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Can someone explain "death" completely?

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  • whilanwhilan Member UncommonPosts: 3,472
    Asm0deus said:
    st4t1ck said:
    in the live stream they stated that the penalty for crimes will be based on how often they happen.. if its rampart murder, then getting caught for it could become perma death

    Have they explained how the crime system will work exactly.  I mean if your in town and kill someone..you get put on a wanted poster as I assume in town it means someone will have seen you but what about out in the field?

    If you run across a couple PC  in the woods and your band of rogues kill them both do you get put on a poster and if so how does that happen, who snitched on you so to speak...

    I mean if a PC falls in the forest and no one is around to see it?
    There is supposed to be some kind of evidence/Witness system that let's people identify you.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • st4t1ckst4t1ck Member UncommonPosts: 768
    Asm0deus said:
    st4t1ck said:
    in the live stream they stated that the penalty for crimes will be based on how often they happen.. if its rampart murder, then getting caught for it could become perma death

    Have they explained how the crime system will work exactly.  I mean if your in town and kill someone..you get put on a wanted poster as I assume in town it means someone will have seen you but what about out in the field?

    If you run across a couple PC  in the woods and your band of rogues kill them both do you get put on a poster and if so how does that happen, who snitched on you so to speak...

    I mean if a PC falls in the forest and no one is around to see it?
    not all the info no.. but you will have to be caught. so doing a crime in the obsucre part of the woods you are less likely to be caught... So logging off in towns will be the way to go.    
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited May 2016
    st4t1ck said:
    Asm0deus said:
    st4t1ck said:
    in the live stream they stated that the penalty for crimes will be based on how often they happen.. if its rampart murder, then getting caught for it could become perma death

    Have they explained how the crime system will work exactly.  I mean if your in town and kill someone..you get put on a wanted poster as I assume in town it means someone will have seen you but what about out in the field?

    If you run across a couple PC  in the woods and your band of rogues kill them both do you get put on a poster and if so how does that happen, who snitched on you so to speak...

    I mean if a PC falls in the forest and no one is around to see it?
    not all the info no.. but you will have to be caught. so doing a crime in the obsucre part of the woods you are less likely to be caught... So logging off in towns will be the way to go.    
    Yes I am curious how the " you have to be caught" part will go. 

    Does someone have to see you or can you "sneak" in town and murder for hire and get off free if your very careful and no one sees you.

    I very much enjoy thieving in ESO and wonder if the mechanics will be comparable.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    whilan said:
    Nanfoodle said:
    whilan said:
    Nanfoodle said:
    So you have a meter that when a char is created is filled. Every time you are knocked out depending on how full that meter is, you have a set time to get back to your body. Every time you are knocked out, that meter gets shorter and the time you have to get back to your body is shorter. If the time runs out before you get back to your body, perma death. Now the older your char is, the shorter that meter gets as well. 

    I have two problems with this system. I make a char and play for 6 months. I come back 5 months later to a dead char. So now I need to start over. Not my cup of tea. I think age and time should be removed. Your char should age by time played. 

    My second problem is there is PvP. Killing someone in the game has consequences. But it has been said on these forums a guild of 100-200 people could pick someone they dont like. Or the Leader of another guild they dont like. And they all take turns killing him. Once you have killed this enough times your char is perma dead and you must pay 30 bucks to play again. 

    I think this system is dumb. Could be awesome with some changes but as its been covered, no thanks.
    As aging/dying are an integral part of the game, it's extremely unlikely they would change that unless it straight up doesn't work for some reason (something they should notice far before release).

    I will pose a quetion to you, what changes would you suggest they put into place to make this "dumb" system work?
    For one, I would make your char die from time played, not for how long the char has been created. I would also remove the effects of being knocked out for PvP. People will find ways to grief people to forces them to have to pay 30 bucks to keep playing. Jerks always find a way. That or remove the negative effects from dieing from PvP if you get killed by the same person more than once over says 5hrs. Or if you get killed by the same guild more than once again only the first death affects you.  
    The problem with time played being used as opposed to this, is that it runs counter to the other NPCs aging. They also have the aging system tied into children (which needs to grow) so player characters can take control of them.  If a person doesn't log on and remains the same age, and then comes half a year later their kid is now older then they are.




