Another deal breaker (add it to the list) is you stay in game even when youre offline. So think of ARK. Now this game claims you will defend yourself while offline but how likely are you to survive an attack from a player or multiple players?
So basically theyre taking the worst PvP concept ever thought of (ARK and their whole open world and character bodies stay in the world while the account is logged off) and implementing it in this game.
So aside from offline deaths you will also be able to look forward to having your body taken and put in a box somewhere and when you log in youre trapped inside of it. Yup awesome system and why all the official ARK servers have so many people playing on them. Thats sarcasm BTW.
Another deal breaker (add it to the list) is you stay in game even when youre offline. So think of ARK. Now this game claims you will defend yourself while offline but how likely are you to survive an attack from a player or multiple players?
So basically theyre taking the worst PvP concept ever thought of (ARK and their whole open world and character bodies stay in the world while the account is logged off) and implementing it in this game.
So aside from offline deaths you will also be able to look forward to having your body taken and put in a box somewhere and when you log in youre trapped inside of it. Yup awesome system and why all the official ARK servers have so many people playing on them. Thats sarcasm BTW.
The main difference is there was no rule set behind ark... you beat someone up and take there stuff there were no repercussions out side of what said player could do.
They can't move your body when you die. if you log off in some obscure place, then bad things can happen.. but they risk heavy penalty if they kill you if you log off in a town...
Another deal breaker (add it to the list) is you stay in game even when youre offline. So think of ARK. Now this game claims you will defend yourself while offline but how likely are you to survive an attack from a player or multiple players?
So basically theyre taking the worst PvP concept ever thought of (ARK and their whole open world and character bodies stay in the world while the account is logged off) and implementing it in this game.
So aside from offline deaths you will also be able to look forward to having your body taken and put in a box somewhere and when you log in youre trapped inside of it. Yup awesome system and why all the official ARK servers have so many people playing on them. Thats sarcasm BTW.
The main difference is there was no rule set behind ark... you beat someone up and take there stuff there were no repercussions out side of what said player could do.
They can't move your body when you die. if you log off in some obscure place, then bad things can happen.. but they risk heavy penalty if they kill you if you log off in a town...
You really think hard core griefers care? If they plan on griefing you they wont kill you they will carry you off, which from what I understand can be done when youre unconscious.
30 bucks (or apparently in game currency also) can buy a new spark of life which gives you another character after final perma death. If they get 2 months out of a full blown douche character thats the same as 15 bucks a month sub to them, thats how they will rationalize it all, if they get them for free with in game currency well then thats just a bonus.
This game has a lot of 'cool' stuff but also way too many red flags right now to be taken seriously. Like I said, if ARK stayed the way they first started they would have crashed and burned long ago, the system that CoE is going to use is the exact system ARK has on their official servers. Go se how many people play on those, and thats on a tiny max population basis not a full blown MMO.
in the live stream they stated that the penalty for crimes will be based on how often they happen.. if its rampart murder, then getting caught for it could become perma death
Another deal breaker (add it to the list) is you stay in game even when youre offline. So think of ARK. Now this game claims you will defend yourself while offline but how likely are you to survive an attack from a player or multiple players?
So basically theyre taking the worst PvP concept ever thought of (ARK and their whole open world and character bodies stay in the world while the account is logged off) and implementing it in this game.
So aside from offline deaths you will also be able to look forward to having your body taken and put in a box somewhere and when you log in youre trapped inside of it. Yup awesome system and why all the official ARK servers have so many people playing on them. Thats sarcasm BTW.
The main difference is there was no rule set behind ark... you beat someone up and take there stuff there were no repercussions out side of what said player could do.
They can't move your body when you die. if you log off in some obscure place, then bad things can happen.. but they risk heavy penalty if they kill you if you log off in a town...
You really think hard core griefers care? If they plan on griefing you they wont kill you they will carry you off, which from what I understand can be done when youre unconscious.
30 bucks (or apparently in game currency also) can buy a new spark of life which gives you another character after final perma death. If they get 2 months out of a full blown douche character thats the same as 15 bucks a month sub to them, thats how they will rationalize it all, if they get them for free with in game currency well then thats just a bonus.
