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"There will not be a PvE server."

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  • ZultraZultra Member UncommonPosts: 385
    Ratero said:
    This makes my decision to back out of my pledge and not to play CoE all the sweeter. 
    Then why you here?

    Seriously, people saying stuff like this, why you staying you clearly do not want part of this and just want to spread disinformation. 
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  • craftseekercraftseeker Member RarePosts: 1,740
    Zultra said:
    Ratero said:
    This makes my decision to back out of my pledge and not to play CoE all the sweeter. 
    Then why you here?

    Seriously, people saying stuff like this, why you staying you clearly do not want part of this and just want to spread disinformation. 
    You do know this site has a 'Recent Discussions' page right?
    That means if people are posting on a thread it comes to the top of that list and if you have an interesting or provocative thread tittle like "There will not be a PvE server" that thread is going to be read by everyone and posted to by many.

    So take that stick out of wherever you have it inserted and respond to what people say and not on their right to post on your 'private' thread.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    I don't think he is questioning someones RIGHT to post freely but he also has a RIGHT to question why someone would bother to post in a thread telling everyone they have no interest in the game the thread is about. 

    Seems a little...odd to me. 

    "Hi, I just came in today to tell you I will not be coming in today".
  • ZultraZultra Member UncommonPosts: 385
    Zultra said:
    Ratero said:
    This makes my decision to back out of my pledge and not to play CoE all the sweeter. 
    Then why you here?

    Seriously, people saying stuff like this, why you staying you clearly do not want part of this and just want to spread disinformation. 
    You do know this site has a 'Recent Discussions' page right?
    That means if people are posting on a thread it comes to the top of that list and if you have an interesting or provocative thread tittle like "There will not be a PvE server" that thread is going to be read by everyone and posted to by many.

    So take that stick out of wherever you have it inserted and respond to what people say and not on their right to post on your 'private' thread.
    I do not see the point in posting on a forum about a project that you have no interest in, the only reason I see that they post here is to troll, create faux drama or spread disinformation
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  • WraithoneWraithone Member RarePosts: 3,806
    Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking.  Time after time, its turned out that the fools are the Dev's and the players who believed them.

    Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience.  Its a hobby to them.

    I wish those involved the best of luck. Past history says they will need it.
    "If you can't kill it, don't make it mad."
  • ZultraZultra Member UncommonPosts: 385
    Wraithone said:
    Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking.  Time after time, its turned out that the fools are the Dev's and the players who believed them.

    Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience.  Its a hobby to them.

    I wish those involved the best of luck. Past history says they will need it.
    A
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  • vernesvernes Member UncommonPosts: 79
    Kyleran said:
    Lokero said:
    I'm not sure why anyone would have expected there to be PvE servers to start with.  The entire game's design philosophy is built around player subterfuge, warfare, crime, etc.  In other words, it's 100% built from the ground up with PvP in mind.

    My feeling is that anyone who is turned off by this announcement didn't know much about the game(and likely wasn't that interested) to start with.
    I'm not sure why you think the plural "servers" is appropriate, likely to be only one.


    Because there will be a NE and a EU server.
  • JJ82JJ82 Member UncommonPosts: 1,258
    observer said:
    https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging/posts/1583320

    PvP vs. PvE  
    There will not be a PvE server, nor will certain regions of the map (cities for example) be off-limits for PvP. That being said, based on the sheer number of people plus NPC guards in cities, we believe they will be a mostly safe place. Our Bounty system, with financial repercussions for crimes, is another thing to help combat griefing while still allowing for whole world PvP.

    I was slightly interested, but not sure after reading this.  Their Bounty system better be amazing and effective, otherwise the whole game will become a griefer's paradise.  What's everyone else think?

    I think its a great way to ensure the game has a low population.

    full open world PvP MMORPGs are rarely ever close to being successful outside of Korea/Japan. I would say that Eve is the only one that is, but that is due to it being a space based game.

