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Aging and Perma-Death = RP Feature

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  • TimberhickTimberhick Member UncommonPosts: 554
    Every time to you post it's either
    A. life expectancy is 9-14 months
    B. Raiders and Griefers, Oh my.

    Also we gots no clue how hard it actually will be to go all Survivorman in this game.
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    Every time to you post it's either
    A. life expectancy is 9-14 months
    B. Raiders and Griefers, Oh my.

    Also we gots no clue how hard it actually will be to go all Survivorman in this game.
    I believe he asked you to point it out. 

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • TimberhickTimberhick Member UncommonPosts: 554
    I believe he asked you to point it out. 
    Best read that again.

    He specifically stated "Where did i post that it was easy to survive alone in this game?
    You see the difference?

    Strange isn't it he's interpreting survive alone to mean only one specific thing, while quoting me where I gave two different meanings for survive alone(showing which one I am using). 
    Why don't I use his version? Cuz we don't know how that is going to work.
    What we do know, so far, is when in a population center the 'food mechanic' is suppressed.
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    edited June 2016
    I believe he asked you to point it out. 
    Best read that again.

    He specifically stated "Where did i post that it was easy to survive alone in this game?
    You see the difference?

    Strange isn't it he's interpreting survive alone to mean only one specific thing, while quoting me where I gave two different meanings for survive alone(showing which one I am using). 
    Why don't I use his version? Cuz we don't know how that is going to work.
    What we do know, so far, is when in a population center the 'food mechanic' is suppressed.
    By point it out I meant where he has said it was easy to survive alone.
    Post edited by Drakenhoff on

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • VucarVucar Member UncommonPosts: 311
    This conversation is now an analysis about the conversation, lets back this up.

    Morwynn said: "Aragon100, No one in CoE can survive alone, meaning everyone will need help from someone. In most MMOs you can do everything from healing to crafting to combat. In this game you probably must choose your main skills and find someone else to support what you can't do yourself."

    Timberhick replied: 
    "I find it odd at the number of people thinking this game will be so immerseful, with the numerous minigames they are implementing.  You keep asking yourself, why the need for all of these minigames?

    Zero reason why not someone wont be able to survive alone.
    1.  You wont be needing every skill at legendary rank
    2.  Live in a population center. no hunger no thirst no fatigue"

    I was supporting Morwynn's initial claim that no one can survive alone in this game. You either live in a population center (i.e. NOT alone) or you become Bear Grylls and stay at Maslow's lowest hierarchy of needs
  • KyleranKyleran Member LegendaryPosts: 44,059

     Think about it, Year 7 of this game and you still can't get your smithing skill past Artisan?  Yeah...
    Really the thing about this game that makes little sense.  Player skill vs Skills.
    So what exactly will stop anyone from being a Grand Master in a particular crafting discipline ?

    Is it purely determined by heavy RNG ?
    Does crafting progression rely on grinding on a scale never before seen in MMO's ?
    Is it determined "at birth" that your fate is not to be a Master Blacksmith ?

    Let's face it, CoE is an online game, a very simplistic simulation of RL. How do MMO's usually prevent all players from mastering everything in the game ?  Either via Epic Grind or hard rules.

    There's only ONE crafting system I have ever seen where real player skill (and patience) were the determining feature, and that was Metalworking in "A Tale in the Desert". You either had the ability to make great tools, or you didn't. About 5% of players could consistently make quality 9000 tools, the rest just never managed.

    In RL, people become Grand Masters at specific things in one lifetime, normally through a combination of natural aptitude, character traits and Epic Grind. How will CoE simulate this ?
    Their idea is you won't get grandmaster that easily. Although it is possible in your first life if you get a soul that already possesses 3+ previous lives
    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ZultraZultra Member UncommonPosts: 385
    Kyleran said:

     Think about it, Year 7 of this game and you still can't get your smithing skill past Artisan?  Yeah...
    Really the thing about this game that makes little sense.  Player skill vs Skills.
    So what exactly will stop anyone from being a Grand Master in a particular crafting discipline ?

