.... Although it is possible in your first life if you get a soul that already possesses 3+ previous lives
Wait... Wait... WHAT ?
You're making it sound like buying sparks is the same as buying RNG lockboxes !
Are all sparks not the same in value ? Will some people "get lucky" and get a "much better" spark than others for the same money ?
Please tell me I misunderstood...
Not sparks souls. You get given 3 random souls. Most will have 1-3 previous lives but some lucky ones may have more.
My bad for not saying previols lives. But I did say souls not sparks
OK, nvm, forget I mentioned it !
Lives, souls, sparks... I'm now more confused than before, but that's something for another thread.
SO...
HOW are they going to make crafting "difficult to master", so difficult that it could take you more than a year in RL time ?
Souls will all have different qualities on launch, some may even have special talents. That is all supposed to be RNG.So not everyone will start the game on equal footing. Of course, as you play your soul will adapt so you can carry over your ingame experience to your next life.
Spark is just putting gas in the gas tank. Theres no 89, 92 octane etc. Everyone has the same gas.
As for the crafting question, no idea. Probably wishful thinking.
I believe your misunderstand the world of CoE. There is no running the same dungeons over and over for gear, once you have run it, your done (Unless another animal or mob moves in later on). You will Not get grear from mobs, everything will character made. And 'very few' chars will ever max any skills, it can take you multiple lifetimes to become legandary when even then you might not be at a max skill level.
We do not know the skill ramps and how fast you regain your previous skill levels so getting that information will lay to rest much of the unknown about how much grind there is.
And it seems everyone compares every new game to WoW and even one post wanted CoE to be just like WoW with expansions and all. If all you want is a older stale game WoW is still available. But CoE is trying something completly different. I can understand players being sceptable and unsure, we all have been burned before. However I for one am willing to give this game a chance, after all what are the alternatives. WoW, Archage, BDO, which can be fun but turn into grind fests. CoE is trying to be different than all the rest on the market. If it works out fantastic, if not then at least they tried to revive the MMO community.
Yeah it's no longer Bill the bad guy in the dungeon of burning farts that was for your great-grandfather, your grandfather fought Will the bad guy in the dungeon of churning farts, your father fought Phil the bad guy in the dungeon of turning farts, and you are fighting against Gil the bad guy in the dungeon of learning farts.
W00t..so different....
As for the skill capping they talked about months ago.
Skill Tiers
Skills Mastery in Chronicles of Elyria is divided up into tiers with a
percent mastery for each tier. The tiers are broken down as follows:
Novice (0% - 29%)
Apprentice (30% - 39%)
Journeyman (40% - 49%)
Expert (50% - 59%)
Artisan (60% - 69%)
Renowned (70% - 79%)
Master (80% - 89%)
Grandmaster (90% - 99%)
Legendary (100%)
The percentage mastery reflects how proficient you are with a
specific skill but also inversely reflects the percentage of people who
will attain a specific skill tier. In other words, based on the amount
of time it takes to level a skill, you can expect distribution of
mastery across a server to look like the following:
Novice: 100% of all people can achieve Novice in any given skill
Apprentice: 70% of all people are likely to achieve apprentice in a skill
Journeyman: 60% of all people will achieve journeyman
Expert: 50% of all people will achieve Expert
Artisan: 40% of all people will be Artisans
Renowned: 30% of all people will achieve Renowned
Master: 20% of all people will achieve Master
Grandmaster: 10% of all people will achieve Grandmaster
Legendary : Approx. 1% will achieve Legendary
Think about it, Year 7 of this game and you still can't get your smithing skill past Artisan? Yeah... Really the thing about this game that makes little sense. Player skill vs Skills.
So I kill myself to get legendary. How long does that take? 1/2 a lifetime or more because it's so epic? Leaves me what 2-4 months to craft sell and stock pile for my next life? How has this game been funded with knowing so little on how they plan on not making this a grind?
I believe your misunderstand the world of CoE. There is no running the same dungeons over and over for gear, once you have run it, your done (Unless another animal or mob moves in later on). You will Not get grear from mobs, everything will character made. And 'very few' chars will ever max any skills, it can take you multiple lifetimes to become legandary when even then you might not be at a max skill level.