This game has a lot of 'cool' stuff but also way too many red flags right now to be taken seriously. Like I said, if ARK stayed the way they first started they would have crashed and burned long ago, the system that CoE is going to use is the exact system ARK has on their official servers. Go se how many people play on those, and thats on a tiny max population basis not a full blown MMO.
No you're right, griefers won't care, that much is for certain. However I do think an important distinction between this game and many of the other FFA games that have come along is that " lots of 'cool' stuff"...
This is one of the biggest issues with most of those games, they serve as nothing but murder simulators. There's little in the way of "cool" stuff, or any stuff for that matter, that doesn't revolve around killing.
This is what sets EVE apart as well, there are other play-styles that are viable, as well as fun.
IF they can pull off those other aspects of the game and make them interesting, engaging, as well as fun. There's a good chance that griefing is relocated to an annoyance rather than the expectation as the mainstay of the game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Another deal breaker (add it to the list) is you stay in game even when youre offline. So think of ARK. Now this game claims you will defend yourself while offline but how likely are you to survive an attack from a player or multiple players?
So basically theyre taking the worst PvP concept ever thought of (ARK and their whole open world and character bodies stay in the world while the account is logged off) and implementing it in this game.
So aside from offline deaths you will also be able to look forward to having your body taken and put in a box somewhere and when you log in youre trapped inside of it. Yup awesome system and why all the official ARK servers have so many people playing on them. Thats sarcasm BTW.
The main difference is there was no rule set behind ark... you beat someone up and take there stuff there were no repercussions out side of what said player could do.
They can't move your body when you die. if you log off in some obscure place, then bad things can happen.. but they risk heavy penalty if they kill you if you log off in a town...
You really think hard core griefers care? If they plan on griefing you they wont kill you they will carry you off, which from what I understand can be done when youre unconscious.
30 bucks (or apparently in game currency also) can buy a new spark of life which gives you another character after final perma death. If they get 2 months out of a full blown douche character thats the same as 15 bucks a month sub to them, thats how they will rationalize it all, if they get them for free with in game currency well then thats just a bonus.
This game has a lot of 'cool' stuff but also way too many red flags right now to be taken seriously. Like I said, if ARK stayed the way they first started they would have crashed and burned long ago, the system that CoE is going to use is the exact system ARK has on their official servers. Go se how many people play on those, and thats on a tiny max population basis not a full blown MMO.
Have you actually read anything about the game.
All you do is moan and speak half truths thst it's obvious you have skim read the games ideas and not actually paid attention at all.
And no I won't tell you where your wrong and no I won't tell you where the info is. People have been telling you and you don't listen
A question that I have about the game is.. So you'll pay either $35 or $50 depending on if you decide to take into the KS. You'll receive a spark of life that will last up to 10-14 months in real time. Once that time passes by you'll need to buy another spark of life for additional $30.
So in order to play you'll need to spend $30 every other 10-14 months?
A question that I have about the game is.. So you'll pay either $35 or $50 depending on if you decide to take into the KS. You'll receive a spark of life that will last up to 10-14 months in real time. Once that time passes by you'll need to buy another spark of life for additional $30.
So in order to play you'll need to spend $30 every other 10-14 months?
Yes this is their subscription method. It can be anywhere from about 6 months to 14 months per spark of life depending on numerous factors.
But even at 6 months it's still $5 a month which is cheaper than most p2p mmorpg.
I'm talking about the average player not those that are major ganker or kings etc
A question that I have about the game is.. So you'll pay either $35 or $50 depending on if you decide to take into the KS. You'll receive a spark of life that will last up to 10-14 months in real time. Once that time passes by you'll need to buy another spark of life for additional $30.
So in order to play you'll need to spend $30 every other 10-14 months?
Yes this is their subscription method. It can be anywhere from about 6 months to 14 months per spark of life depending on numerous factors.
But even at 6 months it's still $5 a month which is cheaper than most p2p mmorpg.
I'm talking about the average player not those that are major ganker or kings etc
Another deal breaker (add it to the list) is you stay in game even when youre offline. So think of ARK. Now this game claims you will defend yourself while offline but how likely are you to survive an attack from a player or multiple players?
So basically theyre taking the worst PvP concept ever thought of (ARK and their whole open world and character bodies stay in the world while the account is logged off) and implementing it in this game.