    Is it purely determined by heavy RNG ?
    Does crafting progression rely on grinding on a scale never before seen in MMO's ?
    Is it determined "at birth" that your fate is not to be a Master Blacksmith ?

    Let's face it, CoE is an online game, a very simplistic simulation of RL. How do MMO's usually prevent all players from mastering everything in the game ?  Either via Epic Grind or hard rules.

    There's only ONE crafting system I have ever seen where real player skill (and patience) were the determining feature, and that was Metalworking in "A Tale in the Desert". You either had the ability to make great tools, or you didn't. About 5% of players could consistently make quality 9000 tools, the rest just never managed.

    In RL, people become Grand Masters at specific things in one lifetime, normally through a combination of natural aptitude, character traits and Epic Grind. How will CoE simulate this ?
    Their idea is you won't get grandmaster that easily. Although it is possible in your first life if you get a soul that already possesses 3+ previous lives
    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    When you buy the game you get 3 random souls to choose from. 

    However you can buy soul packs which have random souls which lean towards differing things like toward crafting, allignments etc.. 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    Zultra said:
    Kyleran said:

     Think about it, Year 7 of this game and you still can't get your smithing skill past Artisan?  Yeah...
    Really the thing about this game that makes little sense.  Player skill vs Skills.
    So what exactly will stop anyone from being a Grand Master in a particular crafting discipline ?

    Is it purely determined by heavy RNG ?
    Does crafting progression rely on grinding on a scale never before seen in MMO's ?
    Is it determined "at birth" that your fate is not to be a Master Blacksmith ?

    Let's face it, CoE is an online game, a very simplistic simulation of RL. How do MMO's usually prevent all players from mastering everything in the game ?  Either via Epic Grind or hard rules.

    There's only ONE crafting system I have ever seen where real player skill (and patience) were the determining feature, and that was Metalworking in "A Tale in the Desert". You either had the ability to make great tools, or you didn't. About 5% of players could consistently make quality 9000 tools, the rest just never managed.

    In RL, people become Grand Masters at specific things in one lifetime, normally through a combination of natural aptitude, character traits and Epic Grind. How will CoE simulate this ?
    Their idea is you won't get grandmaster that easily. Although it is possible in your first life if you get a soul that already possesses 3+ previous lives
    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    When you buy the game you get 3 random souls to choose from. 

    However you can buy soul packs which have random souls which lean towards differing things like toward crafting, allignments etc.. 
    Ty zultra

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • CatmandontCatmandont Member CommonPosts: 7
    edited June 2016
    Kyleran said:

    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    At the beginning of the game, most souls will be on their first life. A few will be slightly older. A few of a few will be slightly older still.

    Oh, and there's also the RNG Talents system! Based on criteria nobody actually knows, some people will sometimes be awarded special, generally supernatural abilities that nobody else has access to that have the potential to put them far above most other players in terms of power and survivability. These talents carry over from life to life. It's very exciting.
  • ZultraZultra Member UncommonPosts: 385
    Kyleran said:

    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    At the beginning of the game, most souls will be on their first life. A few will be slightly older. A few of a few will be slightly older still.

    Oh, and there's also the RNG Talents system! Based on criteria nobody actually knows, some people will sometimes be awarded special, generally supernatural abilities that nobody else has access to that have the potential to put them far above most other players in terms of power and survivability. These talents carry over from life to life. It's very exciting.
    Not always, most of the talents won't be directly Combat related, but things like waterbreathing for example. 

    of course there will be talents which are magical. 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • CatmandontCatmandont Member CommonPosts: 7
    Zultra said:
    Kyleran said:

    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    At the beginning of the game, most souls will be on their first life. A few will be slightly older. A few of a few will be slightly older still.

    Oh, and there's also the RNG Talents system! Based on criteria nobody actually knows, some people will sometimes be awarded special, generally supernatural abilities that nobody else has access to that have the potential to put them far above most other players in terms of power and survivability. These talents carry over from life to life. It's very exciting.
    Not always, most of the talents won't be directly Combat related, but things like waterbreathing for example. 

    of course there will be talents which are magical. 
    "Power and survivability."