We do not know the skill ramps and how fast you regain your previous skill levels so getting that information will lay to rest much of the unknown about how much grind there is.
And it seems everyone compares every new game to WoW and even one post wanted CoE to be just like WoW with expansions and all. If all you want is a older stale game WoW is still available. But CoE is trying something completly different. I can understand players being sceptable and unsure, we all have been burned before. However I for one am willing to give this game a chance, after all what are the alternatives. WoW, Archage, BDO, which can be fun but turn into grind fests. CoE is trying to be different than all the rest on the market. If it works out fantastic, if not then at least they tried to revive the MMO community.
Yeah it's no longer Bill the bad guy in the dungeon of burning farts that was for your great-grandfather, your grandfather fought Will the bad guy in the dungeon of churning farts, your father fought Phil the bad guy in the dungeon of turning farts, and you are fighting against Gil the bad guy in the dungeon of learning farts.
W00t..so different....
As for the skill capping they talked about months ago.
Skill Tiers
Skills Mastery in Chronicles of Elyria is divided up into tiers with a
percent mastery for each tier. The tiers are broken down as follows:
Novice (0% - 29%)
Apprentice (30% - 39%)
Journeyman (40% - 49%)
Expert (50% - 59%)
Artisan (60% - 69%)
Renowned (70% - 79%)
Master (80% - 89%)
Grandmaster (90% - 99%)
Legendary (100%)
The percentage mastery reflects how proficient you are with a
specific skill but also inversely reflects the percentage of people who
will attain a specific skill tier. In other words, based on the amount
of time it takes to level a skill, you can expect distribution of
mastery across a server to look like the following:
Novice: 100% of all people can achieve Novice in any given skill
Apprentice: 70% of all people are likely to achieve apprentice in a skill
Journeyman: 60% of all people will achieve journeyman
Expert: 50% of all people will achieve Expert
Artisan: 40% of all people will be Artisans
Renowned: 30% of all people will achieve Renowned
Master: 20% of all people will achieve Master
Grandmaster: 10% of all people will achieve Grandmaster
Legendary : Approx. 1% will achieve Legendary
Think about it, Year 7 of this game and you still can't get your smithing skill past Artisan? Yeah... Really the thing about this game that makes little sense. Player skill vs Skills.
So I kill myself to get legendary. How long does that take? 1/2 a lifetime or more because it's so epic? Leaves me what 2-4 months to craft sell and stock pile for my next life? How has this game been funded with knowing so little on how they plan on not making this a grind?
They're also implementing systems that rely on player skill to be considered one of the legendary players as well, not just a grind for XP or character skills. I can see how they could do this for combat (take an fps for example, maybe you have some in game advancement via new guns and armor, but after that it comes down to who the best player is) but the crafting skills are a mystery. Maybe there will be a lot of timing and object manipulation for time involved so those with the best real reaction times and spatial awareness will be the legendary crafters that turn out steel swords of quality 200 versus the standard quality 100 swords.
They're also implementing systems that rely on player skill to be considered one of the legendary players as well, not just a grind for XP or character skills. I can see how they could do this for combat (take an fps for example, maybe you have some in game advancement via new guns and armor, but after that it comes down to who the best player is)
If developer's want titles in the game give them from duel tourneys 1vs1, 3vs3 and 5vs5 while a GM watch the tourneys and remove any cheaters, that is the only way to give a well deserved title to the player that really deserved it.
And what about zerg's?
How will developer's avoid zerg players getting the legendary status by just being in a zerg with huge number's and that way manage to kill all the really skilled player's?
If that is how it will work becoming a legendary status player in this game then it is not the skilled player's that get the legendary status but the one's that have most member's in their guild, skilled or not doesn't matter in that case.
In competitive gaming the one's that deserve to be called a very skilled player should have that title, not the average guy in a guild that recruit anyone.
In UO everyone knew who the really skilled guys was and there was no need for retarded titles like legendary especially if it can be exploited.
In Darkfall the cheater's got the reputation of being very skilled, for example the mercs, what people didn't know from start was that they cheated 24/7 and most of the time in battles they did twice the damage as anyone else. Not hard to get a reputation of being good in PvP when you hit twice as hard as anyone else. Even the developer's of Darkfall knew of their cheatings and duping for money but you know what they didn't do anything about it since one of the merc guys were doing very good youtube videos promoting the game. His name was RipperX.
