This makes my decision to back out of my pledge and not to play CoE all the sweeter.
Then why you here?
Seriously, people saying stuff like this, why you staying you clearly do not want part of this and just want to spread disinformation.
You do know this site has a 'Recent Discussions' page right? That means if people are posting on a thread it comes to the top of that list and if you have an interesting or provocative thread tittle like "There will not be a PvE server" that thread is going to be read by everyone and posted to by many.
So take that stick out of wherever you have it inserted and respond to what people say and not on their right to post on your 'private' thread.
I don't think he is questioning someones RIGHT to post freely but he also has a RIGHT to question why someone would bother to post in a thread telling everyone they have no interest in the game the thread is about.
Seems a little...odd to me.
"Hi, I just came in today to tell you I will not be coming in today".
This makes my decision to back out of my pledge and not to play CoE all the sweeter.
Then why you here?
Seriously, people saying stuff like this, why you staying you clearly do not want part of this and just want to spread disinformation.
You do know this site has a 'Recent Discussions' page right? That means if people are posting on a thread it comes to the top of that list and if you have an interesting or provocative thread tittle like "There will not be a PvE server" that thread is going to be read by everyone and posted to by many.
So take that stick out of wherever you have it inserted and respond to what people say and not on their right to post on your 'private' thread.
I do not see the point in posting on a forum about a project that you have no interest in, the only reason I see that they post here is to troll, create faux drama or spread disinformation
Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3
Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking. Time after time, its turned out that the fools are the Dev's and the players who believed them.
Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience. Its a hobby to them.
I wish those involved the best of luck. Past history says they will need it.
Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking. Time after time, its turned out that the fools are the Dev's and the players who believed them.
Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience. Its a hobby to them.
I wish those involved the best of luck. Past history says they will need it.
A
Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3
I'm not sure why anyone would have expected there to be PvE servers to start with. The entire game's design philosophy is built around player subterfuge, warfare, crime, etc. In other words, it's 100% built from the ground up with PvP in mind.
My feeling is that anyone who is turned off by this announcement didn't know much about the game(and likely wasn't that interested) to start with.
I'm not sure why you think the plural "servers" is appropriate, likely to be only one.
PvP vs. PvE There will not be a PvE server, nor will certain regions of the map (cities for example) be off-limits for PvP. That being said, based on the sheer number of people plus NPC guards in cities, we believe they will be a mostly safe place. Our Bounty system, with financial repercussions for crimes, is another thing to help combat griefing while still allowing for whole world PvP.
I was slightly interested, but not sure after reading this. Their Bounty system better be amazing and effective, otherwise the whole game will become a griefer's paradise. What's everyone else think?
I think its a great way to ensure the game has a low population.
full open world PvP MMORPGs are rarely ever close to being successful outside of Korea/Japan. I would say that Eve is the only one that is, but that is due to it being a space based game.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I'm not sure why anyone would have expected there to be PvE servers to start with. The entire game's design philosophy is built around player subterfuge, warfare, crime, etc. In other words, it's 100% built from the ground up with PvP in mind.
My feeling is that anyone who is turned off by this announcement didn't know much about the game(and likely wasn't that interested) to start with.
I'm not sure why you think the plural "servers" is appropriate, likely to be only one.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This kind of game where there is permanent death and buying new leases for life a PvE server will be bad for the limited population that might be attracted to play the game so it is best not to split the population up.
PvP Griefers will have to pay for their crimes ... literally pay for them, in cash. There are probably folks who will pay good money for that privilege, but not many.
From what I have seen, I completely disagree with you right here. I may be wrong but I suspect that there are quite a few immature yet wealthy people out there that can and will pay to be able to grief people.
I think back to when Lineage 2 first started. You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red". Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time. IN order to replace equipment they just bought gold from 3rd party gold sellers. Bought what they needed and continues on their merry way.
While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking. Time after time, its turned out that the fools are the Dev's and the players who believed them.
Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience. Its a hobby to them.
I wish those involved the best of luck. Past history says they will need it.
There are a number of ways to combat gankers such as guards bounty tokens etc.. but at the end of the day the game is not fair or balanced by design ganking is useful in some situations
Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3
Although I won't be getting this game, I'm glad they are going with 100% all out PVP. It's been proven time and time again that PVP and PVE just don't mix very well. One or both play styles usually end up watered down compared to where they could have been if the game just gave you one play style. I'm sure they know that western audiences prefer PVE over PVP and if they had two PVE server would be full and the PVP server would be a ghost town compared to the other.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
The sad truth is that no matter how you try to stitch a bounty system together in a MMO it will always be exploitable unless you cannot get more in payout than what the death of the character with the bounty on cost the player of said character.
CCP took a few years to figure this out, but they got there eventually.
Of course that means that PK's are always in the cheapest crappiest gear to make sure that it is not worth the effort nor the risk of hunting them down and killing them, so really, they are not too impacted by having large bounties on their heads, as noone really can cash in on it.
The sad truth is that no matter how you try to stitch a bounty system together in a MMO it will always be exploitable unless you cannot get more in payout than what the death of the character with the bounty on cost the player of said character.
CCP took a few years to figure this out, but they got there eventually.
Of course that means that PK's are always in the cheapest crappiest gear to make sure that it is not worth the effort nor the risk of hunting them down and killing them, so really, they are not too impacted by having large bounties on their heads, as noone really can cash in on it.
You do realise the spirit cost would be huge on you right?
It's not just the currency it is your money.
This game is not about gear it is about your skill.
Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3
PvP Griefers will have to pay for their crimes ... literally pay for them, in cash. There are probably folks who will pay good money for that privilege, but not many.
From what I have seen, I completely disagree with you right here. I may be wrong but I suspect that there are quite a few immature yet wealthy people out there that can and will pay to be able to grief people.
I think back to when Lineage 2 first started. You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red". Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time. IN order to replace equipment they just bought gold from 3rd party gold sellers. Bought what they needed and continues on their merry way.
While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.
A Spark of Life is supposed to last roughly a year. Even if somehow a Griefer loses most of their fights (they don;t, if they did it would deter them...) and they only get 3 months and then have to buy a new life...
Thats just like a normal subscription. That's not really a high barrier to Griefing. Yes it's "real money" but it's a few month a month in even the worst case scenario.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The rather LARGE mistake that posters here and the developers are making is that they expect the griefers to be the lone wolf types that take on the world alone.
That doesnt happen, not anymore.
Recent full PvP MMOs have shown us that griefers band together in the dozens, sometimes hundreds, and ravage the countryside with little hope of reprisal.
So, all of your talk about them being brought to justice and the incurred cost thereof is moot until they die. Which would difficult if he is joined by 50 other griefers.
PvP vs. PvE There will not be a PvE server, nor will certain regions of the map (cities for example) be off-limits for PvP. That being said, based on the sheer number of people plus NPC guards in cities, we believe they will be a mostly safe place. Our Bounty system, with financial repercussions for crimes, is another thing to help combat griefing while still allowing for whole world PvP.
I was slightly interested, but not sure after reading this. Their Bounty system better be amazing and effective, otherwise the whole game will become a griefer's paradise. What's everyone else think?
Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking. Time after time, its turned out that the fools are the Dev's and the players who believed them.
Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience. Its a hobby to them.
I wish those involved the best of luck. Past history says they will need it.
The rather LARGE mistake that posters here and the developers are making is that they expect the griefers to be the lone wolf types that take on the world alone.
That doesnt happen, not anymore.
Recent full PvP MMOs have shown us that griefers band together in the dozens, sometimes hundreds, and ravage the countryside with little hope of reprisal.
So, all of your talk about them being brought to justice and the incurred cost thereof is moot until they die. Which would difficult if he is joined by 50 other griefers.
At that point then that would be a player event, story making about a band of raiders pillaging the countryside
Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3
Black Desert is a good model right now of what not to do, because some people just love the non-pvp side of the game, but the forced pvp is making them leave. The bulk of people who enjoy open world free for all pvp are people who use the mechanic to gank and grief. This group is a minority, which is why every open world pvp game or server in an otherwise pve game has failed. What I mean by fail is either the pvp servers were shut down due to inactivity (see Daoc), the game changed mechanics therefore acknowleding the open world pvp failed (see UO), or the game stuck to it and either was shut down eventually or is hanging by a thread...see Darkfall. I can't even think of another open world pvp game active right now other than BDO and Darkfall. That alone speaks volumes. If it worked everyone would be doing it.
Let me clarify I LOVE pvp done right. It has to be meaningful. There is no world or time where you can just go around murdering everyone on site without consequences. Faction pvp, guild pvp are great. FFA open world not so much. If there are true mechanics that keep people from being murdering psychos, or allow them to with consequences, fine. Sadly this always ends up falling short.
Comments
Seriously, people saying stuff like this, why you staying you clearly do not want part of this and just want to spread disinformation.
Join the revolutionary MMO!
That means if people are posting on a thread it comes to the top of that list and if you have an interesting or provocative thread tittle like "There will not be a PvE server" that thread is going to be read by everyone and posted to by many.
So take that stick out of wherever you have it inserted and respond to what people say and not on their right to post on your 'private' thread.
Seems a little...odd to me.
"Hi, I just came in today to tell you I will not be coming in today".
Join the revolutionary MMO!
Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience. Its a hobby to them.
I wish those involved the best of luck. Past history says they will need it.
Join the revolutionary MMO!
Because there will be a NE and a EU server.
full open world PvP MMORPGs are rarely ever close to being successful outside of Korea/Japan. I would say that Eve is the only one that is, but that is due to it being a space based game.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think back to when Lineage 2 first started. You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red". Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time. IN order to replace equipment they just bought gold from 3rd party gold sellers. Bought what they needed and continues on their merry way.
While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Join the revolutionary MMO!
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
CCP took a few years to figure this out, but they got there eventually.
Of course that means that PK's are always in the cheapest crappiest gear to make sure that it is not worth the effort nor the risk of hunting them down and killing them, so really, they are not too impacted by having large bounties on their heads, as noone really can cash in on it.
It's not just the currency it is your money.
This game is not about gear it is about your skill.
Join the revolutionary MMO!
Thats just like a normal subscription. That's not really a high barrier to Griefing. Yes it's "real money" but it's a few month a month in even the worst case scenario.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
Join the revolutionary MMO!
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
Join the revolutionary MMO!
That doesnt happen, not anymore.
Recent full PvP MMOs have shown us that griefers band together in the dozens, sometimes hundreds, and ravage the countryside with little hope of reprisal.
So, all of your talk about them being brought to justice and the incurred cost thereof is moot until they die. Which would difficult if he is joined by 50 other griefers.
Join the revolutionary MMO!
Let me clarify I LOVE pvp done right. It has to be meaningful. There is no world or time where you can just go around murdering everyone on site without consequences. Faction pvp, guild pvp are great. FFA open world not so much. If there are true mechanics that keep people from being murdering psychos, or allow them to with consequences, fine. Sadly this always ends up falling short.