  • VucarVucar Member UncommonPosts: 311
    Kyleran said:

    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    At the beginning of the game, most souls will be on their first life. A few will be slightly older. A few of a few will be slightly older still.

    Oh, and there's also the RNG Talents system! Based on criteria nobody actually knows, some people will sometimes be awarded special, generally supernatural abilities that nobody else has access to that have the potential to put them far above most other players in terms of power and survivability. These talents carry over from life to life. It's very exciting.
    Far above most people in power and survivability?

    Wow, sounds great. So you've had personal experience with these talents already then?

    p.s. talents don't carry over from life to life. Go read up some more before spreading more disinformation.
  • CatmandontCatmandont Member CommonPosts: 7
    edited June 2016
    Vucar said:
    Kyleran said:

    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    At the beginning of the game, most souls will be on their first life. A few will be slightly older. A few of a few will be slightly older still.

    Oh, and there's also the RNG Talents system! Based on criteria nobody actually knows, some people will sometimes be awarded special, generally supernatural abilities that nobody else has access to that have the potential to put them far above most other players in terms of power and survivability. These talents carry over from life to life. It's very exciting.
    Far above most people in power and survivability?

    Wow, sounds great. So you've had personal experience with these talents already then?

    p.s. talents don't carry over from life to life. Go read up some more before spreading more disinformation.
    FROM THE DESIGN JOURNAL, DIRECTLY FROM THE DESIGN JOURNAL, DO NOT PASS GO, DO NOT COLLECT $200:

    "Once activated, a Talent follows a soul from life to life, with no need to re-activate it."

    https://chroniclesofelyria.com/blog/323-Design-Journal-1--Introduction-to-Souls

    And yeah, I'm sure Magic Use, Shapeshifting, and Healing won't make you any more powerful whatsoever.

    [mod edit]
    Post edited by Vaross on
  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    edited June 2016
    Vucar said:
    Kyleran said:

    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    At the beginning of the game, most souls will be on their first life. A few will be slightly older. A few of a few will be slightly older still.

    Oh, and there's also the RNG Talents system! Based on criteria nobody actually knows, some people will sometimes be awarded special, generally supernatural abilities that nobody else has access to that have the potential to put them far above most other players in terms of power and survivability. These talents carry over from life to life. It's very exciting.
    Far above most people in power and survivability?

    Wow, sounds great. So you've had personal experience with these talents already then?

    p.s. talents don't carry over from life to life. Go read up some more before spreading more disinformation.
    FROM THE DESIGN JOURNAL, DIRECTLY FROM THE DESIGN JOURNAL, DO NOT PASS GO, DO NOT COLLECT $200:

    "Once activated, a Talent follows a soul from life to life, with no need to re-activate it."

    https://chroniclesofelyria.com/blog/323-Design-Journal-1--Introduction-to-Souls

    And yeah, I'm sure Magic Use, Shapeshifting, and Healing won't make you any more powerful whatsoever.

    [mod edit]
    This has been changed and if you were keeping up with the game and following the information you would know this. Talents are character bound now and not soul bound.
    Post edited by Vaross on
  • CatmandontCatmandont Member CommonPosts: 7
    Deffcon_1 said:

    FROM THE DESIGN JOURNAL, DIRECTLY FROM THE DESIGN JOURNAL, DO NOT PASS GO, DO NOT COLLECT $200:

    "Once activated, a Talent follows a soul from life to life, with no need to re-activate it."

    https://chroniclesofelyria.com/blog/323-Design-Journal-1--Introduction-to-Souls

    And yeah, I'm sure Magic Use, Shapeshifting, and Healing won't make you any more powerful whatsoever.