First guild having boats were the mercs and they got them first by duping. And funny enough Darkfall developer's used and promoted their boat battle video to get more subscribers. They didn't care less that other guilds had to fight a bunch of dupers/cheaters. Darkfall developers were corrupt and that is a major reason why their game don't exist anymore.
The aimbotter's will get the legendary title and developer's promoting cheaters with exclusive titles is not a game i will take part of. Developers need to learn from other competitive PvP MMO games and remove as much as possible from the cheaters.
How will these developers fight cheaters and dupers?
Answer - they can't and that is why they should remove all retarded titles that will go to the wrong people.
Here is what a former the merc member wrote about the duping and cheating that guild succeeded to do in first Darkfall -
They're also implementing systems that rely on player skill to be considered one of the legendary players as well, not just a grind for XP or character skills. I can see how they could do this for combat (take an fps for example, maybe you have some in game advancement via new guns and armor, but after that it comes down to who the best player is)
How will developer's avoid zerg players getting the legendary status by just being in a zerg with huge number's and that way manage to kill all the really skilled player's?
If that is how it will work becoming a legendary status player in this game then it is not the skilled player's that get the legendary status but the one's that have most member's in their guild, skilled or not doesn't matter in that case.
In competitive gaming the one's that deserve to be called a very skilled player should have that title, not the average guy in a guild that recruit anyone.
In UO everyone knew who the really skilled guys was and there was no need for retarded titles like legendary especially if it can be exploited.
In Darkfall the cheater's got the reputation of being very skilled, for example the mercs, what people didn't know from start was that they cheated 24/7 and most of the time in battles they did twice the damage as anyone else. Not hard to get a reputation of being good in PvP when you hit twice as hard as anyone else. Even the developer's of Darkfall knew of their cheatings and duping for money but you know what they didn't do anything about it since one of the merc guys were doing very good youtube videos promoting the game. His name was RipperX.
First guild having boats were the mercs and they got them first by duping. And funny enough Darkfall developer's used and promoted their boat battle video to get more subscribers. They didn't care less that other guilds had to fight a bunch of dupers/cheaters. Darkfall developers were corrupt and that is a major reason why their game don't exist anymore.
The aimbotter's will get the legendary title and developer's promoting cheaters with exclusive titles is not a game i will take part of. Developers need to learn from other competitive PvP MMO games and remove as much as possible from the cheaters.
How will these developers fight cheaters and dupers?
Answer - they can't and that is why they should remove all retarded titles that will go to the wrong people.
Here is what a former the merc member wrote about the duping and cheating that guild succeeded to do in first Darkfall -
They're also implementing systems that rely on player skill to be considered one of the legendary players as well, not just a grind for XP or character skills. I can see how they could do this for combat (take an fps for example, maybe you have some in game advancement via new guns and armor, but after that it comes down to who the best player is)
How will developer's avoid zerg players getting the legendary status by just being in a zerg with huge number's and that way manage to kill all the really skilled player's?
If that is how it will work becoming a legendary status player in this game then it is not the skilled player's that get the legendary status but the one's that have most member's in their guild, skilled or not doesn't matter in that case.
In competitive gaming the one's that deserve to be called a very skilled player should have that title, not the average guy in a guild that recruit anyone.
In UO everyone knew who the really skilled guys was and there was no need for retarded titles like legendary especially if it can be exploited.
In Darkfall the cheater's got the reputation of being very skilled, for example the mercs, what people didn't know from start was that they cheated 24/7 and most of the time in battles they did twice the damage as anyone else. Not hard to get a reputation of being good in PvP when you hit twice as hard as anyone else. Even the developer's of Darkfall knew of their cheatings and duping for money but you know what they didn't do anything about it since one of the merc guys were doing very good youtube videos promoting the game. His name was RipperX.
First guild having boats were the mercs and they got them first by duping. And funny enough Darkfall developer's used and promoted their boat battle video to get more subscribers. They didn't care less that other guilds had to fight a bunch of dupers/cheaters. Darkfall developers were corrupt and that is a major reason why their game don't exist anymore.