So aside from offline deaths you will also be able to look forward to having your body taken and put in a box somewhere and when you log in youre trapped inside of it. Yup awesome system and why all the official ARK servers have so many people playing on them. Thats sarcasm BTW.
The main difference is there was no rule set behind ark... you beat someone up and take there stuff there were no repercussions out side of what said player could do.
They can't move your body when you die. if you log off in some obscure place, then bad things can happen.. but they risk heavy penalty if they kill you if you log off in a town...
You really think hard core griefers care? If they plan on griefing you they wont kill you they will carry you off, which from what I understand can be done when youre unconscious.
30 bucks (or apparently in game currency also) can buy a new spark of life which gives you another character after final perma death. If they get 2 months out of a full blown douche character thats the same as 15 bucks a month sub to them, thats how they will rationalize it all, if they get them for free with in game currency well then thats just a bonus.
This game has a lot of 'cool' stuff but also way too many red flags right now to be taken seriously. Like I said, if ARK stayed the way they first started they would have crashed and burned long ago, the system that CoE is going to use is the exact system ARK has on their official servers. Go se how many people play on those, and thats on a tiny max population basis not a full blown MMO.
Have you actually read anything about the game.
All you do is moan and speak half truths thst it's obvious you have skim read the games ideas and not actually paid attention at all.
And no I won't tell you where your wrong and no I won't tell you where the info is. People have been telling you and you don't listen
Nothing I said there is wrong and has all been stated on their website. The only question is being able to move an unconscious body but from the wording I would say at this point theyre going to make it possible. It simply says you can tow a body 'a short distance'. But that still leaves it open for people to be trapped inside places they cant get out of, especially if killed while offline.
Either way I am a big proponent of ARK, but they had a system like they have on their official servers and I was super critical of it. People who dont think its a big deal have never had to basically start over on a different server (probably not possible here) because they woke up inside a building they couldnt escape from or didnt want to kill themselves or let themselves starve to death only to go back to their base and see everything they had built up over time completely destroyed.
While murder and killing might not be the main focus, destroying everything people have made will be a major pass time for most players even the ones who arent full blown griefers. And 99% of that will take place when they have no opposition which means when people are offline. Once enough people start waking up dead every time they log out and their possible 12-14 months of gameplay turns into 3 or 4 it might hit home for everyone. More than likely long before then.
Another deal breaker (add it to the list) is you stay in game even when youre offline. So think of ARK. Now this game claims you will defend yourself while offline but how likely are you to survive an attack from a player or multiple players?
So basically theyre taking the worst PvP concept ever thought of (ARK and their whole open world and character bodies stay in the world while the account is logged off) and implementing it in this game.
So aside from offline deaths you will also be able to look forward to having your body taken and put in a box somewhere and when you log in youre trapped inside of it. Yup awesome system and why all the official ARK servers have so many people playing on them. Thats sarcasm BTW.
The main difference is there was no rule set behind ark... you beat someone up and take there stuff there were no repercussions out side of what said player could do.
They can't move your body when you die. if you log off in some obscure place, then bad things can happen.. but they risk heavy penalty if they kill you if you log off in a town...
You really think hard core griefers care? If they plan on griefing you they wont kill you they will carry you off, which from what I understand can be done when youre unconscious.
30 bucks (or apparently in game currency also) can buy a new spark of life which gives you another character after final perma death. If they get 2 months out of a full blown douche character thats the same as 15 bucks a month sub to them, thats how they will rationalize it all, if they get them for free with in game currency well then thats just a bonus.
This game has a lot of 'cool' stuff but also way too many red flags right now to be taken seriously. Like I said, if ARK stayed the way they first started they would have crashed and burned long ago, the system that CoE is going to use is the exact system ARK has on their official servers. Go se how many people play on those, and thats on a tiny max population basis not a full blown MMO.
Have you actually read anything about the game.
All you do is moan and speak half truths thst it's obvious you have skim read the games ideas and not actually paid attention at all.
And no I won't tell you where your wrong and no I won't tell you where the info is. People have been telling you and you don't listen
Nothing I said there is wrong and has all been stated on their website. The only question is being able to move an unconscious body but from the wording I would say at this point theyre going to make it possible. It simply says you can tow a body 'a short distance'. But that still leaves it open for people to be trapped inside places they cant get out of, especially if killed while offline.