    Moron.
    This has been changed and if you were keeping up with the game and following the information you would know this. Talents are character bound now and not soul bound.
    Oh, please elaborate.
  • VucarVucar Member UncommonPosts: 311
    edited June 2016
    Deffcon_1 said:

    FROM THE DESIGN JOURNAL, DIRECTLY FROM THE DESIGN JOURNAL, DO NOT PASS GO, DO NOT COLLECT $200:

    "Once activated, a Talent follows a soul from life to life, with no need to re-activate it."

    https://chroniclesofelyria.com/blog/323-Design-Journal-1--Introduction-to-Souls

    And yeah, I'm sure Magic Use, Shapeshifting, and Healing won't make you any more powerful whatsoever.

    Moron.
    This has been changed and if you were keeping up with the game and following the information you would know this. Talents are character bound now and not soul bound.
    Oh, please elaborate.
    Uh... he just did? 

    You were wrong.

    [mod edit] On the topic of the talents themselves, no one can say how OP any of them are because not even the highest tier backers are in alpha yet.
  • CatmandontCatmandont Member CommonPosts: 7
    edited June 2016
    Vucar said:

    Uh... he just did? 

    You were wrong.

    You can continue to embarrass yourself or accept that and move on. On the topic of the talents themselves, no one can say how OP any of them are because not even the highest tier backers are in alpha yet.
    Uh... no he didn't?

    He just said it's been changed without actually point anybody to where that was said? Whereas I pointed everybody to an official design document that, notably, has not been changed?

    So unless you can actually provide that, I'm going to have to say bullshit?

    As far as them being OP goes, the document that I pointed you towards straight up, full on admits that they will be OP?

    "But one of the things we wanted to do with Chronicles of Elyria is create asymmetric player experiences. By making the world naturally unbalanced, it creates opportunity for conflict, drama, and memorable world events."

    And again here:

    https://chroniclesofelyria.com/blog/2-Dev-Journal-2-Introducing-the-Proteus-Engine 

    "And yes, it's even possible to be the most powerful Sorcerer in the world."

    Not to mention the numerous times it's been said in the Q&As and IRC? Chronicles of Elyria is not going to balance some things? This is on purpose?

    Seriously, when you people try to make the game something it's not, it just makes you all look stupid. Stop it.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Kyleran said:

     Think about it, Year 7 of this game and you still can't get your smithing skill past Artisan?  Yeah...
    Really the thing about this game that makes little sense.  Player skill vs Skills.
    So what exactly will stop anyone from being a Grand Master in a particular crafting discipline ?

    Is it purely determined by heavy RNG ?
    Does crafting progression rely on grinding on a scale never before seen in MMO's ?
    Is it determined "at birth" that your fate is not to be a Master Blacksmith ?

    Let's face it, CoE is an online game, a very simplistic simulation of RL. How do MMO's usually prevent all players from mastering everything in the game ?  Either via Epic Grind or hard rules.

    There's only ONE crafting system I have ever seen where real player skill (and patience) were the determining feature, and that was Metalworking in "A Tale in the Desert". You either had the ability to make great tools, or you didn't. About 5% of players could consistently make quality 9000 tools, the rest just never managed.

    In RL, people become Grand Masters at specific things in one lifetime, normally through a combination of natural aptitude, character traits and Epic Grind. How will CoE simulate this ?
    Their idea is you won't get grandmaster that easily. Although it is possible in your first life if you get a soul that already possesses 3+ previous lives
    Wait, what? Clarify this if you can. Are you saying there is RNG element to obtaining your first soul?


    I'm understanding it as follows currently:

    Starting the game is like buying a Founders Pack with a RNG lockbox in it.

    You get 3 "souls", which are potential game characters with randomly assigned stats. To activate one of those 3 "souls" as an actual character, you will use the "spark of life" that you get as part of that "starter pack".

    It seems that you can also buy "soul packs" with stats that will be skewed towards specific ingame activities, if you'd prefer to not go with a completely random selection.
  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    Vucar said:
    Im so glad youre being stubborn about this. Makes it so much more satisfying when youre proven wrong.

    https://docs.google.com/document/d/1zeVus-edgr9Cnm4rTCDY_ShsDHzJXOdcUqmZ-PFPAso/edit

    Jump to page 205. Then please admit your defeat.
  • Aragon100Aragon100 Member RarePosts: 2,686
    edited June 2016
    Vucar said:

    Uh... he just did? 