The aimbotter's will get the legendary title and developer's promoting cheaters with exclusive titles is not a game i will take part of. Developers need to learn from other competitive PvP MMO games and remove as much as possible from the cheaters.
How will these developers fight cheaters and dupers?
Answer - they can't and that is why they should remove all retarded titles that will go to the wrong people.
Here is what a former the merc member wrote about the duping and cheating that guild succeeded to do in first Darkfall -
They're also implementing systems that rely on player skill to be considered one of the legendary players as well, not just a grind for XP or character skills. I can see how they could do this for combat (take an fps for example, maybe you have some in game advancement via new guns and armor, but after that it comes down to who the best player is)
How will developer's avoid zerg players getting the legendary status by just being in a zerg with huge number's and that way manage to kill all the really skilled player's?
If that is how it will work becoming a legendary status player in this game then it is not the skilled player's that get the legendary status but the one's that have most member's in their guild, skilled or not doesn't matter in that case.
In competitive gaming the one's that deserve to be called a very skilled player should have that title, not the average guy in a guild that recruit anyone.
In UO everyone knew who the really skilled guys was and there was no need for retarded titles like legendary especially if it can be exploited.
In Darkfall the cheater's got the reputation of being very skilled, for example the mercs, what people didn't know from start was that they cheated 24/7 and most of the time in battles they did twice the damage as anyone else. Not hard to get a reputation of being good in PvP when you hit twice as hard as anyone else. Even the developer's of Darkfall knew of their cheatings and duping for money but you know what they didn't do anything about it since one of the merc guys were doing very good youtube videos promoting the game. His name was RipperX.
First guild having boats were the mercs and they got them first by duping. And funny enough Darkfall developer's used and promoted their boat battle video to get more subscribers. They didn't care less that other guilds had to fight a bunch of dupers/cheaters. Darkfall developers were corrupt and that is a major reason why their game don't exist anymore.
The aimbotter's will get the legendary title and developer's promoting cheaters with exclusive titles is not a game i will take part of. Developers need to learn from other competitive PvP MMO games and remove as much as possible from the cheaters.
How will these developers fight cheaters and dupers?
Answer - they can't and that is why they should remove all retarded titles that will go to the wrong people.
Here is what a former the merc member wrote about the duping and cheating that guild succeeded to do in first Darkfall -
You don't level combat skills by just killing people. From what I understand it will be people that parry and tiptoe, dodge and strike.
But until we actually get decent info on the skills and leveling we just won't know
I didn't talk about combat skills i talked about giving titles to the best PvP player and also about zergs, cheaters and dupers.
How to avoid giving a exclusive title to the average zerg player or the guy that is cheating.
If titles then only give them to the one achieving good in GM controlled duel tourneys.
Ah you see with the talk of titles it confused me because the only titles I have heard about relates to skills or the killing of rare monstets like dragons
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
Kinadin, Crafting in CoE will be just like the combat; it will be a mix of skill and character. There will be multiple minigames that involve timing and tracing. The less skilled you are at these games the poorer your product will be.
Aragon100, No one in CoE can survive alone, meaning everyone will need help from someone. In most MMOs you can do everything from healing to crafting to combat. In this game you probably must choose your main skills and find someone else to support what you can't do yourself. That being said, there will be a reputation system in the game. So if you go around Zerging every where you go, not only is that a crime with punishment but you will Zerg your way into getting no help at all. Even shop keepers will not buy or sell to you, or give you quests, and you can possibly be labeled KoS in towns. Sure there will be Zerging, some will probably try it early on but I don't think it will be rampant as the game goes on, it will not be worth it in the long run.
Cheaters and Dupers should not be tolerated in any game. Since there will be no gear drops on mobs, all nodes or recources are non-respawning, no repeatable quests, and everything will be handled server side should cut down on dupers and hackers. Will CoE be 100% bug free, nope. But with the automated debugging of the code, 2 Alphas, 2 Betas (perhaps more) hopefully most of the problems will be worked out. And remember CoE Devs are first and foremost Players so they know these types of problems harms the gaming comminity and their games, so I don't think they will let things slide. For them it's not about the money it's about the game.