Either way I am a big proponent of ARK, but they had a system like they have on their official servers and I was super critical of it. People who dont think its a big deal have never had to basically start over on a different server (probably not possible here) because they woke up inside a building they couldnt escape from or didnt want to kill themselves or let themselves starve to death only to go back to their base and see everything they had built up over time completely destroyed.
While murder and killing might not be the main focus, destroying everything people have made will be a major pass time for most players even the ones who arent full blown griefers. And 99% of that will take place when they have no opposition which means when people are offline. Once enough people start waking up dead every time they log out and their possible 12-14 months of gameplay turns into 3 or 4 it might hit home for everyone. More than likely long before then.
Actually alot of what you post is wrong and if you actually read in depth you would understand this.
People can not be trapped as you state since an unconcious person is not a body they are still a character. This means they can not be moved. When they are forced into their spirit mode they will then get to choose to spawn within an area close to their corpse, similar to wow. Therefore you can spawn outside of this box.
This game is not ark comparing it to ark is not a useful comparison because ark isn't an mmorpg. Please comparer a game that will be similar.
What a completely ridiculous discussion, you might wait until they have at least a playable game, what is on the website is most certainly going to be quite different that what appears in the game.
What a completely ridiculous discussion, you might wait until they have at least a playable game, what is on the website is most certainly going to be quite different that what appears in the game.
why is it ridiculous. its just opinion to start discussion.. on a discussion board.
So you have a meter that when a char is created is filled. Every time you are knocked out depending on how full that meter is, you have a set time to get back to your body. Every time you are knocked out, that meter gets shorter and the time you have to get back to your body is shorter. If the time runs out before you get back to your body, perma death. Now the older your char is, the shorter that meter gets as well.
I have two problems with this system. I make a char and play for 6 months. I come back 5 months later to a dead char. So now I need to start over. Not my cup of tea. I think age and time should be removed. Your char should age by time played.
My second problem is there is PvP. Killing someone in the game has consequences. But it has been said on these forums a guild of 100-200 people could pick someone they dont like. Or the Leader of another guild they dont like. And they all take turns killing him. Once you have killed this enough times your char is perma dead and you must pay 30 bucks to play again.
Another problem, running back to my body the client times out, server side sees me as still in the game. My time keep ticking to get back to my body. Said and done I perma die because of connection problems. They add a buffer that when you die they add time to get your corpse back. Now everyone unplugs their modem when they die to get extra time.
I think this system is dumb. Could be awesome with some changes but as its been covered, no thanks.
So you have a meter that when a char is created is filled. Every time you are knocked out depending on how full that meter is, you have a set time to get back to your body. Every time you are knocked out, that meter gets shorter and the time you have to get back to your body is shorter. If the time runs out before you get back to your body, perma death. Now the older your char is, the shorter that meter gets as well.
I have two problems with this system. I make a char and play for 6 months. I come back 5 months later to a dead char. So now I need to start over. Not my cup of tea. I think age and time should be removed. Your char should age by time played.
My second problem is there is PvP. Killing someone in the game has consequences. But it has been said on these forums a guild of 100-200 people could pick someone they dont like. Or the Leader of another guild they dont like. And they all take turns killing him. Once you have killed this enough times your char is perma dead and you must pay 30 bucks to play again.
I think this system is dumb. Could be awesome with some changes but as its been covered, no thanks.
As aging/dying are an integral part of the game, it's extremely unlikely they would change that unless it straight up doesn't work for some reason (something they should notice far before release).
I will pose a quetion to you, what changes would you suggest they put into place to make this "dumb" system work?
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Maybe someone should do the maths for this to show how ineffectual that actually is.
Ok so start by saying you only lose spirit every 2.5hrs So 24hrs ÷ 2.5hrs means 5.6 deaths per day count towards spirit loss.
You get 12 months played time on wax spark of life. Let's say you want to kill someone's character to reduce their play time by 6 months
At 5.6 deaths per day counting and an average of 30 days per month.
6 months × 30 days =180 days 180 days ÷ 5.6 days (times they can kill you that count) = 16 days
So not including time for opc which means you are sat in the spirit world until you log on the ganker need to kill your character for 16 days solid For you to lose 6 months game time.
Could you really imagine any ganking guild doing that? And if they did you log off and wait a few days your safe comatose in the spirit world and they are bored waiting on your respawn.