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  • KyleranKyleran Member LegendaryPosts: 44,059
    vernes said:
    Kyleran said:
    Lokero said:
    I'm not sure why anyone would have expected there to be PvE servers to start with.  The entire game's design philosophy is built around player subterfuge, warfare, crime, etc.  In other words, it's 100% built from the ground up with PvP in mind.

    My feeling is that anyone who is turned off by this announcement didn't know much about the game(and likely wasn't that interested) to start with.
    I'm not sure why you think the plural "servers" is appropriate, likely to be only one.


    Because there will be a NE and a EU server.
    LOL. OK fair enough. Two, like Darkfall. ;)

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  • cheyanecheyane Member LegendaryPosts: 9,404
    This kind of game where there is permanent death and buying new leases for life a PvE server will be bad for the limited population that might be attracted to play the game so it is best not to split the population up.
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  • HatefullHatefull Member EpicPosts: 2,503
    PvP Griefers will have to pay for their crimes ... literally pay for them, in cash.  There are probably folks who will pay good money for that privilege, but not many.
    From what I have seen, I completely disagree with you right here.  I may be wrong but I suspect that there are quite a few immature yet wealthy people out there that can and will pay to be able to grief people.

    I think back to when Lineage 2 first started.  You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red".  Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time.  IN order to replace equipment they just bought gold from 3rd party gold sellers.  Bought what they needed and continues on their merry way.

    While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.

    If you want a new idea, go read an old book.

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  • ZultraZultra Member UncommonPosts: 385
    Wraithone said:
    Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking.  Time after time, its turned out that the fools are the Dev's and the players who believed them.

    Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience.  Its a hobby to them.

    I wish those involved the best of luck. Past history says they will need it.
    There are a number of ways to combat gankers such as guards bounty tokens etc.. but at the end of the day the game is not fair or balanced by design ganking is useful in some situations 
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  • Gobstopper3DGobstopper3D Member RarePosts: 970
    Although I won't be getting this game, I'm glad they are going with 100% all out PVP.  It's been proven time and time again that PVP and PVE just don't mix very well.  One or both play styles usually end up watered down compared to where they could have been if the game just gave you one play style.  I'm sure they know that western audiences prefer PVE over PVP and if they had two PVE server would be full and the PVP server would be a ghost town compared to the other.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • hfztthfztt Member RarePosts: 1,401
    The sad truth is that no matter how you try to stitch a bounty system together in a MMO it will always be exploitable unless you cannot get more in payout than what the death of the character with the bounty on cost the player of said character.

    CCP took a few years to figure this out, but they got there eventually.

    Of course that means that PK's are always in the cheapest crappiest gear to make sure that it is not worth the effort nor the risk of hunting them down and killing them, so really, they are not too impacted by having large bounties on their heads, as noone really can cash in on it.
  • ZultraZultra Member UncommonPosts: 385
    hfztt said:
    The sad truth is that no matter how you try to stitch a bounty system together in a MMO it will always be exploitable unless you cannot get more in payout than what the death of the character with the bounty on cost the player of said character.

    CCP took a few years to figure this out, but they got there eventually.

    Of course that means that PK's are always in the cheapest crappiest gear to make sure that it is not worth the effort nor the risk of hunting them down and killing them, so really, they are not too impacted by having large bounties on their heads, as noone really can cash in on it.
    You do realise the spirit cost would be huge on you right?

    It's not just the currency it is your money.

    This game is not about gear it is about your skill.
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Hatefull said:
    PvP Griefers will have to pay for their crimes ... literally pay for them, in cash.  There are probably folks who will pay good money for that privilege, but not many.
    From what I have seen, I completely disagree with you right here.  I may be wrong but I suspect that there are quite a few immature yet wealthy people out there that can and will pay to be able to grief people.

    I think back to when Lineage 2 first started.  You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red".  Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time.  IN order to replace equipment they just bought gold from 3rd party gold sellers.  Bought what they needed and continues on their merry way.

    While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.
    A Spark of Life is supposed to last roughly a year.  Even if somehow a Griefer loses most of their fights (they don;t, if they did it would deter them...) and they only get 3 months and then have to buy a new life...