SpottyGekko, I know it can get confusing so forget about Lives for a moment. All that matters are souls and sparks of life. Each and every spark of life is the same, it is just the energy that provides power to your soul, but it is not a true life. There will be multiple souls included with the game with random generated 'skills' (poor choice of wording here). Some sould may have more than one life already and as the game goes on, these lives may increase. The purpose behind this mechanic is to later down the line provide new players that just started the game a little help to catch up to the player that have been playing from launch. From my understanding some souls may be better suited for crafting, some adventuring/surviving and some for pure combat. I think that is why you are given 3 with the game. It was also rumored that soul or soul packs will be offered through the website shop along with the sparks of life or spark packs. I guess you may want an additional specialized soul if you try to run a alt.
And about crafting masteries, I guess it depends on what your goal is. Now if you play a lot then I guess it may be possible to become proficient at more than one crafting skill, but it may take a long, long, long time. Now if you wanted to be the armorer for a king, to produce weapons in times of war, then you could possibly be proficient enough in a few skills to produce a full weapon yourself. After all, these are just battle swords, made in bulk, and are disposable (though with finite resources you need to clear the battlefields of weapons are repurpose them) so they don't have to be that great. But if you wanted to become that Legendary Blademaster that is known world wide, then you need to pick a single skill and work on that over several lives. Sure there will be other skills as well, perhaps through Journeyman or possibly Expert if you push, but every secondary skill you train takes time away for your main skill.
I think in real life parents teach their kids. Some kids should be almost 100% transfered to your kids in game. Things like crafting skills should not be needed to relearn. Maybe 50% of combat skills should be transfered as well. I think they are asking to much.
I like the idea of some training for the kids
MMORPG players are often like Hobbits: They don't like Adventures
The more I think about it, the more I dislike the real time aging system.
Once again it heavily favors those who have plenty of free time while tossing a bone of "offline" player activities for those like me who average 2 hours a day of playtime.
I understand why they are doing it, but its just not for me.
I think if you are of a mind that everything in the game should be fair and as egalitarian as possible (which is the normal attitude of an MMORPG player I cede), then you would be swimming against what I think CoE will be. It seems to me like a place where you have to actually achieve and not worry too much about who has more than you do.
It will take a very particular mindset and adaptable taste to play and enjoy a game with CoE's features and systems.
MMORPG players are often like Hobbits: They don't like Adventures
Kinadin, Crafting in CoE will be just like the combat; it will be a mix of skill and character. There will be multiple minigames that involve timing and tracing. The less skilled you are at these games the poorer your product will be.
Aragon100, No one in CoE can survive alone, meaning everyone will need help from someone. In most MMOs you can do everything from healing to crafting to combat. In this game you probably must choose your main skills and find someone else to support what you can't do yourself. That being said, there will be a reputation system in the game. So if you go around Zerging every where you go, not only is that a crime with punishment but you will Zerg your way into getting no help at all. Even shop keepers will not buy or sell to you, or give you quests, and you can possibly be labeled KoS in towns. Sure there will be Zerging, some will probably try it early on but I don't think it will be rampant as the game goes on, it will not be worth it in the long run.
Cheaters and Dupers should not be tolerated in any game. Since there will be no gear drops on mobs, all nodes or recources are non-respawning, no repeatable quests, and everything will be handled server side should cut down on dupers and hackers. Will CoE be 100% bug free, nope. But with the automated debugging of the code, 2 Alphas, 2 Betas (perhaps more) hopefully most of the problems will be worked out. And remember CoE Devs are first and foremost Players so they know these types of problems harms the gaming comminity and their games, so I don't think they will let things slide. For them it's not about the money it's about the game.
SpottyGekko, I know it can get confusing so forget about Lives for a moment. All that matters are souls and sparks of life. Each and every spark of life is the same, it is just the energy that provides power to your soul, but it is not a true life. There will be multiple souls included with the game with random generated 'skills' (poor choice of wording here). Some sould may have more than one life already and as the game goes on, these lives may increase. The purpose behind this mechanic is to later down the line provide new players that just started the game a little help to catch up to the player that have been playing from launch. From my understanding some souls may be better suited for crafting, some adventuring/surviving and some for pure combat. I think that is why you are given 3 with the game. It was also rumored that soul or soul packs will be offered through the website shop along with the sparks of life or spark packs. I guess you may want an additional specialized soul if you try to run a alt.