    You were wrong.

    You can continue to embarrass yourself or accept that and move on. On the topic of the talents themselves, no one can say how OP any of them are because not even the highest tier backers are in alpha yet.
    Uh... no he didn't?

    He just said it's been changed without actually point anybody to where that was said? Whereas I pointed everybody to an official design document that, notably, has not been changed?

    So unless you can actually provide that, I'm going to have to say bullshit?

    As far as them being OP goes, the document that I pointed you towards straight up, full on admits that they will be OP?

    "But one of the things we wanted to do with Chronicles of Elyria is create asymmetric player experiences. By making the world naturally unbalanced, it creates opportunity for conflict, drama, and memorable world events."

    And again here:

    https://chroniclesofelyria.com/blog/2-Dev-Journal-2-Introducing-the-Proteus-Engine 

    "And yes, it's even possible to be the most powerful Sorcerer in the world."

    Not to mention the numerous times it's been said in the Q&As and IRC? Chronicles of Elyria is not going to balance some things? This is on purpose?

    Seriously, when you people try to make the game something it's not, it just makes you all look stupid. Stop it.
    Deliberately unbalance PvP from start of game by making some players OP seems as a game where risk vs reward isn't very important.

    If a player is skilled and he own cause of using his superior PvP player skills he deserves all his rewards but if a player get a OP avatar (by developers) that get rewards without using any PvP player skills then this isn't a risk vs reward game.

    It is a game of luck. Some were lucky to get the OP avatar. And who will get these OP avatars? The one's that pledged the most real life cash?

    How developers can think up such an idea in what i thought was a competitive PvP game where risk vs reward was important is above me. Such a feature wont get much support from hardcore PvP players that take competitive PvP seriously.

    How can making some players better then others create more conflict, drama and memorable events? It will just piss of people when they died to a player without any PvP skills but he was lucky to get that OP avatar.

     In UO you had conflict, drama and memorable events ( for example the trinsic events) but all had the same equal avatars from start. You get as much drama without making characters OP and then you wont take the risk pissing people off cause they have to fight the guy that was unskilled but had a OP avatar.

    If there is any facts in this then it is one of the worst ideas i ever heard of.

    Everyone should of course in a competitive PvP game start the game as good as the other guy. Developing your character and your skills in PvP to become the best PvP player is what drives hardcore PvP players in competitive MMO games. OP avatars don't belong in hardcore competitive PvP games and it will remove the very important risk vs reward.

    There should be nothing but your own PvP player skills that give you the rewards.
  • CatmandontCatmandont Member CommonPosts: 7
    Deffcon_1 said:
    Vucar said:
    Im so glad youre being stubborn about this. Makes it so much more satisfying when youre proven wrong.

    https://docs.google.com/document/d/1zeVus-edgr9Cnm4rTCDY_ShsDHzJXOdcUqmZ-PFPAso/edit

    Jump to page 205. Then please admit your defeat.
    Fair enough. It's still entirely random and intentionally OP, but fair enough.

    And to be clear, I'm not being stubborn. I have a source that you don't have to go digging through hundreds of pages of rambling Q&A to find. If you dispute something, source it.
  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    Deffcon_1 said:
    Vucar said:
    Im so glad youre being stubborn about this. Makes it so much more satisfying when youre proven wrong.

    https://docs.google.com/document/d/1zeVus-edgr9Cnm4rTCDY_ShsDHzJXOdcUqmZ-PFPAso/edit

    Jump to page 205. Then please admit your defeat.
    Fair enough. It's still entirely random and intentionally OP, but fair enough.

    And to be clear, I'm not being stubborn. I have a source that you don't have to go digging through hundreds of pages of rambling Q&A to find. If you dispute something, source it.
    If you were a part of the community and actually paying attention to the game its been public knowledge to the community for quite awhile.
  • KyleranKyleran Member LegendaryPosts: 44,059
    Aragon100 said:
    Vucar said:

    Uh... he just did? 

