Of course there won't be. Gotta give the PvP crowd somebody to gank. God forbid they get stuck on a server with nothing but other people who actually want to PvP. Killing newbies and helpless miners is much more fun than fighting somebody who can fight back effectively.
A niche game further limiting its audience by refusing to do such a relatively simple thing is, in a word, stupid. Even the venerable Ultima Online didn't truly take off until Trammel was introduced, regardless of what some people seem to think.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
PvP Griefers will have to pay for their crimes ... literally pay for them, in cash. There are probably folks who will pay good money for that privilege, but not many.
From what I have seen, I completely disagree with you right here. I may be wrong but I suspect that there are quite a few immature yet wealthy people out there that can and will pay to be able to grief people.
I think back to when Lineage 2 first started. You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red". Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time. IN order to replace equipment they just bought gold from 3rd party gold sellers. Bought what they needed and continues on their merry way.
While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.
A Spark of Life is supposed to last roughly a year. Even if somehow a Griefer loses most of their fights (they don;t, if they did it would deter them...) and they only get 3 months and then have to buy a new life...
Thats just like a normal subscription. That's not really a high barrier to Griefing. Yes it's "real money" but it's a few month a month in even the worst case scenario.
We are agreeing with each other. I did not realize it was even that permissive. In the situation you outline one does not really need much income to be a full time griefer. This only further solidifies my belief that there will be "career" greifers in this game. This does not deter me from wanting to try this game, but I am absolutely going in with my eyes open to this reality; There will be greifing. Possibly on a biblical scale.
Edit: Grammar is hard.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I'd like to see a game that goes back to partial looting. I'd be less frustrated if you had either 2-4 random items drop or a choice of 2 items from the loot. It would give a reward, present risk (loss of items), and would avoid the endless cycle of trying to get all your loot back.
PvP Griefers will have to pay for their crimes ... literally pay for them, in cash. There are probably folks who will pay good money for that privilege, but not many.
From what I have seen, I completely disagree with you right here. I may be wrong but I suspect that there are quite a few immature yet wealthy people out there that can and will pay to be able to grief people.
I think back to when Lineage 2 first started. You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red". Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time. IN order to replace equipment they just bought gold from 3rd party gold sellers. Bought what they needed and continues on their merry way.
While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.
A Spark of Life is supposed to last roughly a year. Even if somehow a Griefer loses most of their fights (they don;t, if they did it would deter them...) and they only get 3 months and then have to buy a new life...
Thats just like a normal subscription. That's not really a high barrier to Griefing. Yes it's "real money" but it's a few month a month in even the worst case scenario.
We are agreeing with each other. I did not realize it was even that permissive. In the situation you outline one does not really need much income to be a full time griefer. This only further solidifies my belief that there will be "career" greifers in this game. This does not deter me from wanting to try this game, but I am absolutely going in with my eyes open to this reality; There will be greifing. Possibly on a biblical scale.
Edit: Grammar is hard.
Do not forget that deaths are supposed to make your soul stronger, so "misbehavior" is actually encouraged...?
The bounty system will be like it was in Age of Wushu. You get some sort of penalty on you, and you just let a guildmate kill you and you split the rewards...lol. Or, for people with more than one account, just Alticide yourself.
No one wanted to go to jail in Wushu. No one. 5 hours? 5 hours you have to remain logged in? The Wushu system created a Civil FFA world where there was no killing without reason.
bcbully said:
No one wanted to go to jail in Wushu. No one. 5 hours? 5 hours you have to remain logged in? The Wushu system created a Civil FFA world where there was no killing without reason.
Oh, you mean a game where people left their computers on 24/7 to get CP?
This kind of system honestly depends on gear progression, eventually players will get overgeared to do whatever they want and can only be countered by the same type of players regardless of numbers.
This kind of system honestly depends on gear progression, eventually players will get overgeared to do whatever they want and can only be countered by the same type of players regardless of numbers.
this is not a gear game, it is a player skill game there is no "chase the purple items"
Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3
So how does a player level in this game. Every game has leveling the ones who say they don't just put more energy into hiding it. Otherwise it's a cookie cutter, and there is a progression system in this game you pass on to your next life when you die.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
PvP Griefers will have to pay for their crimes ... literally pay for them, in cash. There are probably folks who will pay good money for that privilege, but not many.
From what I have seen, I completely disagree with you right here. I may be wrong but I suspect that there are quite a few immature yet wealthy people out there that can and will pay to be able to grief people.
I think back to when Lineage 2 first started. You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red". Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time. IN order to replace equipment they just bought gold from 3rd party gold sellers. Bought what they needed and continues on their merry way.
While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.
A Spark of Life is supposed to last roughly a year. Even if somehow a Griefer loses most of their fights (they don;t, if they did it would deter them...) and they only get 3 months and then have to buy a new life...
Thats just like a normal subscription. That's not really a high barrier to Griefing. Yes it's "real money" but it's a few month a month in even the worst case scenario.
We are agreeing with each other. I did not realize it was even that permissive. In the situation you outline one does not really need much income to be a full time griefer. This only further solidifies my belief that there will be "career" greifers in this game. This does not deter me from wanting to try this game, but I am absolutely going in with my eyes open to this reality; There will be greifing. Possibly on a biblical scale.
Edit: Grammar is hard.
Do not forget that deaths are supposed to make your soul stronger, so "misbehavior" is actually encouraged...?
See I thought about that too, and I bet while a new life on an old soul is technically better in some ways, I imagine that to the player the feel is pretty much the same.
As a long term playing goal a stronger soul with long lives would be a good mechanic. If you can live a short life as an asshole and then get rewarded for it then the design has failed.
MMORPG players are often like Hobbits: They don't like Adventures
So how does a player level in this game. Every game has leveling the ones who say they don't just put more energy into hiding it. Otherwise it's a cookie cutter, and there is a progression system in this game you pass on to your next life when you die.
Skills level , not a player level. Look at UO for an example. Only aspect of player leveling I would assume , would be Fame.
So how does a player level in this game. Every game has leveling the ones who say they don't just put more energy into hiding it. Otherwise it's a cookie cutter, and there is a progression system in this game you pass on to your next life when you die.
Are you referring to the power scale? I hope that the power scale between a very advanced character and a new one is not the typical model (level 1 character is a mite compared to a level 50 godling).
The best way to know would be to know how Health or its equivalent is handled. If you have experienced guys running around with 30k health while a new character starts with 800 points then new characters will essentially hide in town until they get higher up in the toughness scale.
MMORPG players are often like Hobbits: They don't like Adventures
makes me think of all the people on the forums setting up game of thrones style houses under the guys that paid 10,000$ kickstarter goal to be kings/queens at release
I can only imagine how pissed off Rpers are ganna be when some of the big hardcore pvp guilds come out of nowhere and take over there land
makes me think of all the people on the forums setting up game of thrones style houses under the guys that paid 10,000$ kickstarter goal to be kings/queens at release
I can only imagine how pissed off Rpers are ganna be when some of the big hardcore pvp guilds come out of nowhere and take over there land
I asked about that on the forums but didn't see any response of note. Imagine that you pay 10,000 bucks and get removed from your throne nearly immediately. Casus Belli is good for like 28 days after that but when the Elyrian Goons overrun your land it may not matter. Wonder if they have planned for the meta-guilds
MMORPG players are often like Hobbits: They don't like Adventures
Errr yeah Im more wondering if the people who backed 10k are aware of what kinda game this is meant to be. It's all good to be king I'm sure, but money never made a king, his loyal subjects and/or power do. I know my goal when I started playing would not be to help some dude I dont know defend his keep, at risk to my own playtime and money. Exactly, kings will be leaders of huge guilds from other games, who play it like other games. There isn't anyway to stop that.