Now this all is simplistic and doesn't take into account that they have to manage to kill you, that your guild doesn't help you, that thy don't get caught or killed by guards.
Also the devs could count all people involved in group ganking as receiving said spirit loss
So you have a meter that when a char is created is filled. Every time you are knocked out depending on how full that meter is, you have a set time to get back to your body. Every time you are knocked out, that meter gets shorter and the time you have to get back to your body is shorter. If the time runs out before you get back to your body, perma death. Now the older your char is, the shorter that meter gets as well.
I have two problems with this system. I make a char and play for 6 months. I come back 5 months later to a dead char. So now I need to start over. Not my cup of tea. I think age and time should be removed. Your char should age by time played.
My second problem is there is PvP. Killing someone in the game has consequences. But it has been said on these forums a guild of 100-200 people could pick someone they dont like. Or the Leader of another guild they dont like. And they all take turns killing him. Once you have killed this enough times your char is perma dead and you must pay 30 bucks to play again.
I think this system is dumb. Could be awesome with some changes but as its been covered, no thanks.
you actually have to be coupe de grace. so no not knocked out.. they have to do a finsihing blow. spirit realm doesnt take "life" away from you, its a fixed amount when you die.
You not starting over from scratch. all skills you learned will be easier to get back, and you can get stronger then you ever could in your first life span. if your in a guild you can store your items in there house or fortress for safe keeping if your gonna be gone for a while. and they stated they are trying to implement where if your going to be gone for a long period of time you can tell them.
Why say something should change, If you dont like it there are a ton of games you can play. let something be different, try it out, and if you dont like it then try to find something for you
they say the world will be the size of vermont. move to a new area if things are going that bad and try to find a build or group.. build settlements
So you have a meter that when a char is created is filled. Every time you are knocked out depending on how full that meter is, you have a set time to get back to your body. Every time you are knocked out, that meter gets shorter and the time you have to get back to your body is shorter. If the time runs out before you get back to your body, perma death. Now the older your char is, the shorter that meter gets as well.
I have two problems with this system. I make a char and play for 6 months. I come back 5 months later to a dead char. So now I need to start over. Not my cup of tea. I think age and time should be removed. Your char should age by time played.
My second problem is there is PvP. Killing someone in the game has consequences. But it has been said on these forums a guild of 100-200 people could pick someone they dont like. Or the Leader of another guild they dont like. And they all take turns killing him. Once you have killed this enough times your char is perma dead and you must pay 30 bucks to play again.
I think this system is dumb. Could be awesome with some changes but as its been covered, no thanks.
As aging/dying are an integral part of the game, it's extremely unlikely they would change that unless it straight up doesn't work for some reason (something they should notice far before release).
I will pose a quetion to you, what changes would you suggest they put into place to make this "dumb" system work?
For one, I would make your char die from time played, not for how long the char has been created. I would also remove the effects of being knocked out for PvP. People will find ways to grief people to forces them to have to pay 30 bucks to keep playing. Jerks always find a way. That or remove the negative effects from dieing from PvP if you get killed by the same person more than once over says 5hrs. Or if you get killed by the same guild more than once again only the first death affects you.
in the live stream they stated that the penalty for crimes will be based on how often they happen.. if its rampart murder, then getting caught for it could become perma death
Have they explained how the crime system will work exactly. I mean if your in town and kill someone..you get put on a wanted poster as I assume in town it means someone will have seen you but what about out in the field?
If you run across a couple PC in the woods and your band of rogues kill them both do you get put on a poster and if so how does that happen, who snitched on you so to speak...
I mean if a PC falls in the forest and no one is around to see it?
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
So you have a meter that when a char is created is filled. Every time you are knocked out depending on how full that meter is, you have a set time to get back to your body. Every time you are knocked out, that meter gets shorter and the time you have to get back to your body is shorter. If the time runs out before you get back to your body, perma death. Now the older your char is, the shorter that meter gets as well.
I have two problems with this system. I make a char and play for 6 months. I come back 5 months later to a dead char. So now I need to start over. Not my cup of tea. I think age and time should be removed. Your char should age by time played.
My second problem is there is PvP. Killing someone in the game has consequences. But it has been said on these forums a guild of 100-200 people could pick someone they dont like. Or the Leader of another guild they dont like. And they all take turns killing him. Once you have killed this enough times your char is perma dead and you must pay 30 bucks to play again.