    You were wrong.

    You can continue to embarrass yourself or accept that and move on. On the topic of the talents themselves, no one can say how OP any of them are because not even the highest tier backers are in alpha yet.
    Uh... no he didn't?

    He just said it's been changed without actually point anybody to where that was said? Whereas I pointed everybody to an official design document that, notably, has not been changed?

    So unless you can actually provide that, I'm going to have to say bullshit?

    As far as them being OP goes, the document that I pointed you towards straight up, full on admits that they will be OP?

    "But one of the things we wanted to do with Chronicles of Elyria is create asymmetric player experiences. By making the world naturally unbalanced, it creates opportunity for conflict, drama, and memorable world events."

    And again here:

    https://chroniclesofelyria.com/blog/2-Dev-Journal-2-Introducing-the-Proteus-Engine 

    "And yes, it's even possible to be the most powerful Sorcerer in the world."

    Not to mention the numerous times it's been said in the Q&As and IRC? Chronicles of Elyria is not going to balance some things? This is on purpose?

    Seriously, when you people try to make the game something it's not, it just makes you all look stupid. Stop it.
    Deliberately unbalance PvP from start of game by making some players OP seems as a game where risk vs reward isn't very important.

    If a player is skilled and he own cause of using his superior PvP player skills he deserves all his rewards but if a player get a OP avatar (by developers) that get rewards without using any PvP player skills then this isn't a risk vs reward game.

    It is a game of luck. Some were lucky to get the OP avatar. And who will get these OP avatars? The one's that pledged the most real life cash?

    How developers can think up such an idea in what i thought was a competitive PvP game where risk vs reward was important is above me. Such a feature wont get much support from hardcore PvP players that take competitive PvP seriously.

    How can making some players better then others create more conflict, drama and memorable events? It will just piss of people when they died to a player without any PvP skills but he was lucky to get that OP avatar.

     In UO you had conflict, drama and memorable events ( for example the trinsic events) but all had the same equal avatars from start. You get as much drama without making characters OP and then you wont take the risk pissing people off cause they have to fight the guy that was unskilled but had a OP avatar.

    If there is any facts in this then it is one of the worst ideas i ever heard of.

    Everyone should of course in a competitive PvP game start the game as good as the other guy. Developing your character and your skills in PvP to become the best PvP player is what drives hardcore PvP players in competitive MMO games. OP avatars don't belong in hardcore competitive PvP games and it will remove the very important risk vs reward.

    There should be nothing but your own PvP player skills that give you the rewards.
    I don't agree. Risk vs reward is very much in play in an unbalanced power scenario, you attack a player it may be a huge risk, and one you may need to compensate for with other factors such as superior gear, numbers or yes, even actual player skill.

    MMORPGs have almost never been about competitive "team sports" but more like unbalanced warfare much as you would find in real life battle.

    There is always someone more powerful than you, how you overcome your opponent regardless is the true measure of your skill in game. (or real life for that matter)

    In fact I would say in a game like this if you ever find yourself in a fair fight, you've done something very wrong. Always try to minimize your risk to obtain the greatest rewards.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Aragon100Aragon100 Member RarePosts: 2,686
    edited June 2016
    Kyleran said:
    Aragon100 said:
    Vucar said:

    Uh... he just did? 

    You were wrong.

    You can continue to embarrass yourself or accept that and move on. On the topic of the talents themselves, no one can say how OP any of them are because not even the highest tier backers are in alpha yet.
    Uh... no he didn't?

    He just said it's been changed without actually point anybody to where that was said? Whereas I pointed everybody to an official design document that, notably, has not been changed?

    So unless you can actually provide that, I'm going to have to say bullshit?

    As far as them being OP goes, the document that I pointed you towards straight up, full on admits that they will be OP?

    "But one of the things we wanted to do with Chronicles of Elyria is create asymmetric player experiences. By making the world naturally unbalanced, it creates opportunity for conflict, drama, and memorable world events."

    And again here:

    https://chroniclesofelyria.com/blog/2-Dev-Journal-2-Introducing-the-Proteus-Engine 

    "And yes, it's even possible to be the most powerful Sorcerer in the world."

