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IGN scored an awesome interview with Elder Scrolls Online game director Matt Firor in which he confirmed new dungeons, housing, character customization and much more.
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I think you're expecting too much out of MMO's. I'm happy with the content they've released thus far and think they're doing far better than other games in that aspect.
I mean what do you want them to do? Release new dungeons/raids and associated new PvE and PvP gear tiers we need to grind out every 3 months? That would make me quit the game.
Eh, why? So we can pour salt all over it?
When you don't want the truth, you will make up your own truth.
Wny should Housing have been in the game from day 1? Housing wasn't in many games at launch. Housing still isn't in WoW.
You might have wanted it in on day 1 - different thing all together.
That said, it will obviously be instanced housing, there's no other way to do it on a megaserver, so it might not be as impactful as building your house anywhere in the Skyrim world...
(I think) They will do what they do now. Which is to say it won't be "instanced" but it will be "phased".
Imagine that a bank - any bank - is your house. How often do you go into a bank at the same time as someone else? And banks are busy places usually. With people inside coming and going. Now imagine a House you go into on a quest chain - a less busy place.
It cannot be "non-instanced".
If it was non-instanced you will be looking at a sea of (mostly empty) houses. 7M sales across 6 megaservers that is a potential 1M+. Allow for future sales 2M+. And that assumes Housing is per player. If its per character that would be 20M+. And however and wherever they put the Houses it would suck. Ghost Town(s) everywhere. Remember non-instanced so they will be there for you to see. As I say in cannot be "non-instanced" but it doesn't have to be the approach, I suspect, you dislike. It can - and I am sure will - be phased.
So what I think will be coming will be a DLC with a new set of quest arcs. And when you complete a quest arc you will be given the option of buying one of a number of houses in the city. Very Elder Scrolls like.
Sometimes i find it strange how i have changed over the aeons.
You never played Vanguard then or Wurm Online.
Housing in general has never been a feature I cared much for, especially non instanced housing. As for the most part it just became an eye sore.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Exactly, which is why I keep on trying to emphasis the most important things in an mmo are the foundation which they build upon, such as NPCs (A.I.), enivronments, combat, open world pvp, sieging, housing, mini games etc raids (npcs
These things are the 'repeatable' content that adds to the game, but when they focus on 'story' and do not have a complex system for end game with seiging, player housing etc, then they have limited 'mmo' experience.
They take from the formula of WoW, which is successful due to having a lot of content, and some of the 'mmo' feautures to make it great but compensated by the vast amounts of 'questing' which creates a certain illusion of what players want. THey want easy content to feel good about completing, and just enough end game.
If thats the demands of the masses, then ofc the development for large projects is going to be wasted on easy content that is really nothing but scenery and a lost opportunity for actual in game mechanics.
Now that they have housing, lets say they have an achievement system or 'trophies' a lot of people will have to redo those achievements or trophies. And even if its retro active, and is recognized, it takes away from the thrill that could have added to players experiences from exploring a harsh world getting trophies and decorating their house, rather than going through a long tedious 'grind'.
WoW clones fail becuase they waste their development on a long journey rather that 'mmo' content. And ESO has the benefit of being a huge development project. Imagine if they had free reign on making their game more of an mmo with very little story. I think in order to do that they need to have a dynamic world, with npcs having their own politics and histories and npcs aligments.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
hmmm, "maybe".
Not every mmo launches with housing.
Lord of the Rings Online didn't
Star Wars the Old Republic Didn't
Final Fantasy 14 didn't
Aion didn't
Of course then a whole bunch did. It probably comes down to what the developers needed to concentrate on to get the game out the door.
MMO's evolve and change. As long as eventually they aim to have varied and robust features I don't see the issue.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
He was also adamant that they would never open up the game-world (remove zones) or allow for Level Scaling.
I dont believe anything Firor says. He was more interested in remaking DAoC than an Elder Scrolls game.
Thats why Ill never play this game.
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
Which is why - as Sovrath said above - a lot, indeed most, mmos didn't include it on day 1. And some still don't.
The unanswered questions for me are:
What is aby will be any benefits to owning a house? For players storage - for collectibles maybe; for Zenimax the prospect of adding a portal and crafting stations maybe - after buying from the cash shop etc.
Will they try and introduce a Hearthfire type experience. Not sure that will be feasible though (not because it couldn't be done but its the 1M or whatever people per megaserver all trying to build on the same plot problem that would have to be overcome!)
I met him at one of the PAX events and I can't say I got a good impression of him. When speaking to him I got the impression he wanted to be anywhere but "there". Especially when I was speaking about the Elder Scrolls games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
you simply cannot have static housing in a non static game world that is shared by millions. some people may like the instanced housing but me personally, i am not a fan in general.
its not a deal breakers either way
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me