And about crafting masteries, I guess it depends on what your goal is. Now if you play a lot then I guess it may be possible to become proficient at more than one crafting skill, but it may take a long, long, long time. Now if you wanted to be the armorer for a king, to produce weapons in times of war, then you could possibly be proficient enough in a few skills to produce a full weapon yourself. After all, these are just battle swords, made in bulk, and are disposable (though with finite resources you need to clear the battlefields of weapons are repurpose them) so they don't have to be that great. But if you wanted to become that Legendary Blademaster that is known world wide, then you need to pick a single skill and work on that over several lives. Sure there will be other skills as well, perhaps through Journeyman or possibly Expert if you push, but every secondary skill you train takes time away for your main skill.
Thanks for the informative answer, server side handling sounds really awsome.
I think in real life parents teach their kids. Some kids should be almost 100% transfered to your kids in game. Things like crafting skills should not be needed to relearn. Maybe 50% of combat skills should be transfered as well. I think they are asking to much.
I like the idea of some training for the kids
Potty and Potty Mouth come to mind.
Logic, my dear, merely enables one to be wrong with great authority.
Kinadin, Crafting in CoE will be just like the combat; it will be a mix of skill and character. There will be multiple minigames that involve timing and tracing. The less skilled you are at these games the poorer your product will be.
Aragon100, No one in CoE can survive alone, meaning everyone will need help from someone. In most MMOs you can do everything from healing to crafting to combat. In this game you probably must choose your main skills and find someone else to support what you can't do yourself.
I find it odd at the number of people thinking this game will be so immerseful, with the numerous minigames they are implementing. You keep asking yourself, why the need for all of these minigames?
Zero reason why not someone wont be able to survive alone. 1. You wont be needing every skill at legendary rank 2. Live in a population center. no hunger no thirst no fatigue
Kinadin, Crafting in CoE will be just like the combat; it will be a mix of skill and character. There will be multiple minigames that involve timing and tracing. The less skilled you are at these games the poorer your product will be.
Aragon100, No one in CoE can survive alone, meaning everyone will need help from someone. In most MMOs you can do everything from healing to crafting to combat. In this game you probably must choose your main skills and find someone else to support what you can't do yourself.
I find it odd at the number of people thinking this game will be so immerseful, with the numerous minigames they are implementing. You keep asking yourself, why the need for all of these minigames?
Zero reason why not someone wont be able to survive alone. 1. You wont be needing every skill at legendary rank 2. Live in a population center. no hunger no thirst no fatigue
"There's no reason why you can't survive alone - all you have to do is not be alone"
What?
Living alone is being out there, away from population centers, in the wilderness. If you have a lot of ranger-like skills for hunting and foraging, and you have some means of staying warm during the winter, you could "survive" but you wouldn't be doing much other than that.
Lets say you made yourself a little cabin. Great: its easier to survive, but you also stand out as an easy target to raiders.
... But if you wanted to become that Legendary Blademaster that is known world wide, then you need to pick a single skill and work on that over several lives. Sure there will be other skills as well, perhaps through Journeyman or possibly Expert if you push, but every secondary skill you train takes time away for your main skill.
"...and work on it over several lives..."
What does that mean, exactly ?
If a single life is on average 8-12 months of RL time, does that mean it will take 1.5 to 3 years in RL to become a Legendary Blademaster ? Is that while playing 2 hours a day or 16 hours a day ?
And WHY will it take so long ?
Is CoE going to be the MMO that takes grinding to the ultimate limit ?
Lives, souls, sparks... I'm now more confused than before, but that's something for another thread.
SO...
HOW are they going to make crafting "difficult to master", so difficult that it could take you more than a year in RL time ?
Lets hope not, just because something is taking long time doesn't actually make it difficult.
We seen many MMOs with easy dailies you need to do for months to get something nice and I don't think anyone would say that is hard except maybe on my patience.