    Thats just like a normal subscription.   That's not really a high barrier to Griefing.   Yes it's "real money"  but it's a few month a month in even the worst case scenario.


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  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    There is a suggestion on the COE forums that's states make griefers after three lives of griefing buy a new soul.

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • ZultraZultra Member UncommonPosts: 385
    There is a suggestion on the COE forums that's states make griefers after three lives of griefing buy a new soul.
    That is true crimes out a large till on your spirit plus especially if you are famous
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  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    Zultra said:
    There is a suggestion on the COE forums that's states make griefers after three lives of griefing buy a new soul.
    That is true crimes out a large till on your spirit plus especially if you are famous
    Er I know your a southerner but English please Zultra

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  • ZultraZultra Member UncommonPosts: 385
    I meant that crimes take a large amount of spirit out - autocorrect fail in my phone 
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  • XiaokiXiaoki Member EpicPosts: 4,045
    The rather LARGE mistake that posters here and the developers are making is that they expect the griefers to be the lone wolf types that take on the world alone.

    That doesnt happen, not anymore.

    Recent full PvP MMOs have shown us that griefers band together in the dozens, sometimes hundreds, and ravage the countryside with little hope of reprisal.

    So, all of your talk about them being brought to justice and the incurred cost thereof is moot until they die. Which would difficult if he is joined by 50 other griefers.
  • darksaber8570darksaber8570 Member UncommonPosts: 30
    observer said:
    https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging/posts/1583320

    PvP vs. PvE  
    There will not be a PvE server, nor will certain regions of the map (cities for example) be off-limits for PvP. That being said, based on the sheer number of people plus NPC guards in cities, we believe they will be a mostly safe place. Our Bounty system, with financial repercussions for crimes, is another thing to help combat griefing while still allowing for whole world PvP.

    I was slightly interested, but not sure after reading this.  Their Bounty system better be amazing and effective, otherwise the whole game will become a griefer's paradise.  What's everyone else think?

    Agreed
  • YashaXYashaX Member EpicPosts: 3,100
    Wraithone said:
    Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking.  Time after time, its turned out that the fools are the Dev's and the players who believed them.

    Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience.  Its a hobby to them.

    I wish those involved the best of luck. Past history says they will need it.
    It will be different this time.
    ....
  • ZultraZultra Member UncommonPosts: 385
    Xiaoki said:
    The rather LARGE mistake that posters here and the developers are making is that they expect the griefers to be the lone wolf types that take on the world alone.

    That doesnt happen, not anymore.

    Recent full PvP MMOs have shown us that griefers band together in the dozens, sometimes hundreds, and ravage the countryside with little hope of reprisal.

    So, all of your talk about them being brought to justice and the incurred cost thereof is moot until they die. Which would difficult if he is joined by 50 other griefers.
    At that point then that would be a player event, story making about a band of raiders pillaging the countryside
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  • Viper482Viper482 Member LegendaryPosts: 4,101
    edited May 2016
    Black Desert is a good model right now of what not to do,  because some people just love the non-pvp side of the game, but the forced pvp is making them leave. The bulk of people who enjoy open world free for all pvp are people who use the mechanic to gank and grief. This group is a minority, which is why every open world pvp game or server in an otherwise pve game has failed. What I mean by fail is either the pvp servers were shut down due to inactivity (see Daoc), the game changed mechanics therefore acknowleding the open world pvp failed (see UO), or the game stuck to it and either was shut down eventually or is hanging by a thread...see Darkfall. I can't even think of another open world pvp game active right now other than BDO and Darkfall. That alone speaks volumes. If it worked everyone would be doing it.

    Let me clarify I LOVE pvp done right. It has to be meaningful. There is no world or time where you can just go around murdering everyone on site without consequences. Faction pvp, guild pvp are great. FFA open world not so much. If there are true mechanics that keep people from being murdering psychos, or allow them to with consequences, fine. Sadly this always ends up falling short.
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