    Not to mention the numerous times it's been said in the Q&As and IRC? Chronicles of Elyria is not going to balance some things? This is on purpose?

    Seriously, when you people try to make the game something it's not, it just makes you all look stupid. Stop it.
    Deliberately unbalance PvP from start of game by making some players OP seems as a game where risk vs reward isn't very important.

    If a player is skilled and he own cause of using his superior PvP player skills he deserves all his rewards but if a player get a OP avatar (by developers) that get rewards without using any PvP player skills then this isn't a risk vs reward game.

    It is a game of luck. Some were lucky to get the OP avatar. And who will get these OP avatars? The one's that pledged the most real life cash?

    How developers can think up such an idea in what i thought was a competitive PvP game where risk vs reward was important is above me. Such a feature wont get much support from hardcore PvP players that take competitive PvP seriously.

    How can making some players better then others create more conflict, drama and memorable events? It will just piss of people when they died to a player without any PvP skills but he was lucky to get that OP avatar.

     In UO you had conflict, drama and memorable events ( for example the trinsic events) but all had the same equal avatars from start. You get as much drama without making characters OP and then you wont take the risk pissing people off cause they have to fight the guy that was unskilled but had a OP avatar.

    If there is any facts in this then it is one of the worst ideas i ever heard of.

    Everyone should of course in a competitive PvP game start the game as good as the other guy. Developing your character and your skills in PvP to become the best PvP player is what drives hardcore PvP players in competitive MMO games. OP avatars don't belong in hardcore competitive PvP games and it will remove the very important risk vs reward.

    There should be nothing but your own PvP player skills that give you the rewards.
    I don't agree. Risk vs reward is very much in play in an unbalanced power scenario, you attack a player it may be a huge risk, and one you may need to compensate for with other factors such as superior gear, numbers or yes, even actual player skill.

    MMORPGs have almost never been about competitive "team sports" but more like unbalanced warfare much as you would find in real life battle.

    There is always someone more powerful than you, how you overcome your opponent regardless is the true measure of your skill in game. (or real life for that matter)

    In fact I would say in a game like this if you ever find yourself in a fair fight, you've done something very wrong. Always try to minimize your risk to obtain the greatest rewards.
    Ok i can agree there is risk vs reward but it is a by developers deliberately unbalanced risk vs reward where some players by pure luck have a less risk and a higher reward by default.

    That is not something that ever been the standard norm in high competitive PvP games like UO, Darkfall or Mortal Online where all started the game with exactly the same conditions, was no OP avatars in those games.

    Then of course you meet players in the game that is harder to fight then others but that is something totally different then what i was talking about.

    Players in these kind of games (UO, Darkfall and Mortal Online) enjoy compare there strength ("competitive team sports" as you call it) and player skills towards other equal players (equal from start of the game). That is one of the most enjoyed PvP actions in hardcore PvP games, friendly duels or huge duel tourneys. But that wont happen in this game since some players by default do better in 1vs1 and all the way up (if developers stick to this by default unbalanced avatars)

    It is by default a unbalanced game if this is what developers want and that is not something that hardcore PvP players will ever accept. It will be a shit storm of complaints.

    Fair fight or having the upper hand is not something all guilds enjoy. My guild usually fought out numbered in UO and Darkfall cause we enjoyed to prove our superior skills.

    The ones that most of the time need the upper hand is the unskilled players or the zergs. PK:s in UO that had statloss also always had the upper hand since the risk they were taking was very high. To retrain such a character could take months.
  • TimberhickTimberhick Member UncommonPosts: 554
    The whole 'talent crisis' is much ado about nutin.
    1. You have to unlock the ability.  With no clues on how to do that.  This is just the company trying to make players 'jump through hoops' in the game.
    2. 90+% of the 'talents' are worthless.  At one point in time CoE was talking about having over 100+ talents. 

    Do the math.

    It's frelling stupid for them to even bother trying to implement into the system, but for some dumb reason they are.
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