I'm starting to think that the main issue with the use of this system is that it is essentially based around role-playing. I don't mean role-playing in the sense of you progress and control a roaming inventory cache, but actual role-playing where you experience the events happening from some point of view a character, and are involved in how this affects the character's story.
It is known that Role-Players make up a small percentage of MMORPG players, and even among role-players there is often game time spent doing other (OOC/Meta) playing. A niche of a niche is where CoE is set to land I think, because what this game proposes to do is build a whole game for RP PvP.
RP PvPers are often ok with the idea of a character dying, because they know it furthers a story by adding drama (Game of Thrones) and suspense. RP PvPers like to win, but they can handle death because it allows for a new story to be played, or for a story to at least explain why the character seems to be serially immortal. The props of the world are less important than the story.
The actual RP players are at one end of the spectrum, while the other end contains the player who could not find the idea of inhabiting or empathizing with a character to be more absurd, and will immediately attack (in chat) any notion other than meta-play. If it does not convey a bonus, or if it is not a hard coded barrier it doesn't exist to the utility player.
So to me the Perma-Death and Aging thing will be nothing more than an obstacle for many players, who would see it as nothing more than a constraint on their ability to gather goods and stats through the effective lifespan of the game to them, the player.
I applaud Soulbound Studios for choosing this path, but I think it's important that people realize that this game seems to have been made for Role-Players first and foremost. The un-examined life is not worth living. They have taken Socrates to heart, and are building a game that can have an actual history because the endless day that most MMORPGs have, will not exist in Elyria.
MMORPG players are often like Hobbits: They don't like Adventures
Comments
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
"The un-sold spark needs better marketing" - Soulbound Studios
Frankly, this game looks like utter ****. This single mechanic, in cunjunction with a group of nasty, mean-spirited, amateur-hour developers, laughable budget, and promising to deliver the moon has left me actively rooting against it.
Actually there is a lot of rpers who are looking forward to this game me included and I come from an era where the only decent rp available was pen and paper d&d.
It's simple your not role-playing the soul just the successive people it goes into.
So please don't tar a whole group of people with your brush.
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
I think stories need time to develop.
I don't want to turn this into a discussion about time... there is another thread for that. Just wanted to point out that I personally like the concept of ageing and permadeath. I just have an issue with the time dilation and think it detracts from what could be a defining feature.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Join the revolutionary MMO!
This comment doesn't actually answer what I stated that you don't speak for all rpers so don't assume to. The thing is only time will tell
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
OP, you sound to me like: "HI like MMOrpgs but why do MMOrpgs have RP in them? COnfuzing now in-it!"
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Or ftp with a P2W shop?
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
They want going on travels and expeditions in Chronicles of Elyria to be filled with excitement and danger. Where heroes truly are heroes, they are risking their character's life literally. Confrontations between players become impacting and you feel you need to choose your battles carefully. To me, that's something that is rarely done and might be for a niche crowd but at least that niche crowd is thankful. There are a lot of MMORPGs out there that offer the same old experience you might be looking for but let this one be different. Please.
Thanks
Join the revolutionary MMO!
The negative side of course is that you can be permanently killed just for the hell of it, its a purely PVP orientated feature and players are likely to make maximum use of it where possible.
Having a cash shop item to 'avoid' the whole permadeath thing, well, that could actually be quite lucrative for the company, as i suspect it will be needed fairly often.
The funny thing is, I should be in the group this team hopes to market to, and I dont think the most adamant supporters here have the slightest idea what theyre in for if the devs do what they set out to do. The OP to me sounds like someone who also might fall into the target niche, but shares some of the same concerns I do.
Which is why this idea the devs put off that theyve already identified their audience and are catering to them is absolutely ridiculous. There will be more non-rpers that play this game than anyone because that is the reality of mmos. There isnt some hidden mythical group out there that this game is going to conjure to fill its ranks and its coffers and all exist in a cosy rp friendly biosphere. Rpers tend to be imaginative people but they're not typically dense. It-wont-happen.
This game will be filled with your run of the mill mmo players, and the devs WILL cater to them if they have any interest in survival. Rping will be as rare here as it is on any other game, which is to say nonexistent.
Anyone who tells you different is selling something..Etc.
Unfortunately, it's also a griefer's dream-come-true...
It remains to be seen how much the griefers are prepared to pay for the privilige of harvesting buckets full of carebear tears...
I expect day 1 to look like the first 10 minutes of Dawn of the Dead.
I wish them luck teaching zombies to play baseball.
Even goon squad have declared themselves a house rather than a guild.
What your forgetting is that rp means different things to different people. Just because people don't follow your idea of something doesn't mean their wrong.
It actually seems to me you know nothing about the game
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
And goonsquad are now part of the mature targetted audience the devs keep rambling on about. And also rpers. That's very exciting news.
It actually seems to me you know nothing about mmo's.
Also I have played mmorpg's for the past 13 years. I was based on EU defiantly brotherhood on wow for the rp. Enjoyed playing a knight in doc and have always roleplayed a paladin type character.
I think you really need to find out about someone's history and read their posts thoroughly before you personally attack them.
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
lol What?
I read your post, and I fully stand by my statement that you dont know what you're talking about. If you want to consider that a personal attack be my guest. I dont consider you saying I know nothing about this game an attack, it's just a cliche fallback when you wish to argue but dont really have an argument.
Your lack of knowledge on this topic is demonstrable with the bizarre and irrelevant things youre saying.
As for your attack on my knowledge of mmo, well that's a simple definition it's a online multiple game with lots and lots of people on one server.
But then hey what do I know, obviously if someone disagrees with you they are obviously wrong.
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard