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Devs starting to move away from F2P?

ForgrimmForgrimm Member EpicPosts: 3,070
Hopefully this is the case. Found on http://massivelyop.com/2016/05/26/analyst-argues-game-devs-are-abandoning-free-to-play-in-some-genres/ which references http://www.gamasutra.com/blogs/JakeParmley/20160525/273506/Why_Devs_Are_Backing_Away_From_FreetoPlay.php

Why Devs Are Backing Away From Free-to-Play
In measuring pricing model preference, we found that 82% percent of US audiences, and 87% of UK audiences preferred games with a one time fee. Despite the industry’s focus on esports, alternative pricing models, and new ways to experience content, gamers still prefer games with a single upfront cost.


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Comments

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    B2P is the best to me now. Used to like the monthly sub, but none are worth it now. Esports can go to hell.

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • ceratop001ceratop001 Member RarePosts: 1,594
    B2P is the best to me now. Used to like the monthly sub, but none are worth it now. Esports can go to hell.
    That sums it up for me too. I don't hate Esports though lol
     
  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    B2P is the best to me now. Used to like the monthly sub, but none are worth it now. Esports can go to hell.
    That sums it up for me too. I don't hate Esports though lol
    Well...ok. I don't hate Esports. I just don't want my games based on it. I never imagined an MMO based on it. It does have it's place though....even of it's not a sport :P

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • GdemamiGdemami Member EpicPosts: 12,342
    edited May 2016
    There is what people say, how people act and then there is a bigger picture provided by data.

    Each can be telling very different story.
    Post edited by Gdemami on
  • kitaradkitarad Member LegendaryPosts: 8,178
    I don't like F2P so I hope it does become unpopular but Narius will weep when it goes cos that is all he plays.

  • DKLondDKLond Member RarePosts: 2,273
    I doubt it's happening quite yet, but I think it's inevitable.

    The model is completely destructive to quality gaming - and eventually enough people will wake up from their focus on "FREE STUFF" and realise that their time is more important.
  • MikehaMikeha Member EpicPosts: 9,196
    F2P is not going anywhere. 


  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    B2P has certainly become more popular lately in the online gaming market.

    That's why so many of the Korean imports come to NA/EU as B2P. They are F2P everywhere else in the world, but it seems that players in NA/EU like to pay upfront for the privilege of accessing the Cash Shop, lol
  • ceratop001ceratop001 Member RarePosts: 1,594
    The trend could evolve into a different system which more akin to B2P. what I'm saying is B2P might look different in the future but in the end you will notice you are paying for it. What will that system look like? No clue maybe after a few Bourbons I will have an answer...
     
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Forgrimm said:
    Hopefully this is the case. Found on http://massivelyop.com/2016/05/26/analyst-argues-game-devs-are-abandoning-free-to-play-in-some-genres/ which references http://www.gamasutra.com/blogs/JakeParmley/20160525/273506/Why_Devs_Are_Backing_Away_From_FreetoPlay.php

    Why Devs Are Backing Away From Free-to-Play
    In measuring pricing model preference, we found that 82% percent of US audiences, and 87% of UK audiences preferred games with a one time fee. Despite the industry’s focus on esports, alternative pricing models, and new ways to experience content, gamers still prefer games with a single upfront cost.


    Yeh .. "single upfront cost". Sub-only is dead. 
  • AxehiltAxehilt Member RarePosts: 10,504
    Which of these is a developer more likely to listen to:
    • What types of games do you prefer?   (votes are tallied in an online internet poll)
    • What types of games do you prefer?   (votes are tallied in a comparison of dollars spent)
    Honestly Overwatch would've been vastly more successful had it released F2P.  If heroes themselves weren't sold (and they definitely could've been, so long as you had the right core set of free heroes) then different weapons and skins for those heroes certainly could've been (ie the TF2 model.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • zzaxzzax Member UncommonPosts: 324
    edited May 2016
    Why F2P when they can add up-front cost to any CASH SHOP game and make more money?
    People will call it B2P even though its basically F2P with B2P in one, everyones happy, especially their accountants. People never cease to amaze me...

  • reeereeereeereee Member UncommonPosts: 1,636
    Devs realize they can have a full on F2P cash shop while still charging a box fee?  Truly great news for gamers everywhere.
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    So the F2P crowd is a loud minority.  I always assumed as much.

