Bought the game this morning. Tried it out again using a pass from this website and it looked good enough to jump into this time.
BnS is swirling down the p2w rng box toilet, and by comparison, BDO actually looks like it has a reasonable payment model!
So bought the cheepo package and a fluffy dog.
Despite all the negativity sparking up about the game recently, it still seems not as bad as what's going on in most MMOs. In any case, the game looks gorgeous and has a very chill atmosphere which is what I'm looking for right now in an MMO.
I'll be taking my time and leveling fairly casually as it seems most people that level fast get burned out pretty quick. At least until they put in seiges.
Comments
I told you so.
Between that and zero support/communication about the pvp scene, there's not much reason to stick around in BnS.
거북이는 목을 내밀 때 안 움직입니다
I hope you have lots of fun Hamlet, what class are you playing?
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This is the point I've been trying to stress since the game released, much to many a PvPer angst on this and other forum boards. If everyone took the time to promote the game as a PvX game, where everyone can join in and have fun regardless of game play style (which is the truth), instead of trying to selfishly claim the game as a PvP game and telling PvE players to "GTFO," or "Git Gud," the game would be much more welcoming to the masses thereby ensuring a healthy player base and its success well off into the future.
Just as you were led to believe by many PvPers that the game is a PvP game, there are countless others who have been led to believe the same and have stayed clear of BDO. This type of wrongful commentary does little to ensure the game's success. If these PvP-centric players were smart, they would promote the game as a PvX game thereby ensuring "their" game a healthy and robust player base which is a dynamic integral to all PvP games.
What happens in BDO when the full game is eventually implemented in the NA/EU version ? How will non-PVP'ers maintain their play style when guilds control all the nodes in the world and deny them access ?
It just seems to me that many players currently either don't understand what's coming or they are living in denial. Unless I just misunderstand the implications of the GvG territory control...
"If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
-Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming
"In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity."
-Raph Koster
Node ownership doesn't affect players outside the guild in any negative way. It only affects the owning guild in a positive way by providing some bonuses for activities around that node and a bit of extra income.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Whereas for a PvP player the end game is all about PvP, for a PvE player it is entirely feasible to continue playing the game without needing to engage in PvP. It's really not very hard to escape engaging in PvP, even in this OWPvP world. V + Esc does the trick quite efficiently and effectively. The leveling "hot spots" are only important to PvP "min/maxers" trying to stay ahead of the curve. For the PvEer, there is not only no rush to reach "max" levels, but they actually want to avoid leveling. PvE Life Skills are not dependent of combat levels. The confusion with the PvP-centric mindset is that they are of the opinion that since their entire game revolves around PvP that it must for everyone else. Nothing could be further from the truth.
It sounds like a very weak version of "territory control", almost like "RP wars", lol
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Many PvP players justify their claim that BDO is a PvP game because its PvE game play is shallow. A very good argument could be made that the PvP game play in BDO is actually the "shallower" of the two. PvP in BDO is heavily level and gear dependent having very little to do with skill, and its siege, node, and castle wars have very little, if anything, to do with limiting access and/or territory control. BDO's client-side cheating and hacking also impacts its PvP game play much more than it does its PvE game play. All of these systems actually favor the game's PvE game play more than it does its PvP game play.
Mind you, it's probably quite worth the price of admittance if you get 3 to 4 months of entertaining game play out of it.