I think this system is dumb. Could be awesome with some changes but as its been covered, no thanks.
As aging/dying are an integral part of the game, it's extremely unlikely they would change that unless it straight up doesn't work for some reason (something they should notice far before release).
I will pose a quetion to you, what changes would you suggest they put into place to make this "dumb" system work?
For one, I would make your char die from time played, not for how long the char has been created. I would also remove the effects of being knocked out for PvP. People will find ways to grief people to forces them to have to pay 30 bucks to keep playing. Jerks always find a way. That or remove the negative effects from dieing from PvP if you get killed by the same person more than once over says 5hrs. Or if you get killed by the same guild more than once again only the first death affects you.
The problem with time played being used as opposed to this, is that it runs counter to the other NPCs aging. They also have the aging system tied into children (which needs to grow) so player characters can take control of them. If a person doesn't log on and remains the same age, and then comes half a year later their kid is now older then they are.
As for griefing, there's hiding, no name plates, your family. Sure they can find a way, but considering how big the world is supposed to be, there's penalities for attacking players. Also remember there's three types of death, but the last one is only available after all spirit is lost, being knocked out doesn't lose you spirit, beign Coup de grace does, but there's a timer and they are looking at a per day loss. A griefer would have to be pretty dedicated to killing you to have a large impact.
As for the timer, there's a 2.5 hour timer on it already. Can you let me know why we need double the timer?
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Nan foodie please see my post above re. Deaths and how ma y times you would have to die
Dont care. If thats getting whittled away by a griefer or a guild of griefers, thats going to get me upset. Reg PvP where I am not a target again fine. I know with your system I wont play a support class. Always the first to be killed in PvP. So you have another problem there. As for your char date sets a death date instead of time played. As a casual gamer, this just means for me, stay away from this game. I think as the rules sit now, I have no desire to even try this game and I was excited for it when I first started reading up on it.
Nan foodie please see my post above re. Deaths and how ma y times you would have to die
Dont care. If thats getting whittled away by a griefer or a guild of griefers, thats going to get me upset. Reg PvP where I am not a target again fine. I know with your system I wont play a support class. Always the first to be killed in PvP. So you have another problem there. As for your char date sets a death date instead of time played. As a casual gamer, this just means for me, stay away from this game. I think as the rules sit now, I have no desire to even try this game and I was excited for it when I first started reading up on it.
I also feel the same I tend to play healers and I too get killed first in PvP. Used to be like that in WoW bgs.
Comments
So basically theyre taking the worst PvP concept ever thought of (ARK and their whole open world and character bodies stay in the world while the account is logged off) and implementing it in this game.
So aside from offline deaths you will also be able to look forward to having your body taken and put in a box somewhere and when you log in youre trapped inside of it. Yup awesome system and why all the official ARK servers have so many people playing on them. Thats sarcasm BTW.
They can't move your body when you die. if you log off in some obscure place, then bad things can happen.. but they risk heavy penalty if they kill you if you log off in a town...
30 bucks (or apparently in game currency also) can buy a new spark of life which gives you another character after final perma death. If they get 2 months out of a full blown douche character thats the same as 15 bucks a month sub to them, thats how they will rationalize it all, if they get them for free with in game currency well then thats just a bonus.
This game has a lot of 'cool' stuff but also way too many red flags right now to be taken seriously. Like I said, if ARK stayed the way they first started they would have crashed and burned long ago, the system that CoE is going to use is the exact system ARK has on their official servers. Go se how many people play on those, and thats on a tiny max population basis not a full blown MMO.
This is one of the biggest issues with most of those games, they serve as nothing but murder simulators. There's little in the way of "cool" stuff, or any stuff for that matter, that doesn't revolve around killing.
This is what sets EVE apart as well, there are other play-styles that are viable, as well as fun.
IF they can pull off those other aspects of the game and make them interesting, engaging, as well as fun. There's a good chance that griefing is relocated to an annoyance rather than the expectation as the mainstay of the game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
All you do is moan and speak half truths thst it's obvious you have skim read the games ideas and not actually paid attention at all.
And no I won't tell you where your wrong and no I won't tell you where the info is. People have been telling you and you don't listen
So in order to play you'll need to spend $30 every other 10-14 months?