    I'm definitely part of the 82% of Americans that prefers to buy the box.
  • Ammon777_newAmmon777_new Member UncommonPosts: 306
    I have always hated Free to Play.
  • IdiNahuiPidarIdiNahuiPidar Member UncommonPosts: 16
    What if I tell you that Free to Play never existed
  • Ammon777_newAmmon777_new Member UncommonPosts: 306
    edited May 2016
    well, if it was free, then i guess it didnt cost anything, so it mustve been... NOTHING!

    UR TOTALLY RITE, FREE TO PLAY NEVER EXISTED!
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    What if I tell you that Free to Play never existed
    Or......this sums up SC to date.
  • scorpex-xscorpex-x Member RarePosts: 1,030
    An article that is basically some guys opinion is somehow proof of anything?  The guy is talking out of his cornhole.

    They are using Overwatch as an example, Blizzard are a company that have never been all that keen on f2p in the first place so Overwatch being b2p doesn't mean anything.

    For every Overwatch there is a Paladins.

    If you want to take it to the extreme, mobile gaming is the king of the gaming world right now! many of them eclipse WoW in terms of profits and they cost almost nothing to make by comparison.  Those are almost all free to play.

    Almost every mmo is f2p, most of the biggest games overwatch is competing with are f2p.

    Derp article, oh wait I forgot....it's on the internet so it must be true and his opinion since being written is proof.
  • AxehiltAxehilt Member RarePosts: 10,504
    edited May 2016
    What if I tell you that Free to Play never existed
    Wrong things are said online all the time, so I'd probably just tell you you're objectively wrong and see where that takes us.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • CecropiaCecropia Member RarePosts: 3,985
    Forgrimm said:
    Hopefully this is the case. Found on http://massivelyop.com/2016/05/26/analyst-argues-game-devs-are-abandoning-free-to-play-in-some-genres/ which references http://www.gamasutra.com/blogs/JakeParmley/20160525/273506/Why_Devs_Are_Backing_Away_From_FreetoPlay.php

    Why Devs Are Backing Away From Free-to-Play
    In measuring pricing model preference, we found that 82% percent of US audiences, and 87% of UK audiences preferred games with a one time fee. Despite the industry’s focus on esports, alternative pricing models, and new ways to experience content, gamers still prefer games with a single upfront cost.


    Yeh .. "single upfront cost". Sub-only is dead. 
    There, there, poor fellow. I know it sucks but I did tell you this ridiculous "F2P" ride would eventually come to an end.

    With data like that it looks like that time may be coming sooner than later. But fret not, there's so much and so many forms of entertainment out there I'm sure you'll be just fine. 

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • Ammon777_newAmmon777_new Member UncommonPosts: 306
    Cecropia said:
    Forgrimm said:
    Hopefully this is the case. Found on http://massivelyop.com/2016/05/26/analyst-argues-game-devs-are-abandoning-free-to-play-in-some-genres/ which references http://www.gamasutra.com/blogs/JakeParmley/20160525/273506/Why_Devs_Are_Backing_Away_From_FreetoPlay.php

    Why Devs Are Backing Away From Free-to-Play
    In measuring pricing model preference, we found that 82% percent of US audiences, and 87% of UK audiences preferred games with a one time fee. Despite the industry’s focus on esports, alternative pricing models, and new ways to experience content, gamers still prefer games with a single upfront cost.


    Yeh .. "single upfront cost". Sub-only is dead. 
    There, there, poor fellow. I know it sucks but I did tell you this ridiculous "F2P" ride would eventually come to an end.

    With data like that it looks like that time may be coming sooner than later. But fret not, there's so much and so many forms of entertainment out there I'm sure you'll be just fine. 

    Im so happy rite now. :)
  • MrTugglesMrTuggles Member UncommonPosts: 189
    No, devs are not moving away from free to play. They release as buy to play, or sub model. That game then does very poorly. After the initial cash grab they make it f2p.

    This is how it will be from now on.
  • WraithoneWraithone Member RarePosts: 3,806
    In the end, its all about money. What ever model (or hybrid) will make them the most money is what they will go with. Its just a matter of changing player perceptions (in other words propaganda... ^^) to match that most profitable model.  This takes time and money, but we are seeing the results all around us.

    "If you can't kill it, don't make it mad."
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Sooner or later the gaming industry is going to realize "innovative" business models don't keep players.  You need to actually design a good game. The Sub model died because games stopped appealing to players for more than a month or 2. WTF good does a sub model do if your game is designed for players to play for 6-8 weeks?


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