    Sure, works great for people who play regularly, for us casual gamers. Just not interested. 





    As for griefing, there's hiding, no name plates, your family. Sure they can find a way, but considering how big the world is supposed to be, there's penalities for attacking players. Also remember there's three types of death, but the last one is only available after all spirit is lost, being knocked out doesn't lose you spirit, beign Coup de grace does, but there's a timer and they are looking at a per day loss. A griefer would have to be pretty dedicated to killing you to have a large impact.

    As for the timer, there's a 2.5 hour timer on it already.  Can you let me know why we need double the timer?






    Sure, where I live we have lots of storms and the power lines are above ground. Its not uncommon to lose power for many hours. Or to lose our ISP for many hours. So if I die at the wrong time, 30 bucks. Ya, no thanks. Or I die at the bottom of a dungeon and I cant get friends to help till the next day. 30 bucks. This just does not have me wanting to play this game and as I said. I was super excited for it.

  • drakeordanskadrakeordanska Member UncommonPosts: 240
    edited May 2016
    Your right nanfoodle this game may not be for you then. But I wouldn't write it off just yet and keep an eye on you.

    Also I'm a casual gamer at best I will get 10 hours a week. And this doesn't put me off

    I will say though that if you pay for wow your paying nearly 3 times what you would have to pay for this game in 6 months....
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Your right nanfoodle this game may not be for you then. But I wouldn't write it off just yet and keep an eye on you.

    Also I'm a casual gamer at best I will get 10 hours a week. And this doesn't put me off

    I will say though that if you pay for wow your paying nearly 3 times what you would have to pay for this game in 6 months....
    Im very big on my 30 bucks is worth as much as any other gamers 30 bucks. If I dont get the same value as someone else, I dont give my money. 
  • whilanwhilan Member UncommonPosts: 3,472
    edited May 2016
    Nanfoodle said:
    whilan said:
    Nanfoodle said:
    whilan said:
    Nanfoodle said:
    So you have a meter that when a char is created is filled. Every time you are knocked out depending on how full that meter is, you have a set time to get back to your body. Every time you are knocked out, that meter gets shorter and the time you have to get back to your body is shorter. If the time runs out before you get back to your body, perma death. Now the older your char is, the shorter that meter gets as well. 

    I have two problems with this system. I make a char and play for 6 months. I come back 5 months later to a dead char. So now I need to start over. Not my cup of tea. I think age and time should be removed. Your char should age by time played. 

    My second problem is there is PvP. Killing someone in the game has consequences. But it has been said on these forums a guild of 100-200 people could pick someone they dont like. Or the Leader of another guild they dont like. And they all take turns killing him. Once you have killed this enough times your char is perma dead and you must pay 30 bucks to play again. 

    I think this system is dumb. Could be awesome with some changes but as its been covered, no thanks.
    As aging/dying are an integral part of the game, it's extremely unlikely they would change that unless it straight up doesn't work for some reason (something they should notice far before release).

    I will pose a quetion to you, what changes would you suggest they put into place to make this "dumb" system work?
    For one, I would make your char die from time played, not for how long the char has been created. I would also remove the effects of being knocked out for PvP. People will find ways to grief people to forces them to have to pay 30 bucks to keep playing. Jerks always find a way. That or remove the negative effects from dieing from PvP if you get killed by the same person more than once over says 5hrs. Or if you get killed by the same guild more than once again only the first death affects you.  
    The problem with time played being used as opposed to this, is that it runs counter to the other NPCs aging. They also have the aging system tied into children (which needs to grow) so player characters can take control of them.  If a person doesn't log on and remains the same age, and then comes half a year later their kid is now older then they are.




    Sure, works great for people who play regularly, for us casual gamers. Just not interested. 

    Okay.





