can almost guarantee within 1 month only half will be left and after 6 months 1/10th of that the game gets stale fast....
Agreed, but that is expected. After a month of novelty, majority of people will treat it the same way as Team Fortress 2, which means as "a side game", or in other words, the game you play when you have literally nothing else to play.
It will probably keep its title of the side game king for quite some time though.
can almost guarantee within 1 month only half will be left and after 6 months 1/10th of that the game gets stale fast....
Agreed, but that is expected. After a month of novelty, majority of people will treat it the same way as Team Fortress 2, which means as "a side game", or in other words, the game you play when you have literally nothing else to play.
It will probably keep its title of the side game king for quite some time though.
That's typically how I play all shooters, ever since Bf1942. I usually play when I want a quick fix before bed or when I have plans after a game session. There's no time commitment in such games, play a match and done is a viable playstyle. I don't know about anyone else, yet for me, playing a shooter for too long just gets monotonous, at times frustrating, especially when on a bad team.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I played both Overwatch and Battleborn and I much prefer Paladins due to it have more customisation and PVE elements which makes it more tactical and not a one shot headshot fest like Overwatch...
Well, so much for people's predictions the game wouldn't do well or score well on Metacritic.
92/100 from critics on metacritic. 7 million players * $40 (minimum) means at least 280 million bucks.
This is about how I thought it would go after playing it in Beta. It's a good game, and it's got the Blizzard hype.
Most people on this forum assumed the game would sell.
As far as $280M goes though you cannot simply multiply one number via a price.
Tax is (usually) included in the price - 20% is not uncommon. Retailers don't sell stuff for free they take a large cut - could be 50%. Which is why publishers like online direct sales. Transaction charges - Visa, Paypal etc. - maybe 2%. If bought from a retailer this will be a part of the retailers cut. And for console sales Sony and MS will get a cut to cover their costs. And some sales e.g. in China are via a 3rd party - who also do not work for free,
Lots of factors but a better estimate would be c. half.
Everything about this game is pretty good or better. But I couldn't get into it. Every time I logged in, by the second or third match I was feeling the need to log out and play something else. Not saying it's a bad game, just apparently not for me.
blizzard is extremely successful with mediocre games, very polished mediocre games.
The power of marketing is impressive.
The power of overwhelming marketing is what makes good games sell like amazing games.
Hate more please!
I was waiting for your comments on this news!
Don't start by replying with "Butbut .. I don't hate!!!!"
Other then that, good news! Yesterday I bought it , since I didn't had time to play , and I am having a blast. I just don't understand how people can act like butthurts on such news. Especially @flimoret , which was about to say "lies!!!!!" until a good guy replying the source on activision websites!
Also, it seems people with a crystal ball has just ...arrive. "butbut in 6 months no one will be playing anymore" ! Right, wondering if you were saying the same for HearthStone!
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
blizzard is extremely successful with mediocre games, very polished mediocre games.
The power of marketing is impressive.
The power of overwhelming marketing is what makes good games sell like amazing games.
The game is a lot of fun plain and simple. That could also have something to do with it's success.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
The Trion guy is just doing his typical downplaying of everything NOT Trion. His opinion on all things, especially Trion, is not valid at all anymore in my opinion.
Surprised they published the 119M hours number as it suggests an average of only 17 hours.That would only be the case if everyone bought it on day 1 of course but not everyone will pick up on that. Unless 17 is the average hours per player played in a week?
Surprised they published the 119M hours number as it suggests an average of only 17 hours.That would only be the case if everyone bought it on day 1 of course but not everyone will pick up on that. Unless 17 is the average hours per player played in a week?
Really?!
That will be around 2 hours avarage for every player, per day! And that is very good! Pf ..those people!
EDIT: Actually more then 2 hours! But i am just playing now ( alt tabbing ) to answer to people like you!
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
blizzard is extremely successful with mediocre games, very polished mediocre games.
The power of marketing is impressive.
The power of overwhelming marketing is what makes good games sell like amazing games.
Hate more please!
I was waiting for your comments on this news!
Don't start by replying with "Butbut .. I don't hate!!!!"
Other then that, good news! Yesterday I bought it , since I didn't had time to play , and I am having a blast. I just don't understand how people can act like butthurts on such news. Especially @flimoret , which was about to say "lies!!!!!" until a good guy replying the source on activision websites!
Also, it seems people with a crystal ball has just ...arrive. "butbut in 6 months no one will be playing anymore" ! Right, wondering if you were saying the same for HearthStone!