I find it odd at the number of people thinking this game will be so immerseful, with the numerous minigames they are implementing. You keep asking yourself, why the need for all of these minigames?
Zero reason why not someone wont be able to survive alone. 1. You wont be needing every skill at legendary rank 2. Live in a population center. no hunger no thirst no fatigue
"There's no reason why you can't survive alone - all you have to do is not be alone"
What?
Living alone is being out there, away from population centers, in the wilderness. If you have a lot of ranger-like skills for hunting and foraging, and you have some means of staying warm during the winter, you could "survive" but you wouldn't be doing much other than that.
Lets say you made yourself a little cabin. Great: its easier to survive, but you also stand out as an easy target to raiders.
You are looking at it from Survivorman PoV instead of Singleplayer in MMO PoV.
I really love the way you so easily flip between how easy or hard this game is going to be depending on your post.
I find it odd at the number of people thinking this game will be so immerseful, with the numerous minigames they are implementing. You keep asking yourself, why the need for all of these minigames?
Zero reason why not someone wont be able to survive alone. 1. You wont be needing every skill at legendary rank 2. Live in a population center. no hunger no thirst no fatigue
"There's no reason why you can't survive alone - all you have to do is not be alone"
What?
Living alone is being out there, away from population centers, in the wilderness. If you have a lot of ranger-like skills for hunting and foraging, and you have some means of staying warm during the winter, you could "survive" but you wouldn't be doing much other than that.
Lets say you made yourself a little cabin. Great: its easier to survive, but you also stand out as an easy target to raiders.
You are looking at it from Survivorman PoV instead of Singleplayer in MMO PoV.
I really love the way you so easily flip between how easy or hard this game is going to be depending on your post.
If i read a post i disagree with i'll debate it.
Where did i post that it was easy to survive alone in this game?
Comments
Wait...
WHAT ?
You're making it sound like buying sparks is the same as buying RNG lockboxes !
Are all sparks not the same in value ?
Will some people "get lucky" and get a "much better" spark than others for the same money ?
Please tell me I misunderstood...
My bad for not saying previols lives. But I did say souls not sparks
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
Lives, souls, sparks... I'm now more confused than before, but that's something for another thread.
SO...
HOW are they going to make crafting "difficult to master", so difficult that it could take you more than a year in RL time ?
Spark is just putting gas in the gas tank. Theres no 89, 92 octane etc. Everyone has the same gas.
As for the crafting question, no idea. Probably wishful thinking.
And what about zerg's?
How will developer's avoid zerg players getting the legendary status by just being in a zerg with huge number's and that way manage to kill all the really skilled player's?
If that is how it will work becoming a legendary status player in this game then it is not the skilled player's that get the legendary status but the one's that have most member's in their guild, skilled or not doesn't matter in that case.
In competitive gaming the one's that deserve to be called a very skilled player should have that title, not the average guy in a guild that recruit anyone.
In UO everyone knew who the really skilled guys was and there was no need for retarded titles like legendary especially if it can be exploited.
In Darkfall the cheater's got the reputation of being very skilled, for example the mercs, what people didn't know from start was that they cheated 24/7 and most of the time in battles they did twice the damage as anyone else. Not hard to get a reputation of being good in PvP when you hit twice as hard as anyone else. Even the developer's of Darkfall knew of their cheatings and duping for money but you know what they didn't do anything about it since one of the merc guys were doing very good youtube videos promoting the game. His name was RipperX.
First guild having boats were the mercs and they got them first by duping. And funny enough Darkfall developer's used and promoted their boat battle video to get more subscribers. They didn't care less that other guilds had to fight a bunch of dupers/cheaters. Darkfall developers were corrupt and that is a major reason why their game don't exist anymore.
The aimbotter's will get the legendary title and developer's promoting cheaters with exclusive titles is not a game i will take part of. Developers need to learn from other competitive PvP MMO games and remove as much as possible from the cheaters.
How will these developers fight cheaters and dupers?
Answer - they can't and that is why they should remove all retarded titles that will go to the wrong people.
Here is what a former the merc member wrote about the duping and cheating that guild succeeded to do in first Darkfall -
http://imgur.com/J5dH1
http://imgur.com/DgNW1
But until we actually get decent info on the skills and leveling we just won't know
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
How to avoid giving a exclusive title to the average zerg player or the guy that is cheating.