    As for griefing, there's hiding, no name plates, your family. Sure they can find a way, but considering how big the world is supposed to be, there's penalities for attacking players. Also remember there's three types of death, but the last one is only available after all spirit is lost, being knocked out doesn't lose you spirit, beign Coup de grace does, but there's a timer and they are looking at a per day loss. A griefer would have to be pretty dedicated to killing you to have a large impact.

    As for the timer, there's a 2.5 hour timer on it already.  Can you let me know why we need double the timer?






    Sure, where I live we have lots of storms and the power lines are above ground. Its not uncommon to lose power for many hours. Or to lose our ISP for many hours. So if I die at the wrong time, 30 bucks. Ya, no thanks. Or I die at the bottom of a dungeon and I cant get friends to help till the next day. 30 bucks. This just does not have me wanting to play this game and as I said. I was super excited for it.

    Not sure i'm following. if you die, as I think it's been stated in this thread you don't instantly pay 30 bucks everytime you die. You just lose 2 days off your timer and you don't spirit walk until you return.  

    So to clarify: you have something around 11 months. This timer counts down constantly as your character never leaves the world. Then if they should be coup de grace, they lose 2 days off the end, and go into spirit walk. If this occurs on line you go right into spirit walking. If it occurs offline, it waits until you log on again to start spirit walking.  Also keep in mind that most of the creatures of the world will not coup de grace you (only the really bad one) so dying in combat with a creature might cause you to lose a few coins and no spirit time.

    Also not to be rude (though this is going to come off that way), being in an area trying to play an online game where you constantly lose power (to the point it affects your gaming ability) is akin to someone still having dail up.  I'm sorry you live in that area, not much really anyone can do about that as you can't realistically expect a company to take every single geography location and person into account when they make a system.

    My responses in Italics

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Ya, will be passing on this one for now. Unless they get smart and change a few things as no game has done well with the perma death system and tying in making money off perma death. Just hinky. IMO I think you would do better just having a fee to play the game. 
  • drakeordanskadrakeordanska Member UncommonPosts: 240
    Nanfoodle said:
    Ya, will be passing on this one for now. Unless they get smart and change a few things as no game has done well with the perma death system and tying in making money off perma death. Just hinky. IMO I think you would do better just having a fee to play the game. 
    The permadeath system is a subscription model. Seriously you would need to read about it to realise the details. 

    Anyway I'm not going to try to persuade you, you seem to have made up your mind
  • HomelanderHomelander Member UncommonPosts: 306
    I wasn't aware that your spirit walk timer didn't go on cooldown while not playing, that makes a lot of sense and makes me happy as this completely protects people from being "farmed" while offline.

    Also, on the topic of support classes and healers as people being made targets, the developers mentioned that magic for all intents and purposes will be extremely rare when the game starts so, there probably won't even be "support" characters in the first few years of the game as magic will gradually be acquired through new sparks of life (i.e. living and dying will eventually unlock traits non-obtainable during your first lives).

    As for the 2.5 hour timer on spirit loss, that is simply a placer number right now. As Alpha and Beta testing come they might decrease of increase or even outright change the system as they feel appropriate but as for a concept, it seems really solid and even at worst case scenario (hardcore pvp'er dying every 2.5 hours), if the sparks end up being 30$ , you'd only have to renew every 3~6 months which is extremely competitive price wise, especially if they do not add a cash shop.


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  • st4t1ckst4t1ck Member UncommonPosts: 768
    Nanfoodle said:
    Your right nanfoodle this game may not be for you then. But I wouldn't write it off just yet and keep an eye on you.

    Also I'm a casual gamer at best I will get 10 hours a week. And this doesn't put me off

    I will say though that if you pay for wow your paying nearly 3 times what you would have to pay for this game in 6 months....
    Im very big on my 30 bucks is worth as much as any other gamers 30 bucks. If I dont get the same value as someone else, I dont give my money. 
    So do you only play f2p games.. because your not getting the same value as someone who plays more then you in a subscription game.   or in a buy to play game someone playing more gets more value then you did? i dont understand. .   
  • rodarinrodarin Member EpicPosts: 2,611

    Actually alot of what you post is wrong and if you actually read in depth you would understand this.