makes me think of all the people on the forums setting up game of thrones style houses under the guys that paid 10,000$ kickstarter goal to be kings/queens at release
I can only imagine how pissed off Rpers are ganna be when some of the big hardcore pvp guilds come out of nowhere and take over there land
I asked about that on the forums but didn't see any response of note. Imagine that you pay 10,000 bucks and get removed from your throne nearly immediately. Casus Belli is good for like 28 days after that but when the Elyrian Goons overrun your land it may not matter. Wonder if they have planned for the meta-guilds
The smart RP kingdoms will enlist the services of other hardcore pvper groups to fight under their banner to protect them.
makes me think of all the people on the forums setting up game of thrones style houses under the guys that paid 10,000$ kickstarter goal to be kings/queens at release
I can only imagine how pissed off Rpers are ganna be when some of the big hardcore pvp guilds come out of nowhere and take over there land
I asked about that on the forums but didn't see any response of note. Imagine that you pay 10,000 bucks and get removed from your throne nearly immediately. Casus Belli is good for like 28 days after that but when the Elyrian Goons overrun your land it may not matter. Wonder if they have planned for the meta-guilds
The smart RP kingdoms will enlist the services of other hardcore pvper groups to fight under their banner to protect them.
The rest will not survive.
Lol good luck with that. How will pvp guilds be enlisted? With ingame money? On release? Hardcore pvp guilds will always have more gold than rpers. And why work for or with someone when you can just crush them? ’Hardcore pvpers‘ wont even pay attention to a RPer, theyll just kill him untill he has sense enough to live elsewhere.
PvP Griefers will have to pay for their crimes ... literally pay for them, in cash. There are probably folks who will pay good money for that privilege, but not many.
From what I have seen, I completely disagree with you right here. I may be wrong but I suspect that there are quite a few immature yet wealthy people out there that can and will pay to be able to grief people.
I think back to when Lineage 2 first started. You stood a chance of losing equipment every time you died, and more so in PvP if you were a "red". Despite the fact that equipment was insanely hard to get by just playing the game, people went red and stayed that way for a long time. IN order to replace equipment they just bought gold from 3rd party gold sellers. Bought what they needed and continues on their merry way.
While I do hope this system would keep that element of gamer away I am, at this point, convinced it won't.
A Spark of Life is supposed to last roughly a year. Even if somehow a Griefer loses most of their fights (they don;t, if they did it would deter them...) and they only get 3 months and then have to buy a new life...
Thats just like a normal subscription. That's not really a high barrier to Griefing. Yes it's "real money" but it's a few month a month in even the worst case scenario.
If you kill people you lose way more on death than a normal death would cause you. It's not about them losing their fights. The more crimes / murders etc they commit the higher the amount of their spark they lose (see how kings end up with a 32x or so multiplier (forget exact number) and can only die like 6 times total) . You clearly haven't kept up with all details of the game at all though. There is a punishment for killing people and it stacks up and up and up.
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A niche game further limiting its audience by refusing to do such a relatively simple thing is, in a word, stupid. Even the venerable Ultima Online didn't truly take off until Trammel was introduced, regardless of what some people seem to think.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
Edit: Grammar is hard.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
"There will not be a PvE server."
Then I will not be supporting/buying or playing it...Is Erdogan now censoring the MMORPG forums?
Cheers to all the objective unbiased game reviewers! :waving:
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
As a long term playing goal a stronger soul with long lives would be a good mechanic. If you can live a short life as an asshole and then get rewarded for it then the design has failed.
Skills level , not a player level. Look at UO for an example.
Only aspect of player leveling I would assume , would be Fame.
The best way to know would be to know how Health or its equivalent is handled. If you have experienced guys running around with 30k health while a new character starts with 800 points then new characters will essentially hide in town until they get higher up in the toughness scale.
I can only imagine how pissed off Rpers are ganna be when some of the big hardcore pvp guilds come out of nowhere and take over there land
The rest will not survive.