If titles then only give them to the one achieving good in GM controlled duel tourneys.
Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard
Kinadin, Crafting in CoE will be just like the combat; it will be a mix of skill and character. There will be multiple minigames that involve timing and tracing. The less skilled you are at these games the poorer your product will be.
Aragon100, No one in CoE can survive alone, meaning everyone will need help from someone. In most MMOs you can do everything from healing to crafting to combat. In this game you probably must choose your main skills and find someone else to support what you can't do yourself. That being said, there will be a reputation system in the game. So if you go around Zerging every where you go, not only is that a crime with punishment but you will Zerg your way into getting no help at all. Even shop keepers will not buy or sell to you, or give you quests, and you can possibly be labeled KoS in towns. Sure there will be Zerging, some will probably try it early on but I don't think it will be rampant as the game goes on, it will not be worth it in the long run.
Cheaters and Dupers should not be tolerated in any game. Since there will be no gear drops on mobs, all nodes or recources are non-respawning, no repeatable quests, and everything will be handled server side should cut down on dupers and hackers. Will CoE be 100% bug free, nope. But with the automated debugging of the code, 2 Alphas, 2 Betas (perhaps more) hopefully most of the problems will be worked out. And remember CoE Devs are first and foremost Players so they know these types of problems harms the gaming comminity and their games, so I don't think they will let things slide. For them it's not about the money it's about the game.
SpottyGekko, I know it can get confusing so forget about Lives for a moment. All that matters are souls and sparks of life. Each and every spark of life is the same, it is just the energy that provides power to your soul, but it is not a true life. There will be multiple souls included with the game with random generated 'skills' (poor choice of wording here). Some sould may have more than one life already and as the game goes on, these lives may increase. The purpose behind this mechanic is to later down the line provide new players that just started the game a little help to catch up to the player that have been playing from launch. From my understanding some souls may be better suited for crafting, some adventuring/surviving and some for pure combat. I think that is why you are given 3 with the game. It was also rumored that soul or soul packs will be offered through the website shop along with the sparks of life or spark packs. I guess you may want an additional specialized soul if you try to run a alt.
And about crafting masteries, I guess it depends on what your goal is. Now if you play a lot then I guess it may be possible to become proficient at more than one crafting skill, but it may take a long, long, long time. Now if you wanted to be the armorer for a king, to produce weapons in times of war, then you could possibly be proficient enough in a few skills to produce a full weapon yourself. After all, these are just battle swords, made in bulk, and are disposable (though with finite resources you need to clear the battlefields of weapons are repurpose them) so they don't have to be that great. But if you wanted to become that Legendary Blademaster that is known world wide, then you need to pick a single skill and work on that over several lives. Sure there will be other skills as well, perhaps through Journeyman or possibly Expert if you push, but every secondary skill you train takes time away for your main skill.
It will take a very particular mindset and adaptable taste to play and enjoy a game with CoE's features and systems.
Is it something i dislike it is cheaters.
Logic, my dear, merely enables one to be wrong with great authority.
Zero reason why not someone wont be able to survive alone.
1. You wont be needing every skill at legendary rank
2. Live in a population center. no hunger no thirst no fatigue
What?
Living alone is being out there, away from population centers, in the wilderness. If you have a lot of ranger-like skills for hunting and foraging, and you have some means of staying warm during the winter, you could "survive" but you wouldn't be doing much other than that.
Lets say you made yourself a little cabin. Great: its easier to survive, but you also stand out as an easy target to raiders.
What does that mean, exactly ?
If a single life is on average 8-12 months of RL time, does that mean it will take 1.5 to 3 years in RL to become a Legendary Blademaster ?
Is that while playing 2 hours a day or 16 hours a day ?
And WHY will it take so long ?
Is CoE going to be the MMO that takes grinding to the ultimate limit ?
We seen many MMOs with easy dailies you need to do for months to get something nice and I don't think anyone would say that is hard except maybe on my patience.
I really love the way you so easily flip between how easy or hard this game is going to be depending on your post.
Where did i post that it was easy to survive alone in this game?