    People can not be trapped as you state since an unconcious person is not a body they are still a character. This means they can not be moved. When they are forced into their spirit mode they will then get to choose to spawn within an area close to their corpse, similar to wow. Therefore you can spawn outside of this box.

    This game is not ark comparing it to ark is not a useful comparison because ark isn't an mmorpg.
    Please comparer a game that will be similar. 
    No the only thing I said that was incorrect was that you could be trapped. Well technically thats possible but the person can chose where they respawn so they can get out of any trap theyre in. But that is also dependent upon the radius of that spawn circle.

    Either way getting killed while offline is an obvious issue, they can make all the claims they want about being inside a 'safe' area all they want if no one is online around you or someone just wants to wreak havoc they will. Now that doesnt mean they might not change it sometime down the road, but they should really be figuring all this out now. I mean seriously if a guild has 20-30 people and 4 or 5 designated murders (or just alts for that purpose) how many people can they kill in a play session if theyre offline, behind walls or not? Like I said ARK is the perfect case study in how this mechanic is a complete failure.

    The mechanic is bad enough not making a decisions about it other than 'we will wait and see' is just another red flag in their decision making processes which they have already shown to be questionable on as it is.
  • st4t1ckst4t1ck Member UncommonPosts: 768
    rodarin said:

    Actually alot of what you post is wrong and if you actually read in depth you would understand this.

    People can not be trapped as you state since an unconcious person is not a body they are still a character. This means they can not be moved. When they are forced into their spirit mode they will then get to choose to spawn within an area close to their corpse, similar to wow. Therefore you can spawn outside of this box.

    This game is not ark comparing it to ark is not a useful comparison because ark isn't an mmorpg.
    Please comparer a game that will be similar. 
    No the only thing I said that was incorrect was that you could be trapped. Well technically thats possible but the person can chose where they respawn so they can get out of any trap theyre in. But that is also dependent upon the radius of that spawn circle.

    Either way getting killed while offline is an obvious issue, they can make all the claims they want about being inside a 'safe' area all they want if no one is online around you or someone just wants to wreak havoc they will. Now that doesnt mean they might not change it sometime down the road, but they should really be figuring all this out now. I mean seriously if a guild has 20-30 people and 4 or 5 designated murders (or just alts for that purpose) how many people can they kill in a play session if theyre offline, behind walls or not? Like I said ARK is the perfect case study in how this mechanic is a complete failure.

    The mechanic is bad enough not making a decisions about it other than 'we will wait and see' is just another red flag in their decision making processes which they have already shown to be questionable on as it is.
    Im not saying that it will work or not, but ark has no rule set. Are there grievers. yes how many will there be willing to keep paying money to do it i dunno.. how much penalty will it be for them to do it. i dunno. 

     like i said if it become to rampart they could just make the penalty for murder to be executed (perma death).  they may even change it at some time.. but they have a vision of what they want.. thats part of the reason no publisher works out in there favor.. 
  • rodarinrodarin Member EpicPosts: 2,611
    st4t1ck said:

    Im not saying that it will work or not, but ark has no rule set. Are there grievers. yes how many will there be willing to keep paying money to do it i dunno.. how much penalty will it be for them to do it. i dunno. 

     like i said if it become to rampart they could just make the penalty for murder to be executed (perma death).  they may even change it at some time.. but they have a vision of what they want.. thats part of the reason no publisher works out in there favor.. 
    If they make it permadeath for murder then its would reek of P2W since this is going to be a fairly obvious PvP/griefer game. You cant have a harsh penalty like that for a PvP centered game. They could possibly make it that for killing an offline player, but then off course you would have people screaming 'combat log'. There is no way around it if they keep bodies on the server when offline. Whether theyre doing something or not. Only way to make it 'safe' is to have actual safe zones. People can chose to log out in them or not. Now if they want to make it so 'safe' zones could be destroyed that can be discussed, but that still amounts to offline raiding more or less. But at least it is a semi proper and semi plausible approach. And better than no safe zones at all and anyone offline (or online) is completely fair game.