It can be anywhere from about 6 months to 14 months per spark of life depending on numerous factors.
But even at 6 months it's still $5 a month which is cheaper than most p2p mmorpg.
I'm talking about the average player not those that are major ganker or kings etc
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Either way I am a big proponent of ARK, but they had a system like they have on their official servers and I was super critical of it. People who dont think its a big deal have never had to basically start over on a different server (probably not possible here) because they woke up inside a building they couldnt escape from or didnt want to kill themselves or let themselves starve to death only to go back to their base and see everything they had built up over time completely destroyed.
While murder and killing might not be the main focus, destroying everything people have made will be a major pass time for most players even the ones who arent full blown griefers. And 99% of that will take place when they have no opposition which means when people are offline. Once enough people start waking up dead every time they log out and their possible 12-14 months of gameplay turns into 3 or 4 it might hit home for everyone. More than likely long before then.
People can not be trapped as you state since an unconcious person is not a body they are still a character. This means they can not be moved. When they are forced into their spirit mode they will then get to choose to spawn within an area close to their corpse, similar to wow. Therefore you can spawn outside of this box.
This game is not ark comparing it to ark is not a useful comparison because ark isn't an mmorpg.
Please comparer a game that will be similar.
I have two problems with this system. I make a char and play for 6 months. I come back 5 months later to a dead char. So now I need to start over. Not my cup of tea. I think age and time should be removed. Your char should age by time played.
My second problem is there is PvP. Killing someone in the game has consequences. But it has been said on these forums a guild of 100-200 people could pick someone they dont like. Or the Leader of another guild they dont like. And they all take turns killing him. Once you have killed this enough times your char is perma dead and you must pay 30 bucks to play again.
Another problem, running back to my body the client times out, server side sees me as still in the game. My time keep ticking to get back to my body. Said and done I perma die because of connection problems. They add a buffer that when you die they add time to get your corpse back. Now everyone unplugs their modem when they die to get extra time.
I think this system is dumb. Could be awesome with some changes but as its been covered, no thanks.
I will pose a quetion to you, what changes would you suggest they put into place to make this "dumb" system work?
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Ok so start by saying you only lose spirit every 2.5hrs
So 24hrs ÷ 2.5hrs
means 5.6 deaths per day count towards spirit loss.
You get 12 months played time on wax spark of life.
Let's say you want to kill someone's character to reduce their play time by 6 months
At 5.6 deaths per day counting and an average of 30 days per month.
6 months × 30 days =180 days
180 days ÷ 5.6 days (times they can kill you that count) = 16 days
So not including time for opc which means you are sat in the spirit world until you log on the ganker need to kill your character for 16 days solid For you to lose 6 months game time.
Could you really imagine any ganking guild doing that?
And if they did you log off and wait a few days your safe comatose in the spirit world and they are bored waiting on your respawn.
Now this all is simplistic and doesn't take into account that they have to manage to kill you, that your guild doesn't help you, that thy don't get caught or killed by guards.
Also the devs could count all people involved in group ganking as receiving said spirit loss
You not starting over from scratch. all skills you learned will be easier to get back, and you can get stronger then you ever could in your first life span. if your in a guild you can store your items in there house or fortress for safe keeping if your gonna be gone for a while. and they stated they are trying to implement where if your going to be gone for a long period of time you can tell them.
Why say something should change, If you dont like it there are a ton of games you can play. let something be different, try it out, and if you dont like it then try to find something for you
they say the world will be the size of vermont. move to a new area if things are going that bad and try to find a build or group.. build settlements
If you run across a couple PC in the woods and your band of rogues kill them both do you get put on a poster and if so how does that happen, who snitched on you so to speak...
I mean if a PC falls in the forest and no one is around to see it?
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
As for griefing, there's hiding, no name plates, your family. Sure they can find a way, but considering how big the world is supposed to be, there's penalities for attacking players. Also remember there's three types of death, but the last one is only available after all spirit is lost, being knocked out doesn't lose you spirit, beign Coup de grace does, but there's a timer and they are looking at a per day loss. A griefer would have to be pretty dedicated to killing you to have a large impact.
As for the timer, there's a 2.5 hour timer on it already. Can you let me know why we need double the timer?
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.