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:

    its all very confusing to me.

    I dont understand why if I 'want VR' and is fairly well known a crazy fan boy why would I not buy a VR headset the gearVR.

    do you know why? mental condition perhaps? not sure. hope you have an answer to that question
    Oh I have no doubt of that.  Gear VR is the only way Oculus will be successful.  

    I feel bad for those waiting for preorders.. those poor saps whose own company they worshipped that was propped up as a kickstarter and promised the world to its fans lets them dangle in the wind while they provide as many sets as possible to retailers.

    I like the VR.  Seeing Sean combat this back and forth shows me that you don't even have to own a headset to live in a fantasy world.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2016
    SEANMCAD said:

    its all very confusing to me.

    I dont understand why if I 'want VR' and is fairly well known a crazy fan boy why would I not buy a VR headset the gearVR.

    do you know why? mental condition perhaps? not sure. hope you have an answer to that question
    Oh I have no doubt of that.  Gear VR is the only way Oculus will be successful.  

    I feel bad for those waiting for preorders.. those poor saps whose own company they worshipped that was propped up as a kickstarter and promised the world to its fans lets them dangle in the wind while they provide as many sets as possible to retailers.

    I like the VR.  Seeing Sean combat this back and forth shows me that you don't even have to own a headset to live in a fantasy world.
    did you respond to the right post? you answered A question it seems but not my question(s)

    oh I think i figured it out. I DO have a mental condition because its painfuly clear to everyone that a GearVR experience will be pretty much the same as an Oculus one. 
    do I have that right?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:

    its all very confusing to me.

    I dont understand why if I 'want VR' and is fairly well known a crazy fan boy why would I not buy a VR headset the gearVR.

    do you know why? mental condition perhaps? not sure. hope you have an answer to that question
    Oh I have no doubt of that.  Gear VR is the only way Oculus will be successful.  

    I feel bad for those waiting for preorders.. those poor saps whose own company they worshipped that was propped up as a kickstarter and promised the world to its fans lets them dangle in the wind while they provide as many sets as possible to retailers.

    I like the VR.  Seeing Sean combat this back and forth shows me that you don't even have to own a headset to live in a fantasy world.
    did you respond to the right post? you answered A question it seems but not my question(s)

    oh I think i figured it out. I DO have a mental condition because its painfuly clear to everyone that a GearVR experience will be pretty much the same as an Oculus one. 
    do I have that right?
    Heres a question...  How is the Oculus Rift working out for you?



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    SEANMCAD said:

    its all very confusing to me.

    I dont understand why if I 'want VR' and is fairly well known a crazy fan boy why would I not buy a VR headset the gearVR.

    do you know why? mental condition perhaps? not sure. hope you have an answer to that question
    Oh I have no doubt of that.  Gear VR is the only way Oculus will be successful.  

    I feel bad for those waiting for preorders.. those poor saps whose own company they worshipped that was propped up as a kickstarter and promised the world to its fans lets them dangle in the wind while they provide as many sets as possible to retailers.

    I like the VR.  Seeing Sean combat this back and forth shows me that you don't even have to own a headset to live in a fantasy world.
    did you respond to the right post? you answered A question it seems but not my question(s)

    oh I think i figured it out. I DO have a mental condition because its painfuly clear to everyone that a GearVR experience will be pretty much the same as an Oculus one. 
    do I have that right?
    Heres a question...  How is the Oculus Rift working out for you?
    I cant get one at the moment which is what I was suggesting about 3 pages ago.

    However you are saying that if I buy a GearVR the experience that I am desiring will be the same.

    I would like to quote you on that if I can

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Heres a question...  How is the Oculus Rift working out for you?
    I cant get one at the moment which is what I was suggesting about 3 pages ago.

    However you are saying that if I buy a GearVR the experience that I am desiring will be the same.

    I would like to quote you on that if I can
    So you're saying that the RIFT will become more popular than Gear VR because it HAS to be better because it's more expensive and backordered and people who ordered it don't have it yet?



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited May 2016

    Heres a question...  How is the Oculus Rift working out for you?
    I cant get one at the moment which is what I was suggesting about 3 pages ago.

    However you are saying that if I buy a GearVR the experience that I am desiring will be the same.

    I would like to quote you on that if I can
    So you're saying that the RIFT will become more popular than Gear VR because it HAS to be better because it's more expensive and backordered and people who ordered it don't have it yet?
    no I said
    'you seem to know a lot about a technology that most people who want it can not get it'

    and yes..I dont think that most people who 'want VR' are not that interested in GearVR. GearVR is more for the slightly curious not the people who 'want VR'

    but what you are saying is that anyone who 'wants VR' should get a GearVR because the experience will be about the same as an Oculus.

    I would like to quote you on that if I may

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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