    Of course you dont HAVE to kill people other games also have that. Life is Feudal is the most obvious, but not many if any people do not just go ahead and kill someone even though they can be looted in number of ways.

    There are plenty of games already out that these guys can look at and use as a cautionary tale of what they 'should' do and what they shouldnt. Not sure if they just want to brag about their 'hardcore' moniker or not, but in most cases (well all actually) 'hardcore' is code for 'ghost town'. 
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    So say you're doing PvP against another guild for example and you die a lot.  Even though you can get spirit loss every 2.5 hours, what percentage of life will that take away?  I might be killed a lot over 12.5 hours of PvP, that's about spirit loss 5 times.  I know the 2.5 can be adjusted so what is the current planned rate of life if I die 5 times a day for 10 days?  I also know it depends on if you get a deathblow or not.  Let's assume you always get a death blow as why would someone not deliver a death blow?

    Also being online all the time means problems with lag.  Like fishing afk in BDO.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • whilanwhilan Member UncommonPosts: 3,472
    edited May 2016
    So say you're doing PvP against another guild for example and you die a lot.  Even though you can get spirit loss every 2.5 hours, what percentage of life will that take away?  I might be killed a lot over 12.5 hours of PvP, that's about spirit loss 5 times.  I know the 2.5 can be adjusted so what is the current planned rate of life if I die 5 times a day for 10 days?  I also know it depends on if you get a deathblow or not.  Let's assume you always get a death blow as why would someone not deliver a death blow?

    Also being online all the time means problems with lag.  Like fishing afk in BDO.
    Base value for dying is 2 days off the timer. if you die 5 times a day (which would be about 12 and half hours online per day assuming you did nothing but walk up to them and be killed/coup de grace) that's 10 days off, if you do this for 10 days in a row that's 50 deaths, base value would be ((2x5)x10) 100 days.

    That's about 3 and 1/3 month. If you live for 11 months, that's 7 and 2/3 months left on your timer.

    I will say if you are dying 50 times in 10 days, you are not doing something right. So I feel this is an extreme example. Regardless you paid 30 dollars for 7 and 2/3 months of service. (with 8 months, that would be 120 dollars, 15 dollars times 8 months for a traditional subscription, vs the 30 dollars you paid here, so it's still a bargain on your end)

    Also doing a death blow comes with increased spirit loss on their end if they are caught by another player or authorities. This also I think comes with skill loss depending on how long they are in jail for.

    If they also looted you, you'd have to worry more about getting the gear again (assuming they took it) rather than attacking them and dying 5 times every day.

    Additional note: They have talked about having a spirit cap per day, so if/when they give more information, the effects for dying 5 times every day could change.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • lunawisplunawisp Member UncommonPosts: 184
    There's no penalty at all for being knocked unconscious apart from possibly being partially looted!

    You might not get coup de graced as often as you imagine.  A coup de grace is not a quick blow. It takes time during which the player (or evil npc) doing it can be interrupted by other players or npc's. We don't yet know exactly how long the coup de grace takes or if the time drops with more 'experienced' characters.

    You lose about two days of real time play for each spirit walk that's not protected by the timer. Frankly though, if I died that often, I'd find a more suitable career!
    lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
  • rodarinrodarin Member EpicPosts: 2,611
    Maybe we need to call Justin Timberlake I think he made a movie about this once....
  • Fly666monkeyFly666monkey Member UncommonPosts: 161
    This game is sounding more and more like a collection of ideas that sound great on paper, but will crash and burn when brought against the cold, harsh reality of human behavior.