I'm the one who found the source. I also predicted the game will sell 10 mil copies the first month. Sounds like you are butthurt by the fact that this game has average scores from players. You are taking questions and logical reasoning to be attacks against Overwatch. You are wrong. And it isn't my fault that company quoted the press release word for word without citing their source.
@filmoret ! No yours was not "official"! So shut up!
Butthurt by the fact that it has avarage ratings from trolls like you ? No! The MAJORITY enjoys the game, the rest , like you and kano , just bash because you ... don't actually have something good to play!
Bye!
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
blizzard is extremely successful with mediocre games, very polished mediocre games.
The power of marketing is impressive. The power of overwhelming marketing is what makes good games sell like amazing games.
This is like your new thing, any game you think amazing but doesn't do well is blamed on marketing. Any game you think is mediocre in your eyes only does well because of marketing.
I like to think a majority of the players who played the open beta bought the game. Does marketing even matter at that point if they knew what they were getting in to? Or we calling the open beta marketing now too? I mean we can say the open beta is a marketing stunt but doesn't that also mean that the actual game had enough pull on its own to get players to fork over their dollars?
Marketing is absolutely crucial. You can have the best game in the world but if no one knows about it it won't sell. So first step is getting the message out which usually involves headlines; flashy pictures; things that basically catch the eye. Some people will buy on look alone, impulse purchases, but usually step one is about creating potential purchasers. The second step is to inform. Give people information about the game; detailed information; a beta they can try. The process will continue with the trapping of step one of course.
Blizzard are usually good at marketing - other companies are as well but this thread is about Blizzard.
Does marketing matter after the open beta? Absolutely. We actually have no idea how many of those who tried the beta bought the game nor does it matter. The first step can only reach so many people. There is no dominant "news" channel which makes it very hard i.e. expensive to reach "a lot" of people. And the wider you want to push the net the more expensive it becomes.
So the marketing typically moves into overdrive to push the "success" of, in this case, week 1 by issuing a press release. It is very cheap to do as sites like mmorpg.com will run with it. Something would have come out even if they had only sold 1M copies - although then they would have worded it differently. Why I said in another post that companies release numbers when it suits them.
And the release is also aimed at retailers. Hey look you retailers OW is successful - you have it in your store right? For whilst Blizzard only get a % of the box price via retail sales having copies in stores gives the game exposure. They want to sell them all online but the fewer retailers that stock it the lower the games exposure to the wider public. So its a trade off.
And the aim? To turn a good game into an amazing game and sell 20M or 30M or 50M copies. As many as they can basically. Ride the wave whilst they can because next week - or the week after - there will be a new game. And OW will no longer be "olds" and not "news" (as Terry Pratchett had Vetinari say.) And marketing will start to get more expensive - reducing profits.
Marketing is absolutely crucial. You can have the best game in the world but if no one knows about it it won't sell. So first step is getting the message out which usually involves headlines; flashy pictures; things that basically catch the eye. Some people will buy on look alone, impulse purchases, but usually step one is about creating potential purchasers. The second step is to inform. Give people information about the game; detailed information; a beta they can try. The process will continue with the trapping of step one of course.
Blizzard are usually good at marketing - other companies are as well but this thread is about Blizzard.
Does marketing matter after the open beta? Absolutely. We actually have no idea how many of those who tried the beta bought the game nor does it matter. The first step can only reach so many people. There is no dominant "news" channel which makes it very hard i.e. expensive to reach "a lot" of people. And the wider you want to push the net the more expensive it becomes.
So the marketing typically moves into overdrive to push the "success" of, in this case, week 1 by issuing a press release. It is very cheap to do as sites like mmorpg.com will run with it. Something would have come out even if they had only sold 1M copies - although then they would have worded it differently. Why I said in another post that companies release numbers when it suits them.
And the release is also aimed at retailers. Hey look you retailers OW is successful - you have it in your store right? For whilst Blizzard only get a % of the box price via retail sales having copies in stores gives the game exposure. They want to sell them all online but the fewer retailers that stock it the lower the games exposure to the wider public. So its a trade off.
And the aim? To turn a good game into an amazing game and sell 20M or 30M or 50M copies. As many as they can basically. Ride the wave whilst they can because next week - or the week after - there will be a new game. And OW will no longer be "olds" and not "news" (as Terry Pratchett had Vetinari say.) And marketing will start to get more expensive - reducing profits.
Marketing matters for sure, yet the first thing to happen to something that doesn't live up to the hype it's marketing generated is, being torn down by gamer and reviewer alike. Happens all of the time... Dragon Age 2, Anything Fable (after fable) KOTOR 2, Duke Nukem, Medal of Honor, so on and so forth. Most of these titles are from publishers with deep pockets, those games were highly advertised every where. Yet they still received bad scores and community backlash..