    Give griefers an inch, and they will take a mile. The last sandbox game I remember where permadeath was in place was Salem, and for those who need a refresher course on how that game turned out, allow me to enlighten you:

    https://www.reddit.com/r/MMORPG/comments/3aummi/salem_the_worst_mmo_experience_ever/
    https://www.reddit.com/r/MMORPG/comments/3b70th/salem_the_worst_mmo_experience_ever_pt2/

    (I am not the OP in those, just FYI)

    Dev and GM abuse aside, look at the parts about how the community is in general. "Safe Zones" under siege 24/7, entire guilds dedicated to making the lives of other players miserable for the lulz, and all around toxic behavior in general. That's the kind of community a permadeath game breeds. Trying to mitigate the power of players to do these things by drawing out permadeath over time isn't going to change that. In fact, the system as they are proposing is arguably even worse, since not only can griefers cost you time, but every time they kill you they are actually decreasing the monetary value of the game for you as a player.

    This is assuming, of course, that the game works as intended 100% of the time, which as everyone here knows is NEVER the case. Bugs, exploits, DDoS attacks, power outages, lag, server downtime, internet hiccups, etc. are all realities that any MMOG has to face, and any one of these could get a player killed, and there's nothing the player can do about it. $30 gone due to a random act of god. That's why not only permadeath, but harsh death penalties in general have been phased out of MMOGs.

    History has shown time and time again that, no matter how you cook it, permadeath in MMOGs is a recipie for disaster.

    I'm going to say it here and now, and you can quote me on this:

    This game is either going to be very different on launch compared to what's being proposed, or it's going to launch as proposed and devolve into chaos within a few months. Assuming the game launches at all.

    If I'm wrong, you can mock me all you want down the line for being wrong. I can own up to that.

    But if I'm right, and I have full confidence that I will be, let this be a preemptive "I told you so" to all the fanboys about to go off on me.
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    One question about dying..... I don't mean being unconscious but the coup de gras thing will critters be able to coup de gras you or just make you knocked out?

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    If another guild is trying to take over my guilds land it could be a long fight with a lot of deaths.  I don't think 5 deaths is extreme when defending your property.  Probably at the low end if it's a major land grab trying to be stopped.  Everything will be up for grabs in this game with no safe zones.  I don't see how deaths would be low or rare in an open world PvP game that encourages adventure and staking out and owning land.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • whilanwhilan Member UncommonPosts: 3,472
    Asm0deus said:
    One question about dying..... I don't mean being unconscious but the coup de gras thing will critters be able to coup de gras you or just make you knocked out?
    Only very Evil critters will do that. 99.9 percent of the critters just knock you out if you lose.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • whilanwhilan Member UncommonPosts: 3,472
    If another guild is trying to take over my guilds land it could be a long fight with a lot of deaths.  I don't think 5 deaths is extreme when defending your property.  Probably at the low end if it's a major land grab trying to be stopped.  Everything will be up for grabs in this game with no safe zones.  I don't see how deaths would be low or rare in an open world PvP game that encourages adventure and staking out and owning land.
    I can't find the quote now. I'm sure i'll come across it at some point or someone else will. I do recall there was mention that when you are at "war" with another guild/family, the spirit loss is halted for the duration of that fight, assuming that the two people fighting are the ones at war with each other.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited May 2016
    whilan said:
    Asm0deus said:
    One question about dying..... I don't mean being unconscious but the coup de gras thing will critters be able to coup de gras you or just make you knocked out?
    Only very Evil critters will do that. 99.9 percent of the critters just knock you out if you lose.
    I see, and will these evil critters be tethered in agro range? I mean will I be able to lure said critters to a group or solo guy out in the woods so they can coup de gras someone for me?

    teehee

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • whilanwhilan Member UncommonPosts: 3,472
    Asm0deus said:
    whilan said:
    Asm0deus said:
    One question about dying..... I don't mean being unconscious but the coup de gras thing will critters be able to coup de gras you or just make you knocked out?
    Only very Evil critters will do that. 99.9 percent of the critters just knock you out if you lose.
    I see, and will these evil critters be tethered in agro range? I mean will I be able to lure said critters to a group or solo guy out in the woods so they can coup de gras someone for me?

    teehee
    There's no real info on that yet.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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