Which is exactly what Blizzard would receive if they released a stinker.. sales would dry up, and that sales figure wouldn't be nearly as impressive. 7 mil in multiple markets, on multiple platforms isn't all that impressive for a shooter in this day and age.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Which is exactly what Blizzard would receive if they released a stinker.. sales would dry up, and that sales figure wouldn't be nearly as impressive. 7 mil in multiple markets, on multiple platforms isn't all that impressive for a shooter in this day and age.
I think I have to agree with you there. I expected more sales to be honest. Halo 5 made $400 million in it's first week. That not being on multiple platforms.
Yeah that's true, I also wonder how popular the match based shooter is on console TBH? I know back in the day battlefield's first attempt (modern combat I believe?) struggled because it didn't feature a good campaign mode; enter Battlefield Bad Company ( it's better attempt at a console based version). Not to mention the huge success of titles like COD, Halo etc.. where campaign modes are a selling feature.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Agreed, but that is expected. After a month of novelty, majority of people will treat it the same way as Team Fortress 2, which means as "a side game", or in other words, the game you play when you have literally nothing else to play.
It will probably keep its title of the side game king for quite some time though.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I played both Overwatch and Battleborn and I much prefer Paladins due to it have more customisation and PVE elements which makes it more tactical and not a one shot headshot fest like Overwatch...
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
As far as $280M goes though you cannot simply multiply one number via a price.
Tax is (usually) included in the price - 20% is not uncommon. Retailers don't sell stuff for free they take a large cut - could be 50%. Which is why publishers like online direct sales. Transaction charges - Visa, Paypal etc. - maybe 2%. If bought from a retailer this will be a part of the retailers cut. And for console sales Sony and MS will get a cut to cover their costs. And some sales e.g. in China are via a 3rd party - who also do not work for free,
Lots of factors but a better estimate would be c. half.
¯\_(ツ)_/¯
Yep. This one as well: http://investor.activision.com/releases.cfm?view=all
Hate more please!
I was waiting for your comments on this news!
Don't start by replying with "Butbut .. I don't hate!!!!"
Other then that, good news! Yesterday I bought it , since I didn't had time to play , and I am having a blast. I just don't understand how people can act like butthurts on such news. Especially @flimoret , which was about to say "lies!!!!!" until a good guy replying the source on activision websites!
Also, it seems people with a crystal ball has just ...arrive. "butbut in 6 months no one will be playing anymore" ! Right, wondering if you were saying the same for HearthStone!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Really?!
That will be around 2 hours avarage for every player, per day! And that is very good! Pf ..those people! EDIT: Actually more then 2 hours! But i am just playing now ( alt tabbing ) to answer to people like you!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
@filmoret ! No yours was not "official"! So shut up!
Butthurt by the fact that it has avarage ratings from trolls like you ? No! The MAJORITY enjoys the game, the rest , like you and kano , just bash because you ... don't actually have something good to play!
Bye!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Blizzard are usually good at marketing - other companies are as well but this thread is about Blizzard.
Does marketing matter after the open beta? Absolutely. We actually have no idea how many of those who tried the beta bought the game nor does it matter. The first step can only reach so many people. There is no dominant "news" channel which makes it very hard i.e. expensive to reach "a lot" of people. And the wider you want to push the net the more expensive it becomes.
So the marketing typically moves into overdrive to push the "success" of, in this case, week 1 by issuing a press release. It is very cheap to do as sites like mmorpg.com will run with it. Something would have come out even if they had only sold 1M copies - although then they would have worded it differently. Why I said in another post that companies release numbers when it suits them.
And the release is also aimed at retailers. Hey look you retailers OW is successful - you have it in your store right? For whilst Blizzard only get a % of the box price via retail sales having copies in stores gives the game exposure. They want to sell them all online but the fewer retailers that stock it the lower the games exposure to the wider public. So its a trade off.
And the aim? To turn a good game into an amazing game and sell 20M or 30M or 50M copies. As many as they can basically. Ride the wave whilst they can because next week - or the week after - there will be a new game. And OW will no longer be "olds" and not "news" (as Terry Pratchett had Vetinari say.) And marketing will start to get more expensive - reducing profits.
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거북이는 목을 내밀 때 안 움직입니다
Which is exactly what Blizzard would receive if they released a stinker.. sales would dry up, and that sales figure wouldn't be nearly as impressive. 7 mil in multiple markets, on multiple platforms isn't all that impressive for a shooter in this day and age.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
거북이는 목을 내밀 때 안 움직입니다
For every minute you are angry , you lose 60 seconds of happiness."-Emerson